# AIFilterPathable

FlagsNative

# Arguments

  • unitgroup — group
  • point — inStart

Returns — unitgroup

native unitgroup AIFilterPathable(
	unitgroup group,
	point inStart,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactZergAI.galaxy

// L897
AIFilterPathable(AIFindUnits(enemyPlayer, c_PU_Zealot, here, range, c_maxEnemyCount), here)
// L898
AIFilterPathable(AIFindUnits(enemyPlayer, c_ZU_Zergling, here, range, c_maxEnemyCount), here)
// L899
AIFilterPathable(AIFindUnits(enemyPlayer, c_TU_Marine, here, range, c_maxEnemyCount), here)
// L1106
AIFilterPathable(AIFindUnits(enemyPlayer, c_PU_Zealot, here, range, c_maxEnemyCount), here)
// L1107
AIFilterPathable(AIFindUnits(enemyPlayer, c_ZU_Zergling, here, range, c_maxEnemyCount), here)
// L1108
AIFilterPathable(AIFindUnits(enemyPlayer, c_TU_Marine, here, range, c_maxEnemyCount), here)