# AI Self Reinforce Point
Flags —
Native
|Function
# Arguments
int
— Player
Returns — point
native point AISelfReinforceDropPoint(int player);
# Related
Category: AI Advanced / Utility / Functions
- Is Point In Shrub —
bool
— InShrub - Is Campaign AI —
bool
— AIIsCampaign - Grab Unit —
unit
— AIGrabUnit - Get State —
int
— AIState - Get Flag —
bool
— AIGetFlag - Get Coop Flag —
bool
— AIGetCoopFlag - Unit Has AI Option —
bool
— UnitGetAIOption - Wants To Surrender —
bool
— AIGivingUp - AI Pathing Cost Map —
int
— AIPathingCostMap - AI Pathing Cost Unit —
int
— AIPathingCostUnit - AI Self Reinforce Point —
point
— AISelfReinforceDropPoint
# Examples
— None found —