sc2-gamedata
GameUI.h
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1 // GameUI.h generated from model.xml using generate-code.xsl
2 
3 #ifndef GAMEUI_H
4 #define GAMEUI_H
5 
6 #include "UnderlyingTypes.h"
7 #include "Game.h"
8 #include "Sound.h"
9 
14 typedef enum
15 {
21 
23 
25 
30 typedef enum
31 {
37 
43 
49 
55 
57 
59 
64 typedef enum
65 {
71 
77 
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85 
87 
92 typedef enum
93 {
99 
105 
111 
117 
119 
121 
126 typedef enum
127 {
133 
139 
145 
151 
157 
163 
164 } EPointType;
165 
166 const int32 e_pointCount = 6;
167 
172 typedef enum
173 {
179 
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1013 
1019 
1025 
1031 
1032 } EGameUIString;
1033 
1035 
1040 typedef enum
1041 {
1047 
1053 
1059 
1065 
1071 
1077 
1083 
1089 
1090 } ECameraSave;
1091 
1093 
1098 typedef enum
1099 {
1105 
1111 
1117 
1123 
1129 
1135 
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1147 
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2677 
2678 } EHotkey;
2679 
2680 const int32 e_hotkeyCount = 263;
2681 
2686 typedef enum
2687 {
2693 
2699 
2705 
2707 
2709 
2714 typedef enum
2715 {
2721 
2727 
2733 
2735 
2737 
2742 typedef enum
2743 {
2749 
2755 
2761 
2767 
2773 
2775 
2777 
2782 typedef enum
2783 {
2789 
2795 
2801 
2803 
2805 
2810 typedef enum
2811 {
2817 
2823 
2824 } EPathLocation;
2825 
2827 
2832 typedef enum
2833 {
2839 
2841 
2843 
2848 typedef enum
2849 {
2855 
2861 
2867 
2873 
2879 
2880 } EStatusDisplay;
2881 
2883 
2888 {
2894 
2900 
2906 
2912 
2918 
2924 
2930 
2936 
2942 
2948 
2954 
2960 
2966 
2972 };
2973 
2978 {
2984 
2990 };
2991 
2996 {
3002 
3008 
3016 
3021  std::vector<CDSPLink> DSPArray;
3022 
3028 
3033  std::vector<SVolumeFade> DupeFadeIn;
3034 
3039  std::vector<SVolumeFade> DupeFadeOut;
3040 
3046 
3051  std::vector<SVolumeFade> FogFadeIn;
3052 
3057  std::vector<SVolumeFade> FogFadeOut;
3058 
3064 
3069  std::vector<SVolumeFade> MuteFadeIn;
3070 
3075  std::vector<SVolumeFade> MuteFadeOut;
3076 
3082 
3087  std::vector<SReverbRolloff> ReverbRolloffPoints;
3088 
3094 
3099  std::vector<SVolumeThreshold> ThresholdPoints;
3100 
3108 
3116 
3122 
3128 
3133  std::vector<SVolumeFade> VolumeRolloffFadeIn;
3134 
3139  std::vector<SVolumeFade> VolumeRolloffFadeOut;
3140 
3145  std::vector<SVolumeRolloff> VolumeRolloffPoints;
3146 };
3147 
3152 {
3158 
3164 
3170 
3176 
3182 
3188 
3194 
3200 
3206 
3212 
3218 
3224 
3230 
3236 
3242 
3248 
3254 };
3255 
3260 {
3266 
3272 
3278 
3284 
3290 
3296 };
3297 
3302 {
3308 
3315 
3322 
3328 
3334 
3340 
3346 
3353 
3359  std::vector<uint32> VariationMaximum;
3360 };
3361 
3366 {
3372 
3378 
3384 };
3385 
3390 {
3396 
3402 
3408 
3414 };
3415 
3420 {
3426 
3432 
3438 
3444 
3450 
3456 
3462 
3468 
3474 
3480 
3486 
3492 
3497  std::vector<CString> CampaignBanks;
3498 
3503  std::vector<CString> TransitionBanks;
3504 
3510 
3516 };
3517 
3522 {
3528 
3534 
3540 
3546 
3552 
3558 
3563  std::vector<CAchievementLink> Achievement;
3564 
3570 };
3571 
3576 {
3582 
3587  std::vector<SChallenge> Challenge;
3588 };
3589 
3594 {
3600 
3606 
3612 };
3613 
3618 {
3624 
3630 
3635  std::vector<SLookAtTypeInfo> Start;
3636 
3641  std::vector<SLookAtTypeInfo> Stop;
3642 };
3643 
3648 {
3656 
3664 
3672 };
3673 
3678 {
3684 
3690 
3696 
3702 };
3703 
3708 {
3714 
3720 
3726 
3732 };
3733 
3738 {
3744 
3750 };
3751 
3756 {
3762 
3768 };
3769 
3774 {
3780 
3786 };
3787 
3792 {
3799 
3805 };
3806 
3811 {
3818 
3824 };
3825 
3830 {
3836 
3842 
3848 
3854 
3860 };
3861 
3866 {
3872 
3878 
3883  std::vector<SGameModeInfo> Modes;
3884 };
3885 
3890 {
3896 
3902 
3908 
3914 
3920 
3926 
3932 
3939 
3944  std::vector<CFourCC> AchievementTags;
3945 };
3946 
3951 {
3957 
3963 
3969 };
3970 
3975 {
3981 
3987 
3993 };
3994 
3999 {
4005 
4011 };
4012 
4017 {
4023 
4029 
4035 
4041 };
4042 
4047 {
4053 
4059 
4065 
4071 };
4072 
4077 class CGameUI
4078 {
4079 public:
4084  std::vector<SChallengeCategory> ChallengeCategory;
4085 
4090  std::vector<CAchievementLink> ChallengeMasterAchievement;
4091 
4096  std::vector<SCampaignData> Campaign;
4097 
4103 
4108  std::vector<SMovieConfig> StartupMovieArray;
4109 
4114  std::vector<CSoundtrackLink> MusicArray;
4115 
4121 
4127 
4133 
4139 
4144  std::vector<SSoundQuality> SoundQuality;
4145 
4151 
4157 
4163  std::vector<SSoundData> SoundData;
4164 
4169  std::vector<CDSPLink> DSPArray;
4170 
4176  std::vector<SPointModel> PointModels;
4177 
4183 
4188  std::vector<SLookAtType> LookAtTypes;
4189 
4194  std::vector<SCameraShakeAmplitude> CameraShakeAmplitudes;
4195 
4200  std::vector<SCameraShakeFrequency> CameraShakeFrequencies;
4201 
4206  std::vector<SListenerRolloff> ListenerAngleRolloff;
4207 
4212  std::vector<SListenerRolloff> ListenerDistanceRolloff;
4213 
4219 
4225  std::vector<CColor> BehaviorIconColors;
4226 
4232  std::vector<CColor> BehaviorBorderColors;
4233 
4239  std::vector<SVitalColor> VitalColors;
4240 
4246  std::vector<CColor> SelectionColors;
4247 
4253 
4259  std::vector<STeamColor> OverrideColors;
4260 
4265  std::vector<CColor> WireframeColorArray;
4266 
4271  std::vector<SUnitSpeedText> MovementSpeedArray;
4272 
4277  std::vector<SWeaponSpeedText> WeaponSpeedArray;
4278 
4284 
4290 
4296 
4302 
4308 
4314 
4320 
4326 
4332 
4338 
4344 
4350 
4357 
4364 
4370 
4378 
4384 
4390  std::vector<CColor> CostDisplayColor;
4391 
4397 
4403 
4409 
4415 
4421 
4427 
4433 
4439 
4445 
4451  std::vector<CColor> DefaultPathColor;
4452 
4458  std::vector<real32> DefaultPathLineWidth;
4459 
4465  std::vector<real32> DefaultPathTileLength;
4466 
4472  std::vector<CImagePath> DefaultPathTexture;
4473 
4479 
4485 
4491 
4497 
4503 
4509 
4515 
4521 
4527 
4532  std::vector<SObjectGroupData> ObjectGroupData;
4533 
4538  std::vector<SLoadingScreenHelp> LoadingScreenHelpIntro;
4539 
4544  std::vector<SLoadingScreenHelp> LoadingScreenHelp;
4545 
4550  std::vector<SLoadingBar> LoadingBars;
4551 
4556  std::vector<SUnitKillRank> UnitKillRank;
4557 
4565 
4573 
4580 
4586 
4592 
4597  std::vector<CFourCC> AchievementTags;
4598 
4603  std::vector<SGameCategory> GameCategories;
4604 
4610 
4616 
4621  std::vector<SDefaultGameVariant> DefaultVariants;
4622 
4628 
4635 
4642 
4647  std::vector<STutorialConfig> TutorialArray;
4648 
4654  std::vector<SHotkeyInfo> HotkeyInfoArray;
4655 
4660  std::vector<CFontStylePath> FontStyleFileArray;
4661 
4666  std::vector<CLayoutPath> CustomLayoutFileArray;
4667 
4673  std::vector<SResourceUI> ResourceArray;
4674 
4679  std::vector<CAssetPath> TrialAllowedSinglePlayerMaps;
4680 
4688 
4695 
4702 
4709 
4716 
4721  std::vector<SHelpControlCategoryInfo> HelpControlCategories;
4722 
4727  std::vector<SHelpControlInfo> HelpControls;
4728 
4733  std::vector<SHelpGameMechanicInfo> HelpGameMechanics;
4734 
4740 
4748 
4754 };
4755 
4756 #endif // GAMEUI_H
const int32 e_hotkeyCount
Definition: GameUI.h:2680
real32 Roll
Roll.
Definition: GameUI.h:3671
AI Clear All.
Definition: GameUI.h:1512
Chat Send.
Definition: GameUI.h:1164
Control Group Assign 1.
Definition: GameUI.h:1692
CStringLink Name
Name.
Definition: GameUI.h:3719
Definition: GameUI.h:616
Definition: GameUI.h:664
Replay Skip Forward.
Definition: GameUI.h:2094
AI Comm Exit.
Definition: GameUI.h:1524
Commands Per Minute.
Definition: GameUI.h:1446
Replay Speed Increase.
Definition: GameUI.h:2106
Definition: GameUI.h:3810
CGameTime MinTimeDisplayDuration
Minimum Time Display Duration.
Definition: GameUI.h:4641
Definition: GameUI.h:562
AI Scout.
Definition: GameUI.h:1488
int32 MaxPlayers
Maximum Players.
Definition: GameUI.h:3913
CFixed CameraEventThresholdDistance
Camera Event Threshold Distance.
Definition: GameUI.h:4694
CFixed Weight
Weight.
Definition: GameUI.h:3605
Inventory Use 1.
Definition: GameUI.h:1980
flag ShowArchivesButton
Show Archives Button.
Definition: GameUI.h:3509
Command Button 07.
Definition: GameUI.h:2352
std::vector< CDSPLink > DSPArray
Digital Sound Effects.
Definition: GameUI.h:4169
std::vector< SGameCategory > GameCategories
Game Categories.
Definition: GameUI.h:4603
Status Ally.
Definition: GameUI.h:2160
Menu Messages.
Definition: GameUI.h:1188
Camera Save 3.
Definition: GameUI.h:2418
Camera Zoom Last.
Definition: GameUI.h:1602
Definition: GameUI.h:184
UI Editor Undo.
Definition: GameUI.h:2520
real32 StrobeHeight
Strobe Height.
Definition: GameUI.h:4490
Definition: GameUI.h:376
CStringLink Title
Title.
Definition: GameUI.h:3395
std::vector< CColor > BehaviorBorderColors
Behavior Border Colors.
Definition: GameUI.h:4232
ESoundQualityFlag
Sound Quality Flag.
Definition: GameUI.h:2832
UI Editor Redo.
Definition: GameUI.h:2526
Definition: UnderlyingTypes.h:1063
Minimap Colors.
Definition: GameUI.h:2022
Leader None.
Definition: GameUI.h:1206
Chat Cancel.
Definition: GameUI.h:1140
Control Group Recall 3.
Definition: GameUI.h:1764
Definition: GameUI.h:418
CStringLink Name
Name.
Definition: GameUI.h:3779
CStringLink Score
Score.
Definition: GameUI.h:3545
real32 PreselectionRotationSpeed
Preselection Rotation Speed.
Definition: GameUI.h:3253
SCameraShakeRotation Rotation
Rotation.
Definition: GameUI.h:3701
Observe Player 15.
Definition: GameUI.h:1392
CStringLink Name
Name.
Definition: GameUI.h:3581
std::vector< SLoadingBar > LoadingBars
Loading Bars.
Definition: GameUI.h:4550
Control Group Append 1.
Definition: GameUI.h:1632
Definition: GameUI.h:3755
real32 BorderSize
Border.
Definition: GameUI.h:2953
std::vector< CFourCC > AchievementTags
Achievement Tags.
Definition: GameUI.h:3944
UI Editor Size 4096x3072.
Definition: GameUI.h:2676
CColor OuterBorderColor
Color - Outer Border.
Definition: GameUI.h:2899
CRect TransmissionSoundRect
Transmission Sound Rectangle.
Definition: GameUI.h:4514
Leader Income.
Definition: GameUI.h:1218
Warp In.
Definition: GameUI.h:2214
Pitch.
Definition: GameUI.h:2794
std::vector< SVolumeFade > VolumeRolloffFadeIn
Volume Rolloff Fade In.
Definition: GameUI.h:3133
UI Editor Show Info Tooltip.
Definition: GameUI.h:2538
Camera Save 5.
Definition: GameUI.h:1076
std::vector< SHelpGameMechanicInfo > HelpGameMechanics
Help Game Mechanics.
Definition: GameUI.h:4733
Definition: GameUI.h:658
EMercenaryPortraitTintColor
Mercenary Portrait Tint Color.
Definition: GameUI.h:2686
CString Id
Identifier.
Definition: GameUI.h:3527
Inventory Use 3.
Definition: GameUI.h:1992
Definition: GameUI.h:478
Observe Preview.
Definition: GameUI.h:1398
std::vector< CAchievementLink > Achievement
Achievement.
Definition: GameUI.h:3563
Definition: GameUI.h:916
AI Army.
Definition: GameUI.h:1482
Sound.
Definition: GameUI.h:1116
Camera Save 3.
Definition: GameUI.h:1064
uint32 Time
Time.
Definition: GameUI.h:3611
Inventory Button Use On Self 7.
Definition: GameUI.h:1968
uint8 flag8
Definition: UnderlyingTypes.h:57
UI Editor Size 1680x1050.
Definition: GameUI.h:2616
Hero Select 7.
Definition: GameUI.h:1866
Command Button Self 08.
Definition: GameUI.h:2268
Command Button Self 05.
Definition: GameUI.h:2250
Definition: GameUI.h:232
Pause Game.
Definition: GameUI.h:2052
Definition: GameUI.h:2977
Definition: GameUI.h:694
uint32 RegionNameSize
Region Name Size.
Definition: GameUI.h:4182
Camera View 6.
Definition: GameUI.h:2484
Control Group Assign 8.
Definition: GameUI.h:1734
C3Vector SelectionAlpha
Selection Alpha.
Definition: GameUI.h:3169
Definition: GameUI.h:196
Command Button Self 03.
Definition: GameUI.h:2238
std::vector< CAchievementLink > ChallengeMasterAchievement
Challenge Master Achievement.
Definition: GameUI.h:4090
real32 CameraValue
Camera Value.
Definition: GameUI.h:2983
UI Editor Size 800x600.
Definition: GameUI.h:2586
CFlags Options
Options.
Definition: GameUI.h:3938
Smart Command.
Definition: GameUI.h:2142
Camera Save 6.
Definition: GameUI.h:2436
Command Button 10.
Definition: GameUI.h:2370
SDefaultGameVariant AutoVariantMelee
Auto Variant Melee.
Definition: GameUI.h:4615
std::vector< SMovieConfig > StartupMovieArray
Startup Movies.
Definition: GameUI.h:4108
CStringLink Name
Name.
Definition: GameUI.h:3327
uint32 ScreenModeTransitionDuration
Screen Mode Transition Duration.
Definition: GameUI.h:4383
std::vector< CColor > BehaviorIconColors
Behavior Icon Colors.
Definition: GameUI.h:4225
UI Editor Reload.
Definition: GameUI.h:2502
ESoundFormat
Sound Format.
Definition: Sound.h:372
Subgroup Next.
Definition: GameUI.h:2172
Observer All Players.
Definition: GameUI.h:1278
Camera Push.
Definition: GameUI.h:1620
Camera View 0.
Definition: GameUI.h:2448
uint8 RadarAlpha
Radar Alpha.
Definition: GameUI.h:2971
CFixed CostDisplayHeightOffset
Cost Display Height Offset.
Definition: GameUI.h:4408
real32 HeightOffset
Height Offset.
Definition: GameUI.h:3283
Observer Player 07.
Definition: GameUI.h:1344
const int32 e_cameraShakeRotationCount
Definition: GameUI.h:2804
UI Editor Size 2048x1536.
Definition: GameUI.h:2646
CStringLink Description
Description.
Definition: GameUI.h:4010
Definition: GameUI.h:748
CVolume VolumeBaseline
Volume Baseline.
Definition: GameUI.h:3115
Selection.
Definition: GameUI.h:2136
Hero Select 3.
Definition: GameUI.h:1842
Command Button Self 09.
Definition: GameUI.h:2274
Replay Restart.
Definition: GameUI.h:2082
EGameCategoryUsage Usage
Usage.
Definition: GameUI.h:3871
Definition: GameUI.h:946
Definition: GameUI.h:466
real32 PreselectionSegmentPercentSolid
Preselection Segment Percent Solid.
Definition: GameUI.h:3247
Inventory Toggle 6.
Definition: GameUI.h:1914
Definition: GameUI.h:724
Camera Save 4.
Definition: GameUI.h:1070
Quick Ping.
Definition: GameUI.h:2064
Definition: GameUI.h:3707
FPS.
Definition: GameUI.h:1104
Camera Move Up.
Definition: GameUI.h:1560
Hero Select 1.
Definition: GameUI.h:1830
Definition: UnderlyingTypes.h:1056
Toggle Versus Mode Sides.
Definition: GameUI.h:1452
Control Group Recall 2.
Definition: GameUI.h:1758
Normal.
Definition: GameUI.h:132
Social.
Definition: GameUI.h:1200
UI Editor Lock Info Tooltip.
Definition: GameUI.h:2556
CButtonLink CancelTargetModeButtonFace
Button - Cancel Target.
Definition: GameUI.h:4343
Definition: GameUI.h:994
std::vector< SVolumeFade > DupeFadeOut
Dupe Fade Out.
Definition: GameUI.h:3039
CStringLink Text
Text.
Definition: GameUI.h:3823
Observer Player 08.
Definition: GameUI.h:1350
Sound Emitter.
Definition: GameUI.h:150
CStringLink Description
Description.
Definition: GameUI.h:3401
Panel.
Definition: GameUI.h:1416
Damaged.
Definition: GameUI.h:2872
Definition: GameUI.h:3151
Definition: GameUI.h:778
CStringLink Description
Description.
Definition: GameUI.h:3539
Inventory Toggle 5.
Definition: GameUI.h:1908
Definition: GameUI.h:898
std::vector< SLoadingScreenHelp > LoadingScreenHelpIntro
Loading Screen Help Intro.
Definition: GameUI.h:4538
Observer Player 02.
Definition: GameUI.h:1314
uint32 MinLevel
Minimum Level.
Definition: GameUI.h:3743
CButtonLink CancelPlacementModeButtonFace
Button - Cancel Placement.
Definition: GameUI.h:4349
Definition: GameUI.h:2995
Camera Zoom Next.
Definition: GameUI.h:1608
const int32 e_overrideColorCount
Definition: GameUI.h:120
Replay Hide.
Definition: GameUI.h:2118
Control Group Recall 7.
Definition: GameUI.h:1788
C3Vector GlowPeakMultiplier
Glow Peak Multiplier.
Definition: GameUI.h:4508
Normal.
Definition: GameUI.h:70
CColor InfoColorBuffed
Color - Buffed.
Definition: GameUI.h:4283
flag DisplayTimeInSeconds
Display Time In Seconds.
Definition: GameUI.h:4319
uint32 NameSize
Name Size.
Definition: GameUI.h:3277
Definition: GameUI.h:256
UI Editor Toggle.
Definition: GameUI.h:2496
Definition: GameUI.h:670
std::vector< SListenerRolloff > ListenerDistanceRolloff
Listener Distance Rolloff.
Definition: GameUI.h:4212
Camera Turn Right.
Definition: GameUI.h:1590
Leader Units Lost.
Definition: GameUI.h:1242
qint32 int32
Definition: UnderlyingTypes.h:42
Inventory Button Use On Self 5.
Definition: GameUI.h:1956
Camera Save 7.
Definition: GameUI.h:2442
Command Button Self 02.
Definition: GameUI.h:2232
Control Group Recall 6.
Definition: GameUI.h:1782
EStatusDisplay
Status Display.
Definition: GameUI.h:2848
CMoviePath Path
Path.
Definition: GameUI.h:3377
AI Delete.
Definition: GameUI.h:1518
Minimap Ping.
Definition: GameUI.h:2028
Override Minimap.
Definition: GameUI.h:76
uint32 CategoryId
Category.
Definition: GameUI.h:3895
Definition: GameUI.h:556
Definition: GameUI.h:598
Definition: GameUI.h:784
Definition: GameUI.h:520
CStringLink Name
Name.
Definition: GameUI.h:4028
Definition: UnderlyingTypes.h:504
Observe Selected.
Definition: GameUI.h:1404
Replay Speed Decrease.
Definition: GameUI.h:2100
SCameraShakeRotation Rotation
Rotation.
Definition: GameUI.h:3731
Definition: GameUI.h:892
std::vector< SPointModel > PointModels
Point Models.
Definition: GameUI.h:4176
Menu Achievements.
Definition: GameUI.h:1176
Definition: GameUI.h:3865
CStringLink Name
Name.
Definition: GameUI.h:3962
Definition: GameUI.h:610
Game Speed Decrease.
Definition: GameUI.h:1806
Video Record.
Definition: GameUI.h:2208
Definition: GameUI.h:262
Camera Save 4.
Definition: GameUI.h:2424
Definition: UnderlyingTypes.h:896
Command Button 12.
Definition: GameUI.h:2382
Definition: GameUI.h:250
EGameUIString
Game UI Text.
Definition: GameUI.h:172
Definition: GameUI.h:208
Camera View 7.
Definition: GameUI.h:2490
Definition: GameUI.h:286
std::vector< CString > TransitionBanks
Transition Banks.
Definition: GameUI.h:3503
CColor RequirementsSatisfiedColor
Color - Requirements Satisfied.
Definition: GameUI.h:4301
Game Tooltips On.
Definition: GameUI.h:1818
Definition: GameUI.h:502
real32 SelectionWidth
Selection Width.
Definition: GameUI.h:3157
SGameModeInfo Info
Info.
Definition: GameUI.h:3877
Toggle World Panel.
Definition: GameUI.h:1458
Definition: GameUI.h:394
UI Editor Save All.
Definition: GameUI.h:2514
AI Expand.
Definition: GameUI.h:1500
Definition: GameUI.h:364
Inventory Toggle 3.
Definition: GameUI.h:1896
SMovieConfig Movie
Movie.
Definition: GameUI.h:3491
CStringLink Name
Name.
Definition: GameUI.h:3371
Command Button Self 01.
Definition: GameUI.h:2226
Inventory Use 0.
Definition: GameUI.h:1974
Definition: GameUI.h:514
std::vector< CDSPLink > DSPArray
Digital Effects.
Definition: GameUI.h:3021
CColor SelectedUnitColor
Color - Selected Unit.
Definition: GameUI.h:2911
Definition: GameUI.h:292
Town Camera.
Definition: GameUI.h:2202
real32 Pitch
Pitch.
Definition: GameUI.h:3663
real32 AlertPanMaxVelocity
Alter Pan Maximum Velocity.
Definition: GameUI.h:4579
Definition: GameUI.h:970
Melee (Strict)
Definition: GameUI.h:2732
Definition: GameUI.h:988
Definition: GameUI.h:826
uint32 Id
Id.
Definition: GameUI.h:3835
real32 WayPointMultiUnitFadePoint
Waypoint Multiple Unit Fade Point.
Definition: GameUI.h:4426
Definition: GameUI.h:874
Definition: GameUI.h:484
CColor InfoColorUpgraded
Upgraded Info Color.
Definition: GameUI.h:4295
AI Build.
Definition: GameUI.h:1506
Definition: GameUI.h:214
CSoundtrackLink LoopAmbience
Loop Ambience.
Definition: GameUI.h:4138
CStringLink Text
Text.
Definition: GameUI.h:3761
Definition: GameUI.h:766
real32 WayPointLineWidth
Waypoint Line Width.
Definition: GameUI.h:4438
Inventory Button Use On Self 4.
Definition: GameUI.h:1950
Chat Recipient.
Definition: GameUI.h:1158
Control Group Recall 9.
Definition: GameUI.h:1800
Definition: UnderlyingTypes.h:805
Selected.
Definition: GameUI.h:2866
Definition: GameUI.h:490
real32 PreselectionFallOff
Preselection Fall Off.
Definition: GameUI.h:3223
CActorKey BeaconMinimapRenderPriority
Minimap Render Priority (Beacons)
Definition: GameUI.h:4591
Subgroup.
Definition: GameUI.h:36
std::vector< CSoundtrackLink > MusicArray
Music.
Definition: GameUI.h:4114
real32 TransmissionSoundDepth
Transmission Sound Depth.
Definition: GameUI.h:4520
Definition: GameUI.h:4016
Control Group Assign 5.
Definition: GameUI.h:1716
Control Group Recall 8.
Definition: GameUI.h:1794
Ally.
Definition: GameUI.h:48
Definition: GameUI.h:3259
Definition: GameUI.h:3521
Command Button Self 12.
Definition: GameUI.h:2292
quint32 uint32
Definition: UnderlyingTypes.h:22
Definition: GameUI.h:3974
Definition: GameUI.h:940
Minimap.
Definition: GameUI.h:2822
Definition: GameUI.h:226
CColor InfoColorDebuffed
Color - Debuffed.
Definition: GameUI.h:4289
Definition: GameUI.h:952
bool flag
Definition: UnderlyingTypes.h:62
Camera Save 5.
Definition: GameUI.h:2430
CStringLink HelpTechTitle
Help Tech Title.
Definition: GameUI.h:4739
Block Pathing.
Definition: GameUI.h:144
UI Editor Toggle Visible.
Definition: GameUI.h:2544
Camera Center.
Definition: GameUI.h:1548
CColor UnderAttackUnitColor
Color - Under Attack.
Definition: GameUI.h:2917
Leader APM.
Definition: GameUI.h:1266
Camera View 3.
Definition: GameUI.h:2466
Definition: UnderlyingTypes.h:1343
CString FrameSuffix
Frame Suffix.
Definition: GameUI.h:3785
CStringLink Tooltip
Tooltip.
Definition: GameUI.h:3992
Available.
Definition: GameUI.h:2692
Camera Save 1.
Definition: GameUI.h:1052
Observer Player 09.
Definition: GameUI.h:1356
std::vector< SCameraShakeFrequency > CameraShakeFrequencies
Camera Shake Frequencies.
Definition: GameUI.h:4200
Definition: GameUI.h:508
Definition: GameUI.h:4046
Upgrades.
Definition: GameUI.h:1254
Chat Individual.
Definition: GameUI.h:1152
Definition: GameUI.h:3575
CStringLink Name
Name.
Definition: GameUI.h:3533
CRaceLink DefaultUIRace
Default UI Race.
Definition: GameUI.h:4627
Control Group Append 5.
Definition: GameUI.h:1656
CStringLink Name
Name.
Definition: GameUI.h:4004
CStringLink Category
Category.
Definition: GameUI.h:3956
Targeting.
Definition: GameUI.h:2860
std::vector< SHelpControlCategoryInfo > HelpControlCategories
Help Control Categories.
Definition: GameUI.h:4721
CImagePath RandomRaceIcon
Random Race Icon.
Definition: GameUI.h:4313
Definition: GameUI.h:3389
const int32 e_statusDisplayCount
Definition: GameUI.h:2882
Definition: GameUI.h:910
std::vector< SResourceUI > ResourceArray
Resources.
Definition: GameUI.h:4673
CColor BackGroundColor
Background Color.
Definition: GameUI.h:2947
Ping.
Definition: GameUI.h:2058
int32 MinPlayers
Minimum Players.
Definition: GameUI.h:3907
UI Editor Size 1400x1050.
Definition: GameUI.h:2622
Definition: GameUI.h:1018
CString LaunchMap
Launch Map.
Definition: GameUI.h:3449
Definition: GameUI.h:850
real32 PreselectionWidth
Preselection Width.
Definition: GameUI.h:3217
Definition: GameUI.h:244
Control Group Assign 2.
Definition: GameUI.h:1698
Actions Per Minute.
Definition: GameUI.h:1440
real32 SelectionRadius
Selection Radius.
Definition: GameUI.h:3295
uint32 AlertFadeTimeIn
Alert Fade In Time.
Definition: GameUI.h:3007
const int32 e_gameCategoryUsageCount
Definition: GameUI.h:2736
Definition: GameUI.h:922
Control Group Assign 3.
Definition: GameUI.h:1704
ESoundBlend VolumeRolloffBlend
Volume Rolloff Blend.
Definition: GameUI.h:3121
Observe Player 14.
Definition: GameUI.h:1386
EOverrideColor
Override Color.
Definition: GameUI.h:92
Definition: GameUI.h:844
Definition: GameUI.h:838
Music.
Definition: GameUI.h:1110
Purchased.
Definition: GameUI.h:2698
Chat All.
Definition: GameUI.h:1128
std::vector< SVolumeFade > FogFadeIn
Fog Fade In.
Definition: GameUI.h:3051
Hero Select 0.
Definition: GameUI.h:1824
std::vector< CImagePath > DefaultPathTexture
Default Path Texture.
Definition: GameUI.h:4472
std::vector< CAssetPath > TrialAllowedSinglePlayerMaps
Trial Allowed In Single Player Maps.
Definition: GameUI.h:4679
Ally.
Definition: GameUI.h:104
uint32 CostDisplayHeight
Cost Display Height.
Definition: GameUI.h:4402
CString SaveName
Save Name.
Definition: GameUI.h:3467
uint32 PlacementDisplayBonusRadius
Placement Display Bonus Radius.
Definition: GameUI.h:4356
Definition: GameUI.h:220
std::vector< SVitalColor > VitalColors
Vital Colors.
Definition: GameUI.h:4239
Definition: GameUI.h:3829
real32 AlertPanMinDuration
Alert Pan Minimum Duration.
Definition: GameUI.h:4572
CGameSpeed CostDisplaySpeed
Cost Display Speed.
Definition: GameUI.h:4414
Inventory Button Use On Self 2.
Definition: GameUI.h:1938
Co-op.
Definition: GameUI.h:2766
CVolume Volume
Volume.
Definition: GameUI.h:3107
Definition: UnderlyingTypes.h:812
uint32 SelectionSegmentCount
Selection Segment Count.
Definition: GameUI.h:3181
CColor FrustumColor
Color - View Box.
Definition: GameUI.h:2905
Observe Auto Camera.
Definition: GameUI.h:1284
CColor SelectedUnitBorderColor
Color - Selected Unit Border.
Definition: GameUI.h:2941
CGameTime CostDisplayFade
Cost Display Fade Time.
Definition: GameUI.h:4396
Control Group Recall 4.
Definition: GameUI.h:1770
Army Select.
Definition: GameUI.h:1542
C3Vector SelectionOffset
Selection Offset.
Definition: GameUI.h:3289
SSelectionData SelectionData
Selection Data.
Definition: GameUI.h:4156
Definition: GameUI.h:268
Definition: GameUI.h:814
Army Supply.
Definition: GameUI.h:1428
Definition: UnderlyingTypes.h:532
Command Button 13.
Definition: GameUI.h:2388
UI Editor Size 720x406.
Definition: GameUI.h:2580
Camera View 4.
Definition: GameUI.h:2472
Camera Zoom First.
Definition: GameUI.h:1596
std::vector< STutorialConfig > TutorialArray
Tutorials.
Definition: GameUI.h:4647
EUnitColorStyle
Unit Color Style.
Definition: GameUI.h:64
float real32
Definition: UnderlyingTypes.h:52
ECameraShakeRotation
Camera Shake Rotation.
Definition: GameUI.h:2782
ESpeakerMode
Speaker Mode.
Definition: Sound.h:532
std::vector< CColor > CostDisplayColor
Cost Display Color.
Definition: GameUI.h:4390
std::vector< CFontStylePath > FontStyleFileArray
Font Style Files.
Definition: GameUI.h:4660
Definition: UnderlyingTypes.h:833
ESoundBlend FogFadeBlend
Fog Fade Blend.
Definition: GameUI.h:3045
Arcade.
Definition: GameUI.h:2720
CStringLink Name
Name.
Definition: GameUI.h:3629
Control Group Recall 1.
Definition: GameUI.h:1752
UI Editor Size 2560x2048.
Definition: GameUI.h:2658
CString PublishArchiveName
Publish Archive Name.
Definition: GameUI.h:3479
CFlags Flags
Flags.
Definition: GameUI.h:3321
Camera View 2.
Definition: GameUI.h:2460
Command Button Self 14.
Definition: GameUI.h:2304
Command Button 14.
Definition: GameUI.h:2394
Definition: GameUI.h:772
Definition: GameUI.h:736
CFangle CameraEventThresholdYaw
Camera Event Threshold Yaw.
Definition: GameUI.h:4708
UI Editor Increase Grid Spacing.
Definition: GameUI.h:2568
Cinematic Skip.
Definition: GameUI.h:1470
Free For All.
Definition: GameUI.h:2760
Definition: GameUI.h:886
Observer Player 10.
Definition: GameUI.h:1362
Neutral.
Definition: GameUI.h:116
CColor PlacementErrorColor
Placement Error Color.
Definition: GameUI.h:4369
Command Button 03.
Definition: GameUI.h:2328
Definition: GameUI.h:388
Command Button 09.
Definition: GameUI.h:2364
real32 AlertPanMaxDuration
Alert Pan Maximum Duration.
Definition: GameUI.h:4564
Camera Move Left.
Definition: GameUI.h:1572
Observer Player 04.
Definition: GameUI.h:1326
Generic.
Definition: GameUI.h:4077
Structures.
Definition: GameUI.h:1236
std::vector< SVolumeThreshold > ThresholdPoints
Threshold Points.
Definition: GameUI.h:3099
std::vector< SGameModeInfo > Modes
Modes.
Definition: GameUI.h:3883
uint32 AutoDetectCPUCoreMaximum
Auto Detect CPU Cores.
Definition: GameUI.h:3307
real32 SelectionRotationSpeed
Selection Rotation Speed.
Definition: GameUI.h:3193
Hero Select 2.
Definition: GameUI.h:1836
ESoundResampler
Sound Resampler.
Definition: Sound.h:440
Generic.
Definition: GameUI.h:20
Definition: GameUI.h:3889
Command Button 01.
Definition: GameUI.h:2316
Inventory Toggle 2.
Definition: GameUI.h:1890
Definition: GameUI.h:802
Leader Production.
Definition: GameUI.h:1248
ESpeakerMode SpeakerMode
Speaker Mode.
Definition: GameUI.h:3352
const int32 e_gameVariantOptionCount
Definition: GameUI.h:2776
Subgroup Previous.
Definition: GameUI.h:2178
Definition: GameUI.h:178
CAssetLink Icon
Icon.
Definition: GameUI.h:3980
Definition: GameUI.h:238
UI Editor Size 1280x1024.
Definition: GameUI.h:2598
Definition: GameUI.h:3365
Command Button Self 11.
Definition: GameUI.h:2286
CAssetPath ThumbnailImagePath
Image.
Definition: GameUI.h:3557
Definition: GameUI.h:2887
std::vector< real32 > DefaultPathTileLength
Default Path Tile Length.
Definition: GameUI.h:4465
Definition: GameUI.h:532
real32 MinUnitDotSize
Minimum Unit Size.
Definition: GameUI.h:2965
CString DefaultInfoTooltipTypes
Default Tooltip Types.
Definition: GameUI.h:4526
real32 SelectionSegmentPercentSolid
Selection Segment Percent Solid.
Definition: GameUI.h:3187
Command Button Self 00.
Definition: GameUI.h:2220
quint8 uint8
Definition: UnderlyingTypes.h:12
Definition: GameUI.h:1012
CColor RequirementsUnsatisfiedColor
Color - Requirements Unsatisfied.
Definition: GameUI.h:4307
CString80 Id
Id.
Definition: GameUI.h:3683
Definition: GameUI.h:730
std::vector< STeamColor > OverrideColors
Override Colors.
Definition: GameUI.h:4259
Definition: GameUI.h:622
Game Speed Increase.
Definition: GameUI.h:1812
Command Button Self 04.
Definition: GameUI.h:2244
Definition: GameUI.h:700
C2iVector PlacementGridDimensions
Placement Grid Dimensions.
Definition: GameUI.h:4377
Status All.
Definition: GameUI.h:2148
Definition: GameUI.h:352
Inventory Toggle 1.
Definition: GameUI.h:1884
C3Vector Position
Position.
Definition: GameUI.h:3725
real32 StrobeHaloEmission
Strobe Halo Emission.
Definition: GameUI.h:4496
Screenshot.
Definition: GameUI.h:2124
EClassIdCGameUI
Game UI Value Type.
Definition: GameUI.h:14
Control Group Append 3.
Definition: GameUI.h:1644
Observe Player 13.
Definition: GameUI.h:1380
No Fly Zone.
Definition: GameUI.h:162
Definition: UnderlyingTypes.h:728
Leader Commands Per Minute.
Definition: GameUI.h:1272
Target Choose.
Definition: GameUI.h:2190
CFixed CameraEventThresholdTarget
Camera Event Threshold Target.
Definition: GameUI.h:4715
CImagePath Icon
Icon.
Definition: GameUI.h:3407
Inventory Button Use On Self 1.
Definition: GameUI.h:1932
flag IsTutorial
Is Tutorial.
Definition: GameUI.h:3847
UI Editor Hover Controls.
Definition: GameUI.h:2550
Definition: GameUI.h:436
Definition: UnderlyingTypes.h:826
Team Resources.
Definition: GameUI.h:2196
Inventory Toggle 7.
Definition: GameUI.h:1920
Definition: UnderlyingTypes.h:1455
Control Group Recall 5.
Definition: GameUI.h:1776
const int32 e_pathLocationCount
Definition: GameUI.h:2826
Definition: GameUI.h:646
Definition: UnderlyingTypes.h:1448
Roll.
Definition: GameUI.h:2800
flag CanOverrideText
Can Override Text.
Definition: GameUI.h:3841
Camera Zoom Previous.
Definition: GameUI.h:1614
Definition: GameUI.h:3647
Definition: GameUI.h:718
Definition: UnderlyingTypes.h:756
Observe Player 12.
Definition: GameUI.h:1374
flag8 Basic
Basic.
Definition: GameUI.h:4040
EPathLocation
Path Location.
Definition: GameUI.h:2810
CAssetLink IconBackground
Icon Background.
Definition: GameUI.h:3986
Control Group Append 2.
Definition: GameUI.h:1638
Units Lost.
Definition: GameUI.h:1434
std::vector< SCampaignData > Campaign
Campaign.
Definition: GameUI.h:4096
Command Button Self 10.
Definition: GameUI.h:2280
Definition: GameUI.h:424
Minimap Terrain.
Definition: GameUI.h:2046
Idle Worker.
Definition: GameUI.h:1872
Definition: GameUI.h:712
Definition: GameUI.h:412
CRaceLink Race
Race.
Definition: GameUI.h:3767
EGameCategoryUsage
Game Category Usage.
Definition: GameUI.h:2714
real32 Yaw
Yaw.
Definition: GameUI.h:3655
Definition: GameUI.h:1030
C3Vector SelectionTiming
Selection Timing.
Definition: GameUI.h:3175
int32 PlayersPerTeam
Players Per Team.
Definition: GameUI.h:3925
Control Group Assign 0.
Definition: GameUI.h:1686
Inventory Use 6.
Definition: GameUI.h:2010
Definition: GameUI.h:904
flag8 CommandHotkeyRepeatIgnored
Command Hotkey Repeat Ignored.
Definition: GameUI.h:4687
Command Button Self 06.
Definition: GameUI.h:2256
Definition: GameUI.h:796
CGameTime CostDisplayTime
Cost Display Time.
Definition: GameUI.h:4420
Definition: GameUI.h:3791
Definition: GameUI.h:496
EHotkey
Hotkey.
Definition: GameUI.h:1098
Definition: GameUI.h:550
Camera Save 2.
Definition: GameUI.h:1058
Definition: GameUI.h:346
CString Id
Identifier.
Definition: GameUI.h:3425
Definition: GameUI.h:592
C3Vector PreselectionTiming
Preselection Timing.
Definition: GameUI.h:3235
CStringLink Description
Description.
Definition: GameUI.h:4034
Command Button 06.
Definition: GameUI.h:2346
World.
Definition: GameUI.h:2816
Definition: GameUI.h:274
ESoundBlend MuteFadeBlend
Mute Fade Blend.
Definition: GameUI.h:3063
Definition: GameUI.h:580
Definition: GameUI.h:958
Definition: GameUI.h:190
UI Editor Size 1920x1080.
Definition: GameUI.h:2634
Control Group Assign 4.
Definition: GameUI.h:1710
Inventory Use 4.
Definition: GameUI.h:1998
Definition: GameUI.h:3998
Replay Skip Back.
Definition: GameUI.h:2088
Control Group Assign 9.
Definition: GameUI.h:1740
Hero Select 4.
Definition: GameUI.h:1848
ESoundBlend DupeFadeBlend
Dupe Fade Blend.
Definition: GameUI.h:3027
ESelectionColor
Selection Color.
Definition: GameUI.h:30
CVolumeRange AlertFadeVolume
Alert Fade Volume Min & Max.
Definition: GameUI.h:3015
Camera Save 0.
Definition: GameUI.h:2400
ESoundBlend
Sound Blend.
Definition: Sound.h:28
Observer Player 06.
Definition: GameUI.h:1338
int32 TDifficultyLevel
Definition: UnderlyingTypes.h:694
uint32 AlertFadeTimeOut
Alert Fade Out Time.
Definition: GameUI.h:3001
UI Editor Size 1600x1200.
Definition: GameUI.h:2640
Camera Save 7.
Definition: GameUI.h:1088
AI Communication.
Definition: GameUI.h:1476
CColor StrobeHighlightColor
Strobe Highlight Color.
Definition: GameUI.h:4502
Camera Save 2.
Definition: GameUI.h:2412
UI Editor Deselect.
Definition: GameUI.h:2532
Definition: GameUI.h:298
Camera Save 6.
Definition: GameUI.h:1082
Definition: GameUI.h:448
Inventory Button Use On Self 3.
Definition: GameUI.h:1944
CSoundtrackLink CreditsMusic
Credits Music.
Definition: GameUI.h:4132
Command Button 05.
Definition: GameUI.h:2340
Status Enemy.
Definition: GameUI.h:2166
Definition: GameUI.h:790
Definition: GameUI.h:3617
std::vector< SLoadingScreenHelp > LoadingScreenHelp
Loading Screen Help.
Definition: GameUI.h:4544
real32 StrobeFalloff
Strobe Falloff.
Definition: GameUI.h:4484
CModelLink PlanetPanelDefaultBackground
Planet Panel Default Background.
Definition: GameUI.h:4218
UI Editor Outline Anchors.
Definition: GameUI.h:2562
std::vector< real32 > DefaultPathLineWidth
Default Path Line Width.
Definition: GameUI.h:4458
CStringLink Tooltip
Tooltip.
Definition: GameUI.h:3968
CFangle CameraEventThresholdPitch
Camera Event Threshold Pitch.
Definition: GameUI.h:4701
Definition: GameUI.h:652
Definition: GameUI.h:754
std::vector< SChallengeCategory > ChallengeCategory
Challenge Category.
Definition: GameUI.h:4084
uint32 ModeId
Mode.
Definition: GameUI.h:3901
CStringLink Name
Name.
Definition: GameUI.h:4064
CGameSpeed MinSpeed
Minimum Speed.
Definition: GameUI.h:3798
CAssetPath MapPath
Map.
Definition: GameUI.h:3551
CStringLink ArchiveDisabledTooltip
Archive Disabled Tooltip.
Definition: GameUI.h:3515
Definition: UnderlyingTypes.h:490
Definition: GameUI.h:934
Inventory Button Use On Self 6.
Definition: GameUI.h:1962
const int32 e_selectionColorCount
Definition: GameUI.h:58
Definition: GameUI.h:538
std::vector< SLookAtType > LookAtTypes
Look At Types.
Definition: GameUI.h:4188
CStringLink Text
Text.
Definition: GameUI.h:3804
flag IsAllowedInTrial
Is Allowed In Trial.
Definition: GameUI.h:3569
Control Group Append 7.
Definition: GameUI.h:1668
Definition: GameUI.h:382
std::vector< CColor > SelectionColors
Selection Colors.
Definition: GameUI.h:4246
Command Button 11.
Definition: GameUI.h:2376
Minimap Normal View.
Definition: GameUI.h:2040
Yaw.
Definition: GameUI.h:2788
Premade.
Definition: GameUI.h:2754
Override World.
Definition: GameUI.h:82
CString80 Id
Id.
Definition: GameUI.h:3713
Minimap Targeting View.
Definition: GameUI.h:2034
Definition: GameUI.h:820
real32 ListenerFactor
Listener Factor.
Definition: GameUI.h:2989
Definition: GameUI.h:808
CStringLink Description
Description.
Definition: GameUI.h:3859
Dialog Dismiss.
Definition: GameUI.h:1170
C3Vector PreselectionAlpha
Preselection Alpha.
Definition: GameUI.h:3229
Default.
Definition: GameUI.h:2772
UI Editor Size 4096x2304.
Definition: GameUI.h:2670
CColor BlipUnitColor
Color - Unit Radar Blip.
Definition: GameUI.h:2929
Hero Select 6.
Definition: GameUI.h:1860
Definition: GameUI.h:628
CSoundtrackLink IntroMusic
Intro Music.
Definition: GameUI.h:4126
std::vector< SWeaponSpeedText > WeaponSpeedArray
Weapon Speed.
Definition: GameUI.h:4277
CStringLink Name
Name.
Definition: GameUI.h:3689
CString80 Id
Id.
Definition: GameUI.h:3623
uint32 StrobeCycleLength
Strobe Cycle Length.
Definition: GameUI.h:4478
Definition: GameUI.h:370
Definition: GameUI.h:706
CAssetLink IconBackground
Icon Background.
Definition: GameUI.h:4058
AI Detect.
Definition: GameUI.h:1494
Observer Player 11.
Definition: GameUI.h:1368
Definition: GameUI.h:3593
const int32 e_unitColorStyleCount
Definition: GameUI.h:86
Leader Army.
Definition: GameUI.h:1260
Custom.
Definition: GameUI.h:2748
uint32 ThresholdFadeTime
Threshold Fade Time.
Definition: GameUI.h:3093
Definition: GameUI.h:202
Definition: GameUI.h:442
Definition: GameUI.h:604
Definition: GameUI.h:862
UI Editor Size 1280x720.
Definition: GameUI.h:2610
Self.
Definition: GameUI.h:98
Definition: UnderlyingTypes.h:525
real32 WayPointTileLength
Waypoint Tile Length.
Definition: GameUI.h:4444
AI Cancel.
Definition: GameUI.h:1530
CImagePath MinimapIcon
Minimap Icon.
Definition: GameUI.h:3749
uint32 UnitDamageNotificationDelay
Damage Notification Delay (Unit)
Definition: GameUI.h:4337
Inventory Button Use On Self 0.
Definition: GameUI.h:1926
Definition: GameUI.h:526
EGameVariantOption
Game Variant Option.
Definition: GameUI.h:2742
TDifficultyLevel AIDifficulty
AI Difficulty.
Definition: GameUI.h:3931
std::vector< SVolumeFade > FogFadeOut
Fog Fade Out.
Definition: GameUI.h:3057
const int32 e_soundQualityFlagCount
Definition: GameUI.h:2842
std::vector< SLookAtTypeInfo > Start
Start.
Definition: GameUI.h:3635
Command Button 08.
Definition: GameUI.h:2358
Observe Clear Selection.
Definition: GameUI.h:1290
uint32 PreselectionSegmentCount
Preselection Segment Count.
Definition: GameUI.h:3241
std::vector< SVolumeFade > MuteFadeIn
Mute Fade In.
Definition: GameUI.h:3069
Insufficient Credits.
Definition: GameUI.h:2704
std::vector< SSoundData > SoundData
Sound Data.
Definition: GameUI.h:4163
Definition: GameUI.h:358
SDefaultGameVariant AutoVariantArcade
Auto Variant Arcade.
Definition: GameUI.h:4609
Definition: GameUI.h:868
Target Cancel.
Definition: GameUI.h:2184
CMoviePath Movie
Movie.
Definition: GameUI.h:3413
CColor UnitBorderColor
Color - Unit Border.
Definition: GameUI.h:2935
std::vector< SObjectGroupData > ObjectGroupData
Object Group Data.
Definition: GameUI.h:4532
UI Editor Size 1920x1200.
Definition: GameUI.h:2628
Definition: UnderlyingTypes.h:854
CColor InnerBorderColor
Color - Inner Border.
Definition: GameUI.h:2893
uint8 RadarAlpha
Radar Alpha.
Definition: GameUI.h:4252
UI Editor Decrease Grid Spacing.
Definition: GameUI.h:2574
CString ProgressLaunchMap
Progress Launch Map.
Definition: GameUI.h:3455
Definition: GameUI.h:964
std::vector< CLayoutPath > CustomLayoutFileArray
Custom Layout Files.
Definition: GameUI.h:4666
Inventory Use 5.
Definition: GameUI.h:2004
Definition: GameUI.h:280
Observer Player 05.
Definition: GameUI.h:1332
UI Editor Size 2560x1600.
Definition: GameUI.h:2652
std::vector< SHelpControlInfo > HelpControls
Help Controls.
Definition: GameUI.h:4727
Leader Units.
Definition: GameUI.h:1230
ESoundFormat Format
Format.
Definition: GameUI.h:3333
Definition: GameUI.h:430
std::vector< SDefaultGameVariant > DefaultVariants
Default Variants.
Definition: GameUI.h:4621
Definition: GameUI.h:832
Control Group Assign 6.
Definition: GameUI.h:1722
Alert Recall.
Definition: GameUI.h:1536
std::vector< SUnitSpeedText > MovementSpeedArray
Movement Speed.
Definition: GameUI.h:4271
CGameTime MinSpeed
Minimum Speed.
Definition: GameUI.h:3817
uint32 StartupCampaign
Startup Campaign.
Definition: GameUI.h:4102
C3Vector Position
Position.
Definition: GameUI.h:3695
Command Button Self 13.
Definition: GameUI.h:2298
CStringLink Name
Name.
Definition: GameUI.h:3853
Selected.
Definition: GameUI.h:42
Definition: UnderlyingTypes.h:612
real32 SelectedBorderSize
Color - Selected Border.
Definition: GameUI.h:2959
UI Editor Size 1280x960.
Definition: GameUI.h:2604
CAssetLink Icon
Icon.
Definition: GameUI.h:4052
Definition: GameUI.h:1006
Command Button Self 07.
Definition: GameUI.h:2262
uint32 Channels
Channels.
Definition: GameUI.h:3314
Start Location.
Definition: GameUI.h:138
CStringLink Description
Description.
Definition: GameUI.h:4070
uint32 UnitDamageFlashDuration
Damage Flash Duration.
Definition: GameUI.h:4325
Observe Status Bars.
Definition: GameUI.h:1410
uint32 PlacementDisplayMinimumRadius
Placement Display Minimum Radius.
Definition: GameUI.h:4363
uint32 SampleRate
Sample Rate.
Definition: GameUI.h:3345
CGameTime MinCooldownDisplayDuration
Minimum Cooldown Display Duration.
Definition: GameUI.h:4634
Observer Player 00.
Definition: GameUI.h:1302
Melee.
Definition: GameUI.h:2726
real32 SelectionInnerBoundaryRatio
Inner Boundary Ratio.
Definition: GameUI.h:3205
Definition: GameUI.h:688
Hero Select 5.
Definition: GameUI.h:1854
Definition: GameUI.h:880
Definition: GameUI.h:406
Definition: GameUI.h:574
CString CompletedSaveName
Completed Save Name.
Definition: GameUI.h:3473
Inventory Use 2.
Definition: GameUI.h:1986
Observe Commentator.
Definition: GameUI.h:1296
Conversation Skip Line.
Definition: GameUI.h:1464
uint32 StartupMusic
Startup Music.
Definition: GameUI.h:4120
Replay Play/Pause.
Definition: GameUI.h:2076
Control Group Append 9.
Definition: GameUI.h:1680
Definition: GameUI.h:340
Enemy.
Definition: GameUI.h:54
CString TutorialMap
Tutorial Map.
Definition: GameUI.h:3461
Definition: GameUI.h:928
Definition: GameUI.h:3677
real32 SelectionInnerBoundaryFallOffRatio
Inner Boundary Fall Off Ratio.
Definition: GameUI.h:3211
CAchievementLink ProgressAchievement
Progress Achievement.
Definition: GameUI.h:3485
std::vector< SHotkeyInfo > HotkeyInfoArray
Hotkey Info.
Definition: GameUI.h:4654
std::vector< CFourCC > AchievementTags
Achievement Tags.
Definition: GameUI.h:4597
Definition: GameUI.h:568
real32 SelectionFallOff
Selection Fall Off.
Definition: GameUI.h:3163
SMinimapData MinimapData
Minimap.
Definition: GameUI.h:4150
CStringLink Category
Category.
Definition: GameUI.h:4022
Selection Cancel Drag.
Definition: GameUI.h:2130
Definition: GameUI.h:676
Camera Move Right.
Definition: GameUI.h:1578
Leader Spending.
Definition: GameUI.h:1224
Definition: GameUI.h:982
Definition: GameUI.h:544
std::vector< SReverbRolloff > ReverbRolloffPoints
Reverb Rolloff Points.
Definition: GameUI.h:3087
ECameraSave
Camera Save.
Definition: GameUI.h:1040
int32 TeamCount
Team Count.
Definition: GameUI.h:3919
UI Editor Size 1024x768.
Definition: GameUI.h:2592
Definition: GameUI.h:3950
CModelPath Model
Model.
Definition: GameUI.h:3265
Control Group Append 4.
Definition: GameUI.h:1650
Definition: GameUI.h:3301
std::vector< SVolumeFade > VolumeRolloffFadeOut
Volume Rolloff Fade Out.
Definition: GameUI.h:3139
Leader Resources.
Definition: GameUI.h:1212
Definition: GameUI.h:400
ESoundBlend VolumeRolloffFadeBlend
Volume Rolloff Fade Blend.
Definition: GameUI.h:3127
CImagePath BeaconMinimapIcon
Beacon Minimap Icon.
Definition: GameUI.h:4585
Command Button 02.
Definition: GameUI.h:2322
const int32 e_pointCount
Definition: GameUI.h:166
std::vector< CColor > DefaultPathColor
Default Path Color.
Definition: GameUI.h:4451
std::vector< SSoundQuality > SoundQuality
Sound Quality.
Definition: GameUI.h:4144
Menu Help.
Definition: GameUI.h:1194
Menu Game.
Definition: GameUI.h:1182
Camera Save 0.
Definition: GameUI.h:1046
None.
Definition: GameUI.h:2854
const int32 e_gameUIStringCount
Definition: GameUI.h:1034
std::vector< SUnitKillRank > UnitKillRank
Unit Kill Rank.
Definition: GameUI.h:4556
Three Dimensional.
Definition: GameUI.h:156
real32 WayPointMultiUnitFadeAlpha
Waypoint Multiple Unit Fade Alpha.
Definition: GameUI.h:4432
uint32 UnitDamageNotificationCooldown
Damage Notification Cooldown.
Definition: GameUI.h:4331
Definition: GameUI.h:3419
Allow Herds.
Definition: GameUI.h:2838
Observer Player 03.
Definition: GameUI.h:1320
std::vector< SVolumeFade > MuteFadeOut
Mute Fade Out.
Definition: GameUI.h:3075
real32 SelectionInnerOffsetRatio
Inner Offset Ratio.
Definition: GameUI.h:3199
Chat Default.
Definition: GameUI.h:1146
Definition: GameUI.h:1000
Push To Talk.
Definition: GameUI.h:1122
std::vector< uint32 > VariationMaximum
Variation Maximum.
Definition: GameUI.h:3359
Hostile.
Definition: GameUI.h:110
Status Owner.
Definition: GameUI.h:2154
Definition: GameUI.h:3737
Definition: GameUI.h:742
std::vector< CString > CampaignBanks
Campaign Banks.
Definition: GameUI.h:3497
const int32 e_cameraSaveCount
Definition: GameUI.h:1092
Inventory Toggle 0.
Definition: GameUI.h:1878
std::vector< SCameraShakeAmplitude > CameraShakeAmplitudes
Camera Shake Amplitudes.
Definition: GameUI.h:4194
Camera Save 1.
Definition: GameUI.h:2406
Control Group Append 6.
Definition: GameUI.h:1662
ESoundResampler Resampler
Resampler.
Definition: GameUI.h:3339
const int32 e_mercenaryPortraitTintColorCount
Definition: GameUI.h:2708
Inventory Toggle 4.
Definition: GameUI.h:1902
flag8 HelpHiddenInGlue
Definition: GameUI.h:4747
CIdentifier Source
Source.
Definition: GameUI.h:3383
std::vector< SChallenge > Challenge
Challenge.
Definition: GameUI.h:3587
Definition: GameUI.h:682
Camera View 5.
Definition: GameUI.h:2478
Definition: GameUI.h:976
Camera Turn Left.
Definition: GameUI.h:1584
CColor ResourceUnitColor
Color - Resource.
Definition: GameUI.h:2923
Definition: GameUI.h:634
UI Editor Size 4096x2560.
Definition: GameUI.h:2664
CString HelpTechTreeSuffix
Definition: GameUI.h:4753
Control Group Recall 0.
Definition: GameUI.h:1746
Control Group Append 0.
Definition: GameUI.h:1626
Definition: GameUI.h:1024
CActorKey Group
Group.
Definition: GameUI.h:3599
std::vector< SVolumeRolloff > VolumeRolloffPoints
Volume Rolloff Points.
Definition: GameUI.h:3145
real32 Scale
Scale.
Definition: GameUI.h:3271
Chat Allies.
Definition: GameUI.h:1134
Quick Save.
Definition: GameUI.h:2070
std::vector< SVolumeFade > DupeFadeIn
Dupe Fade In.
Definition: GameUI.h:3033
CStringLink Name
Name.
Definition: GameUI.h:3431
std::vector< CColor > WireframeColorArray
Wireframe Colors.
Definition: GameUI.h:4265
All.
Definition: GameUI.h:2878
std::vector< SListenerRolloff > ListenerAngleRolloff
Listener Angle Rolloff.
Definition: GameUI.h:4206
Observer Player 01.
Definition: GameUI.h:1308
Replay Stop.
Definition: GameUI.h:2112
std::vector< SLookAtTypeInfo > Stop
Stop.
Definition: GameUI.h:3641
Control Group Assign 7.
Definition: GameUI.h:1728
Resources.
Definition: GameUI.h:1422
Definition: GameUI.h:3773
Definition: UnderlyingTypes.h:1224
Camera View 1.
Definition: GameUI.h:2454
Control Group Append 8.
Definition: GameUI.h:1674
UI Editor Save Selected.
Definition: GameUI.h:2508
Definition: GameUI.h:760
Camera Follow.
Definition: GameUI.h:1554
EPointType
Point Type.
Definition: GameUI.h:126
CStringLink Description
Description.
Definition: GameUI.h:3437
Definition: GameUI.h:856
const int32 e_classIdCGameUICount
Definition: GameUI.h:24
Camera Move Down.
Definition: GameUI.h:1566
CImagePath ImagePath
Image.
Definition: GameUI.h:3443
Inventory Use 7.
Definition: GameUI.h:2016
ESoundBlend ReverbRolloffBlend
Reverb Rolloff Blend.
Definition: GameUI.h:3081
Definition: GameUI.h:586
Command Button 04.
Definition: GameUI.h:2334
Definition: GameUI.h:640
Command Button 00.
Definition: GameUI.h:2310