sc2-gamedata
Public Attributes | List of all members
SSoundData Struct Reference

#include <GameUI.h>

Collaboration diagram for SSoundData:
Collaboration graph
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Public Attributes

uint32 AlertFadeTimeOut
 Alert Fade Out Time. More...
 
uint32 AlertFadeTimeIn
 Alert Fade In Time. More...
 
CVolumeRange AlertFadeVolume
 Alert Fade Volume Min & Max. More...
 
std::vector< CDSPLinkDSPArray
 Digital Effects. More...
 
ESoundBlend DupeFadeBlend
 Dupe Fade Blend. More...
 
std::vector< SVolumeFadeDupeFadeIn
 Dupe Fade In. More...
 
std::vector< SVolumeFadeDupeFadeOut
 Dupe Fade Out. More...
 
ESoundBlend FogFadeBlend
 Fog Fade Blend. More...
 
std::vector< SVolumeFadeFogFadeIn
 Fog Fade In. More...
 
std::vector< SVolumeFadeFogFadeOut
 Fog Fade Out. More...
 
ESoundBlend MuteFadeBlend
 Mute Fade Blend. More...
 
std::vector< SVolumeFadeMuteFadeIn
 Mute Fade In. More...
 
std::vector< SVolumeFadeMuteFadeOut
 Mute Fade Out. More...
 
ESoundBlend ReverbRolloffBlend
 Reverb Rolloff Blend. More...
 
std::vector< SReverbRolloffReverbRolloffPoints
 Reverb Rolloff Points. More...
 
uint32 ThresholdFadeTime
 Threshold Fade Time. More...
 
std::vector< SVolumeThresholdThresholdPoints
 Threshold Points. More...
 
CVolume Volume
 Volume. More...
 
CVolume VolumeBaseline
 Volume Baseline. More...
 
ESoundBlend VolumeRolloffBlend
 Volume Rolloff Blend. More...
 
ESoundBlend VolumeRolloffFadeBlend
 Volume Rolloff Fade Blend. More...
 
std::vector< SVolumeFadeVolumeRolloffFadeIn
 Volume Rolloff Fade In. More...
 
std::vector< SVolumeFadeVolumeRolloffFadeOut
 Volume Rolloff Fade Out. More...
 
std::vector< SVolumeRolloffVolumeRolloffPoints
 Volume Rolloff Points. More...
 

Detailed Description

Remarks
Struct

Member Data Documentation

◆ AlertFadeTimeIn

uint32 SSoundData::AlertFadeTimeIn

Alert Fade In Time.

◆ AlertFadeTimeOut

uint32 SSoundData::AlertFadeTimeOut

Alert Fade Out Time.

◆ AlertFadeVolume

CVolumeRange SSoundData::AlertFadeVolume

Alert Fade Volume Min & Max.

Remarks
minValue: -96.0,-96.0
maxValue: -96.0,-96.0

◆ DSPArray

std::vector<CDSPLink> SSoundData::DSPArray

Digital Effects.

Reverberation sound effects for the sound data

◆ DupeFadeBlend

ESoundBlend SSoundData::DupeFadeBlend

Dupe Fade Blend.

◆ DupeFadeIn

std::vector<SVolumeFade> SSoundData::DupeFadeIn

Dupe Fade In.

◆ DupeFadeOut

std::vector<SVolumeFade> SSoundData::DupeFadeOut

Dupe Fade Out.

◆ FogFadeBlend

ESoundBlend SSoundData::FogFadeBlend

Fog Fade Blend.

◆ FogFadeIn

std::vector<SVolumeFade> SSoundData::FogFadeIn

Fog Fade In.

◆ FogFadeOut

std::vector<SVolumeFade> SSoundData::FogFadeOut

Fog Fade Out.

◆ MuteFadeBlend

ESoundBlend SSoundData::MuteFadeBlend

Mute Fade Blend.

◆ MuteFadeIn

std::vector<SVolumeFade> SSoundData::MuteFadeIn

Mute Fade In.

◆ MuteFadeOut

std::vector<SVolumeFade> SSoundData::MuteFadeOut

Mute Fade Out.

◆ ReverbRolloffBlend

ESoundBlend SSoundData::ReverbRolloffBlend

Reverb Rolloff Blend.

◆ ReverbRolloffPoints

std::vector<SReverbRolloff> SSoundData::ReverbRolloffPoints

Reverb Rolloff Points.

Roll off points for reducing frequency clutter

◆ ThresholdFadeTime

uint32 SSoundData::ThresholdFadeTime

Threshold Fade Time.

Amount of time is takes the sound data to fade once the threshold is reached

◆ ThresholdPoints

std::vector<SVolumeThreshold> SSoundData::ThresholdPoints

Threshold Points.

Threshold points parameters for the sound data

◆ Volume

CVolume SSoundData::Volume

Volume.

Volume level for each type of sound data

Remarks
minValue: -96.0
maxValue: -96.0

◆ VolumeBaseline

CVolume SSoundData::VolumeBaseline

Volume Baseline.

Remarks
minValue: -96.0
maxValue: -96.0

◆ VolumeRolloffBlend

ESoundBlend SSoundData::VolumeRolloffBlend

Volume Rolloff Blend.

◆ VolumeRolloffFadeBlend

ESoundBlend SSoundData::VolumeRolloffFadeBlend

Volume Rolloff Fade Blend.

Blending method for the volume roll off

◆ VolumeRolloffFadeIn

std::vector<SVolumeFade> SSoundData::VolumeRolloffFadeIn

Volume Rolloff Fade In.

Fade in parameters for the sound data

◆ VolumeRolloffFadeOut

std::vector<SVolumeFade> SSoundData::VolumeRolloffFadeOut

Volume Rolloff Fade Out.

Fade out parameters for the sound data

◆ VolumeRolloffPoints

std::vector<SVolumeRolloff> SSoundData::VolumeRolloffPoints

Volume Rolloff Points.

Volume roll off points parameters for the sound data


The documentation for this struct was generated from the following file: