# AIAllyEnemyRatio
Flags —
Native
# Arguments
int
— playerpoint
— punitfilter
— filterfixed
— rangefixed
— minThreshold
Returns — fixed
native fixed AIAllyEnemyRatio(
int player,
point p,
unitfilter filter,
fixed range,
fixed minThreshold,
);
# Related
Category: Unclassified
# Examples
— None found —