# AIAddHealer

FlagsNative

# Arguments

  • int — player
  • string — healer
  • string — healAbil
  • int — healAbilIdx

Returns — void

native void AIAddHealer(
	int player,
	string healer,
	string healAbil,
	int healAbilIdx,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L89
AIAddHealer(player, "SCV", "Repair", 0)
// L90
AIAddHealer(player, "MULE", "MULERepair", 0)
// L91
AIAddHealer(player, "Medivac", "MedivacHeal", 0)
// L92
AIAddHealer(player, "Medic", "heal", 0)
// L93
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0)
// L125
AIAddHealer(player, "SCV", "Repair", 0)
// L126
AIAddHealer(player, "MULE", "MULERepair", 0)
// L127
AIAddHealer(player, "Medivac", "MedivacHeal", 0)
// L128
AIAddHealer(player, "Medic", "heal", 0)
// L129
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0)

# mods/warcoop/warmeleeai.sc2mod

Orc.galaxy

// L550
AIAddHealer(player, "opeo", "Arep", 0)