# Charge Regen Full For Game
Grammar — Charge regen time of charge inCharge
Flags —Native
|Function
Returns the charge regen time for the specified global charge link. If Adjustment Only is true, it will only return the “bonus” amount added to (or subtracted from) the full regen time.
# Arguments
string
— Chargebool
— Adjustment Only
Returns — fixed
native fixed GameGetChargeRegenFull(
string inCharge,
bool adjustmentOnly,
);
# Related
Category: Game / Charges And Cooldowns
- Add Charge Remaining Regen Time For Game —
void
— GameAddChargeRegenRemaining - Add Charge Full Regen Time For Game —
void
— GameAddChargeRegenFull - Add Charge Used For Game —
void
— GameAddChargeUsed - Remove Charge Used For Game —
void
— libNtve_gf_GameRemoveChargeUsed - Charge Regen Remaining For Game —
fixed
— GameGetChargeRegen - Charge Regen Full For Game —
fixed
— GameGetChargeRegenFull - Game Charge Used —
fixed
— GameGetChargeUsed - Pause/Unpause All Charges For Game —
void
— GamePauseAllCharges - Add Cooldown For Game —
void
— GameAddCooldown - Remove Cooldown For Game —
void
— libNtve_gf_GameRemoveCooldown - Game Cooldown —
fixed
— GameGetCooldown - Pause/Unpause All Cooldowns For Game —
void
— GamePauseAllCooldowns
# Examples
— None found —