# Handle of Game User
Grammar — Handle of Game User gameUserId
Flags —Native
|Function
Returns the handle of the Game User. A handle is a guaranteed unique string representation of the game user. It can be useful for debugging or lookup but isn’t ever appropriate to display to the players in the game.
# Arguments
int
[ preset::GameUserId ] — GameUserId
Returns — string
native string GameUserHandle(int gameUser);
# Related
Category: Game User / Game User Settings
- [F] —
text
— Name of Game User — ( GameUserName ) - [F] —
string
— Handle of Game User — ( GameUserHandle ) - [F] —
int
[ preset::GameUserId ] — Triggering Game User — ( EventGameUser )
# Examples
— None found —