# Set Scout Times

Grammar — Set player player’s scout times to be: Start location time startLocationTime, obstructed time obstructedTime, minerals time mineralsTime, and general time generalTime
FlagsNative | Action

Sets how frequently a player sends a scout to each type of map objective. The time specified will get set for each objective of that type. The AI will scout objectives with a smaller time set more often than those with a larger time set.

# Arguments

  • int — Player
  • int — Start Location Time
  • int — Obstructed Time
  • int — Minerals Time
  • int — General Time

Returns — void

native void AISetScoutTimes(
	int player,
	int starts,
	int obstructed,
	int resources,
	int other,
);

Category: AI Advanced / Scouting / Actions

# Examples

— None found —