const int32 e_hotkeyCount
Definition: GameUI.h:2680
real32 Roll
Roll.
Definition: GameUI.h:3671
AI Clear All.
Definition: GameUI.h:1512
Chat Send.
Definition: GameUI.h:1164
Control Group Assign 1.
Definition: GameUI.h:1692
CStringLink Name
Name.
Definition: GameUI.h:3719
Replay Skip Forward.
Definition: GameUI.h:2094
AI Comm Exit.
Definition: GameUI.h:1524
Commands Per Minute.
Definition: GameUI.h:1446
Replay Speed Increase.
Definition: GameUI.h:2106
Definition: GameUI.h:3810
CGameTime MinTimeDisplayDuration
Minimum Time Display Duration.
Definition: GameUI.h:4641
AI Scout.
Definition: GameUI.h:1488
int32 MaxPlayers
Maximum Players.
Definition: GameUI.h:3913
CFixed CameraEventThresholdDistance
Camera Event Threshold Distance.
Definition: GameUI.h:4694
CFixed Weight
Weight.
Definition: GameUI.h:3605
Inventory Use 1.
Definition: GameUI.h:1980
flag ShowArchivesButton
Show Archives Button.
Definition: GameUI.h:3509
Command Button 07.
Definition: GameUI.h:2352
std::vector< CDSPLink > DSPArray
Digital Sound Effects.
Definition: GameUI.h:4169
std::vector< SGameCategory > GameCategories
Game Categories.
Definition: GameUI.h:4603
Status Ally.
Definition: GameUI.h:2160
Menu Messages.
Definition: GameUI.h:1188
Camera Save 3.
Definition: GameUI.h:2418
Camera Zoom Last.
Definition: GameUI.h:1602
UI Editor Undo.
Definition: GameUI.h:2520
real32 StrobeHeight
Strobe Height.
Definition: GameUI.h:4490
CStringLink Title
Title.
Definition: GameUI.h:3395
std::vector< CColor > BehaviorBorderColors
Behavior Border Colors.
Definition: GameUI.h:4232
ESoundQualityFlag
Sound Quality Flag.
Definition: GameUI.h:2832
UI Editor Redo.
Definition: GameUI.h:2526
Definition: UnderlyingTypes.h:1063
Minimap Colors.
Definition: GameUI.h:2022
Leader None.
Definition: GameUI.h:1206
Chat Cancel.
Definition: GameUI.h:1140
Control Group Recall 3.
Definition: GameUI.h:1764
CStringLink Name
Name.
Definition: GameUI.h:3779
CStringLink Score
Score.
Definition: GameUI.h:3545
real32 PreselectionRotationSpeed
Preselection Rotation Speed.
Definition: GameUI.h:3253
SCameraShakeRotation Rotation
Rotation.
Definition: GameUI.h:3701
Observe Player 15.
Definition: GameUI.h:1392
CStringLink Name
Name.
Definition: GameUI.h:3581
std::vector< SLoadingBar > LoadingBars
Loading Bars.
Definition: GameUI.h:4550
Control Group Append 1.
Definition: GameUI.h:1632
Definition: GameUI.h:3755
real32 BorderSize
Border.
Definition: GameUI.h:2953
std::vector< CFourCC > AchievementTags
Achievement Tags.
Definition: GameUI.h:3944
UI Editor Size 4096x3072.
Definition: GameUI.h:2676
Definition: UnderlyingTypes.h:308
CColor OuterBorderColor
Color - Outer Border.
Definition: GameUI.h:2899
CRect TransmissionSoundRect
Transmission Sound Rectangle.
Definition: GameUI.h:4514
Leader Income.
Definition: GameUI.h:1218
Warp In.
Definition: GameUI.h:2214
Pitch.
Definition: GameUI.h:2794
std::vector< SVolumeFade > VolumeRolloffFadeIn
Volume Rolloff Fade In.
Definition: GameUI.h:3133
UI Editor Show Info Tooltip.
Definition: GameUI.h:2538
Camera Save 5.
Definition: GameUI.h:1076
std::vector< SHelpGameMechanicInfo > HelpGameMechanics
Help Game Mechanics.
Definition: GameUI.h:4733
EMercenaryPortraitTintColor
Mercenary Portrait Tint Color.
Definition: GameUI.h:2686
CString Id
Identifier.
Definition: GameUI.h:3527
Inventory Use 3.
Definition: GameUI.h:1992
Observe Preview.
Definition: GameUI.h:1398
std::vector< CAchievementLink > Achievement
Achievement.
Definition: GameUI.h:3563
AI Army.
Definition: GameUI.h:1482
Sound.
Definition: GameUI.h:1116
Camera Save 3.
Definition: GameUI.h:1064
uint32 Time
Time.
Definition: GameUI.h:3611
Inventory Button Use On Self 7.
Definition: GameUI.h:1968
uint8 flag8
Definition: UnderlyingTypes.h:57
UI Editor Size 1680x1050.
Definition: GameUI.h:2616
Hero Select 7.
Definition: GameUI.h:1866
Command Button Self 08.
Definition: GameUI.h:2268
Command Button Self 05.
Definition: GameUI.h:2250
Pause Game.
Definition: GameUI.h:2052
Definition: GameUI.h:2977
uint32 RegionNameSize
Region Name Size.
Definition: GameUI.h:4182
Camera View 6.
Definition: GameUI.h:2484
Control Group Assign 8.
Definition: GameUI.h:1734
C3Vector SelectionAlpha
Selection Alpha.
Definition: GameUI.h:3169
Command Button Self 03.
Definition: GameUI.h:2238
std::vector< CAchievementLink > ChallengeMasterAchievement
Challenge Master Achievement.
Definition: GameUI.h:4090
real32 CameraValue
Camera Value.
Definition: GameUI.h:2983
UI Editor Size 800x600.
Definition: GameUI.h:2586
CFlags Options
Options.
Definition: GameUI.h:3938
Smart Command.
Definition: GameUI.h:2142
Camera Save 6.
Definition: GameUI.h:2436
Command Button 10.
Definition: GameUI.h:2370
SDefaultGameVariant AutoVariantMelee
Auto Variant Melee.
Definition: GameUI.h:4615
std::vector< SMovieConfig > StartupMovieArray
Startup Movies.
Definition: GameUI.h:4108
CStringLink Name
Name.
Definition: GameUI.h:3327
uint32 ScreenModeTransitionDuration
Screen Mode Transition Duration.
Definition: GameUI.h:4383
std::vector< CColor > BehaviorIconColors
Behavior Icon Colors.
Definition: GameUI.h:4225
UI Editor Reload.
Definition: GameUI.h:2502
ESoundFormat
Sound Format.
Definition: Sound.h:372
Subgroup Next.
Definition: GameUI.h:2172
Observer All Players.
Definition: GameUI.h:1278
Camera Push.
Definition: GameUI.h:1620
Camera View 0.
Definition: GameUI.h:2448
uint8 RadarAlpha
Radar Alpha.
Definition: GameUI.h:2971
CFixed CostDisplayHeightOffset
Cost Display Height Offset.
Definition: GameUI.h:4408
real32 HeightOffset
Height Offset.
Definition: GameUI.h:3283
Observer Player 07.
Definition: GameUI.h:1344
const int32 e_cameraShakeRotationCount
Definition: GameUI.h:2804
UI Editor Size 2048x1536.
Definition: GameUI.h:2646
CStringLink Description
Description.
Definition: GameUI.h:4010
CVolume VolumeBaseline
Volume Baseline.
Definition: GameUI.h:3115
Definition: UnderlyingTypes.h:336
Selection.
Definition: GameUI.h:2136
Hero Select 3.
Definition: GameUI.h:1842
Command Button Self 09.
Definition: GameUI.h:2274
Replay Restart.
Definition: GameUI.h:2082
EGameCategoryUsage Usage
Usage.
Definition: GameUI.h:3871
Definition: UnderlyingTypes.h:1189
real32 PreselectionSegmentPercentSolid
Preselection Segment Percent Solid.
Definition: GameUI.h:3247
Inventory Toggle 6.
Definition: GameUI.h:1914
Camera Save 4.
Definition: GameUI.h:1070
Quick Ping.
Definition: GameUI.h:2064
Definition: GameUI.h:3707
FPS.
Definition: GameUI.h:1104
Camera Move Up.
Definition: GameUI.h:1560
Hero Select 1.
Definition: GameUI.h:1830
Definition: UnderlyingTypes.h:1056
Toggle Versus Mode Sides.
Definition: GameUI.h:1452
Control Group Recall 2.
Definition: GameUI.h:1758
Normal.
Definition: GameUI.h:132
Social.
Definition: GameUI.h:1200
UI Editor Lock Info Tooltip.
Definition: GameUI.h:2556
CButtonLink CancelTargetModeButtonFace
Button - Cancel Target.
Definition: GameUI.h:4343
std::vector< SVolumeFade > DupeFadeOut
Dupe Fade Out.
Definition: GameUI.h:3039
CStringLink Text
Text.
Definition: GameUI.h:3823
Observer Player 08.
Definition: GameUI.h:1350
Sound Emitter.
Definition: GameUI.h:150
Definition: UnderlyingTypes.h:385
CStringLink Description
Description.
Definition: GameUI.h:3401
Panel.
Definition: GameUI.h:1416
Damaged.
Definition: GameUI.h:2872
Definition: GameUI.h:3151
CStringLink Description
Description.
Definition: GameUI.h:3539
Inventory Toggle 5.
Definition: GameUI.h:1908
std::vector< SLoadingScreenHelp > LoadingScreenHelpIntro
Loading Screen Help Intro.
Definition: GameUI.h:4538
Observer Player 02.
Definition: GameUI.h:1314
uint32 MinLevel
Minimum Level.
Definition: GameUI.h:3743
CButtonLink CancelPlacementModeButtonFace
Button - Cancel Placement.
Definition: GameUI.h:4349
Definition: GameUI.h:2995
Camera Zoom Next.
Definition: GameUI.h:1608
const int32 e_overrideColorCount
Definition: GameUI.h:120
Replay Hide.
Definition: GameUI.h:2118
Control Group Recall 7.
Definition: GameUI.h:1788
C3Vector GlowPeakMultiplier
Glow Peak Multiplier.
Definition: GameUI.h:4508
Normal.
Definition: GameUI.h:70
CColor InfoColorBuffed
Color - Buffed.
Definition: GameUI.h:4283
flag DisplayTimeInSeconds
Display Time In Seconds.
Definition: GameUI.h:4319
uint32 NameSize
Name Size.
Definition: GameUI.h:3277
UI Editor Toggle.
Definition: GameUI.h:2496
std::vector< SListenerRolloff > ListenerDistanceRolloff
Listener Distance Rolloff.
Definition: GameUI.h:4212
Camera Turn Right.
Definition: GameUI.h:1590
Leader Units Lost.
Definition: GameUI.h:1242
qint32 int32
Definition: UnderlyingTypes.h:42
Inventory Button Use On Self 5.
Definition: GameUI.h:1956
Camera Save 7.
Definition: GameUI.h:2442
Command Button Self 02.
Definition: GameUI.h:2232
Control Group Recall 6.
Definition: GameUI.h:1782
EStatusDisplay
Status Display.
Definition: GameUI.h:2848
CMoviePath Path
Path.
Definition: GameUI.h:3377
AI Delete.
Definition: GameUI.h:1518
Minimap Ping.
Definition: GameUI.h:2028
Override Minimap.
Definition: GameUI.h:76
uint32 CategoryId
Category.
Definition: GameUI.h:3895
CStringLink Name
Name.
Definition: GameUI.h:4028
Definition: UnderlyingTypes.h:504
Observe Selected.
Definition: GameUI.h:1404
Replay Speed Decrease.
Definition: GameUI.h:2100
SCameraShakeRotation Rotation
Rotation.
Definition: GameUI.h:3731
std::vector< SPointModel > PointModels
Point Models.
Definition: GameUI.h:4176
Menu Achievements.
Definition: GameUI.h:1176
Definition: GameUI.h:3865
CStringLink Name
Name.
Definition: GameUI.h:3962
Game Speed Decrease.
Definition: GameUI.h:1806
Video Record.
Definition: GameUI.h:2208
Camera Save 4.
Definition: GameUI.h:2424
Definition: UnderlyingTypes.h:896
Command Button 12.
Definition: GameUI.h:2382
EGameUIString
Game UI Text.
Definition: GameUI.h:172
Camera View 7.
Definition: GameUI.h:2490
std::vector< CString > TransitionBanks
Transition Banks.
Definition: GameUI.h:3503
CColor RequirementsSatisfiedColor
Color - Requirements Satisfied.
Definition: GameUI.h:4301
Game Tooltips On.
Definition: GameUI.h:1818
real32 SelectionWidth
Selection Width.
Definition: GameUI.h:3157
SGameModeInfo Info
Info.
Definition: GameUI.h:3877
Toggle World Panel.
Definition: GameUI.h:1458
UI Editor Save All.
Definition: GameUI.h:2514
AI Expand.
Definition: GameUI.h:1500
Inventory Toggle 3.
Definition: GameUI.h:1896
SMovieConfig Movie
Movie.
Definition: GameUI.h:3491
CStringLink Name
Name.
Definition: GameUI.h:3371
Command Button Self 01.
Definition: GameUI.h:2226
Inventory Use 0.
Definition: GameUI.h:1974
std::vector< CDSPLink > DSPArray
Digital Effects.
Definition: GameUI.h:3021
CColor SelectedUnitColor
Color - Selected Unit.
Definition: GameUI.h:2911
Town Camera.
Definition: GameUI.h:2202
real32 Pitch
Pitch.
Definition: GameUI.h:3663
real32 AlertPanMaxVelocity
Alter Pan Maximum Velocity.
Definition: GameUI.h:4579
Melee (Strict)
Definition: GameUI.h:2732
uint32 Id
Id.
Definition: GameUI.h:3835
real32 WayPointMultiUnitFadePoint
Waypoint Multiple Unit Fade Point.
Definition: GameUI.h:4426
CColor InfoColorUpgraded
Upgraded Info Color.
Definition: GameUI.h:4295
AI Build.
Definition: GameUI.h:1506
CSoundtrackLink LoopAmbience
Loop Ambience.
Definition: GameUI.h:4138
CStringLink Text
Text.
Definition: GameUI.h:3761
real32 WayPointLineWidth
Waypoint Line Width.
Definition: GameUI.h:4438
Inventory Button Use On Self 4.
Definition: GameUI.h:1950
Chat Recipient.
Definition: GameUI.h:1158
Control Group Recall 9.
Definition: GameUI.h:1800
Definition: UnderlyingTypes.h:805
Selected.
Definition: GameUI.h:2866
real32 PreselectionFallOff
Preselection Fall Off.
Definition: GameUI.h:3223
CActorKey BeaconMinimapRenderPriority
Minimap Render Priority (Beacons)
Definition: GameUI.h:4591
Subgroup.
Definition: GameUI.h:36
std::vector< CSoundtrackLink > MusicArray
Music.
Definition: GameUI.h:4114
real32 TransmissionSoundDepth
Transmission Sound Depth.
Definition: GameUI.h:4520
Definition: GameUI.h:4016
Control Group Assign 5.
Definition: GameUI.h:1716
Control Group Recall 8.
Definition: GameUI.h:1794
Ally.
Definition: GameUI.h:48
Definition: GameUI.h:3259
Definition: GameUI.h:3521
Command Button Self 12.
Definition: GameUI.h:2292
quint32 uint32
Definition: UnderlyingTypes.h:22
Definition: GameUI.h:3974
Minimap.
Definition: GameUI.h:2822
CColor InfoColorDebuffed
Color - Debuffed.
Definition: GameUI.h:4289
bool flag
Definition: UnderlyingTypes.h:62
Camera Save 5.
Definition: GameUI.h:2430
CStringLink HelpTechTitle
Help Tech Title.
Definition: GameUI.h:4739
Block Pathing.
Definition: GameUI.h:144
UI Editor Toggle Visible.
Definition: GameUI.h:2544
Camera Center.
Definition: GameUI.h:1548
CColor UnderAttackUnitColor
Color - Under Attack.
Definition: GameUI.h:2917
Leader APM.
Definition: GameUI.h:1266
Camera View 3.
Definition: GameUI.h:2466
Definition: UnderlyingTypes.h:1343
CString FrameSuffix
Frame Suffix.
Definition: GameUI.h:3785
CStringLink Tooltip
Tooltip.
Definition: GameUI.h:3992
Available.
Definition: GameUI.h:2692
Camera Save 1.
Definition: GameUI.h:1052
Observer Player 09.
Definition: GameUI.h:1356
std::vector< SCameraShakeFrequency > CameraShakeFrequencies
Camera Shake Frequencies.
Definition: GameUI.h:4200
Definition: GameUI.h:4046
Upgrades.
Definition: GameUI.h:1254
Chat Individual.
Definition: GameUI.h:1152
Definition: GameUI.h:3575
CStringLink Name
Name.
Definition: GameUI.h:3533
CRaceLink DefaultUIRace
Default UI Race.
Definition: GameUI.h:4627
Control Group Append 5.
Definition: GameUI.h:1656
CStringLink Name
Name.
Definition: GameUI.h:4004
CStringLink Category
Category.
Definition: GameUI.h:3956
Targeting.
Definition: GameUI.h:2860
std::vector< SHelpControlCategoryInfo > HelpControlCategories
Help Control Categories.
Definition: GameUI.h:4721
CImagePath RandomRaceIcon
Random Race Icon.
Definition: GameUI.h:4313
Definition: GameUI.h:3389
const int32 e_statusDisplayCount
Definition: GameUI.h:2882
std::vector< SResourceUI > ResourceArray
Resources.
Definition: GameUI.h:4673
CColor BackGroundColor
Background Color.
Definition: GameUI.h:2947
Ping.
Definition: GameUI.h:2058
int32 MinPlayers
Minimum Players.
Definition: GameUI.h:3907
UI Editor Size 1400x1050.
Definition: GameUI.h:2622
Definition: GameUI.h:1018
CString LaunchMap
Launch Map.
Definition: GameUI.h:3449
real32 PreselectionWidth
Preselection Width.
Definition: GameUI.h:3217
Control Group Assign 2.
Definition: GameUI.h:1698
Actions Per Minute.
Definition: GameUI.h:1440
real32 SelectionRadius
Selection Radius.
Definition: GameUI.h:3295
uint32 AlertFadeTimeIn
Alert Fade In Time.
Definition: GameUI.h:3007
const int32 e_gameCategoryUsageCount
Definition: GameUI.h:2736
Control Group Assign 3.
Definition: GameUI.h:1704
ESoundBlend VolumeRolloffBlend
Volume Rolloff Blend.
Definition: GameUI.h:3121
Observe Player 14.
Definition: GameUI.h:1386
EOverrideColor
Override Color.
Definition: GameUI.h:92
Music.
Definition: GameUI.h:1110
Purchased.
Definition: GameUI.h:2698
Chat All.
Definition: GameUI.h:1128
std::vector< SVolumeFade > FogFadeIn
Fog Fade In.
Definition: GameUI.h:3051
Hero Select 0.
Definition: GameUI.h:1824
std::vector< CImagePath > DefaultPathTexture
Default Path Texture.
Definition: GameUI.h:4472
std::vector< CAssetPath > TrialAllowedSinglePlayerMaps
Trial Allowed In Single Player Maps.
Definition: GameUI.h:4679
Ally.
Definition: GameUI.h:104
uint32 CostDisplayHeight
Cost Display Height.
Definition: GameUI.h:4402
CString SaveName
Save Name.
Definition: GameUI.h:3467
uint32 PlacementDisplayBonusRadius
Placement Display Bonus Radius.
Definition: GameUI.h:4356
std::vector< SVitalColor > VitalColors
Vital Colors.
Definition: GameUI.h:4239
Definition: GameUI.h:3829
real32 AlertPanMinDuration
Alert Pan Minimum Duration.
Definition: GameUI.h:4572
CGameSpeed CostDisplaySpeed
Cost Display Speed.
Definition: GameUI.h:4414
Inventory Button Use On Self 2.
Definition: GameUI.h:1938
Co-op.
Definition: GameUI.h:2766
CVolume Volume
Volume.
Definition: GameUI.h:3107
Definition: UnderlyingTypes.h:812
uint32 SelectionSegmentCount
Selection Segment Count.
Definition: GameUI.h:3181
CColor FrustumColor
Color - View Box.
Definition: GameUI.h:2905
Observe Auto Camera.
Definition: GameUI.h:1284
CColor SelectedUnitBorderColor
Color - Selected Unit Border.
Definition: GameUI.h:2941
CGameTime CostDisplayFade
Cost Display Fade Time.
Definition: GameUI.h:4396
Control Group Recall 4.
Definition: GameUI.h:1770
Army Select.
Definition: GameUI.h:1542
C3Vector SelectionOffset
Selection Offset.
Definition: GameUI.h:3289
SSelectionData SelectionData
Selection Data.
Definition: GameUI.h:4156
Army Supply.
Definition: GameUI.h:1428
Definition: UnderlyingTypes.h:532
Command Button 13.
Definition: GameUI.h:2388
UI Editor Size 720x406.
Definition: GameUI.h:2580
Camera View 4.
Definition: GameUI.h:2472
Camera Zoom First.
Definition: GameUI.h:1596
std::vector< STutorialConfig > TutorialArray
Tutorials.
Definition: GameUI.h:4647
EUnitColorStyle
Unit Color Style.
Definition: GameUI.h:64
float real32
Definition: UnderlyingTypes.h:52
ECameraShakeRotation
Camera Shake Rotation.
Definition: GameUI.h:2782
ESpeakerMode
Speaker Mode.
Definition: Sound.h:532
std::vector< CColor > CostDisplayColor
Cost Display Color.
Definition: GameUI.h:4390
std::vector< CFontStylePath > FontStyleFileArray
Font Style Files.
Definition: GameUI.h:4660
Definition: UnderlyingTypes.h:833
ESoundBlend FogFadeBlend
Fog Fade Blend.
Definition: GameUI.h:3045
Arcade.
Definition: GameUI.h:2720
CStringLink Name
Name.
Definition: GameUI.h:3629
Control Group Recall 1.
Definition: GameUI.h:1752
UI Editor Size 2560x2048.
Definition: GameUI.h:2658
CString PublishArchiveName
Publish Archive Name.
Definition: GameUI.h:3479
CFlags Flags
Flags.
Definition: GameUI.h:3321
Camera View 2.
Definition: GameUI.h:2460
Command Button Self 14.
Definition: GameUI.h:2304
Command Button 14.
Definition: GameUI.h:2394
CFangle CameraEventThresholdYaw
Camera Event Threshold Yaw.
Definition: GameUI.h:4708
UI Editor Increase Grid Spacing.
Definition: GameUI.h:2568
Cinematic Skip.
Definition: GameUI.h:1470
Definition: UnderlyingTypes.h:903
Free For All.
Definition: GameUI.h:2760
Observer Player 10.
Definition: GameUI.h:1362
Neutral.
Definition: GameUI.h:116
CColor PlacementErrorColor
Placement Error Color.
Definition: GameUI.h:4369
Command Button 03.
Definition: GameUI.h:2328
Command Button 09.
Definition: GameUI.h:2364
real32 AlertPanMaxDuration
Alert Pan Maximum Duration.
Definition: GameUI.h:4564
Camera Move Left.
Definition: GameUI.h:1572
Observer Player 04.
Definition: GameUI.h:1326
Generic.
Definition: GameUI.h:4077
Structures.
Definition: GameUI.h:1236
std::vector< SVolumeThreshold > ThresholdPoints
Threshold Points.
Definition: GameUI.h:3099
std::vector< SGameModeInfo > Modes
Modes.
Definition: GameUI.h:3883
uint32 AutoDetectCPUCoreMaximum
Auto Detect CPU Cores.
Definition: GameUI.h:3307
Definition: UnderlyingTypes.h:98
real32 SelectionRotationSpeed
Selection Rotation Speed.
Definition: GameUI.h:3193
Hero Select 2.
Definition: GameUI.h:1836
ESoundResampler
Sound Resampler.
Definition: Sound.h:440
Generic.
Definition: GameUI.h:20
Definition: GameUI.h:3889
Command Button 01.
Definition: GameUI.h:2316
Inventory Toggle 2.
Definition: GameUI.h:1890
Leader Production.
Definition: GameUI.h:1248
ESpeakerMode SpeakerMode
Speaker Mode.
Definition: GameUI.h:3352
const int32 e_gameVariantOptionCount
Definition: GameUI.h:2776
Subgroup Previous.
Definition: GameUI.h:2178
CAssetLink Icon
Icon.
Definition: GameUI.h:3980
UI Editor Size 1280x1024.
Definition: GameUI.h:2598
Definition: GameUI.h:3365
Command Button Self 11.
Definition: GameUI.h:2286
CAssetPath ThumbnailImagePath
Image.
Definition: GameUI.h:3557
Definition: GameUI.h:2887
std::vector< real32 > DefaultPathTileLength
Default Path Tile Length.
Definition: GameUI.h:4465
real32 MinUnitDotSize
Minimum Unit Size.
Definition: GameUI.h:2965
CString DefaultInfoTooltipTypes
Default Tooltip Types.
Definition: GameUI.h:4526
real32 SelectionSegmentPercentSolid
Selection Segment Percent Solid.
Definition: GameUI.h:3187
Command Button Self 00.
Definition: GameUI.h:2220
quint8 uint8
Definition: UnderlyingTypes.h:12
Definition: GameUI.h:1012
CColor RequirementsUnsatisfiedColor
Color - Requirements Unsatisfied.
Definition: GameUI.h:4307
CString80 Id
Id.
Definition: GameUI.h:3683
std::vector< STeamColor > OverrideColors
Override Colors.
Definition: GameUI.h:4259
Game Speed Increase.
Definition: GameUI.h:1812
Command Button Self 04.
Definition: GameUI.h:2244
C2iVector PlacementGridDimensions
Placement Grid Dimensions.
Definition: GameUI.h:4377
Status All.
Definition: GameUI.h:2148
Inventory Toggle 1.
Definition: GameUI.h:1884
C3Vector Position
Position.
Definition: GameUI.h:3725
real32 StrobeHaloEmission
Strobe Halo Emission.
Definition: GameUI.h:4496
Screenshot.
Definition: GameUI.h:2124
EClassIdCGameUI
Game UI Value Type.
Definition: GameUI.h:14
Control Group Append 3.
Definition: GameUI.h:1644
Observe Player 13.
Definition: GameUI.h:1380
No Fly Zone.
Definition: GameUI.h:162
Definition: UnderlyingTypes.h:728
Leader Commands Per Minute.
Definition: GameUI.h:1272
Target Choose.
Definition: GameUI.h:2190
CFixed CameraEventThresholdTarget
Camera Event Threshold Target.
Definition: GameUI.h:4715
CImagePath Icon
Icon.
Definition: GameUI.h:3407
Inventory Button Use On Self 1.
Definition: GameUI.h:1932
flag IsTutorial
Is Tutorial.
Definition: GameUI.h:3847
UI Editor Hover Controls.
Definition: GameUI.h:2550
Definition: UnderlyingTypes.h:826
Team Resources.
Definition: GameUI.h:2196
Inventory Toggle 7.
Definition: GameUI.h:1920
Definition: UnderlyingTypes.h:1455
Control Group Recall 5.
Definition: GameUI.h:1776
const int32 e_pathLocationCount
Definition: GameUI.h:2826
Definition: UnderlyingTypes.h:1448
Roll.
Definition: GameUI.h:2800
flag CanOverrideText
Can Override Text.
Definition: GameUI.h:3841
Camera Zoom Previous.
Definition: GameUI.h:1614
Definition: GameUI.h:3647
Definition: UnderlyingTypes.h:756
Observe Player 12.
Definition: GameUI.h:1374
flag8 Basic
Basic.
Definition: GameUI.h:4040
EPathLocation
Path Location.
Definition: GameUI.h:2810
CAssetLink IconBackground
Icon Background.
Definition: GameUI.h:3986
Control Group Append 2.
Definition: GameUI.h:1638
Units Lost.
Definition: GameUI.h:1434
std::vector< SCampaignData > Campaign
Campaign.
Definition: GameUI.h:4096
Command Button Self 10.
Definition: GameUI.h:2280
Minimap Terrain.
Definition: GameUI.h:2046
Idle Worker.
Definition: GameUI.h:1872
CRaceLink Race
Race.
Definition: GameUI.h:3767
EGameCategoryUsage
Game Category Usage.
Definition: GameUI.h:2714
real32 Yaw
Yaw.
Definition: GameUI.h:3655
Definition: GameUI.h:1030
C3Vector SelectionTiming
Selection Timing.
Definition: GameUI.h:3175
int32 PlayersPerTeam
Players Per Team.
Definition: GameUI.h:3925
Control Group Assign 0.
Definition: GameUI.h:1686
Inventory Use 6.
Definition: GameUI.h:2010
flag8 CommandHotkeyRepeatIgnored
Command Hotkey Repeat Ignored.
Definition: GameUI.h:4687
Command Button Self 06.
Definition: GameUI.h:2256
CGameTime CostDisplayTime
Cost Display Time.
Definition: GameUI.h:4420
Definition: GameUI.h:3791
EHotkey
Hotkey.
Definition: GameUI.h:1098
Camera Save 2.
Definition: GameUI.h:1058
CString Id
Identifier.
Definition: GameUI.h:3425
C3Vector PreselectionTiming
Preselection Timing.
Definition: GameUI.h:3235
CStringLink Description
Description.
Definition: GameUI.h:4034
Command Button 06.
Definition: GameUI.h:2346
World.
Definition: GameUI.h:2816
ESoundBlend MuteFadeBlend
Mute Fade Blend.
Definition: GameUI.h:3063
UI Editor Size 1920x1080.
Definition: GameUI.h:2634
Control Group Assign 4.
Definition: GameUI.h:1710
Inventory Use 4.
Definition: GameUI.h:1998
Definition: GameUI.h:3998
Replay Skip Back.
Definition: GameUI.h:2088
Control Group Assign 9.
Definition: GameUI.h:1740
Hero Select 4.
Definition: GameUI.h:1848
ESoundBlend DupeFadeBlend
Dupe Fade Blend.
Definition: GameUI.h:3027
ESelectionColor
Selection Color.
Definition: GameUI.h:30
CVolumeRange AlertFadeVolume
Alert Fade Volume Min & Max.
Definition: GameUI.h:3015
Camera Save 0.
Definition: GameUI.h:2400
ESoundBlend
Sound Blend.
Definition: Sound.h:28
Observer Player 06.
Definition: GameUI.h:1338
int32 TDifficultyLevel
Definition: UnderlyingTypes.h:694
uint32 AlertFadeTimeOut
Alert Fade Out Time.
Definition: GameUI.h:3001
UI Editor Size 1600x1200.
Definition: GameUI.h:2640
Camera Save 7.
Definition: GameUI.h:1088
AI Communication.
Definition: GameUI.h:1476
CColor StrobeHighlightColor
Strobe Highlight Color.
Definition: GameUI.h:4502
Camera Save 2.
Definition: GameUI.h:2412
UI Editor Deselect.
Definition: GameUI.h:2532
Camera Save 6.
Definition: GameUI.h:1082
Inventory Button Use On Self 3.
Definition: GameUI.h:1944
CSoundtrackLink CreditsMusic
Credits Music.
Definition: GameUI.h:4132
Command Button 05.
Definition: GameUI.h:2340
Status Enemy.
Definition: GameUI.h:2166
Definition: GameUI.h:3617
std::vector< SLoadingScreenHelp > LoadingScreenHelp
Loading Screen Help.
Definition: GameUI.h:4544
real32 StrobeFalloff
Strobe Falloff.
Definition: GameUI.h:4484
CModelLink PlanetPanelDefaultBackground
Planet Panel Default Background.
Definition: GameUI.h:4218
UI Editor Outline Anchors.
Definition: GameUI.h:2562
std::vector< real32 > DefaultPathLineWidth
Default Path Line Width.
Definition: GameUI.h:4458
CStringLink Tooltip
Tooltip.
Definition: GameUI.h:3968
CFangle CameraEventThresholdPitch
Camera Event Threshold Pitch.
Definition: GameUI.h:4701
std::vector< SChallengeCategory > ChallengeCategory
Challenge Category.
Definition: GameUI.h:4084
uint32 ModeId
Mode.
Definition: GameUI.h:3901
CStringLink Name
Name.
Definition: GameUI.h:4064
CGameSpeed MinSpeed
Minimum Speed.
Definition: GameUI.h:3798
CAssetPath MapPath
Map.
Definition: GameUI.h:3551
CStringLink ArchiveDisabledTooltip
Archive Disabled Tooltip.
Definition: GameUI.h:3515
Definition: UnderlyingTypes.h:490
Inventory Button Use On Self 6.
Definition: GameUI.h:1962
const int32 e_selectionColorCount
Definition: GameUI.h:58
std::vector< SLookAtType > LookAtTypes
Look At Types.
Definition: GameUI.h:4188
CStringLink Text
Text.
Definition: GameUI.h:3804
flag IsAllowedInTrial
Is Allowed In Trial.
Definition: GameUI.h:3569
Control Group Append 7.
Definition: GameUI.h:1668
std::vector< CColor > SelectionColors
Selection Colors.
Definition: GameUI.h:4246
Command Button 11.
Definition: GameUI.h:2376
Minimap Normal View.
Definition: GameUI.h:2040
Yaw.
Definition: GameUI.h:2788
Premade.
Definition: GameUI.h:2754
Override World.
Definition: GameUI.h:82
CString80 Id
Id.
Definition: GameUI.h:3713
Minimap Targeting View.
Definition: GameUI.h:2034
real32 ListenerFactor
Listener Factor.
Definition: GameUI.h:2989
CStringLink Description
Description.
Definition: GameUI.h:3859
Dialog Dismiss.
Definition: GameUI.h:1170
C3Vector PreselectionAlpha
Preselection Alpha.
Definition: GameUI.h:3229
Default.
Definition: GameUI.h:2772
UI Editor Size 4096x2304.
Definition: GameUI.h:2670
CColor BlipUnitColor
Color - Unit Radar Blip.
Definition: GameUI.h:2929
Hero Select 6.
Definition: GameUI.h:1860
CSoundtrackLink IntroMusic
Intro Music.
Definition: GameUI.h:4126
std::vector< SWeaponSpeedText > WeaponSpeedArray
Weapon Speed.
Definition: GameUI.h:4277
CStringLink Name
Name.
Definition: GameUI.h:3689
CString80 Id
Id.
Definition: GameUI.h:3623
uint32 StrobeCycleLength
Strobe Cycle Length.
Definition: GameUI.h:4478
CAssetLink IconBackground
Icon Background.
Definition: GameUI.h:4058
AI Detect.
Definition: GameUI.h:1494
Observer Player 11.
Definition: GameUI.h:1368
Definition: GameUI.h:3593
const int32 e_unitColorStyleCount
Definition: GameUI.h:86
Leader Army.
Definition: GameUI.h:1260
Custom.
Definition: GameUI.h:2748
uint32 ThresholdFadeTime
Threshold Fade Time.
Definition: GameUI.h:3093
UI Editor Size 1280x720.
Definition: GameUI.h:2610
Self.
Definition: GameUI.h:98
Definition: UnderlyingTypes.h:525
real32 WayPointTileLength
Waypoint Tile Length.
Definition: GameUI.h:4444
AI Cancel.
Definition: GameUI.h:1530
CImagePath MinimapIcon
Minimap Icon.
Definition: GameUI.h:3749
uint32 UnitDamageNotificationDelay
Damage Notification Delay (Unit)
Definition: GameUI.h:4337
Inventory Button Use On Self 0.
Definition: GameUI.h:1926
EGameVariantOption
Game Variant Option.
Definition: GameUI.h:2742
TDifficultyLevel AIDifficulty
AI Difficulty.
Definition: GameUI.h:3931
std::vector< SVolumeFade > FogFadeOut
Fog Fade Out.
Definition: GameUI.h:3057
const int32 e_soundQualityFlagCount
Definition: GameUI.h:2842
std::vector< SLookAtTypeInfo > Start
Start.
Definition: GameUI.h:3635
Command Button 08.
Definition: GameUI.h:2358
Observe Clear Selection.
Definition: GameUI.h:1290
uint32 PreselectionSegmentCount
Preselection Segment Count.
Definition: GameUI.h:3241
std::vector< SVolumeFade > MuteFadeIn
Mute Fade In.
Definition: GameUI.h:3069
Insufficient Credits.
Definition: GameUI.h:2704
std::vector< SSoundData > SoundData
Sound Data.
Definition: GameUI.h:4163
SDefaultGameVariant AutoVariantArcade
Auto Variant Arcade.
Definition: GameUI.h:4609
Target Cancel.
Definition: GameUI.h:2184
CMoviePath Movie
Movie.
Definition: GameUI.h:3413
CColor UnitBorderColor
Color - Unit Border.
Definition: GameUI.h:2935
std::vector< SObjectGroupData > ObjectGroupData
Object Group Data.
Definition: GameUI.h:4532
UI Editor Size 1920x1200.
Definition: GameUI.h:2628
Definition: UnderlyingTypes.h:854
CColor InnerBorderColor
Color - Inner Border.
Definition: GameUI.h:2893
uint8 RadarAlpha
Radar Alpha.
Definition: GameUI.h:4252
UI Editor Decrease Grid Spacing.
Definition: GameUI.h:2574
CString ProgressLaunchMap
Progress Launch Map.
Definition: GameUI.h:3455
std::vector< CLayoutPath > CustomLayoutFileArray
Custom Layout Files.
Definition: GameUI.h:4666
Inventory Use 5.
Definition: GameUI.h:2004
Observer Player 05.
Definition: GameUI.h:1332
UI Editor Size 2560x1600.
Definition: GameUI.h:2652
std::vector< SHelpControlInfo > HelpControls
Help Controls.
Definition: GameUI.h:4727
Leader Units.
Definition: GameUI.h:1230
ESoundFormat Format
Format.
Definition: GameUI.h:3333
std::vector< SDefaultGameVariant > DefaultVariants
Default Variants.
Definition: GameUI.h:4621
Control Group Assign 6.
Definition: GameUI.h:1722
Alert Recall.
Definition: GameUI.h:1536
std::vector< SUnitSpeedText > MovementSpeedArray
Movement Speed.
Definition: GameUI.h:4271
CGameTime MinSpeed
Minimum Speed.
Definition: GameUI.h:3817
uint32 StartupCampaign
Startup Campaign.
Definition: GameUI.h:4102
C3Vector Position
Position.
Definition: GameUI.h:3695
Command Button Self 13.
Definition: GameUI.h:2298
CStringLink Name
Name.
Definition: GameUI.h:3853
Selected.
Definition: GameUI.h:42
Definition: UnderlyingTypes.h:612
real32 SelectedBorderSize
Color - Selected Border.
Definition: GameUI.h:2959
UI Editor Size 1280x960.
Definition: GameUI.h:2604
CAssetLink Icon
Icon.
Definition: GameUI.h:4052
Definition: GameUI.h:1006
Command Button Self 07.
Definition: GameUI.h:2262
uint32 Channels
Channels.
Definition: GameUI.h:3314
Start Location.
Definition: GameUI.h:138
CStringLink Description
Description.
Definition: GameUI.h:4070
uint32 UnitDamageFlashDuration
Damage Flash Duration.
Definition: GameUI.h:4325
Observe Status Bars.
Definition: GameUI.h:1410
uint32 PlacementDisplayMinimumRadius
Placement Display Minimum Radius.
Definition: GameUI.h:4363
uint32 SampleRate
Sample Rate.
Definition: GameUI.h:3345
CGameTime MinCooldownDisplayDuration
Minimum Cooldown Display Duration.
Definition: GameUI.h:4634
Observer Player 00.
Definition: GameUI.h:1302
Melee.
Definition: GameUI.h:2726
real32 SelectionInnerBoundaryRatio
Inner Boundary Ratio.
Definition: GameUI.h:3205
Hero Select 5.
Definition: GameUI.h:1854
CString CompletedSaveName
Completed Save Name.
Definition: GameUI.h:3473
Inventory Use 2.
Definition: GameUI.h:1986
Observe Commentator.
Definition: GameUI.h:1296
Conversation Skip Line.
Definition: GameUI.h:1464
uint32 StartupMusic
Startup Music.
Definition: GameUI.h:4120
Replay Play/Pause.
Definition: GameUI.h:2076
Control Group Append 9.
Definition: GameUI.h:1680
Enemy.
Definition: GameUI.h:54
CString TutorialMap
Tutorial Map.
Definition: GameUI.h:3461
Definition: GameUI.h:3677
real32 SelectionInnerBoundaryFallOffRatio
Inner Boundary Fall Off Ratio.
Definition: GameUI.h:3211
CAchievementLink ProgressAchievement
Progress Achievement.
Definition: GameUI.h:3485
std::vector< SHotkeyInfo > HotkeyInfoArray
Hotkey Info.
Definition: GameUI.h:4654
std::vector< CFourCC > AchievementTags
Achievement Tags.
Definition: GameUI.h:4597
real32 SelectionFallOff
Selection Fall Off.
Definition: GameUI.h:3163
SMinimapData MinimapData
Minimap.
Definition: GameUI.h:4150
CStringLink Category
Category.
Definition: GameUI.h:4022
Selection Cancel Drag.
Definition: GameUI.h:2130
Camera Move Right.
Definition: GameUI.h:1578
Leader Spending.
Definition: GameUI.h:1224
std::vector< SReverbRolloff > ReverbRolloffPoints
Reverb Rolloff Points.
Definition: GameUI.h:3087
ECameraSave
Camera Save.
Definition: GameUI.h:1040
int32 TeamCount
Team Count.
Definition: GameUI.h:3919
UI Editor Size 1024x768.
Definition: GameUI.h:2592
Definition: GameUI.h:3950
CModelPath Model
Model.
Definition: GameUI.h:3265
Control Group Append 4.
Definition: GameUI.h:1650
Definition: GameUI.h:3301
std::vector< SVolumeFade > VolumeRolloffFadeOut
Volume Rolloff Fade Out.
Definition: GameUI.h:3139
Leader Resources.
Definition: GameUI.h:1212
ESoundBlend VolumeRolloffFadeBlend
Volume Rolloff Fade Blend.
Definition: GameUI.h:3127
CImagePath BeaconMinimapIcon
Beacon Minimap Icon.
Definition: GameUI.h:4585
Command Button 02.
Definition: GameUI.h:2322
const int32 e_pointCount
Definition: GameUI.h:166
std::vector< CColor > DefaultPathColor
Default Path Color.
Definition: GameUI.h:4451
std::vector< SSoundQuality > SoundQuality
Sound Quality.
Definition: GameUI.h:4144
Menu Help.
Definition: GameUI.h:1194
Menu Game.
Definition: GameUI.h:1182
Camera Save 0.
Definition: GameUI.h:1046
None.
Definition: GameUI.h:2854
const int32 e_gameUIStringCount
Definition: GameUI.h:1034
std::vector< SUnitKillRank > UnitKillRank
Unit Kill Rank.
Definition: GameUI.h:4556
Three Dimensional.
Definition: GameUI.h:156
real32 WayPointMultiUnitFadeAlpha
Waypoint Multiple Unit Fade Alpha.
Definition: GameUI.h:4432
uint32 UnitDamageNotificationCooldown
Damage Notification Cooldown.
Definition: GameUI.h:4331
Definition: GameUI.h:3419
Allow Herds.
Definition: GameUI.h:2838
Observer Player 03.
Definition: GameUI.h:1320
std::vector< SVolumeFade > MuteFadeOut
Mute Fade Out.
Definition: GameUI.h:3075
real32 SelectionInnerOffsetRatio
Inner Offset Ratio.
Definition: GameUI.h:3199
Chat Default.
Definition: GameUI.h:1146
Definition: GameUI.h:1000
Push To Talk.
Definition: GameUI.h:1122
std::vector< uint32 > VariationMaximum
Variation Maximum.
Definition: GameUI.h:3359
Hostile.
Definition: GameUI.h:110
Status Owner.
Definition: GameUI.h:2154
Definition: GameUI.h:3737
std::vector< CString > CampaignBanks
Campaign Banks.
Definition: GameUI.h:3497
const int32 e_cameraSaveCount
Definition: GameUI.h:1092
Inventory Toggle 0.
Definition: GameUI.h:1878
std::vector< SCameraShakeAmplitude > CameraShakeAmplitudes
Camera Shake Amplitudes.
Definition: GameUI.h:4194
Camera Save 1.
Definition: GameUI.h:2406
Control Group Append 6.
Definition: GameUI.h:1662
ESoundResampler Resampler
Resampler.
Definition: GameUI.h:3339
const int32 e_mercenaryPortraitTintColorCount
Definition: GameUI.h:2708
Inventory Toggle 4.
Definition: GameUI.h:1902
flag8 HelpHiddenInGlue
Definition: GameUI.h:4747
CIdentifier Source
Source.
Definition: GameUI.h:3383
std::vector< SChallenge > Challenge
Challenge.
Definition: GameUI.h:3587
Camera View 5.
Definition: GameUI.h:2478
Camera Turn Left.
Definition: GameUI.h:1584
CColor ResourceUnitColor
Color - Resource.
Definition: GameUI.h:2923
UI Editor Size 4096x2560.
Definition: GameUI.h:2664
CString HelpTechTreeSuffix
Definition: GameUI.h:4753
Control Group Recall 0.
Definition: GameUI.h:1746
Control Group Append 0.
Definition: GameUI.h:1626
Definition: GameUI.h:1024
CActorKey Group
Group.
Definition: GameUI.h:3599
std::vector< SVolumeRolloff > VolumeRolloffPoints
Volume Rolloff Points.
Definition: GameUI.h:3145
real32 Scale
Scale.
Definition: GameUI.h:3271
Chat Allies.
Definition: GameUI.h:1134
Quick Save.
Definition: GameUI.h:2070
std::vector< SVolumeFade > DupeFadeIn
Dupe Fade In.
Definition: GameUI.h:3033
CStringLink Name
Name.
Definition: GameUI.h:3431
std::vector< CColor > WireframeColorArray
Wireframe Colors.
Definition: GameUI.h:4265
All.
Definition: GameUI.h:2878
std::vector< SListenerRolloff > ListenerAngleRolloff
Listener Angle Rolloff.
Definition: GameUI.h:4206
Observer Player 01.
Definition: GameUI.h:1308
Replay Stop.
Definition: GameUI.h:2112
std::vector< SLookAtTypeInfo > Stop
Stop.
Definition: GameUI.h:3641
Control Group Assign 7.
Definition: GameUI.h:1728
Resources.
Definition: GameUI.h:1422
Definition: GameUI.h:3773
Definition: UnderlyingTypes.h:1224
Camera View 1.
Definition: GameUI.h:2454
Control Group Append 8.
Definition: GameUI.h:1674
UI Editor Save Selected.
Definition: GameUI.h:2508
Camera Follow.
Definition: GameUI.h:1554
EPointType
Point Type.
Definition: GameUI.h:126
CStringLink Description
Description.
Definition: GameUI.h:3437
const int32 e_classIdCGameUICount
Definition: GameUI.h:24
Camera Move Down.
Definition: GameUI.h:1566
CImagePath ImagePath
Image.
Definition: GameUI.h:3443
Inventory Use 7.
Definition: GameUI.h:2016
ESoundBlend ReverbRolloffBlend
Reverb Rolloff Blend.
Definition: GameUI.h:3081
Command Button 04.
Definition: GameUI.h:2334
Command Button 00.
Definition: GameUI.h:2310