# PlayerGroupLoopEnd
Flags —
Native
Returns — void
native void PlayerGroupLoopEnd();
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1213
PlayerGroupLoopStep();
}
PlayerGroupLoopEnd();
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1213
PlayerGroupLoopStep();
}
PlayerGroupLoopEnd();
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4177
}
}
PlayerGroupLoopEnd();
libNtve_gf_CreatePingFacingAngle(lp_players, "PingAlert", lp_pos, lp_color, lp_dur, 270.0);
Wait(lp_dur, c_timeGame);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4528
PlayerScoreValueEnableAll(PlayerGroupLoopCurrent(), false);
}
PlayerGroupLoopEnd();
PlayerGroupLoopBegin(PlayerGroupAll());
for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4533
libNtve_gf_SetUpgradeLevelForPlayer(PlayerGroupLoopCurrent(), "CinematicMode", 1);
}
PlayerGroupLoopEnd();
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4573
PlayerScoreValueEnableAll(PlayerGroupLoopCurrent(), true);
}
PlayerGroupLoopEnd();
PlayerGroupLoopBegin(PlayerGroupAll());
for ( ; !PlayerGroupLoopDone() ; PlayerGroupLoopStep() ) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4578
libNtve_gf_SetUpgradeLevelForPlayer(PlayerGroupLoopCurrent(), "CinematicMode", 0);
}
PlayerGroupLoopEnd();
return true;
}