# AILimitStockLarva
Flags —
Native
# Arguments
int
— playerstring
— aliasType
Returns — void
native void AILimitStockLarva(
int player,
string aliasType,
);
# Related
Category: Unclassified
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:255
AISetFlag(player, e_flagsScouting, false);
AISetFlag(player, e_flagsEarlyDefScout, false);
AILimitStockLarva(player, c_ZU_Larva);
AIReqCountAsBuiltObject(player, c_ZU_Larva);
//AITechCountFixupSingle(player, c_ZB_Spire, c_ZB_GreaterSpire); // done in BaseAI now
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:1018
else if (autoD30B3B6A_val == "Zerg") {
InitZergCounters(lp_player);
AILimitStockLarva(lp_player, c_ZU_Larva);
AIReqCountAsBuiltObject(lp_player, c_ZU_Larva);
AISetCreepBuilding(lp_player, c_ZB_CreepTumor, "ZergBuildingNotOnCreep");
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:261
AISetFlag(player, e_flagsScouting, false);
AISetFlag(player, e_flagsEarlyDefScout, false);
AILimitStockLarva(player, c_ZU_Larva);
AIReqCountAsBuiltObject(player, c_ZU_Larva);
//AITechCountFixupSingle(player, c_ZB_Spire, c_ZB_GreaterSpire); // done in BaseAI now
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:267
AISetFlag(player, e_flagsScouting, false);
AISetFlag(player, e_flagsEarlyDefScout, false);
AILimitStockLarva(player, c_ZU_Larva);
AIReqCountAsBuiltObject(player, c_ZU_Larva);
//AITechCountFixupSingle(player, c_ZB_HydraliskDen, c_ZB_LurkerDen); // done in BaseAI now