# OrderSetTargetPlacement
Flags —
Native
# Arguments
order
— inOrderpoint
— inPointunit
— inPlacerstring
— inType
Returns — bool
native bool OrderSetTargetPlacement(
order inOrder,
point inPoint,
unit inPlacer,
string inType,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:111
}
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:175
}
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:125
}
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return null;
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:210
}
OrderSetTargetPlacement(ord, p, aiUnit, c_ZB_CreepTumor);
if (!UnitOrderIsValid(aiUnit, ord)) {
return;