# Open Bank
Grammar — Open bank name for player player
Flags —Native
|Action
Opens a bank with the name specified by the Name parameter, for the chosen Player. If a bank with the specified name does not already exist, one will be created for the chosen player. A bank is an xml file where you can store information for later use, even across maps. It’s a good method of saving information to pass between maps in a custom campaign or multiple part custom map. See the “Store Boolean” action for further information.
# Arguments
string
— Nameint
— Player
Returns — bank
native bank BankLoad(string name, int player);
# Related
Category: Bank / Bank Management
- Open Bank —
bank
— BankLoad - Last Opened Bank —
bank
— BankLastCreated - Reload Bank —
void
— BankReload - Save Bank —
void
— BankSave - Preload Bank — macro
- Wait For Bank —
void
— BankWait
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4565
// Implementation
BankLoad(gv_transitionalBankName, 1);
gv_transitionalBank = BankLastCreated();
lv_section = gf_TransitionalBankSection("General");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4626
gv_isTransitionalLoad = true;
BankLoad(gv_transitionalBankName, 1);
lv_section = gf_TransitionalBankSection("General");
gv_currentRoom = gf_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15407
}
BankLoad("DebugCinematic", 1);
gv_cinematicDebugValue = BankValueGetAsInt(BankLastCreated(), "DebugCinematicShow", "Value");
gv_cinematicDebugPlaylist[1] = gt_Scene01RaynorIntro;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:17653
}
BankLoad("DebugCinematic", 1);
BankValueSetFromInt(BankLastCreated(), "DebugCinematicShow", "Value", 0);
BankSave(BankLastCreated());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:909
else {
}
BankLoad(gv_tUTORIALBANKPATH, gv_p01_USER);
gf_SetTutorialCompleted(1, BankValueGetAsFlag(BankLastCreated(), lv_section, IntToString((1))), false);
gf_SetTutorialCompleted(5, BankValueGetAsFlag(BankLastCreated(), lv_section, IntToString((5))), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:927
// Implementation
BankLoad(gv_tUTORIALBANKPATH, gv_p01_USER);
BankValueSetFromFlag(BankLastCreated(), lv_section, IntToString((1)), gf_TutorialCompleted(1));
BankValueSetFromFlag(BankLastCreated(), lv_section, IntToString((5)), gf_TutorialCompleted(5));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4565
// Implementation
BankLoad(gv_transitionalBankName, 1);
gv_transitionalBank = BankLastCreated();
lv_section = gf_TransitionalBankSection("General");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4626
gv_isTransitionalLoad = true;
BankLoad(gv_transitionalBankName, 1);
lv_section = gf_TransitionalBankSection("General");
gv_currentRoom = gf_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv_section, gf_TransitionalBankKey("CurrentRoom")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:15407
}
BankLoad("DebugCinematic", 1);
gv_cinematicDebugValue = BankValueGetAsInt(BankLastCreated(), "DebugCinematicShow", "Value");
gv_cinematicDebugPlaylist[1] = gt_Scene01RaynorIntro;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:17653
}
BankLoad("DebugCinematic", 1);
BankValueSetFromInt(BankLastCreated(), "DebugCinematicShow", "Value", 0);
BankSave(BankLastCreated());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:909
else {
}
BankLoad(gv_tUTORIALBANKPATH, gv_p01_USER);
gf_SetTutorialCompleted(1, BankValueGetAsFlag(BankLastCreated(), lv_section, IntToString((1))), false);
gf_SetTutorialCompleted(5, BankValueGetAsFlag(BankLastCreated(), lv_section, IntToString((5))), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:927
// Implementation
BankLoad(gv_tUTORIALBANKPATH, gv_p01_USER);
BankValueSetFromFlag(BankLastCreated(), lv_section, IntToString((1)), gf_TutorialCompleted(1));
BankValueSetFromFlag(BankLastCreated(), lv_section, IntToString((5)), gf_TutorialCompleted(5));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9380
// Automatic Variable Declarations
// Implementation
BankLoad(libCamp_gv_tS_BankName, 1);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9407
lv_bankExist = BankExists(lv_bankName, 1);
if ((lv_indexMission == libCamp_gv_tS_CurrentMap)) {
BankLoad(lv_bankName, 1);
libCamp_gv_tS_MissionBanks[(lv_indexMission)] = BankLastCreated();
if (((GameIsTransitionMap() == false) || (libCamp_gv_tSX_IsSimulation == true) || (libCamp_gv_tSX_IsVictoryPlayAgain == true)) && (lv_bankExist == true)) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9419
else {
if ((lv_bankExist == true)) {
BankLoad(lv_bankName, 1);
libCamp_gv_tS_MissionBanks[(lv_indexMission)] = BankLastCreated();
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9451
if ((libCamp_gv_tS_MissionBanks[(lv_branchAltMission)] == null)) {
lv_bankName = libCamp_gf_TS_MissionBankName(lv_branchAltMission);
BankLoad(lv_bankName, 1);
libCamp_gv_tS_MissionBanks[(lv_branchAltMission)] = BankLastCreated();
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:9838
// Implementation
libCamp_gv_cPX_CampaignCompleted = false;
BankLoad(libCamp_gv_cPC_BANKNAME, 1);
if ((BankLastCreated() == null)) {
TriggerDebugOutput(1, (StringExternal("Param/Value/lib_Camp_A79E298B") + StringToText(libCamp_gv_cPC_BANKNAME)), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10906
// Automatic Variable Declarations
// Implementation
BankLoad("TDebugProgress", 1);
libCamp_gv_tS_DebugProgressBank = BankLastCreated();
libCamp_gf_TS_SaveTransitionVars(BankLastCreated(), libCamp_gv_tSX_IsSimulation, libCamp_gv_tSX_IsVictoryPlayAgain, false, libCamp_ge_TS_BankSavingType_Normal);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11214
lv_bankName = libCamp_gf_TS_MissionBankName(lp_mission);
BankLoad(lv_bankName, 1);
libCamp_gf_TS_SaveTransitionVars(BankLastCreated(), false, false, false, libCamp_ge_TS_BankSavingType_CreateMissionBank);
libCamp_gf_TS_SaveTransitionVars(BankLastCreated(), false, false, false, libCamp_ge_TS_BankSavingType_SaveSimulation);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12601
}
BankLoad("ZStorySimulation", 1);
libSwaC_gv_zS_StorySimulationOriginalBank = BankLastCreated();
libSwaC_gv_zS_StorySimulationMission = lp_mission;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13492
lv_indexCategory = CatalogEntryGet(c_gameCatalogArmyCategory, auto1B12DF09_ai);
lv_bankPath = libSwaC_gf_ZS_ArmyCategoryBankPath(lv_indexCategory);
BankLoad(lv_bankPath, 1);
libSwaC_gv_zS_ArmyTechBank = BankLastCreated();
return ;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13542
}
BankLoad(libSwaC_gv_zS_ArchiveBankName, 1);
libSwaC_gv_zS_ArchivesBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13759
}
BankLoad(libSwaC_gv_zS_CampaignBankName, 1);
libSwaC_gv_zS_CampaignBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13931
}
BankLoad(libSwaC_gv_zS_StoryBankName, 1);
libSwaC_gv_zS_StoryBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13968
}
BankLoad(lv_bankName, 1);
if ((BankLastCreated() == null)) {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_SwaC_253FE2BB"), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15037
// Automatic Variable Declarations
// Implementation
BankLoad("ZDebugProgress", 1);
libSwaC_gv_zS_DebugProgressBank = BankLastCreated();
libSwaC_gf_ZS_SaveTransitionVars(BankLastCreated(), null, libSwaC_gv_zSX_IsSimulation, libSwaC_gv_zSX_IsVictoryPlayAgain, false, false, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:18920
if ((libSwaC_gv_zS_CampaignStatsBank == null)) {
BankLoad("ZCampaignStats", 1);
libSwaC_gv_zS_CampaignStatsBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:19302
if ((libSwaC_gv_zS_CampaignStatsBank == null)) {
BankLoad("ZCampaignStats", 1);
libSwaC_gv_zS_CampaignStatsBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:498
else {
}
BankLoad("\"ZCampaignStats\"", 1);
if ((BankLastCreated() == null)) {
return ;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:649
// Implementation
if ((lib281DEC45_gv_zSS_TempConvoBank == null)) {
BankLoad("ZSSTempConvoBank", 1);
lib281DEC45_gv_zSS_TempConvoBank = BankLastCreated();
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:696
// Implementation
BankLoad(lib281DEC45_gv_zSS_TransitionBankName, 1);
lib281DEC45_gv_zSS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:716
}
lib281DEC45_gv_zSS_IsTransitionalLoad = true;
BankLoad(lib281DEC45_gv_zSS_TransitionBankName, 1);
lv__SectionName = "StorySet";
lib281DEC45_gv_zSS_CurrentRoom = lib281DEC45_gf_ZSS_RoomFromIndex(BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:5865
}
BankLoad("\"ZCampaignStats\"", 1);
if ((BankLastCreated() == null)) {
return true;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7548
}
BankLoad(libSwaC_gf_StoryEventParameter(libSwaC_ge_ZS_Event_ProgressCheatSave, 1), 1);
UserDataSaveType("Character", BankLastCreated(), "Characters");
auto9E31730B_ai = 1;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7582
}
BankLoad(libSwaC_gf_StoryEventParameter(libSwaC_ge_ZS_Event_ProgressCheatLoad, 1), 1);
UserDataLoadType("Character", BankLastCreated(), "Characters");
auto3B640459_ai = 1;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2446
}
BankLoad("SC2Tutorial", gv_p01_USER);
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2446
}
BankLoad("SC2Tutorial", gv_p01_USER);
gv_tutorialBankSave = BankLastCreated();
gv_tutorialProgress = BankValueGetAsInt(gv_tutorialBankSave, "General", "Progress");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1336
// Automatic Variable Declarations
// Implementation
BankLoad("ZDebugProgress", 1);
libVoiC_gv_pC_DebugProgressBank = BankLastCreated();
libVoiC_gf_PC_SaveTransitionVars(BankLastCreated(), null, libVoiC_gv_pCX_IsSimulation, libVoiC_gv_pCX_IsVictoryPlayAgain, false, false, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7392
lv_indexCategory = CatalogEntryGet(c_gameCatalogArmyCategory, autoC4517888_ai);
lv_bankPath = libVoiC_gf_PC_ArmyCategoryBankPath(lv_indexCategory);
BankLoad(lv_bankPath, 1);
libVoiC_gv_pC_ArmyTechBank = BankLastCreated();
return ;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7443
if ((libVoiC_gf_PC_CampaignInEpilogue() == true)) {
BankLoad(libVoiC_gv_pC_ArchiveEpilogueBankName, 1);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7446
}
else {
BankLoad(libVoiC_gv_pC_ArchiveLotVBankName, 1);
}
libVoiC_gv_pC_ArchivesBank = BankLastCreated();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7625
if ((libVoiC_gf_PC_CampaignInEpilogue() == true)) {
BankLoad(libVoiC_gv_pC_CampaignEpilogueBankName, 1);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7628
}
else {
BankLoad(libVoiC_gv_pC_CampaignLotVBankName, 1);
}
libVoiC_gv_pC_CampaignBank = BankLastCreated();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7827
}
BankLoad(libVoiC_gv_pC_StoryBankName, 1);
libVoiC_gv_pC_StoryBank = BankLastCreated();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7867
}
BankLoad(lv_bankName, 1);
if ((BankLastCreated() == null)) {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_VoiC_BB484012"), false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8004
}
BankLoad("PStorySimulation", 1);
libVoiC_gv_pS_StorySimulationOriginalBank = BankLastCreated();
libVoiC_gv_pS_StorySimulationMission = lp_mission;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:551
// Automatic Variable Declarations
// Implementation
BankLoad("ZDebugStory", 1);
libVCST_gv_pS_DebugStoryBank = BankLastCreated();
libVoiC_gf_PC_SaveTransitionVars(libVCST_gv_pS_DebugStoryBank, null, libVoiC_gv_pCX_IsSimulation, libVoiC_gv_pCX_IsVictoryPlayAgain, false, false, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:907
// Implementation
if ((libVCST_gv_pS_TempConvoBank == null)) {
BankLoad(lv_tempConvoBankName, 1);
libVCST_gv_pS_TempConvoBank = BankLastCreated();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:987
// Implementation
BankLoad(libVCST_gv_pS_TransitionBankName, 1);
libVCST_gv_pS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1007
libVCST_gv_pS_IsTransitionalLoad = true;
BankLoad(libVCST_gv_pS_TransitionBankName, 1);
lv__SectionName = "StorySet";
libVCST_gv_pS_CurrentRoom = (BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4580
}
BankLoad(libVoiC_gf_CampaignEventParameter(libVoiC_ge_PC_Event_CampaignProgressCheatSave, 1), 1);
UserDataSaveType("Clickable", BankLastCreated(), "Characters");
auto79D6B584_ai = 1;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4615
}
BankLoad(libVoiC_gf_CampaignEventParameter(libVoiC_ge_PC_Event_CampaignProgressCheatLoad, 1), 1);
UserDataLoadType("Clickable", BankLastCreated(), "Characters");
auto3A2971A6_ai = 1;
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1910
else {
}
BankLoad(libChal_gv_cHLC_BANKNAME, 1);
libChal_gv_cHL_DefaultChallengeBank = BankLastCreated();
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12645
for ( ; ( (auto6D90B843_ai >= 0 && lv_itPlayer <= auto6D90B843_ae) || (auto6D90B843_ai < 0 && lv_itPlayer >= auto6D90B843_ae) ) ; lv_itPlayer += auto6D90B843_ai ) {
if ((PlayerStatus(lv_itPlayer) != c_playerStatusUnused) && (PlayerType(lv_itPlayer) == c_playerTypeUser)) {
BankLoad("PlayerSettings", lv_itPlayer);
libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank = BankLastCreated();
if ((libCore_gv_mAPMapStringID != "") && (BankKeyExists(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank, "MapPlayCounts", libCore_gv_mAPMapStringID) == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2019
// Implementation
lv_localBank = libGame_gv_players[lp_localPlayer].lv_bankData.lv_bank;
BankLoad("PlayerSettings", lp_localPlayer);
BankValueSetFromFlag(lv_localBank, "Debug Menu Options", "DisableTrickleXPBoolean", libUIUI_gv_uIDebugPanelDisableTrickleXPToggle);
BankValueSetFromFlag(lv_localBank, "Debug Menu Options", "MinionSpawnsBoolean", libUIUI_gv_uIDebugPanelDisableMinionSpawningToggle);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3448
lv_indexCategory = CatalogEntryGet(c_gameCatalogArmyCategory, autoE9E38181_ai);
lv_bankPath = libComC_gf_CC_ArmyCategoryBankPath(lv_indexCategory);
BankLoad(lv_bankPath, 1);
libComC_gv_cC_ArmyTechBank = BankLastCreated();
return ;
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3491
}
BankLoad(libComC_gv_cC_ArchiveBankName, 1);
libComC_gv_cC_ArchivesBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3685
}
BankLoad(libComC_gv_cC_CampaignBankName, 1);
libComC_gv_NC_CampaignBank = BankLastCreated();
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3810
}
BankLoad(libComC_gv_cC_StoryBankName, 1);
libComC_gv_cC_StoryBank = BankLastCreated();
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3912
}
BankLoad("StorySimulation", 1);
libComC_gv_cC_StorySimulationOriginalBank = BankLastCreated();
libComC_gv_cC_StorySimulationMission = lp_mission;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:494
void libNCST_gf_NS_DebugStorySaveStats () {
// Implementation
BankLoad("ZDebugStory", 1);
libNCST_gv_nS_DebugStoryBank = BankLastCreated();
libComC_gf_CC_TransitionSaveBankVars(libNCST_gv_nS_DebugStoryBank, null, libComC_gf_CC_TransitionInSimulation(), libComC_gf_CC_TransitionInPlayAgain(), false, false, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:817
// Implementation
if ((libNCST_gv_nS_TempConvoBank == null)) {
BankLoad(lv_tempConvoBankName, 1);
libNCST_gv_nS_TempConvoBank = BankLastCreated();
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:888
// Implementation
BankLoad(libNCST_gv_nS_TransitionBankName, 1);
libNCST_gv_nS_TransitionBank = BankLastCreated();
lv__SectionName = "StorySet";
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:907
libNCST_gv_nS_IsTransitionalLoad = true;
BankLoad(libNCST_gv_nS_TransitionBankName, 1);
lv__SectionName = "StorySet";
libNCST_gv_nS_CurrentRoom = (BankValueGetAsInt(BankLastCreated(), lv__SectionName, "CurrentRoom"));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:3926
}
BankLoad(libComC_gf_CC_EventParameter(libNovC_ge_NC_Event_CampaignProgressCheatSave, 1), 1);
UserDataSaveType("Clickable", BankLastCreated(), "Characters");
auto79D6B584_ai = 1;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:3960
}
BankLoad(libComC_gf_CC_EventParameter(libNovC_ge_NC_Event_CampaignProgressCheatLoad, 1), 1);
UserDataLoadType("Clickable", BankLastCreated(), "Characters");
auto3A2971A6_ai = 1;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:1106
void libNovC_gf_NC_DebugProgressSaveStats () {
// Implementation
BankLoad("NDebugProgress", 1);
libNovC_gv_NC_DebugProgressBank = BankLastCreated();
libComC_gf_CC_TransitionSaveBankVars(BankLastCreated(), null, libComC_gf_CC_TransitionInSimulation(), libComC_gf_CC_TransitionInPlayAgain(), false, false, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:3881
}
BankLoad(libComC_gf_CC_EventParameter(libComC_ge_CC_Event_CC_EventTransitionSave, 1), 1);
lv_targetBank = BankLastCreated();
lv_bankMap = (libComC_gf_CC_EventParameter(libComC_ge_CC_Event_CC_EventTransitionSave, 2));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:3931
}
BankLoad(libComC_gf_CC_EventParameter(libComC_ge_CC_Event_CC_EventTransitionLoad, 1), 1);
lv_sourceBank = BankLastCreated();
lv_bankMap = (libComC_gf_CC_EventParameter(libComC_ge_CC_Event_CC_EventTransitionLoad, 2));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:4770
}
BankLoad(libCOOC_gv_cC_CoopBankName, lp_player);
libCOOC_gv_cC_CoopBank[lp_player] = BankLastCreated();
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6472
}
BankLoad(libA3DDD02B_gv_pC_ArchiveBankName, 1);
libA3DDD02B_gv_pC_ArchivesBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6605
}
BankLoad(libA3DDD02B_gv_pP_CampaignBankName, 1);
libA3DDD02B_gv_pP_CampaignBank = BankLastCreated();
BankOptionSet(BankLastCreated(), c_bankOptionSignature, true);
mods/warcoop/warcoopdata.sc2mod — base.sc2data/TriggerLibs/WarCoopData.galaxy:657
lv_player = PlayerGroupNextPlayer(auto81B8AA0F_g, lv_player);
if (lv_player < 0) { break; }
BankLoad("WarCoop", lv_player);
libWCdr_gv_w3CBank[lv_player] = BankLastCreated();
}