# AIAddHealer
Flags —
Native
# Arguments
int
— playerstring
— healerstring
— healAbilint
— healAbilIdx
Returns — void
native void AIAddHealer(
int player,
string healer,
string healAbil,
int healAbilIdx,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:89
//--------------------------------------------------------------------------------------------------
void AISpecifiedHealers (int player) {
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:90
void AISpecifiedHealers (int player) {
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:91
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:92
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:93
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:125
//--------------------------------------------------------------------------------------------------
void AISpecifiedHealers (int player) {
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:126
void AISpecifiedHealers (int player) {
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:127
AIAddHealer(player, "SCV", "Repair", 0);
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:128
AIAddHealer(player, "MULE", "MULERepair", 0);
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:129
AIAddHealer(player, "Medivac", "MedivacHeal", 0);
AIAddHealer(player, "Medic", "heal", 0);
AIAddHealer(player, "ScienceVessel", "NanoRepair", 0);
}
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/Orc/Orc.galaxy:550
trigger GAw3_BOThreadOrc=TriggerCreate("BOThreadOrc");
void GAw3_AIAddHealer(int player){
AIAddHealer(player, "opeo", "Arep", 0);
}
unit AIGetScoutOrc (int player, int index, unit prev, bool allowWorkers) {