# Data Table Value Exists

Grammarname value exists in the scope|Global/Local data table
FlagsNative | Function

Returns true if a data table value exists.

# Arguments

  • bool [ preset::DataScope ] — Scope
  • string — Name

Returns — bool

native bool DataTableValueExists(bool global, string name);

Category: Data Table / Utility

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L6764
DataTableValueExists(true, libCamp_gf_TS_HelpUnitsPanel_UnitTypeStringID(lp_unitType))

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L4408
DataTableValueExists(true, lv_dataTableName)
// L7224
DataTableValueExists(true, libSwaC_gf_ZS_HelpUnitsPanel_UnitTypeStringID(lp_unitType))

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L1597
DataTableValueExists(true, lv_dataTableName)
// L6010
DataTableValueExists(true, libVoiC_gf_PS_HelpUnitsPanel_UnitTypeStringID(lp_unitType))

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L88
DataTableValueExists(true, lv_dataTableName)

# mods/starcoop/starcoop.sc2mod

LibCOMU.galaxy

// L5196
DataTableValueExists(true, libCOMU_gf_CT_MutatorCountTableName("MutatorCount_WeightMod_", lp_mutatorCount))

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L3225
DataTableValueExists(true, lv_dataTableName)
// L5418
DataTableValueExists(true, libA3DDD02B_gf_PP_HelpUnitPanel_EnabledUnitTypeStringID(lp_unitType))