# Set Transmission Source Streaming Allowed
Grammar — Set the Streaming Allowed flag for transmissionSource to allowed|allowed.
Flags —Native
|Action
If the streaming allowed flag is set to true and this transmission source is a movie, the movie can be streamed if its not local.
# Arguments
transmissionsource
— Transmission Sourcebool
— Allowed
Returns — void
native void TransmissionSourceSetStreamingAllowed(
transmissionsource source,
bool allowed,
);
# Related
Category: Transmission / Sources
- Unit Type Transmission Source —
transmissionsource
— TransmissionSourceFromUnitType - Unit Transmission Source —
transmissionsource
— TransmissionSourceFromUnit - Model Transmission Source —
transmissionsource
— TransmissionSourceFromModel - Movie Transmission Source —
transmissionsource
— TransmissionSourceFromMovie - No Transmission Source —
transmissionsource
— TransmissionSource - Set Transmission Source Pause Allowed —
void
— TransmissionSourceSetPauseAllowed - Set Transmission Source Streaming Allowed —
void
— TransmissionSourceSetStreamingAllowed - Set Transmission Source Bypass Message Log —
void
— TransmissionSourceSetBypassMessageLog
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:28261
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_oldrivals.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:28309
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_bettermarine.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:28381
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_thedream.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:28429
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_end.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:28261
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_oldrivals.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:28309
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_bettermarine.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:28381
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_thedream.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:28429
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_end.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "Talk", SoundLink(null, c_soundIndexAny), null, null, 0.0, c_transmissionDurationAdd, true);
return true;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12908
lv_movieSource = TransmissionSourceFromMovie("Assets\\Textures\\cinematic_end.ogv", true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "", null, null, null, 0.0, c_transmissionDurationAdd, false);
TransmissionWait(TransmissionLastSent(), 2.5);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:19777
lv_movieSource = TransmissionSourceFromMovie(libSwaC_gf_ZS_SceneMovie(libSwaC_gv_zS_PlaySceneCurrentScene), true);
TriggerExecute(libSwaC_gt_ZS_CinematicDetectSkipping, true, false);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "", null, null, null, 0.0, c_transmissionDurationAdd, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10471
lv_movieSource = TransmissionSourceFromMovie(libVoiC_gf_PC_SceneMovie(libVoiC_gv_pC_PlaySceneCurrentScene), true);
TriggerExecute(libVoiC_gt_PC_CinematicDetectSkipping, true, false);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "", null, null, null, 0.0, c_transmissionDurationAdd, true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4579
lv_movieSource = TransmissionSourceFromMovie(libComC_gf_CC_SceneMovie(libComC_gv_cC_CutsceneCurrentUser), true);
TriggerExecute(libComC_gt_CC_CinematicDetectSkipping, true, false);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "", null, null, null, 0.0, c_transmissionDurationAdd, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:8839
lv_movieSource = TransmissionSourceFromMovie(libA3DDD02B_gf_PP_SceneMovie(libA3DDD02B_gv_pP_PlaySceneCurrentScene), true);
TriggerExecute(libA3DDD02B_gt_PP_CinematicDetectSkipping, true, false);
TransmissionSourceSetStreamingAllowed(lv_movieSource, true);
TransmissionSourceSetPauseAllowed(lv_movieSource, true);
TransmissionSend(PlayerGroupAll(), lv_movieSource, libNtve_gf_FullscreenPortrait(), "", null, null, null, 0.0, c_transmissionDurationAdd, true);