# AIAddHealer
Flags —
Native
# Arguments
int
— playerstring
— healerstring
— healAbilint
— healAbilIdx
Returns — void
native void AIAddHealer(
int player,
string healer,
string healAbil,
int healAbilIdx,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L89
AIAddHealer(player, "SCV", "Repair", 0)
// L90
AIAddHealer(player, "MULE", "MULERepair", 0)
// L91
AIAddHealer(player, "Medivac", "MedivacHeal", 0)
// L92
AIAddHealer(player, "Medic", "heal", 0)
// L93
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0)
// L125
AIAddHealer(player, "SCV", "Repair", 0)
// L126
AIAddHealer(player, "MULE", "MULERepair", 0)
// L127
AIAddHealer(player, "Medivac", "MedivacHeal", 0)
// L128
AIAddHealer(player, "Medic", "heal", 0)
// L129
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0)
# mods/warcoop/warmeleeai.sc2mod
// L550
AIAddHealer(player, "opeo", "Arep", 0)