# Portrait Is Visible
Grammar — portrait is visible for player player
Flags —Native
|Function
Returns true if the specified portrait is visible for the specified player.
# Arguments
int
[ portrait ] — Portraitint
— Player
Returns — bool
native bool PortraitVisible(int p, int player);
# Related
Category: Portrait / Basic
- [F] —
int
[ portrait ] — Create Portrait — ( PortraitCreate ) - [F] —
void
— Show/Hide Portrait — ( PortraitSetVisible ) - [F] —
int
[ portrait ] — Last Created Portrait — ( PortraitLastCreated ) - [F] —
bool
— Portrait Is Visible — ( PortraitVisible )
# Examples
# campaigns/swarmstory.sc2campaign
// L873
PortraitVisible(libSwaC_gv_zS_SendTransmissionCampaignPortrait, 1)
// L2545
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L2548
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L2551
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L2585
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2806
PortraitVisible(libVCMI_gv_pM_SendTransmissionCampaignPortrait, 1)
# campaigns/voidstory.sc2campaign
// L4152
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L4155
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L4158
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
# mods/missionpacks/novacampaign.sc2mod
// L3020
PortraitVisible(libNCMI_gv_NM_SendTransmissionCampaignPortrait, 1)
# mods/missionpacks/novacampaign.sc2mod
// L3645
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L3648
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L3651
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
# mods/starcoop/starcoop.sc2mod
// L10732
PortraitVisible(libCOMI_gv_cM_SendTransmissionCampaignPortrait, 1)
# mods/starcoop/starcoop.sc2mod
// L3226
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L3229
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L3232
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
# mods/voidprologue.sc2mod
// L564
PortraitVisible(libA3DDD02B_gv_pP_SendTransmissionCampaignPortrait, 1)
// L1539
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L1542
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L1545
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)
// L1579
PortraitVisible(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), 1)