# Pause/Unpause All Cooldowns For Game
Grammar — pause|Pause/Unpause all cooldowns for game
Flags —Native
|Action
Pauses or unpauses all cooldowns in the game.
# Arguments
bool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void GamePauseAllCooldowns(bool inPaused);
# Related
Category: Game / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Game — ( GameAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Game — ( GameAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Game — ( GameAddChargeUsed ) - [F] —
void
— Remove Charge Used For Game — ( libNtve_gf_GameRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Game — ( GameGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Game — ( GameGetChargeRegenFull ) - [F] —
fixed
— Game Charge Used — ( GameGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Game — ( GamePauseAllCharges ) - [F] —
void
— Add Cooldown For Game — ( GameAddCooldown ) - [F] —
void
— Remove Cooldown For Game — ( libNtve_gf_GameRemoveCooldown ) - [F] —
fixed
— Game Cooldown — ( GameGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Game — ( GamePauseAllCooldowns )
# Examples
# campaigns/liberty.sc2campaign
// L1245
GamePauseAllCooldowns(true)
// L1303
GamePauseAllCooldowns(false)
// L708
GamePauseAllCooldowns(true)
// L1391
GamePauseAllCooldowns(false)
// L1245
GamePauseAllCooldowns(true)
// L1303
GamePauseAllCooldowns(false)
// L708
GamePauseAllCooldowns(true)
// L1391
GamePauseAllCooldowns(false)