# Convert Player Color To Color
Grammar — Color(playerColor)
Flags —Function
Converts a player color value to an actual color
# Arguments
int
[ playercolor ] — Player Color
Returns — color
color libNtve_gf_ConvertPlayerColorToColor(
int lp_playerColor,
);
# Related
Category: Conversion / Color Conversions
- [F] —
color
— Convert Reals To Color — ( Color ) - [F] —
color
— Convert Reals To Color With Alpha — ( ColorWithAlpha ) - [F] —
fixed
— Color Component — ( ColorGetComponent ) - [F] —
int
— Convert Real Color Component to Integer 255 Color Component — ( Color255FromFixed ) - [F] —
color
— Convert Color Index To Color — ( ColorFromIndex ) - [F] —
color
— Convert Player Color To Color — ( libNtve_gf_ConvertPlayerColorToColor )
# Examples
# campaigns/swarmstory.sc2campaign
// L9494
libNtve_gf_ConvertPlayerColorToColor(libSwaC_gf_CampaignKerriganZergPlayerColor())
# campaigns/swarmstoryutil.sc2mod
// L1470
libNtve_gf_ConvertPlayerColorToColor(libSwaC_gf_CampaignKerriganZergPlayerColor())
// L1644
libNtve_gf_ConvertPlayerColorToColor(libSwaC_gf_CampaignKerriganZergPlayerColor())
# campaigns/voidstory.sc2campaign
// L1989
libNtve_gf_ConvertPlayerColorToColor(libVCMI_gf_CampaignPlayerColor())
// L2000
libNtve_gf_ConvertPlayerColorToColor(libVCMI_gf_CampaignPlayerColor())
# mods/heroesdata.stormmod
// L10018
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libGame_gf_ComputerPlayerInTeam(lp_team), false))
# mods/heroesdata.stormmod
// L3585
libNtve_gf_ConvertPlayerColorToColor(2)
// L3588
libNtve_gf_ConvertPlayerColorToColor(1)
// L3591
libNtve_gf_ConvertPlayerColorToColor(2)
// L3595
libNtve_gf_ConvertPlayerColorToColor(2)
// L3785
libNtve_gf_ConvertPlayerColorToColor(2)
// L3788
libNtve_gf_ConvertPlayerColorToColor(1)
// L3791
libNtve_gf_ConvertPlayerColorToColor(0)
// L3795
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(0, false))
# mods/liberty.sc2mod
// L155
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lp_player, false))
// L242
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lp_player, false))
// L335
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lp_player, false))
# mods/starcoop/starcoop.sc2mod
// L760
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(1, false))
// L762
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(2, false))
// L766
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(2, false))
// L768
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(1, false))
// L973
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lp_player, false))
// L984
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(libCOOC_gf_CC_PlayerAlly(lp_player), false))
// L5988
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(2, false))
// L5991
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(1, false))
# mods/warcoop/warclassic.sc2mod
// L1064
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lv_p, false))
# mods/warcoop/warcoopdata.sc2mod
// L937
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lv_currentIndex, false))
// L3088
libNtve_gf_ConvertPlayerColorToColor(PlayerGetColorIndex(lv_player, false))