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sc2-gamedata
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#include <GameUI.h>

Public Attributes | |
| uint32 | CategoryId |
| Category. More... | |
| uint32 | ModeId |
| Mode. More... | |
| int32 | MinPlayers |
| Minimum Players. More... | |
| int32 | MaxPlayers |
| Maximum Players. More... | |
| int32 | TeamCount |
| Team Count. More... | |
| int32 | PlayersPerTeam |
| Players Per Team. More... | |
| TDifficultyLevel | AIDifficulty |
| AI Difficulty. More... | |
| CFlags | Options |
| Options. More... | |
| std::vector< CFourCC > | AchievementTags |
| Achievement Tags. More... | |
| std::vector<CFourCC> SDefaultGameVariant::AchievementTags |
Achievement Tags.
| TDifficultyLevel SDefaultGameVariant::AIDifficulty |
AI Difficulty.
| uint32 SDefaultGameVariant::CategoryId |
Category.
| int32 SDefaultGameVariant::MaxPlayers |
Maximum Players.
| int32 SDefaultGameVariant::MinPlayers |
Minimum Players.
| uint32 SDefaultGameVariant::ModeId |
Mode.
| CFlags SDefaultGameVariant::Options |
Options.
| int32 SDefaultGameVariant::PlayersPerTeam |
Players Per Team.
| int32 SDefaultGameVariant::TeamCount |
Team Count.
1.8.14