# AIAllyEnemyRatio
Flags —
Native
# Arguments
int— playerpoint— punitfilter— filterfixed— rangefixed— minThreshold
Returns — fixed
native fixed AIAllyEnemyRatio(
int player,
point p,
unitfilter filter,
fixed range,
fixed minThreshold,
);
# Related
Category: Unclassified
# Examples
— None found —