sc2-gamedata
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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N
NNet
C
Game
C
C2fVector
C
C2iVector
C
C2Vector
C
C3fVector
C
C3Vector
C
C4Vector
C
CAbil
Generic
C
CAbilArmMagazine
Arm Magazine
C
CAbilAttack
Attack
C
CAbilAugment
Augment
C
CAbilBattery
Battery
C
CAbilBeacon
Beacon
C
CAbilBehavior
Behavior
C
CAbilBuild
Build
C
CAbilBuildable
Buildable
C
CAbilCmdFlags
C
CAbilCommand
C
CAbilEffect
Effect
C
CAbilEffectInstant
Effect - Instant
C
CAbilEffectTarget
Effect - Target
C
CAbilHarvest
Harvest
C
CAbilInteract
Interact
C
CAbilInventory
Inventory
C
CAbilLearn
Learn
C
CAbilLink
C
CAbilMerge
Merge
C
CAbilMergeable
Mergeable
C
CAbilMorph
Morph
C
CAbilMorphPlacement
Morph Placement
C
CAbilMove
Move
C
CAbilPawn
Pawn
C
CAbilProgress
Progress
C
CAbilQueue
Queue
C
CAbilQueueable
Queueable
C
CAbilRally
Rally
C
CAbilRedirect
Redirect
C
CAbilRedirectInstant
Redirect Instant
C
CAbilRedirectTarget
Redirect Target
C
CAbilResearch
Research
C
CAbilRevive
Revive
C
CAbilSetId
C
CAbilSpecialize
Specialize
C
CAbilStop
Stop
C
CAbilTrain
Train
C
CAbilTransport
Transport
C
CAbilWarpable
Warpable
C
CAbilWarpTrain
Warp Train
C
CAchievement
Generic
C
CAchievementLink
C
CAchievementTerm
Generic
C
CAchievementTermAbil
Ability
C
CAchievementTermAbilInteract
Ability Interact
C
CAchievementTermAbilLoad
Ability Load
C
CAchievementTermAbilUse
Ability Use
C
CAchievementTermAchievement
Achievement
C
CAchievementTermBehavior
Behavior
C
CAchievementTermBehaviorAbsorbed
Behavior Absorbed
C
CAchievementTermBehaviorCount
Behavior Count
C
CAchievementTermBehaviorElapsed
Behavior Elapsed
C
CAchievementTermBehaviorState
Behavior State
C
CAchievementTermCombine
Combine
C
CAchievementTermEffect
Effect
C
CAchievementTermEffectAbsorbed
Effect Absorbed
C
CAchievementTermEffectDamaged
Effect Damaged
C
CAchievementTermEffectDodged
Effect Dodged
C
CAchievementTermEffectHealed
Effect Healed
C
CAchievementTermEffectKilled
Effect Killed
C
CAchievementTermEffectUse
Effect Use
C
CAchievementTermGeneric
Generic
C
CAchievementTermLink
C
CAchievementTermReplay
Replay
C
CAchievementTermScoreValue
Score Value
C
CAchievementTermTime
Time
C
CAchievementTermUnit
Unit
C
CAchievementTermUnitBirth
Unit Birth
C
CAchievementTermUnitDeath
Unit Death
C
CAchievementTermUnitKills
Unit Kills
C
CAchievementTermUnitRegen
Unit Regeneration
C
CAchievementTermUnitSupplyLoss
Unit Supply Loss
C
CActor
Generic
C
CActorAction
Action
C
CActorAgeRealPair
C
CActorAngle
C
CActorArc
Arc
C
CActorBase
Actor Base
C
CActorBeam
Beam
C
CActorBeamSimple
Beam (Simple)
C
CActorBeamStandard
Beam (Standard)
C
CActorBearings
Bearings
C
CActorCamera
Camera
C
CActorCameraModel
Camera Model
C
CActorClassFilters
C
CActorCreateKey
C
CActorCreep
Creep
C
CActorDeathMembers
C
CActorDoodad
Doodad
C
CActorDoodadPreserver
Doodad Preserver
C
CActorEditorCamera
Editor Camera
C
CActorEditorPoint
Editor Point
C
CActorEventMacro
Event Macro
C
CActorFoliageFXSpawner
Doodad Effect Spawner
C
CActorForce
Force
C
CActorForceBox
Force (Box)
C
CActorForceConeRoundedEnd
Force (Cone Rounded End)
C
CActorForceCylinder
Force (Cylinder)
C
CActorForceLineSegment
Force (Line Segment)
C
CActorForceSphere
Force (Sphere)
C
CActorGlobalConfig
Global Configuration
C
CActorHostedPropTransferFlags
C
CActorKey
C
CActorLabelKey
C
CActorLight
Light
C
CActorLightModel
Light (Model)
C
CActorLightOmni
Light (Omni)
C
CActorLightOmniModel
Light (Omni Model)
C
CActorLightSpot
Light (Spot)
C
CActorLightSpotModel
Light (Spot Model)
C
CActorLink
C
CActorList
Actor List
C
CActorLookAt
Look At
C
CActorMissile
Missile
C
CActorModel
Model
C
CActorMsgPayloadPtr
C
CActorMsgSpec
C
CActorPortrait
Portrait
C
CActorPower
Power
C
CActorProgress
Progress
C
CActorPropertyCurveSet
Curve Set
C
CActorQuad
Quad
C
CActorQueryResponse
Query Response
C
CActorRange
Range
C
CActorRegion
Region
C
CActorRegionArc
Region (Arc)
C
CActorRegionCircle
Region (Circle)
C
CActorRegionCombine
Region (Combine)
C
CActorRegionGame
Region (Game)
C
CActorRegionPolygon
Region (Polygon)
C
CActorRegionQuad
Region (Rectangle)
C
CActorRegionWater
Region (Water)
C
CActorScene
Scene
C
CActorSelection
Selection
C
CActorSetQueried
Queried
C
CActorShadow
Shadow
C
CActorShield
Shield
C
CActorShieldImpact
Shield Impact
C
CActorSimple
Simple
C
CActorSite
Site
C
CActorSiteBillboard
Billboard
C
CActorSiteMover
Site (Mover)
C
CActorSiteOp
Site Operation
C
CActorSiteOp2DRotation
Site Operation (2D Rotation)
C
CActorSiteOpAction
Site Operation (Action)
C
CActorSiteOpAttach
Site Operation (Attachment)
C
CActorSiteOpAttachVolume
Site Operation (Attachment Volume)
C
CActorSiteOpBanker
Site Operation (Banker)
C
CActorSiteOpBankerUnit
Banker (Unit)
C
CActorSiteOpBase
Site Operation (Site Operation Base)
C
CActorSiteOpBasic
Site Operation (Basic)
C
CActorSiteOpDeathMotion
Site Operation (Death Motion)
C
CActorSiteOpEffect
Site Operation (Effect)
C
CActorSiteOpForward
Site Operation (Forward Vector)
C
CActorSiteOpHeight
Site Operation (Height)
C
CActorSiteOpHigherOfTerrainAndWater
Site Operation (Higher Of Terrain And Water)
C
CActorSiteOpHostBearings
Site Operation (Host Bearings)
C
CActorSiteOpHostedOffset
Site Operation (Hosted Offset)
C
CActorSiteOpIncoming
Site Operation (Incoming)
C
CActorSiteOpLocalOffset
Site Operation (Local Offset)
C
CActorSiteOpPatch
Site Operation (Patch)
C
CActorSiteOpPhysicsImpact
Site Operation (Physics Impact)
C
CActorSiteOpRandomPointInCircle
Site Operation (Random Point In Circle)
C
CActorSiteOpRandomPointInCrossbar
Site Operation (Random Point In Crossbar)
C
CActorSiteOpRandomPointInSphere
Site Operation (Random Point In Sphere)
C
CActorSiteOpRotationExplicit
Site Operation (Explicit Rotation)
C
CActorSiteOpRotationRandom
Site Operation (Rotation Random)
C
CActorSiteOpRotationSmooth
Site Operation (Smooth Rotation)
C
CActorSiteOpRotationVariancer
Site Operation (Variance Rotation)
C
CActorSiteOpRotator
Site Operation (Rotator)
C
CActorSiteOps
C
CActorSiteOpSelectionOffset
Site Operation (Selection Offset)
C
CActorSiteOpSerpentHead
Site Operation (Serpent Head)
C
CActorSiteOpSerpentSegment
Site Operation (Serpent Segment)
C
CActorSiteOpShadow
Site Operation (Shadow)
C
CActorSiteOpTipability
Site Operation (Tipability)
C
CActorSiteOpUp
Site Operation (Up Vector)
C
CActorSiteOpZ
Site Operation (Z)
C
CActorSiteRocker
Site (Rocker)
C
CActorSnapshot
Snapshot
C
CActorSound
Sound
C
CActorSplat
Splat
C
CActorSquib
Squib
C
CActorStateMonitor
State Monitor
C
CActorTableKeys1x3
C
CActorTableKeys4x0
C
CActorTerms
C
CActorTerrain
Terrain
C
CActorTerrainDeformer
Terrain Deformer
C
CActorText
Text
C
CActorTimePitchPair
C
CActorTimeRealPair
C
CActorTimeVolumePair
C
CActorTransferFlags
C
CActorTurret
Turret
C
CActorUnit
Unit
C
CAlert
Generic
C
CAlertLink
C
CAnimNameKey
C
CAnimProps
C
CAnimsPath
C
CArmyCategory
Generic
C
CArmyCategoryLink
C
CArmyUnit
Generic
C
CArmyUnitLink
C
CArmyUpgrade
Generic
C
CArmyUpgradeLink
C
CAssetLink
C
CAssetPath
C
CAttachMethod
Generic
C
CAttachMethodArcTest
Arc Test
C
CAttachMethodAttachType
Attach Type
C
CAttachMethodFilter
Filter
C
CAttachMethodIncoming
Incoming
C
CAttachMethodLeastDeflection
Least Deflection
C
CAttachMethodNodeOccupancy
Node Occupancy
C
CAttachMethodNodeOccupancy2
Node Occupancy 2
C
CAttachMethodNumericField
Numeric Field
C
CAttachMethodPattern
Pattern
C
CAttachMethodPortAllocator
Port Allocator
C
CAttachMethodProximity
Proximity
C
CAttachMethodRandom
Random
C
CAttachMethodReduction
Reduction
C
CAttachMethods
C
CAttachMethodVolumesRequery
Volume Requery
C
CAttachMethodVolumesTargets
Volume Targets
C
CAttachMethodVolumesWeightedPick
Volumes Weighted
C
CBankCondition
Generic
C
CBankConditionCombine
Combine
C
CBankConditionCompare
Compare
C
CBankConditionCompareValueCount
Compare Value Count
C
CBankConditionCompareValueInteger
Compare Integer Value
C
CBankConditionCompareValueString
Compare String Value
C
CBankConditionCompareValueSum
Compare Value Sum
C
CBankConditionCurrentMap
Current Map
C
CBankConditionLink
C
CBeam
Generic
C
CBeamAsync
Asynchronous
C
CBeamAsyncLinear
Asynchronous Linear
C
CBeamAsyncShadow
Asynchronous Shadow
C
CBeamLink
C
CBeamSync
Synchronous
C
CBeamSyncSweeper
Synchronous Sweeper
C
CBearings
C
CBehavior
Generic
C
CBehaviorAttribute
Attribute
C
CBehaviorBuff
Buff
C
CBehaviorCategoryFlags
C
CBehaviorClickResponse
Click Response
C
CBehaviorConjoined
Conjoined
C
CBehaviorCreepSource
Creep Source
C
CBehaviorJump
Jump
C
CBehaviorLink
C
CBehaviorPowerSource
Power Source
C
CBehaviorPowerUser
Power User
C
CBehaviorResource
Resource
C
CBehaviorReveal
Reveal
C
CBehaviorSpawn
Spawn
C
CBehaviorVeterancy
Veterancy
C
CBehaviorWander
Wander
C
CButton
Generic
C
CButtonLink
C
CCamera
Generic
C
CCameraLink
C
CCardId
C
CCatalogReference
C
CCharacter
Character
C
CCharacterLink
C
CCliff
Terrain Cliff
C
CCliffDoodad
Cliff Doodad
C
CCliffLink
C
CCliffMesh
Terrain Cliff Mesh
C
CCliffMeshLink
C
CCmdFlags
C
CCmdResult
C
CColor
C
CColorHDR
C
CColorRGB
C
CConversation
Generic
C
CConversationLink
C
CConversationState
Generic
C
CConversationStateLink
C
CCursor
Generic
C
CCurveComponentNameKey
C
CCurveNameKey
C
CDamageFlags
C
CDataSoupKey
C
CDSP
Digital Effect
C
CDSPChorus
Chorus
C
CDSPCompressor
DSP Compressor
C
CDSPDistortion
Distortion
C
CDSPEcho
Echo
C
CDSPFlange
Flange
C
CDSPHighPass
High Pass
C
CDSPLink
C
CDSPLowPass
Low Pass
C
CDSPLowPassSimple
Low Pass Simple
C
CDSPNormalize
Normalize
C
CDSPOscillator
DSP Oscillator
C
CDSPParamEQ
Equalize
C
CDSPPitchShift
Pitch Shift
C
CDSPReverb
Reverb
C
CEffect
Generic
C
CEffectApplyBehavior
Apply Behavior
C
CEffectApplyForce
Apply Force
C
CEffectCancelOrder
Cancel Order
C
CEffectCreateHealer
Create Healer
C
CEffectCreatePersistent
Create Persistent
C
CEffectCreateUnit
Create Unit
C
CEffectDamage
Damage
C
CEffectDestroyHealer
Destroy Healer
C
CEffectDestroyPersistent
Destroy Persistent
C
CEffectEnumArea
Search Area
C
CEffectEnumMagazine
Iterate Magazine
C
CEffectEnumTransport
Iterate Transport
C
CEffectIssueOrder
Issue Order
C
CEffectLaunchMissile
Launch Missile
C
CEffectLink
C
CEffectLinks
C
CEffectModifyPlayer
Modify Player
C
CEffectModifyUnit
Modify Unit
C
CEffectOffset
C
CEffectRedirectMissile
Redirect Missile
C
CEffectReleaseMagazine
Release Magazine
C
CEffectRemoveBehavior
Remove Behavior
C
CEffectResponse
Response
C
CEffectReturnMagazine
Return Magazine
C
CEffectSet
Set
C
CEffectSwitch
Switch
C
CEffectTeleport
Teleport
C
CEffectTransferBehavior
Transfer Behavior
C
CEffectUseCalldown
Use Calldown
C
CEffectUseMagazine
Use Magazine
C
CFacialPath
C
CFacing
C
CFangle
C
CFangleAccelMissile
C
CFangleArc
C
CFangleRate
C
CFangleRateMissile
C
CFixed
C
CFlagArray
C
CFlags
C
CFontStylePath
C
CFootprint
Generic
C
CFootprintLink
C
CFourCC
C
CFoW
Generic
C
CfRange
C
CGame
Generic
C
CGameAcceleration
C
CGamePoint
C
CGamePoint3D
C
CGameRate
C
CGameSpeed
C
CGameTime
C
CGameUI
Generic
C
CHerd
Herd
C
CHerdNode
Herd Node
C
CHerdNodeLink
C
CHero
Generic
C
CHeroAbil
Generic
C
CHeroAbilLink
C
CHeroStat
Generic
C
CHeroStatLink
C
CHotkeyLink
C
CIdentifier
C
CImagePath
C
CiQuad
C
CiRange
C
CItem
Generic
C
CItemAbil
Ability
C
CItemClass
Generic
C
CItemClassLink
C
CItemContainer
Generic
C
CItemContainerLink
C
CItemEffect
Effect
C
CItemEffectInstant
Instant
C
CItemEffectTarget
Target
C
CItemLink
C
CLayoutPath
C
CLight
Generic
C
CLightLink
C
CLocation
Generic
C
CLocationLink
C
CLoot
Generic
C
CLootEffect
Effect
C
CLootItem
Item
C
CLootLink
C
CLootSet
Set
C
CLootSpawn
Spawn
C
CLootUnit
Unit
C
CMap
Generic
C
CMapLink
C
CMarkerFlags
C
CMissileAcceleration
C
CMissileSpeed
C
CModel
Generic
C
CModelFoliage
Foliage
C
CModelLink
C
CModelPath
C
CMover
Generic
C
CMoverAvoid
Avoid
C
CMoverFlock
Flock
C
CMoverLink
C
CMoverMissile
Missile
C
CMoverNull
Null
C
CMoviePath
C
CNotifyAreaFlags
C
CObjective
Generic
C
CObjectiveLink
C
CPhaseOutro
C
CPhysicsMaterial
Physics Material
C
CPhysicsMaterialLink
C
CPhysicsMaterialLinks
C
CPhysicsMaterials
C
CPitch
C
CPitchRange
C
CPreload
Generic
C
CPreloadActor
Actor
C
CPreloadAsset
Asset
C
CPreloadConversation
Conversation
C
CPreloadModel
Model
C
CPreloadScene
Scene
C
CPreloadSound
Sound
C
CPreloadUnit
Unit
C
CQuad
C
CRace
Generic
C
CRaceLink
C
CRange
C
CRect
C
CRefKey
C
CRequirement
Generic
C
CRequirementAllowAbil
Allow Ability
C
CRequirementAllowBehavior
Allow Behavior
C
CRequirementAllowUnit
Allow Unit
C
CRequirementAllowUpgrade
Allow Upgrade
C
CRequirementAnd
And
C
CRequirementConst
Constant
C
CRequirementCountAbil
Ability Count
C
CRequirementCountBehavior
Behavior Count
C
CRequirementCountEffect
Effect Count
C
CRequirementCountUnit
Unit Count
C
CRequirementCountUpgrade
Upgrade Count
C
CRequirementDiv
Division
C
CRequirementEq
Equal To
C
CRequirementGT
Greater Than
C
CRequirementGTE
Greater Than or Equal To
C
CRequirementLT
Less Than
C
CRequirementLTE
Less Than or Equal To
C
CRequirementMod
Modulus
C
CRequirementMul
Multiplication
C
CRequirementNE
Not Equal To
C
CRequirementNode
Node
C
CRequirementNodeLink
C
CRequirementNot
Not
C
CRequirementOdd
Odd Number
C
CRequirementOr
Or
C
CRequirementSum
Sum
C
CRequirementXor
Exclusive Or
C
CResponseFlags
C
CReverb
Generic
C
CReverbLink
C
CReward
Generic
C
CRewardBadge
Badge
C
CRewardDecal
Decal
C
CRewardIcon
Icon
C
CRewardLink
C
CRewardModel
Model
C
CRewardPoints
Points
C
CRewardPortrait
Portrait
C
CRotation
C
CScaleVector
C
CScoreResult
Generic
C
CScoreResultBuildOrder
Build Order
C
CScoreResultCallouts
Callouts
C
CScoreResultExperience
Experience
C
CScoreResultGraph
Graph
C
CScoreResultLink
C
CScoreResultPane
Pane
C
CScoreResultPerformance
Performance
C
CScoreResultRoot
Root
C
CScoreResultScore
Standard
C
CScoreValue
Generic
C
CScoreValueCombine
Combine
C
CScoreValueCustom
Custom
C
CScoreValueLink
C
CScoreValueStandard
Standard
C
CSound
Generic
C
CSoundLink
C
CSoundPath
C
CSoundtrack
Generic
C
CSoundtrackLink
C
CString
C
CString32
C
CString4
C
CString40
C
CString50
C
CString8
C
CString80
C
CStringLink
C
CStyleName
C
CSubNameKey
C
CSyncModelDataPath
C
CTacCooldown
Tactical AI Cooldown
C
CTactical
Generic
C
CTacticalLink
C
CTacticalOrder
Order
C
CTacticalSet
Set
C
CTargetFilters
C
CTargetFind
Generic
C
CTargetFindBestPoint
Best Point
C
CTargetFindEffect
Effect
C
CTargetFindEnumArea
Enumerate Area
C
CTargetFindLastAttacker
Last Attacker
C
CTargetFindLink
C
CTargetFindOffset
Offset
C
CTargetFindOrder
Order
C
CTargetFindRallyPoint
Rally Point
C
CTargetFindSet
Set
C
CTargetFindWorkerRallyPoint
Rally Point (Worker)
C
CTargetSort
Generic
C
CTargetSortAlliance
Alliance
C
CTargetSortAngle
Angle
C
CTargetSortBehaviorCount
Behavior Count
C
CTargetSortBehaviorDuration
Behavior Duration
C
CTargetSortChargeCount
Charge Count
C
CTargetSortChargeRegen
Charge Regeneration
C
CTargetSortCooldown
Cooldown
C
CTargetSortDistance
Distance
C
CTargetSortField
Field
C
CTargetSortInterruptible
Interruptible
C
CTargetSortLink
C
CTargetSortMarker
Marker
C
CTargetSortPowerSourceLevel
Power Source Level
C
CTargetSortPowerUserLevel
Power User Level
C
CTargetSortPriority
Priority
C
CTargetSortRandom
Random
C
CTargetSortVeterancy
Veterancy
C
CTargetSortVital
Vital
C
CTargetSortVitalFraction
Vital Fraction
C
CTechRequirementsGraph
C
CTerrain
Generic
C
CTerrainLink
C
CTerrainObject
Terrain Object
C
CTerrainTex
Generic
C
CTerrainTexLink
C
CTexture
Generic
C
CTextureExpression
C
CTextureLink
C
CTexturePath
C
CTextureProps
C
CTextureSlot
C
CThrowBand
C
CTile
Generic
C
CTileGridRow
C
CTileLink
C
CTimeOfDay
C
CTurret
Generic
C
CTurretLink
C
CUnit
Generic
C
CUnitLink
C
CUnknown
C
CUpgrade
Generic
C
CUpgradeLink
C
CUser
User Type
C
CUserLink
C
CUserReference
C
CValidator
Generic
C
CValidatorCombine
Combine
C
CValidatorCondition
Condition
C
CValidatorFunction
Function
C
CValidatorGameCompareTerrain
Terrain
C
CValidatorGameCompareTimeOfDay
Time Of Day
C
CValidatorLink
C
CValidatorLocation
Location
C
CValidatorLocationArc
Location Arc
C
CValidatorLocationCompareCliffLevel
Location Compare Cliff Level
C
CValidatorLocationComparePower
Location Power
C
CValidatorLocationCompareRange
Location Range
C
CValidatorLocationCreep
Location Creep
C
CValidatorLocationCrossChasm
Location Crosses Chasm
C
CValidatorLocationCrossCliff
Location Crosses Cliff
C
CValidatorLocationEnumArea
Enumerate Area
C
CValidatorLocationPathable
Location Pathable
C
CValidatorLocationPlacement
Placement Location
C
CValidatorLocationType
Location Type
C
CValidatorLocationVision
Location Vision
C
CValidatorPlayer
Player
C
CValidatorPlayerAlliance
Player Alliance
C
CValidatorPlayerCompare
Player Compare
C
CValidatorPlayerCompareDifficulty
Player Compare Difficulty
C
CValidatorPlayerCompareFoodAvailable
Player Compare Food Available
C
CValidatorPlayerCompareFoodMade
Player Compare Food Made
C
CValidatorPlayerCompareFoodUsed
Player Compare Food Used
C
CValidatorPlayerCompareRace
Player Race
C
CValidatorPlayerCompareResource
Player Compare Resource
C
CValidatorPlayerCompareResult
Player Game Result
C
CValidatorPlayerCompareType
Player Type
C
CValidatorPlayerRequirement
Player Requirement
C
CValidatorUnit
Unit
C
CValidatorUnitAbil
Unit Ability
C
CValidatorUnitAI
Unit AI
C
CValidatorUnitBehaviorState
Unit Behavior State
C
CValidatorUnitCombatAI
Unit Combat AI
C
CValidatorUnitCompare
Unit Compare
C
CValidatorUnitCompareAbilLevel
Unit Compare Ability Level
C
CValidatorUnitCompareAIAreaEvalRatio
Unit Compare AI Area Evaluation
C
CValidatorUnitCompareAttackPriority
Unit Compare Attack Priority
C
CValidatorUnitCompareBehaviorCount
Unit Compare Behavior Count
C
CValidatorUnitCompareCargo
Unit Compare Cargo
C
CValidatorUnitCompareChargeUsed
Unit Compare Charge Used
C
CValidatorUnitCompareCooldown
Unit Compare Cooldown
C
CValidatorUnitCompareDamageTakenTime
Unit Compare Damage Taken Time
C
CValidatorUnitCompareDeath
Unit Compare Death
C
CValidatorUnitCompareDetectRange
Detect Range
C
CValidatorUnitCompareField
Unit Compare Field
C
CValidatorUnitCompareMarkerCount
Unit Compare Marker Count
C
CValidatorUnitCompareMoverPhase
Unit Compare Mover Phase
C
CValidatorUnitCompareOrderCount
Unit Compare Order Count
C
CValidatorUnitCompareOrderTargetRange
Unit Compare Order Target Range
C
CValidatorUnitComparePowerSourceLevel
Unit Compare Power Source Level
C
CValidatorUnitComparePowerUserLevel
Unit Compare Power Levels
C
CValidatorUnitCompareRallyPointCount
Unit Compare Rally Point Count
C
CValidatorUnitCompareResourceContents
Unit Compare Resource Contents
C
CValidatorUnitCompareResourceHarvesters
Unit Compare Resource Harvesters
C
CValidatorUnitCompareSpeed
Unit Compare Speed
C
CValidatorUnitCompareVeterancyLevel
Unit Compare Veterancy Levels
C
CValidatorUnitCompareVital
Unit Compare Vital
C
CValidatorUnitCompareVitality
Unit Compare Vitality
C
CValidatorUnitDetected
Unit Detected
C
CValidatorUnitFilters
Unit Filters
C
CValidatorUnitFlying
Unit Flying
C
CValidatorUnitInventory
Unit Inventory
C
CValidatorUnitInventoryContainsItem
Unit Inventory Contains Item
C
CValidatorUnitInventoryIsFull
Unit Inventory Is Full
C
CValidatorUnitLastDamagePlayer
Unit Last Damage Player
C
CValidatorUnitMissileNullified
Unit Missile Nullified
C
CValidatorUnitMover
Unit Mover
C
CValidatorUnitOrder
Unit Order
C
CValidatorUnitOrderQueue
Unit Order Queue
C
CValidatorUnitOrderTargetPathable
Unit Order Target Pathable
C
CValidatorUnitOrderTargetType
Unit Order Target Type
C
CValidatorUnitPathable
Unit Pathable
C
CValidatorUnitPathing
Unit Pathing
C
CValidatorUnitScanning
Unit Scan
C
CValidatorUnitType
Unit Type
C
CValidatorUnitWeaponAnimating
Unit Weapon Animating
C
CValidatorUnitWeaponFiring
Unit Weapon Firing
C
CValidatorUnitWeaponPlane
Unit Weapon Plane
C
CVariatorActorAngle
C
CVariatorActorFangle
C
CVariatorActorReal32
C
CVariatorGameFixed
C
CVolume
C
CVolumeRange
C
CWater
Water
C
CWeapon
Generic
C
CWeaponLegacy
Legacy
C
CWeaponLink
C
CWeaponStrafe
Strafe
C
CYawPitchRoll
C
SAbilArmMagazineInfo
C
SAbilBuildInfo
C
SAbilCmdButton
C
SAbilInventoryInfo
C
SAbilLearnInfo
C
SAbilMergeInfo
C
SAbilMorphInfo
C
SAbilMorphSection
C
SAbilOrderDisplay
C
SAbilPawnInfo
C
SAbilQueueableInfo
C
SAbilRallyInfo
C
SAbilResearchInfo
C
SAbilReviveInfo
C
SAbilSpecializeInfo
C
SAbilTrainInfo
C
SAbilWarpTrainInfo
C
SAchievementTag
C
SActorActionTerrainSquib
C
SActorAVCluster
C
SActorAVPair
C
SActorBaseline
C
SActorCloakState
C
SActorCloakTransition
C
SActorCreepHeightClass
C
SActorCreepRate
C
SActorDeathBodySquib
C
SActorDeathData
C
SActorDeathDataCustom
C
SActorDeathDataCustomGroup
C
SActorEvent
C
SActorHostedAttach
C
SActorMsgActionDamagePhysics
C
SActorMsgActionImpactPhysics
C
SActorMsgAliasAdd
C
SActorMsgAliasRemove
C
SActorMsgAnim
C
SActorMsgAnimBlendTimeApply
C
SActorMsgAnimBracketClear
C
SActorMsgAnimBracketResume
C
SActorMsgAnimBracketStart
C
SActorMsgAnimBracketStop
C
SActorMsgAnimClear
C
SActorMsgAnimClearAllBut
C
SActorMsgAnimClearTimeScaleGlobal
C
SActorMsgAnimCopy
C
SActorMsgAnimGlobalLoopsClear
C
SActorMsgAnimGlobalLoopsStop
C
SActorMsgAnimGroupApply
C
SActorMsgAnimGroupRemove
C
SActorMsgAnimPlay
C
SActorMsgAnimPlaySequence
C
SActorMsgAnimProps
C
SActorMsgAnimSetCompletion
C
SActorMsgAnimSetDuration
C
SActorMsgAnimSetLockedAll
C
SActorMsgAnimSetPaused
C
SActorMsgAnimSetPausedAll
C
SActorMsgAnimSetTime
C
SActorMsgAnimSetTimeScale
C
SActorMsgAnimSetTimeScaleAbsolute
C
SActorMsgAnimSetTimeScaleGlobal
C
SActorMsgAnimSetUserWeight
C
SActorMsgArcSetAngle
C
SActorMsgAttach
C
SActorMsgAttachMethods
C
SActorMsgAttachModel
C
SActorMsgAttachModelOffset
C
SActorMsgAttachOffset
C
SActorMsgAttachSetBearings
C
SActorMsgAttachSetBearingsFrom
C
SActorMsgAttachSetPosition
C
SActorMsgAttachSetPositionFrom
C
SActorMsgAttachSetRotation
C
SActorMsgAttachSetRotationFrom
C
SActorMsgCameraSetActive
C
SActorMsgCameraSetClipToBounds
C
SActorMsgCameraSetEyePosition
C
SActorMsgCameraSetLink
C
SActorMsgCameraSetParam
C
SActorMsgClearOpacity
C
SActorMsgClearScale
C
SActorMsgClearTeamColor
C
SActorMsgClearTintColor
C
SActorMsgCombatRevealComplete
C
SActorMsgCreate
C
SActorMsgCreateCopy
C
SActorMsgCreepEngulfmentStart
C
SActorMsgCreepEngulfmentStartTransition
C
SActorMsgCreepEngulfmentStopTransition
C
SActorMsgDeathCustomize
C
SActorMsgDeathCustomsEnablePhysics
C
SActorMsgDeathSequencePrepare
C
SActorMsgDestroy
C
SActorMsgDoodadPreserve
C
SActorMsgForceSetAngle
C
SActorMsgForceSetHeight
C
SActorMsgForceSetLength
C
SActorMsgForceSetMagnitude
C
SActorMsgForceSetRadius
C
SActorMsgForceSetWidth
C
SActorMsgHaloSetColor
C
SActorMsgHaloSetColorFromAllianceType
C
SActorMsgHostedPropDump
C
SActorMsgHostedPropDumpAll
C
SActorMsgHostSetOffset
C
SActorMsgHostSiteOpsSet
C
SActorMsgLightSetAmbientOcclusion
C
SActorMsgLightSetAttenuationStart
C
SActorMsgLightSetColorMultiplier
C
SActorMsgLightSetFalloff
C
SActorMsgLightSetHotspot
C
SActorMsgLightSetLightOpaque
C
SActorMsgLightSetLightTransparent
C
SActorMsgLightSetRange
C
SActorMsgLightSetShadowCasting
C
SActorMsgLightSetSpecular
C
SActorMsgLightSetSpecularColor
C
SActorMsgListAdd
C
SActorMsgListPopulateDone
C
SActorMsgListRemove
C
SActorMsgMessageThinkActivate
C
SActorMsgMessageUpdateActivate
C
SActorMsgMinimapIcon
C
SActorMsgMinimapIconBackground
C
SActorMsgMinimapIconBackgroundScale
C
SActorMsgMinimapIconScale
C
SActorMsgMinimapTooltip
C
SActorMsgMissileTentacleReturn
C
SActorMsgModelAllowHitTest
C
SActorMsgModelEventSuppress
C
SActorMsgModelLinkCustomize
C
SActorMsgModelSwap
C
SActorMsgMovementTrackingStart
C
SActorMsgMoverSetAcceleration
C
SActorMsgMoverSetDeceleration
C
SActorMsgMoverSetDestination2D
C
SActorMsgMoverSetDestinationFrom
C
SActorMsgMoverSetDestinationH
C
SActorMsgMoverSetDestinationZ
C
SActorMsgMoverSetSpeed
C
SActorMsgMoverSetSpeedMax
C
SActorMsgName
C
SActorMsgPhysicsImpactCustomize
C
SActorMsgPhysicsImpactsEnable
C
SActorMsgPhysicsMatchKeysOrderedSet
C
SActorMsgPlayUnitSound
C
SActorMsgPortraitAnimSetTimeFrom
C
SActorMsgPortraitCustomize
C
SActorMsgPreTargetingUpdate
C
SActorMsgPrint
C
SActorMsgPropertyCurveAdd
C
SActorMsgPropertyCurveAddLabel
C
SActorMsgPropertyCurveAddPoint
C
SActorMsgPropertyCurveStart
C
SActorMsgPropertyCurveStop
C
SActorMsgPropertyCurveStopLooping
C
SActorMsgQueryPersistent
C
SActorMsgQueryRadius
C
SActorMsgQueryRegion
C
SActorMsgRefClear
C
SActorMsgRefCreate
C
SActorMsgRefDestroy
C
SActorMsgRefDump
C
SActorMsgRefName
C
SActorMsgRefNotify
C
SActorMsgRefSet
C
SActorMsgRefSetFromActor
C
SActorMsgRefSetFromMsg
C
SActorMsgRefSetFromRequest
C
SActorMsgRefSetRefreshName
C
SActorMsgRefTableDump
C
SActorMsgSceneDeathCustomSetSyncPassChance
C
SActorMsgSceneHaloSetColor
C
SActorMsgSceneHaloSetEmission
C
SActorMsgSceneHaloSetWidth
C
SActorMsgSceneParticlesDestroy
C
SActorMsgScenePhysicsImpactSpy
C
SActorMsgScenePowerShowAll
C
SActorMsgSceneRibbonsDestroy
C
SActorMsgSceneStrobeSetCycleLength
C
SActorMsgSceneStrobeSetFalloff
C
SActorMsgSceneStrobeSetHeight
C
SActorMsgSetBearings
C
SActorMsgSetBearingsFrom
C
SActorMsgSetBearingsH
C
SActorMsgSetCastShadows
C
SActorMsgSetFacing
C
SActorMsgSetFrom
C
SActorMsgSetHeight
C
SActorMsgSetLocalTintColor
C
SActorMsgSetMinimapVisibility
C
SActorMsgSetOpacity
C
SActorMsgSetPhysicsState
C
SActorMsgSetPosition
C
SActorMsgSetPosition2D
C
SActorMsgSetPosition2DH
C
SActorMsgSetPositionFrom
C
SActorMsgSetPositionH
C
SActorMsgSetRenderToTextureEnabled
C
SActorMsgSetRotation
C
SActorMsgSetRotationFrom
C
SActorMsgSetScale
C
SActorMsgSetScaleAbsolute
C
SActorMsgSetShowStatusBar
C
SActorMsgSetSoundSuffix
C
SActorMsgSetStatusBarOn
C
SActorMsgSetTeamColor
C
SActorMsgSetTeamColorBlendPair
C
SActorMsgSetText
C
SActorMsgSetTextColor
C
SActorMsgSetTextLocalized
C
SActorMsgSetTextSize
C
SActorMsgSetTintColor
C
SActorMsgSetTintColorBlendPair
C
SActorMsgSetTransferOverrideAnim
C
SActorMsgSetVisibility
C
SActorMsgSetWalkAnimMoveSpeed
C
SActorMsgSetZ
C
SActorMsgSignal
C
SActorMsgSoundAddDSP
C
SActorMsgSoundLinkCustomize
C
SActorMsgSoundSetMuted
C
SActorMsgSoundSetOffset
C
SActorMsgSoundSetPaused
C
SActorMsgSoundSetPitch
C
SActorMsgSoundSetReverbBalanceDirect
C
SActorMsgSoundSetReverbBalanceRoom
C
SActorMsgSoundSetVolume
C
SActorMsgStatus
C
SActorMsgStatusDecrement
C
SActorMsgStatusIncrement
C
SActorMsgStatusSet
C
SActorMsgTerrainPhysicsMaterialOverride
C
SActorMsgTerrainPhysicsMaterialRestore
C
SActorMsgTerrainSquibActivateGroup
C
SActorMsgTexture
C
SActorMsgTextureGroupApply
C
SActorMsgTextureGroupApplyGlobal
C
SActorMsgTextureGroupRemove
C
SActorMsgTextureGroupRemoveGlobal
C
SActorMsgTextureProps
C
SActorMsgTextureSelectById
C
SActorMsgTextureSelectByMatch
C
SActorMsgTextureSelectBySlot
C
SActorMsgTextureSelectByUpdateLink
C
SActorMsgTextureVideoEnableTimeOverride
C
SActorMsgTextureVideoPlay
C
SActorMsgTextureVideoSetFrame
C
SActorMsgTextureVideoSetPaused
C
SActorMsgTextureVideoSetTime
C
SActorMsgTextureVideoSetTimeAll
C
SActorMsgTextureVideoStop
C
SActorMsgTextureVideoStopAll
C
SActorMsgTimerKill
C
SActorMsgTimerSet
C
SActorMsgTransition
C
SActorMsgUIStatusFlagSet
C
SActorPhysicsData
C
SActorPhysicsImpactData
C
SActorProgressStage
C
SActorQueryResponse
C
SActorQuerySubject
C
SActorQuerySubjectResponse
C
SActorRangeAbil
C
SActorRequest
C
SActorSendBasics
C
SActorSiteOpsData
C
SActorStateInfo
C
SActorTermAbilCmd
C
SActorTermAbilKey
C
SActorTermAbilKeyAny
C
SActorTermAbilLevel
C
SActorTermAbilTrainProduced
C
SActorTermAbilTransport
C
SActorTermAge
C
SActorTermAIUIMode
C
SActorTermAnimBaselineState
C
SActorTermAnimFinished
C
SActorTermAnimName
C
SActorTermAnimPlayable
C
SActorTermAnimPlaying
C
SActorTermAt
C
SActorTermAttach
C
SActorTermBlockedBy
C
SActorTermCanApplyActionPhysics
C
SActorTermCap
C
SActorTermCompareField
C
SActorTermCreepCanEngulf
C
SActorTermCreepEngulfs
C
SActorTermCreepIntersects
C
SActorTermDeath
C
SActorTermEffectExecuteIndex
C
SActorTermEffectParent
C
SActorTermEffectPeriodIndex
C
SActorTermExclude
C
SActorTermFlyerHelper
C
SActorTermFromEffectTreeDescendant
C
SActorTermGame
C
SActorTermGameTime
C
SActorTermHasAllianceTypeWith
C
SActorTermHasScopeFlag
C
SActorTermHasStatus
C
SActorTermHeight
C
SActorTermIsDuringReplay
C
SActorTermIsKnownAs
C
SActorTermIsStatus
C
SActorTermIsUnderwater
C
SActorTermKeys
C
SActorTermKilledBy
C
SActorTermKilledByEffect
C
SActorTermLevel
C
SActorTermMissileTentacle
C
SActorTermMissileTentacleIsReturning
C
SActorTermModelEventName
C
SActorTermModelIsLowQuality
C
SActorTermModelName
C
SActorTermModelSwapFrom
C
SActorTermModelSwapTo
C
SActorTermModelVariation
C
SActorTermMorphFrom
C
SActorTermMorphTo
C
SActorTermMotionPhase
C
SActorTermMovementNetOverInterval
C
SActorTermMoverLink
C
SActorTermMsg
C
SActorTermOption
C
SActorTermOrphaned
C
SActorTermOverkillType
C
SActorTermPassChance
C
SActorTermPhysicsImpactClassify
C
SActorTermPhysicsImpactClassifyCombo
C
SActorTermPhysicsImpactCollisionArea
C
SActorTermPhysicsImpactDensity
C
SActorTermPhysicsImpactEnvironment
C
SActorTermPhysicsImpactFromFloating
C
SActorTermPhysicsImpactImpulse
C
SActorTermPhysicsImpactMaterial
C
SActorTermPhysicsImpactMaterialCombo
C
SActorTermPhysicsImpactMaterialRelativeHardness
C
SActorTermPhysicsImpactParticipantIsKnownAs
C
SActorTermPhysicsImpactRelativeApproachSpeed
C
SActorTermPlayerHasReward
C
SActorTermPortraitActor
C
SActorTermPortraitModel
C
SActorTermPropertyCurveName
C
SActorTermRequire
C
SActorTermScope
C
SActorTermScopeContains
C
SActorTermSelected
C
SActorTermSpeed
C
SActorTermSquib
C
SActorTermStateChanged
C
SActorTermStateValid
C
SActorTermSubName
C
SActorTermSupportedBy
C
SActorTermTaunt
C
SActorTermTerrainPhysicsMaterial
C
SActorTermTerrainPhysicsMaterialAtActor
C
SActorTermTextureGroupsGlobal
C
SActorTermTextureSlotSatisfiesExpression
C
SActorTermTextureUpdateLink
C
SActorTermTextureUpdateSlot
C
SActorTermTimerName
C
SActorTermUnitWalking
C
SActorTermValidateBase
C
SActorTermValidateCreationEffect
C
SActorTermValidateEffect
C
SActorTermValidateMorphFrom
C
SActorTermValidateMorphTo
C
SActorTermValidatePlayer
C
SActorTermValidatePortraitUnit
C
SActorTermValidateUnit
C
SActorTermValidateUnitType
C
SActorTermViewerTreatsUnitAs
C
SActorTermWeaponTargetAngle
C
SActorTermWeaponTargetDistance
C
SActorTermWeaponTargetElevation
C
SAddedOnData
C
SAIBuild
C
SAIDescription
C
SAnimFile
C
SAspectMargin
C
SAttachKey
C
SAttachProps
C
SAttachQuery
C
SAttributeChange
C
SBankPath
C
SBeaconInfo
C
SBehaviorResponse
C
SCameraParam
C
SCameraShakeAmplitude
C
SCameraShakeFrequency
C
SCameraShakeRotation
C
SCameraSmooth
C
SCameraZoom
C
SCampaignData
C
SCardButton
C
SCardLayout
C
SCardLayoutButton
C
SChallenge
C
SChallengeCategory
C
SCharacterVariation
C
SCharge
C
SConversationAction
C
SConversationActionSet
C
SConversationChoice
C
SConversationComment
C
SConversationCondition
C
SConversationConditionSet
C
SConversationFacialAnim
C
SConversationGroup
C
SConversationJump
C
SConversationLine
C
SConversationProductionLevel
C
SConversationRunActions
C
SConversationStateIndex
C
SConversationStateInfoAbilCmd
C
SConversationStateInfoIds
C
SConversationStateInfoModel
C
SConversationStateInfoText
C
SConversationStateInfoUpgrade
C
SConversationStateInfoValue
C
SConversationStateVariation
C
SConversationUserValue
C
SConversationWait
C
SCooldown
C
SCost
C
SCostFactor
C
SCreepSettings
C
SDamageKind
C
SDamageOverInterval
C
SDamagePastRemainingHealth
C
SDamageResponse
C
SDeathResponse
C
SDefaultGameVariant
C
SDifficultyLevel
C
SDirectionalLight
C
SDSPArray
C
SEffectArea
C
SEffectDamageArea
C
SEffectEnumArea
C
SEffectModifyPlayerCost
C
SEffectModifyUnitCost
C
SEffectModifyVital
C
SEffectMover
C
SEffectSwitchCase
C
SEffectWhichLocation
C
SEffectWhichPlayer
C
SEffectWhichTimeScale
C
SEffectWhichUnit
C
SErrorOverride
C
SEventDataFootprint
C
SEventDataSound
C
SFidget
C
SFoliageSimulationConfig
C
SFootprintBitSet
C
SFootprintLayer
C
SFootprintPlacement
C
SFootprintShape
C
SFootprintTileGrid
C
SGameCategory
C
SGameModeInfo
C
SHandicap
C
SHelpControlCategoryInfo
C
SHelpControlInfo
C
SHelpGameMechanicInfo
C
SHerdLevel
C
SHerdNode
C
SHeroAbilCategory
C
SHeroStatModifier
C
SHotkeyInfo
C
SIconVariation
C
SItemContainer
C
SItemContainerSlot
C
SLayerIcon
C
SLayerIconShield
C
SLayerIconShieldVariation
C
SLayerIconVariation
C
SLightInfo
C
SLightRegionInfo
C
SListenerRolloff
C
SLoadingBar
C
SLoadingScreenHelp
C
SLookAtType
C
SLookAtTypeInfo
C
SLootChoice
C
SMapSize
C
SMarker
C
SMeleePointThreshold
C
SMinimapData
C
SMissionCategory
C
SModelDataEvent
C
SModelEventData
C
SModelVariation
C
SModification
C
SMotionOverlay
C
SMotionOverlayPhase
C
SMotionPhase
C
SMovieConfig
C
SObjectGroupData
C
SPathingData
C
SPhysicsMaterialMapping
C
SPitchShift
C
SPlacementBits
C
SPointModel
C
SPowerStage
C
SRequirementCount
C
SRequirementNode
C
SResourceConvert
C
SResourceUI
C
SReverbBalance
C
SReverbRolloff
C
SRewardCategory
C
SSelectionData
C
SSerpentAggregate
C
SSerpentSegment
C
SSharedLightInfo
C
SSoundAsset
C
SSoundData
C
SSoundLocaleFlags
C
SSoundQuality
C
SSoundtrackCue
C
SSoundtrackMasterLayer
C
SSoundtrackSection
C
SSoundtrackSlaveLayer
C
SSpawnInfo
C
SStartingUnit
C
SStatusColor
C
SStatusHarvesterData
C
STacAbilData
C
STargetFilterResult
C
STargetFindEnumArea
C
STargetSorts
C
STeamColor
C
STechCost
C
STerrainDoodad
C
STerrainSquib
C
STerrainSquibVisual
C
STextTagParameters
C
STextureDeclare
C
STextureExpressionSpec
C
STextureInfo
C
STextureMatchSpec
C
STextureNameAdaption
C
STimeEvent
C
STriggerLib
C
STutorialConfig
C
SUnitAbilData
C
SUnitAbilSound
C
SUnitBehaviorData
C
SUnitEquipment
C
SUnitKillRank
C
SUnitReviveInfo
C
SUnitSpeedText
C
SUnitWeaponData
C
SUpgradeEffect
C
SUserField
C
SUserInstance
C
SUserInstanceAbilCmd
C
SUserInstanceActor
C
SUserInstanceColor
C
SUserInstanceCompare
C
SUserInstanceField
C
SUserInstanceFixed
C
SUserInstanceGameLink
C
SUserInstanceImage
C
SUserInstanceInt
C
SUserInstanceModel
C
SUserInstanceMovie
C
SUserInstanceSound
C
SUserInstanceString
C
SUserInstanceText
C
SUserInstanceUnit
C
SUserInstanceUpgrade
C
SUserInstanceUser
C
SValidatorCondition
C
SValidatorEnumArea
C
SValidatorFunction
C
SVariationConfig
C
SVeterancyLevel
C
SVitalColor
C
SVolumeFade
C
SVolumeRolloff
C
SVolumeThreshold
C
SWaterDoodad
C
SWaterStateDesc
C
SWeaponSpeedText
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