# Modify User Data (Unit)
Grammar — Set user data (userType, instance, field, index) to value
Flags —Native|Action
Modifies user data for the given type, instance, and field. User data is defined in the Data module. Only works for fields marked as modifiable.
# Arguments
string<gamelink::User> — User Typestring<userinstance> — Instancestring<userfield> — Fieldint— Indexstring<gamelink::Unit> — Value
Returns — void
native void UserDataSetUnit(
string inType,
string inInstance,
string inField,
int inIndex,
string inValue,
);
# Related
Category: User Data / Set Value
- Load Variable Value Into User Data
- Modify User Data (Ability Command) —
void— UserDataSetAbilCmd - Modify User Data (Actor) —
void— UserDataSetActor - Modify User Data (Color) —
void— UserDataSetColor - Modify User Data (Compare) —
void— UserDataSetCompare - Modify User Data (Game Link) —
void— UserDataSetGameLink - Modify User Data (Image) —
void— UserDataSetImagePath - Modify User Data (Image Edge) —
void— UserDataSetImageEdge - Modify User Data (Image Attach) —
void— UserDataSetImageAttachPoint - Modify User Data (Integer) —
void— UserDataSetInt - Modify User Data (Model) —
void— UserDataSetModel - Modify User Data (Movie) —
void— UserDataSetMovie - Modify User Data (Real) —
void— UserDataSetFixed - Modify User Data (Sound) —
void— UserDataSetSound - Modify User Data (String) —
void— UserDataSetString - Modify User Data (Text) —
void— UserDataSetText - Modify User Data (Unit) —
void— UserDataSetUnit - Modify User Data (Upgrade) —
void— UserDataSetUpgrade - Modify User Data (User) —
void— UserDataSetUser
# Examples
— None found —