# AIFilterPathable
Flags —
Native
# Arguments
unitgroup
— grouppoint
— inStart
Returns — unitgroup
native unitgroup AIFilterPathable(
unitgroup group,
point inStart,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L897
AIFilterPathable(AIFindUnits(enemyPlayer, c_PU_Zealot, here, range, c_maxEnemyCount), here)
// L898
AIFilterPathable(AIFindUnits(enemyPlayer, c_ZU_Zergling, here, range, c_maxEnemyCount), here)
// L899
AIFilterPathable(AIFindUnits(enemyPlayer, c_TU_Marine, here, range, c_maxEnemyCount), here)
// L1106
AIFilterPathable(AIFindUnits(enemyPlayer, c_PU_Zealot, here, range, c_maxEnemyCount), here)
// L1107
AIFilterPathable(AIFindUnits(enemyPlayer, c_ZU_Zergling, here, range, c_maxEnemyCount), here)
// L1108
AIFilterPathable(AIFindUnits(enemyPlayer, c_TU_Marine, here, range, c_maxEnemyCount), here)