# AITechCountFixupSingle

FlagsNative

# Arguments

  • int — player
  • string — baseUnit
  • string — upgradeOne

Returns — void

native void AITechCountFixupSingle(
	int player,
	string baseUnit,
	string upgradeOne,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L307
AITechCountFixupSingle(player, "Overlord", "Overseer")
// L308
AITechCountFixupSingle(player, "Overlord", "OverlordTransport")
// L309
AITechCountFixupSingle(player, "Spire", "GreaterSpire")
// L310
AITechCountFixupSingle(player, "HydraliskDen", "LurkerDen")
// L311
AITechCountFixupSingle(player, "HydraliskDen", "LurkerDenMP")
// L353
AITechCountFixupSingle(player, "Spire", "GreaterSpire")