# Unit Is Inside Player Transport
Grammar — u is cargo
Flags —Function
Returns true if the specified unit is inside a player-wide transport (e.g., a Nydus network).
# Arguments
unit— Unit
Returns — bool
bool libNtve_gf_UnitIsInsidePlayerTransport(unit lp_u);
# Related
Category: Unit / Cargo
- Put Unit InTransport —
void— UnitPutInTransport - Create Cargo Units —
void— UnitCargoCreate - Last Created Cargo Unit —
unit— UnitCargoLastCreated - Last Created Cargo Units —
unitgroup— UnitCargoLastCreatedGroup - Unit Is Cargo —
bool— libNtve_gf_UnitIsInsideTransport - Unit Is Inside Unit Transport —
bool— libNtve_gf_UnitIsInsideUnitTransport - Unit Is Inside Player Transport —
bool— libNtve_gf_UnitIsInsidePlayerTransport - Cargo Unit In Transport —
unit— UnitCargo - Cargo Units In Transport —
unitgroup— UnitCargoGroup - Transport Property Of Unit —
int— UnitCargoValue - Transport Of Unit —
unit— UnitTransport - Unit Loads/Unloads Cargo —
void— TriggerAddEventUnitCargo - Triggering Cargo Unit —
unit— EventUnitCargo
# Examples
— None found —