Sound Flag.
Enumerator |
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e_soundFlagAutoUnload | Auto Unload.
Auto Unload - indicates that the sound assets in this set will be unloaded when the current mission is finished.
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e_soundFlagDownload | Download.
Download – indicates that the first sound in the set will be downloaded if it is not available locally.
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e_soundFlagIgnorable | Can Be Ignored.
Ignorable – indicates that requests to play this sound may be ignored if the category is muted, if there are too many sounds active, or if the sound is not available locally.
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e_soundFlagPurgable | Purgeable.
Purgable – allows the sound to be interrupted while playing if the resource manager needs to make room for more important assets.
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e_soundFlagStream | Stream.
Stream – indicates that FMOD will not attempt to store the entire waveform in memory while playing it. This should be used for any sounds with assets over several megabytes in compressed size. If a sound is configured to stream, only one instance may be played at a time. Existing instances will be replaced.
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e_soundFlagUnpausable | Unpauseable.
Unpausable – indicates that this sound won’t be paused if the category or individual sound is requested to be paused. Normally only used for the loading screen music.
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e_soundFlagWait | Wait.
Wait – indicates that we want to ensure this sound has finished loading before the loading screen is finished.
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e_soundFlagHideSubtitle | Hide Subtitle.
Hide Subtitle – prevents the subtitle from being displayed for this sound if the subtitle option is on or sound is disabled.
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e_soundFlagTemporary | Temporary.
Temporary (Production Only) – indicates that the sound is not final.
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e_soundFlagNeedsUpdate | Needs Update.
Needs Update (Production Only) – indicates that text associated with the sound has changed and the sound may need to be updated.
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e_soundFlagNeedsFXA | Needs FXA.
Needs FXA (Production Only) – facial animation needs to be processed.
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e_soundFlagNeedsTTS | Needs Text To Speech.
Needs TTS (Production Only) – text-to-speech needs to be processed.
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e_soundFlagRerecord | Re-record.
Rerecord (Production Only) – sound needs to be re-recorded to account for text changes.
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e_soundFlagObsolete | Obsolete.
Obsolete (Production Only) – no longer in used and should not be exported or processed.
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e_soundFlagManualOverride | Manual Override.
Manual Override (Production Only) - sound entry is manually overridden and will not be automatically fixed or reset by the editor
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