# Set Scout Times
Grammar — Set player player’s scout times to be: Start location time startLocationTime, obstructed time obstructedTime, minerals time mineralsTime, and general time generalTime
Flags —Native
|Action
Sets how frequently a player sends a scout to each type of map objective. The time specified will get set for each objective of that type. The AI will scout objectives with a smaller time set more often than those with a larger time set.
# Arguments
int
— Playerint
— Start Location Timeint
— Obstructed Timeint
— Minerals Timeint
— General Time
Returns — void
native void AISetScoutTimes(
int player,
int starts,
int obstructed,
int resources,
int other,
);
# Related
Category: AI Advanced / Scouting / Actions
- Scout —
void
— AIScout - Set Num Scouts —
void
— AISetNumScouts - Set Scout Times —
void
— AISetScoutTimes
# Examples
— None found —