# IntLoopBegin
Flags —
Native
# Arguments
int
— startint
— end
Returns — void
native void IntLoopBegin(int start, int end);
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:164
Wait(8.0, c_timeGame);
if ((lp_mEnemyACount > 0)) {
IntLoopBegin(1, lp_mEnemyACount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyAType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:176
if ((lp_mEnemyBCount > 0)) {
IntLoopBegin(1, lp_mEnemyBCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyBType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:188
if ((lp_mEnemyCCount > 0)) {
IntLoopBegin(1, lp_mEnemyCCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyCType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:875
AIAttackWaveSetTargetUnitGroup(gv_pLAYER_COMPUTER1, gv_playerUnits);
TriggerEnable(gt_RocksDestroyed, true);
IntLoopBegin(1, 14);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Zergling", 0, gv_pLAYER_COMPUTER1, RegionGetCenter(RegionFromId(1)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1506
}
UnitGroupLoopEnd();
IntLoopBegin(0, 30);
while (!IntLoopDone()) {
if ((gv_mineralPositions[IntLoopCurrent()] != null)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1517
}
IntLoopEnd();
IntLoopBegin(0, 30);
while (!IntLoopDone()) {
if ((gv_vespenePositions[IntLoopCurrent()] != null)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:164
Wait(8.0, c_timeGame);
if ((lp_mEnemyACount > 0)) {
IntLoopBegin(1, lp_mEnemyACount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyAType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:176
if ((lp_mEnemyBCount > 0)) {
IntLoopBegin(1, lp_mEnemyBCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyBType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:188
if ((lp_mEnemyCCount > 0)) {
IntLoopBegin(1, lp_mEnemyCCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
UnitCreate(1, lp_mEnemyCType, 0, gv_pLAYER_COMPUTER1, RegionGetCenter(lp_mSpawningRegion), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:875
AIAttackWaveSetTargetUnitGroup(gv_pLAYER_COMPUTER1, gv_playerUnits);
TriggerEnable(gt_RocksDestroyed, true);
IntLoopBegin(1, 14);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Zergling", 0, gv_pLAYER_COMPUTER1, RegionGetCenter(RegionFromId(1)));
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1506
}
UnitGroupLoopEnd();
IntLoopBegin(0, 30);
while (!IntLoopDone()) {
if ((gv_mineralPositions[IntLoopCurrent()] != null)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1517
}
IntLoopEnd();
IntLoopBegin(0, 30);
while (!IntLoopDone()) {
if ((gv_vespenePositions[IntLoopCurrent()] != null)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:1164
}
libNtve_gf_UnitCreateFacingPoint(1, "DNAPickup", 0, gv_pLAYER_01_USER, UnitGetPosition(EventUnit()), UnitGetPosition(EventUnit()));
IntLoopBegin(1, 3);
while (!IntLoopDone()) {
if ((UnitIsAlive(gv_impalerColonies[IntLoopCurrent()]) == false)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:3677
libSwaC_gf_SetMissionObjectiveProgress2("ZEvolutionHydraliskObjective04", gv_objectiveImpalerEssenceCount, true, StringExternal("Param/Value/7433BA5B"), true);
Wait(libSwaC_gv_campaignObjectiveDelay, c_timeReal);
IntLoopBegin(1, 3);
while (!IntLoopDone()) {
libSwaC_gf_CreateObjectivePing(true, UnitGetPosition(gv_impalerColonies[IntLoopCurrent()]), StringExternal("Param/Value/70525056"));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:368
// Implementation
IntLoopBegin(1, 15);
while (!IntLoopDone()) {
gv_unitType[lp_index][IntLoopCurrent()] = "";
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:393
// Implementation
IntLoopBegin(1, 10);
while (!IntLoopDone()) {
if ((gv_unitType[lp_index][IntLoopCurrent()] != "")) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map — MapScript.galaxy:1164
}
libNtve_gf_UnitCreateFacingPoint(1, "DNAPickup", 0, gv_pLAYER_01_USER, UnitGetPosition(EventUnit()), UnitGetPosition(EventUnit()));
IntLoopBegin(1, 3);
while (!IntLoopDone()) {
if ((UnitIsAlive(gv_impalerColonies[IntLoopCurrent()]) == false)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map — MapScript.galaxy:3677
libSwaC_gf_SetMissionObjectiveProgress2("ZEvolutionHydraliskObjective04", gv_objectiveImpalerEssenceCount, true, StringExternal("Param/Value/7433BA5B"), true);
Wait(libSwaC_gv_campaignObjectiveDelay, c_timeReal);
IntLoopBegin(1, 3);
while (!IntLoopDone()) {
libSwaC_gf_CreateObjectivePing(true, UnitGetPosition(gv_impalerColonies[IntLoopCurrent()]), StringExternal("Param/Value/70525056"));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map — MapScript.galaxy:368
// Implementation
IntLoopBegin(1, 15);
while (!IntLoopDone()) {
gv_unitType[lp_index][IntLoopCurrent()] = "";
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map — MapScript.galaxy:393
// Implementation
IntLoopBegin(1, 10);
while (!IntLoopDone()) {
if ((gv_unitType[lp_index][IntLoopCurrent()] != "")) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1137
}
lv_index = 0;
IntLoopBegin(1, 4);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((lib281DEC45_gv_zSS_UITravelLocationLinks[IntLoopCurrent()] != null)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6506
}
IntLoopBegin(1, 4);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((lib281DEC45_gv_zSS_UITravelPlanetButton[IntLoopCurrent()] != c_invalidDialogControlId) && (lib281DEC45_gv_zSS_UITravelPlanetButton[IntLoopCurrent()] == EventDialogControl())) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6561
else {
}
IntLoopBegin(1, 4);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((IntLoopCurrent() == lib281DEC45_gv_zSS_UITravelSelectedPlanet)) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7347
else {
}
IntLoopBegin(1, lib281DEC45_gv_zSS_DebugSceneCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((EventDialogControl() == lib281DEC45_gv_zSS_DebugSceneAnimaticButtons[IntLoopCurrent()])) {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7359
}
IntLoopEnd();
IntLoopBegin(1, lib281DEC45_gv_zSS_DebugSceneCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((EventDialogControl() == lib281DEC45_gv_zSS_DebugSceneRenderButtons[IntLoopCurrent()])) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:921
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage1Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage1.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:926
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:931
}
IntLoopEnd();
IntLoopBegin(1, 6);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxZerg[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:936
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxProtoss[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:959
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage2Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage2.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:964
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:969
}
IntLoopEnd();
IntLoopBegin(1, 6);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxZerg[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:974
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxProtoss[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1002
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage3Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage3.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1007
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:497
}
UnitGroupLoopEnd();
IntLoopBegin(FixedToInt((PointGetY(RegionGetBoundsMin(RegionFromId(1))) + 1.0)), FixedToInt(PointGetY(RegionGetBoundsMax(RegionFromId(1)))));
for ( ; !IntLoopDone() ; IntLoopStep() ) {
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "ShapeCube", Point((PointGetX(RegionGetCenter(RegionFromId(1))) + (libNtve_gf_WidthOfRegion(RegionFromId(1)) / 2.0)), IntLoopCurrent()), ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 0.0, 270.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:724
lv_editboxParameter = libVCMI_gf_MissionCheatEditBoxValueInteger(TriggerGetCurrent());
IntLoopBegin(1, lv_editboxParameter);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((gf_StalkerGroupRescued(1) == true)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:921
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage1Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage1.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:926
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:931
}
IntLoopEnd();
IntLoopBegin(1, 6);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxZerg[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:936
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxProtoss[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:959
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage2Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage2.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:964
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:969
}
IntLoopEnd();
IntLoopBegin(1, 6);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxZerg[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:974
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxProtoss[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1002
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage3Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage3.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxBasic[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1007
}
IntLoopEnd();
IntLoopBegin(1, 5);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
DialogControlSetVisible(gv_victoryUI_InfoBoxTerran[IntLoopCurrent()], PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:497
}
UnitGroupLoopEnd();
IntLoopBegin(FixedToInt((PointGetY(RegionGetBoundsMin(RegionFromId(1))) + 1.0)), FixedToInt(PointGetY(RegionGetBoundsMax(RegionFromId(1)))));
for ( ; !IntLoopDone() ; IntLoopStep() ) {
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "ShapeCube", Point((PointGetX(RegionGetCenter(RegionFromId(1))) + (libNtve_gf_WidthOfRegion(RegionFromId(1)) / 2.0)), IntLoopCurrent()), ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 0.0, 270.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:724
lv_editboxParameter = libVCMI_gf_MissionCheatEditBoxValueInteger(TriggerGetCurrent());
IntLoopBegin(1, lv_editboxParameter);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((gf_StalkerGroupRescued(1) == true)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5069
libNtve_gf_CreateDialogItemButton(libNCMI_gv_NM_GameCheat_Dialog, 40, 40, c_anchorTopRight, 0, 0, StringExternal("Param/Value/lib_NCMI_21C58550"), StringExternal("Param/Value/lib_NCMI_E5CED145"), "");
libNCMI_gv_NM_GameCheat_Minimize = DialogControlLastCreated();
IntLoopBegin(0, 25);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if (((IntLoopCurrent() == (c_gameCheatCooldown)) || (IntLoopCurrent() == (c_gameCheatFastBuild)) || (IntLoopCurrent() == (c_gameCheatGod)) || (IntLoopCurrent() == (c_gameCheatShowmap)))) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5102
}
IntLoopEnd();
IntLoopBegin(0, 25);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if (((IntLoopCurrent() == (c_gameCheatGimme)) || (IntLoopCurrent() == (c_gameCheatTechTree)))) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5187
}
IntLoopBegin(0, 25);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((libNCMI_gv_NM_GameCheat_CheckBox[IntLoopCurrent()] == EventDialogControl())) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5238
}
IntLoopBegin(0, 25);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((IntLoopCurrent() == (EventCheatUsed()))) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3255
if ((libNCUI_gv_NU_HeroUnit[lp_index] == null)) {
lv_noValidHeroes = true;
IntLoopBegin(1, libNCUI_gv_nUC_HeroMaxHeroCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
if ((libNCUI_gv_NU_HeroUnit[IntLoopCurrent()] == null)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:6701
}
IntLoopBegin(1, libNCUI_gv_nUC_HeroMaxHeroCount);
for ( ; !IntLoopDone() ; IntLoopStep() ) {
libNCUI_gf_NU_UpdateHeroPanel(IntLoopCurrent());