# Triggering Wave
Grammar — Triggering wave
Flags —Native
|Function
Returns the triggering attack wave in response to “Player Sends AI Wave” events.
Returns — wave
native wave EventPlayerWave();
# Supported triggers
- Player Sends AI Wave — TriggerAddEventPlayerAIWave
# Related
Category: AI / AttackWaves / Functions
- Last Created Wave —
wave
— WaveLastCreated - Triggering Wave —
wave
— EventPlayerWave
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3326
PingDestroy(gv_pingGather);
PingDestroy(gv_pingAttack);
lv_triggeringWave = EventPlayerWave();
lv_triggeringWaveGroup = AIWaveGetUnits(lv_triggeringWave);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingBoss", UnitGroupCenterOfGroup(lv_triggeringWaveGroup), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 30.0, 270.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:4438
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
gf_TrackUnitGroupWithPing(lv_waveGroup);
SoundPlay(SoundLink("UI_ZergWarningPing", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:4657
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
gf_TrackUnitGroupWithPing(lv_waveGroup);
SoundPlay(SoundLink("UI_ZergWarningPing", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:2382
Wait(30.0, c_timeAI);
TriggerQueueEnter();
autoF85333CE_g = AIWaveGetUnits(EventPlayerWave());
autoF85333CE_u = UnitGroupCount(autoF85333CE_g, c_unitCountAll);
for (;; autoF85333CE_u -= 1) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3326
PingDestroy(gv_pingGather);
PingDestroy(gv_pingAttack);
lv_triggeringWave = EventPlayerWave();
lv_triggeringWaveGroup = AIWaveGetUnits(lv_triggeringWave);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingBoss", UnitGroupCenterOfGroup(lv_triggeringWaveGroup), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 30.0, 270.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:4438
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
gf_TrackUnitGroupWithPing(lv_waveGroup);
SoundPlay(SoundLink("UI_ZergWarningPing", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:4657
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
gf_TrackUnitGroupWithPing(lv_waveGroup);
SoundPlay(SoundLink("UI_ZergWarningPing", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:2382
Wait(30.0, c_timeAI);
TriggerQueueEnter();
autoF85333CE_g = AIWaveGetUnits(EventPlayerWave());
autoF85333CE_u = UnitGroupCount(autoF85333CE_g, c_unitCountAll);
for (;; autoF85333CE_u -= 1) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2775
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/2D150BE1"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2776
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/2D150BE1"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2779
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("ZealotShakuras", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00170", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2819
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4570DAC0"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2820
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4570DAC0"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2823
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("HighTemplarTaldarim", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00171", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2863
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/DADAF294"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2864
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/DADAF294"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2867
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("ZealotPurifier", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00172", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:2908
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4007E1BE"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:3386
// Automatic Variable Declarations
// Variable Initialization
lv_unitsOfWave = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:3445
// Automatic Variable Declarations
// Variable Initialization
lv_unitsOfWave = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:4554
// Automatic Variable Declarations
// Variable Initialization
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:4606
// Automatic Variable Declarations
// Variable Initialization
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:4629
TriggerEnable(TriggerGetCurrent(), false);
if (((UnitGroupCount(UnitGroupFilter("HybridDestroyer", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0) || (UnitGroupCount(UnitGroupFilter("HybridReaver", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:4629
TriggerEnable(TriggerGetCurrent(), false);
if (((UnitGroupCount(UnitGroupFilter("HybridDestroyer", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0) || (UnitGroupCount(UnitGroupFilter("HybridReaver", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:5265
TriggerEnable(TriggerGetCurrent(), false);
gf_AttackWavePing(AIWaveGetUnits(EventPlayerWave()));
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/32B14DA8"), null, PointFromId(571));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:3433
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/655A21CF"), null, PointFromId(369));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:3485
}
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
if ((UnitGroupCount(lv_waveGroup, c_unitCountAlive) > 0)) {
TriggerEnable(TriggerGetCurrent(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2504
}
gv_recentlySentAttackWaves[gv_recentlySentAttackWaveCounter] = EventPlayerWave();
gv_recentlySentAttackWaveCounter += 1;
if ((gv_recentlySentAttackWaveCounter > 7)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2775
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/2D150BE1"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2776
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/2D150BE1"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2779
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("ZealotShakuras", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00170", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2819
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4570DAC0"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2820
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4570DAC0"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2823
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("HighTemplarTaldarim", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00171", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2863
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/DADAF294"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2864
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/DADAF294"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2867
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
libVCMI_gf_SendTransmissionCampaign(UnitGroupUnit(UnitGroupFilter("ZealotPurifier", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), "pMission_Aiur05|Line00172", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Game);
TriggerQueueExit();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:2908
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/4007E1BE"), null, UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), UnitGroupCenterOfGroup(AIWaveGetUnits(EventPlayerWave())), 4.0, Color(100.00, 100.00, 0.00));
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2map — MapScript.galaxy:3386
// Automatic Variable Declarations
// Variable Initialization
lv_unitsOfWave = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2map — MapScript.galaxy:3445
// Automatic Variable Declarations
// Variable Initialization
lv_unitsOfWave = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:4554
// Automatic Variable Declarations
// Variable Initialization
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:4606
// Automatic Variable Declarations
// Variable Initialization
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
// Conditions
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:4629
TriggerEnable(TriggerGetCurrent(), false);
if (((UnitGroupCount(UnitGroupFilter("HybridDestroyer", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0) || (UnitGroupCount(UnitGroupFilter("HybridReaver", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:4629
TriggerEnable(TriggerGetCurrent(), false);
if (((UnitGroupCount(UnitGroupFilter("HybridDestroyer", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0) || (UnitGroupCount(UnitGroupFilter("HybridReaver", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2map — MapScript.galaxy:5265
TriggerEnable(TriggerGetCurrent(), false);
gf_AttackWavePing(AIWaveGetUnits(EventPlayerWave()));
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/32B14DA8"), null, PointFromId(571));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:3433
TriggerEnable(TriggerGetCurrent(), false);
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
TriggerQueueEnter();
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/655A21CF"), null, PointFromId(369));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:3485
}
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
if ((UnitGroupCount(lv_waveGroup, c_unitCountAlive) > 0)) {
TriggerEnable(TriggerGetCurrent(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2504
}
gv_recentlySentAttackWaves[gv_recentlySentAttackWaveCounter] = EventPlayerWave();
gv_recentlySentAttackWaveCounter += 1;
if ((gv_recentlySentAttackWaveCounter > 7)) {
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova02.sc2map/MapScript.galaxy:4683
gv_attackWavesActive += 1;
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
lv_attackWavePlayer = UnitGetOwner(UnitGroupUnit(lv_waveGroup, 1));
autoD843421D_val = lv_attackWavePlayer;
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:8440
}
UnitGroupAddUnitGroup(lv_waveGroup, AIWaveGetUnits(EventPlayerWave()));
auto906EA19D_g = lv_waveGroup;
auto906EA19D_u = UnitGroupCount(auto906EA19D_g, c_unitCountAll);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:8454
TriggerEnable(TriggerGetCurrent(), false);
lv_triggeringWaveGroup = AIWaveGetUnits(EventPlayerWave());
Wait(4.0, c_timeAI);
TimerStart(lv_talkTimer, 2.0, false, c_timeGame);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:3754
}
lv_unitGroup = AIWaveGetUnits(EventPlayerWave());
gf_AttackWavePing(lv_unitGroup);
return true;
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:5038
}
if (!((UnitGroupCount(UnitGroupFilter("Ghost", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return false;
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova02.sc2map — MapScript.galaxy:4683
gv_attackWavesActive += 1;
lv_waveGroup = AIWaveGetUnits(EventPlayerWave());
lv_attackWavePlayer = UnitGetOwner(UnitGroupUnit(lv_waveGroup, 1));
autoD843421D_val = lv_attackWavePlayer;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:8440
}
UnitGroupAddUnitGroup(lv_waveGroup, AIWaveGetUnits(EventPlayerWave()));
auto906EA19D_g = lv_waveGroup;
auto906EA19D_u = UnitGroupCount(auto906EA19D_g, c_unitCountAll);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:8454
TriggerEnable(TriggerGetCurrent(), false);
lv_triggeringWaveGroup = AIWaveGetUnits(EventPlayerWave());
Wait(4.0, c_timeAI);
TimerStart(lv_talkTimer, 2.0, false, c_timeGame);
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:3754
}
lv_unitGroup = AIWaveGetUnits(EventPlayerWave());
gf_AttackWavePing(lv_unitGroup);
return true;
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:5038
}
if (!((UnitGroupCount(UnitGroupFilter("Ghost", c_playerAny, AIWaveGetUnits(EventPlayerWave()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0))) {
return false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12979
}
lv_wave = EventPlayerWave();
if ((lv_wave == null)) {
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12984
}
lv_unitGroup = AIWaveGetUnits(EventPlayerWave());
if ((UnitGroupCount(lv_unitGroup, c_unitCountAlive) == 0)) {
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:13002
libCOMI_gv_cM_CoopAI_WaveShowPing[lv_player][lv_emptyWaveIndex] = true;
libCOMI_gv_cM_CoopAIPlayer_AttackWaves[lv_player][lv_emptyWaveIndex] = EventPlayerWave();
if ((libCOMI_gv_cM_CoopAIPlayer_WaveProps_Count[lv_player] == 1)) {
libCOMI_gv_cM_CoopAIPlayer_WaveProps_Retreat[lv_player][lv_emptyWaveIndex] = 0;