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sc2-gamedata
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Generic. More...
#include <GameUI.h>

Generic.
| std::vector<CFourCC> CGameUI::AchievementTags |
Achievement Tags.
| real32 CGameUI::AlertPanMaxDuration |
Alert Pan Maximum Duration.
| real32 CGameUI::AlertPanMaxVelocity |
Alter Pan Maximum Velocity.
| real32 CGameUI::AlertPanMinDuration |
Alert Pan Minimum Duration.
| SDefaultGameVariant CGameUI::AutoVariantArcade |
Auto Variant Arcade.
| SDefaultGameVariant CGameUI::AutoVariantMelee |
Auto Variant Melee.
| CImagePath CGameUI::BeaconMinimapIcon |
Beacon Minimap Icon.
| CActorKey CGameUI::BeaconMinimapRenderPriority |
Minimap Render Priority (Beacons)
| std::vector<CColor> CGameUI::BehaviorBorderColors |
Behavior Border Colors.
Colors for the borders of behavior icons per alignment
| std::vector<CColor> CGameUI::BehaviorIconColors |
Behavior Icon Colors.
Tint colors for behavior icons per alignment
| CFixed CGameUI::CameraEventThresholdDistance |
Camera Event Threshold Distance.
| CFangle CGameUI::CameraEventThresholdPitch |
Camera Event Threshold Pitch.
| CFixed CGameUI::CameraEventThresholdTarget |
Camera Event Threshold Target.
| CFangle CGameUI::CameraEventThresholdYaw |
Camera Event Threshold Yaw.
| std::vector<SCameraShakeAmplitude> CGameUI::CameraShakeAmplitudes |
Camera Shake Amplitudes.
| std::vector<SCameraShakeFrequency> CGameUI::CameraShakeFrequencies |
Camera Shake Frequencies.
| std::vector<SCampaignData> CGameUI::Campaign |
Campaign.
| CButtonLink CGameUI::CancelPlacementModeButtonFace |
Button - Cancel Placement.
Button that appears in the bottom right of the command card when a unit is in placement mode
| CButtonLink CGameUI::CancelTargetModeButtonFace |
Button - Cancel Target.
Button that appears in the bottom right of the command card when a unit is in target mode
| std::vector<SChallengeCategory> CGameUI::ChallengeCategory |
Challenge Category.
| std::vector<CAchievementLink> CGameUI::ChallengeMasterAchievement |
Challenge Master Achievement.
| flag8 CGameUI::CommandHotkeyRepeatIgnored |
Command Hotkey Repeat Ignored.
| std::vector<CColor> CGameUI::CostDisplayColor |
| CGameTime CGameUI::CostDisplayFade |
Cost Display Fade Time.
Amount of time it takes the cost floating text to fade
| uint32 CGameUI::CostDisplayHeight |
Cost Display Height.
Size of the cost floating text
| CFixed CGameUI::CostDisplayHeightOffset |
Cost Display Height Offset.
| CGameSpeed CGameUI::CostDisplaySpeed |
Cost Display Speed.
Scroll speed for the cost floating text
| CGameTime CGameUI::CostDisplayTime |
Cost Display Time.
| CSoundtrackLink CGameUI::CreditsMusic |
Credits Music.
| std::vector<CLayoutPath> CGameUI::CustomLayoutFileArray |
Custom Layout Files.
| CString CGameUI::DefaultInfoTooltipTypes |
Default Tooltip Types.
| std::vector<CColor> CGameUI::DefaultPathColor |
Default Path Color.
| std::vector<real32> CGameUI::DefaultPathLineWidth |
Default Path Line Width.
| std::vector<CImagePath> CGameUI::DefaultPathTexture |
Default Path Texture.
| std::vector<real32> CGameUI::DefaultPathTileLength |
Default Path Tile Length.
| CRaceLink CGameUI::DefaultUIRace |
Default UI Race.
| std::vector<SDefaultGameVariant> CGameUI::DefaultVariants |
Default Variants.
| flag CGameUI::DisplayTimeInSeconds |
Display Time In Seconds.
| std::vector<CDSPLink> CGameUI::DSPArray |
Digital Sound Effects.
| std::vector<CFontStylePath> CGameUI::FontStyleFileArray |
Font Style Files.
| std::vector<SGameCategory> CGameUI::GameCategories |
Game Categories.
| C3Vector CGameUI::GlowPeakMultiplier |
Glow Peak Multiplier.
| std::vector<SHelpControlCategoryInfo> CGameUI::HelpControlCategories |
Help Control Categories.
| std::vector<SHelpControlInfo> CGameUI::HelpControls |
Help Controls.
| std::vector<SHelpGameMechanicInfo> CGameUI::HelpGameMechanics |
Help Game Mechanics.
| flag8 CGameUI::HelpHiddenInGlue |
| CStringLink CGameUI::HelpTechTitle |
Help Tech Title.
| CString CGameUI::HelpTechTreeSuffix |
| std::vector<SHotkeyInfo> CGameUI::HotkeyInfoArray |
Hotkey Info.
| CColor CGameUI::InfoColorBuffed |
Color - Buffed.
Color of tooltip text for stats that are being temporarily buffed
| CColor CGameUI::InfoColorDebuffed |
Color - Debuffed.
Color of tooltip text for stats that are being temporarily debuffed
| CColor CGameUI::InfoColorUpgraded |
Upgraded Info Color.
Color of tooltip text for stats that have been modified via an upgrade
| CSoundtrackLink CGameUI::IntroMusic |
Intro Music.
| std::vector<SListenerRolloff> CGameUI::ListenerAngleRolloff |
Listener Angle Rolloff.
| std::vector<SListenerRolloff> CGameUI::ListenerDistanceRolloff |
Listener Distance Rolloff.
| std::vector<SLoadingBar> CGameUI::LoadingBars |
Loading Bars.
| std::vector<SLoadingScreenHelp> CGameUI::LoadingScreenHelp |
Loading Screen Help.
| std::vector<SLoadingScreenHelp> CGameUI::LoadingScreenHelpIntro |
Loading Screen Help Intro.
| std::vector<SLookAtType> CGameUI::LookAtTypes |
Look At Types.
| CSoundtrackLink CGameUI::LoopAmbience |
Loop Ambience.
| CGameTime CGameUI::MinCooldownDisplayDuration |
Minimum Cooldown Display Duration.
| SMinimapData CGameUI::MinimapData |
Minimap.
Minimap configuration parameters
| CGameTime CGameUI::MinTimeDisplayDuration |
Minimum Time Display Duration.
| std::vector<SUnitSpeedText> CGameUI::MovementSpeedArray |
Movement Speed.
| std::vector<CSoundtrackLink> CGameUI::MusicArray |
Music.
| std::vector<SObjectGroupData> CGameUI::ObjectGroupData |
Object Group Data.
| std::vector<STeamColor> CGameUI::OverrideColors |
Override Colors.
| uint32 CGameUI::PlacementDisplayBonusRadius |
Placement Display Bonus Radius.
| uint32 CGameUI::PlacementDisplayMinimumRadius |
Placement Display Minimum Radius.
| CColor CGameUI::PlacementErrorColor |
Placement Error Color.
| C2iVector CGameUI::PlacementGridDimensions |
Placement Grid Dimensions.
| CModelLink CGameUI::PlanetPanelDefaultBackground |
Planet Panel Default Background.
| std::vector<SPointModel> CGameUI::PointModels |
Point Models.
| uint8 CGameUI::RadarAlpha |
Radar Alpha.
| CImagePath CGameUI::RandomRaceIcon |
Random Race Icon.
| uint32 CGameUI::RegionNameSize |
Region Name Size.
Size of the font for region names
| CColor CGameUI::RequirementsSatisfiedColor |
Color - Requirements Satisfied.
Color of the text for requirements that have been met
| CColor CGameUI::RequirementsUnsatisfiedColor |
Color - Requirements Unsatisfied.
Color of the text for requirements that have not been met
| std::vector<SResourceUI> CGameUI::ResourceArray |
Resources.
| uint32 CGameUI::ScreenModeTransitionDuration |
Screen Mode Transition Duration.
| std::vector<CColor> CGameUI::SelectionColors |
| SSelectionData CGameUI::SelectionData |
Selection Data.
Selection circle configuration parameters
| std::vector<SSoundData> CGameUI::SoundData |
| std::vector<SSoundQuality> CGameUI::SoundQuality |
Sound Quality.
| uint32 CGameUI::StartupCampaign |
Startup Campaign.
| std::vector<SMovieConfig> CGameUI::StartupMovieArray |
Startup Movies.
| uint32 CGameUI::StartupMusic |
Startup Music.
| uint32 CGameUI::StrobeCycleLength |
Strobe Cycle Length.
| real32 CGameUI::StrobeFalloff |
Strobe Falloff.
| real32 CGameUI::StrobeHaloEmission |
Strobe Halo Emission.
| real32 CGameUI::StrobeHeight |
Strobe Height.
| CColor CGameUI::StrobeHighlightColor |
Strobe Highlight Color.
| real32 CGameUI::TransmissionSoundDepth |
Transmission Sound Depth.
| CRect CGameUI::TransmissionSoundRect |
Transmission Sound Rectangle.
| std::vector<CAssetPath> CGameUI::TrialAllowedSinglePlayerMaps |
Trial Allowed In Single Player Maps.
| std::vector<STutorialConfig> CGameUI::TutorialArray |
Tutorials.
| uint32 CGameUI::UnitDamageFlashDuration |
Damage Flash Duration.
| uint32 CGameUI::UnitDamageNotificationCooldown |
Damage Notification Cooldown.
| uint32 CGameUI::UnitDamageNotificationDelay |
Damage Notification Delay (Unit)
| std::vector<SUnitKillRank> CGameUI::UnitKillRank |
Unit Kill Rank.
| std::vector<SVitalColor> CGameUI::VitalColors |
| real32 CGameUI::WayPointLineWidth |
Waypoint Line Width.
Width of the waypoint line
| real32 CGameUI::WayPointMultiUnitFadeAlpha |
Waypoint Multiple Unit Fade Alpha.
| real32 CGameUI::WayPointMultiUnitFadePoint |
Waypoint Multiple Unit Fade Point.
| real32 CGameUI::WayPointTileLength |
Waypoint Tile Length.
Length of the waypoint line at which the model will tile
| std::vector<SWeaponSpeedText> CGameUI::WeaponSpeedArray |
Weapon Speed.
| std::vector<CColor> CGameUI::WireframeColorArray |
Wireframe Colors.
Colors for unit wireframes
1.8.14