# AISetDefaultArmyUnit
Flags —
Native
# Arguments
int
— playerstring
— unitType
Returns — void
native void AISetDefaultArmyUnit(
int player,
string unitType,
);
# Related
Category: Unclassified
# Examples
# mods/liberty.sc2mod
// L221
AISetDefaultArmyUnit(player, c_PU_Zealot)
# mods/liberty.sc2mod
// L246
AISetDefaultArmyUnit(player, c_TU_Marine)
# mods/liberty.sc2mod
// L260
AISetDefaultArmyUnit(player, c_ZU_Zergling)
# mods/starcoop/starcoop.sc2mod
// L1021
AISetDefaultArmyUnit(lp_player, c_ZU_Zergling)
# mods/swarm.sc2mod
// L246
AISetDefaultArmyUnit(player, c_PU_Zealot)
# mods/swarm.sc2mod
// L252
AISetDefaultArmyUnit(player, c_TU_Marine)
# mods/swarm.sc2mod
// L266
AISetDefaultArmyUnit(player, c_ZU_Zergling)
# mods/void.sc2mod
// L255
AISetDefaultArmyUnit(player, c_PU_Zealot)
# mods/void.sc2mod
// L258
AISetDefaultArmyUnit(player, c_TU_Marine)
# mods/void.sc2mod
// L273
AISetDefaultArmyUnit(player, c_ZU_Zergling)
# mods/warcoop/warmeleeai.sc2mod
// L252
AISetDefaultArmyUnit(player, c_TU_Marine)
# mods/warcoop/warmeleeai.sc2mod
// L590
AISetDefaultArmyUnit(player, GRUNT)