# Show/Hide Leaderboard Item Progress Bar
Grammar — showHide progress bar for board|Leaderboard item at column column and row row
Flags —Native
|Action
Shows or hides the display of a progress bar within a leaderboard item. Use the “Set Leaderboard Item Progress Value” action to adjust the progress bar’s displayed progress.
# Arguments
int
<preset::Board> — Boardint
— Columnint
— Rowbool
<preset::ShowHideOption> — Show/Hide
Returns — void
native void BoardItemSetProgressShow(
int inBoard,
int inCol,
int inRow,
bool inShow,
);
# Related
Category: Leaderboard / Progress Bars
- Show/Hide Leaderboard Item Progress Bar —
void
— BoardItemSetProgressShow - Set Leaderboard Item Progress Range —
void
— BoardItemSetProgressRange - Set Leaderboard Item Progress Value —
void
— BoardItemSetProgressValue - Set Leaderboard Item Progress Color —
void
— BoardItemSetProgressColor
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1359
BoardSetState(gv_merc_Contract_Price_Board, PlayerGroupAll(), c_boardStateShowTitle, false);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, c_boardRowHeader, (StringExternal("Param/Value/B4F093E9") + IntToText(gv_mERC_CONTRACT_PRICE) + StringExternal("Param/Value/7B4624DB")));
BoardItemSetProgressShow(gv_merc_Contract_Price_Board, 1, 2, true);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, 1, (StringExternal("Param/Value/DB71EC73") + IntToText(PlayerGetPropertyInt(gv_p01_USER, c_playerPropMinerals))));
BoardItemSetTextColor(gv_merc_Contract_Price_Board, 1, 1, Color(0.00, 100.00, 100.00));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1365
BoardItemSetProgressRange(gv_merc_Contract_Price_Board, 1, 2, 0.0, IntToFixed(gv_mERC_CONTRACT_PRICE));
BoardItemSetProgressColor(gv_merc_Contract_Price_Board, 1, 2, Color(0.00, 100.00, 100.00), 1);
BoardItemSetProgressShow(gv_merc_Contract_Price_Board, 1, 4, true);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, 3, (StringExternal("Param/Value/A79B6B3E") + IntToText(gv_oRLANS_MINERAL_COUNT)));
BoardItemSetTextColor(gv_merc_Contract_Price_Board, 1, 3, Color(75.29, 0.00, 0.00));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:1196
BoardItemSetAlignment(gv_artifactBoard, 1, 2, c_alignCenter);
BoardItemSetAlignment(gv_artifactBoard, 1, 3, c_alignCenter);
BoardItemSetProgressShow(gv_artifactBoard, 1, 2, true);
BoardItemSetProgressRange(gv_artifactBoard, 1, 2, 0.0, 1.0);
BoardItemSetProgressColor(gv_artifactBoard, 1, 2, Color(50.20, 50.20, 100.00), 1);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:1359
BoardSetState(gv_merc_Contract_Price_Board, PlayerGroupAll(), c_boardStateShowTitle, false);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, c_boardRowHeader, (StringExternal("Param/Value/B4F093E9") + IntToText(gv_mERC_CONTRACT_PRICE) + StringExternal("Param/Value/7B4624DB")));
BoardItemSetProgressShow(gv_merc_Contract_Price_Board, 1, 2, true);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, 1, (StringExternal("Param/Value/DB71EC73") + IntToText(PlayerGetPropertyInt(gv_p01_USER, c_playerPropMinerals))));
BoardItemSetTextColor(gv_merc_Contract_Price_Board, 1, 1, Color(0.00, 100.00, 100.00));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:1365
BoardItemSetProgressRange(gv_merc_Contract_Price_Board, 1, 2, 0.0, IntToFixed(gv_mERC_CONTRACT_PRICE));
BoardItemSetProgressColor(gv_merc_Contract_Price_Board, 1, 2, Color(0.00, 100.00, 100.00), 1);
BoardItemSetProgressShow(gv_merc_Contract_Price_Board, 1, 4, true);
BoardItemSetText(gv_merc_Contract_Price_Board, 1, 3, (StringExternal("Param/Value/A79B6B3E") + IntToText(gv_oRLANS_MINERAL_COUNT)));
BoardItemSetTextColor(gv_merc_Contract_Price_Board, 1, 3, Color(75.29, 0.00, 0.00));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:1196
BoardItemSetAlignment(gv_artifactBoard, 1, 2, c_alignCenter);
BoardItemSetAlignment(gv_artifactBoard, 1, 3, c_alignCenter);
BoardItemSetProgressShow(gv_artifactBoard, 1, 2, true);
BoardItemSetProgressRange(gv_artifactBoard, 1, 2, 0.0, 1.0);
BoardItemSetProgressColor(gv_artifactBoard, 1, 2, Color(50.20, 50.20, 100.00), 1);