# AITechCountFixupSingle
Flags —
Native
# Arguments
int
— playerstring
— baseUnitstring
— upgradeOne
Returns — void
native void AITechCountFixupSingle(
int player,
string baseUnit,
string upgradeOne,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L307
AITechCountFixupSingle(player, "Overlord", "Overseer")
// L308
AITechCountFixupSingle(player, "Overlord", "OverlordTransport")
// L309
AITechCountFixupSingle(player, "Spire", "GreaterSpire")
// L310
AITechCountFixupSingle(player, "HydraliskDen", "LurkerDen")
// L311
AITechCountFixupSingle(player, "HydraliskDen", "LurkerDenMP")
// L353
AITechCountFixupSingle(player, "Spire", "GreaterSpire")