# AINearbyUnits
Flags —
Native
# Arguments
int
— playerstring
— unitTypepoint
— pfixed
— rangeint
— requiredCount
Returns — bool
native bool AINearbyUnits(
int player,
string unitType,
point p,
fixed range,
int requiredCount,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L200
AINearbyUnits(player, c_PU_VoidRay, here, 10, 1)
// L204
AINearbyUnits(player, c_PU_Colossus, here, 10, 1)
// L211
AINearbyUnits(player, c_PU_Archon, here, 10, 1)
// L218
AINearbyUnits(player, c_PU_Immortal, here, 10, 1)
# mods/core.sc2mod
// L888
AINearbyUnits(player, c_ZU_Changeling, here, range, 1)
// L889
AINearbyUnits(player, c_ZU_ChangelingZealot, here, range, 1)
// L890
AINearbyUnits(player, c_ZU_ChangelingZergling, here, range, 1)
// L891
AINearbyUnits(player, c_ZU_ChangelingMarine, here, range, 1)
// L892
AINearbyUnits(player, c_ZU_ChangelingZerglingWings, here, range, 1)
// L1097
AINearbyUnits(player, c_ZU_Changeling, here, range, 1)
// L1098
AINearbyUnits(player, c_ZU_ChangelingZealot, here, range, 1)
// L1099
AINearbyUnits(player, c_ZU_ChangelingZergling, here, range, 1)
// L1100
AINearbyUnits(player, c_ZU_ChangelingMarine, here, range, 1)
// L1101
AINearbyUnits(player, c_ZU_ChangelingZerglingWings, here, range, 1)