# AIAllyEnemyRatio

FlagsNative

# Arguments

  • int — player
  • point — p
  • unitfilter — filter
  • fixed — range
  • fixed — minThreshold

Returns — fixed

native fixed AIAllyEnemyRatio(
	int player,
	point p,
	unitfilter filter,
	fixed range,
	fixed minThreshold,
);

Category: Unclassified

# Examples

— None found —