|
enum | EClassIdCGame { e_classIdCGame
} |
| Gameplay Value Type. More...
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|
enum | EGameSync {
e_gameSyncGameRunSyncValue,
e_gameSyncDebug,
e_gameSyncInternal,
e_gameSyncGameData,
e_gameSyncUpgradeManager,
e_gameSyncRandom,
e_gameSyncCheat,
e_gameSyncGameEvent,
e_gameSyncPathing,
e_gameSyncUnitFinder,
e_gameSyncCreep,
e_gameSyncDensity,
e_gameSyncHeight,
e_gameSyncVision,
e_gameSyncTerrainSync,
e_gameSyncBuild,
e_gameSyncTechTree,
e_gameSyncAlliance,
e_gameSyncUnitTables,
e_gameSyncPlayer,
e_gameSyncUser,
e_gameSyncSelection,
e_gameSyncStartLocations,
e_gameSyncAbil,
e_gameSyncBehavior,
e_gameSyncChanneler,
e_gameSyncEffects,
e_gameSyncRevealer,
e_gameSyncPersistent,
e_gameSyncUnit,
e_gameSyncBeam,
e_gameSyncTriggerPlacedRefs,
e_gameSyncTriggerEventRegistry,
e_gameSyncTriggerVariables,
e_gameSyncTriggerQueue,
e_gameSyncTriggerLastCreated,
e_gameSyncTriggerState,
e_gameSyncTriggerThread,
e_gameSyncTriggerSound,
e_gameSyncTrigger,
e_gameSyncRegionMonitor,
e_gameSyncMarker,
e_gameSyncGalaxyText,
e_gameSyncGalaxy,
e_gameSyncBrain,
e_gameSyncBrainCPU,
e_gameSyncConjoined,
e_gameSyncObjective,
e_gameSyncResourceRequest,
e_gameSyncHelp,
e_gameSyncPortrait,
e_gameSyncConversation,
e_gameSyncConversationDriver,
e_gameSyncPurchase,
e_gameSyncTransmission,
e_gameSyncTriggerDialog,
e_gameSyncPing,
e_gameSyncPlanet,
e_gameSyncBank,
e_gameSyncScore,
e_gameSyncResearch,
e_gameSyncMercenary,
e_gameSyncBattleReport,
e_gameSyncPause,
e_gameSyncPlaceholders,
e_gameSyncGameSyncUI,
e_gameSyncCinematicsDriver,
e_gameSyncObjectGroups,
e_gameSyncVictory,
e_gameSyncDamageHistory
} |
| Game Sync Type. More...
|
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enum | EGameResult { e_gameResultUndecided,
e_gameResultVictory,
e_gameResultDefeat,
e_gameResultTie
} |
| Game Result. More...
|
|
enum | EAllianceId {
e_allianceIdPassive,
e_allianceIdVision,
e_allianceIdControl,
e_allianceIdSpend,
e_allianceIdTrade,
e_allianceIdSeekHelp,
e_allianceIdGiveHelp,
e_allianceIdChat,
e_allianceIdDefeat,
e_allianceIdPushable,
e_allianceIdPower
} |
| Alliance Type. More...
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enum | EPlayerType {
e_playerTypeNone,
e_playerTypeUser,
e_playerTypeComputer,
e_playerTypeNeutral,
e_playerTypeHostile
} |
| Player Type. More...
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enum | ETargetFilter {
e_targetFilterSelf,
e_targetFilterPlayer,
e_targetFilterAlly,
e_targetFilterNeutral,
e_targetFilterEnemy,
e_targetFilterAir,
e_targetFilterGround,
e_targetFilterLight,
e_targetFilterArmored,
e_targetFilterBiological,
e_targetFilterRobotic,
e_targetFilterMechanical,
e_targetFilterPsionic,
e_targetFilterMassive,
e_targetFilterStructure,
e_targetFilterHover,
e_targetFilterHeroic,
e_targetFilterWorker,
e_targetFilterRawResource,
e_targetFilterHarvestableResource,
e_targetFilterMissile,
e_targetFilterDestructible,
e_targetFilterItem,
e_targetFilterUncommandable,
e_targetFilterCanHaveEnergy,
e_targetFilterCanHaveShields,
e_targetFilterPreventDefeat,
e_targetFilterPreventReveal,
e_targetFilterBuried,
e_targetFilterCloaked,
e_targetFilterVisible,
e_targetFilterStasis,
e_targetFilterUnderConstruction,
e_targetFilterDead,
e_targetFilterRevivable,
e_targetFilterHidden,
e_targetFilterHallucination,
e_targetFilterInvulnerable,
e_targetFilterHasEnergy,
e_targetFilterHasShields,
e_targetFilterBenign,
e_targetFilterPassive,
e_targetFilterDetector,
e_targetFilterRadar,
e_targetFilterStunned,
e_targetFilterSummoned,
e_targetFilterUnstoppable,
e_targetFilterOuter
} |
| Target Filter. More...
|
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enum | EMarkerMatch { e_markerMatchId,
e_markerMatchLink,
e_markerMatchCasterPlayer,
e_markerMatchCasterUnit
} |
| Marker Match. More...
|
|
enum | EHeightMap { e_heightMapAir,
e_heightMapGlide,
e_heightMapGround
} |
| Height Map. More...
|
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enum | EPath {
e_pathGroundNoSpawn,
e_pathNoBuild,
e_pathNearResources,
e_pathDropOff,
e_pathCreep,
e_pathNoCreep,
e_pathMasked,
e_pathFogged,
e_pathBlockVision,
e_pathBoostCliff,
e_pathBoostHeight,
e_pathShrubVision,
e_pathDense,
e_pathNoCanSee
} |
| Path. More...
|
|
enum | EPlane { e_planeGround,
e_planeAir
} |
| Plane. More...
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|
enum | EPlacementTest {
e_placementTestCreep,
e_placementTestPower,
e_placementTestFog,
e_placementTestIgnoreBlockers,
e_placementTestIgnoreInvisible,
e_placementTestZone,
e_placementTestCliff,
e_placementTestDensity
} |
| Placement Test. More...
|
|
enum | EUnitVital { e_unitVitalLife,
e_unitVitalShields,
e_unitVitalEnergy
} |
| Unit Vital. More...
|
|
enum | EAcquireLevel { e_acquireLevelNone,
e_acquireLevelPassive,
e_acquireLevelDefensive,
e_acquireLevelOffensive
} |
| Acquire Level. More...
|
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enum | EDamageKind { e_damageKindSpell,
e_damageKindMelee,
e_damageKindRanged,
e_damageKindSplash
} |
| Damage Kind. More...
|
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enum | EDeathType {
e_deathTypeNormal,
e_deathTypeRemove,
e_deathTypeBlast,
e_deathTypeDisintegrate,
e_deathTypeEat,
e_deathTypeElectrocute,
e_deathTypeEviscerate,
e_deathTypeFire,
e_deathTypeFreeze,
e_deathTypeImpact,
e_deathTypeMorph,
e_deathTypeSilentkill,
e_deathTypeSquish,
e_deathTypeTimeout,
e_deathTypeUnlink,
e_deathTypeUnderConstruction,
e_deathTypeSalvage,
e_deathTypeCancel
} |
| Death Type. More...
|
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enum | EEffectTimeScale { e_effectTimeScaleCaster,
e_effectTimeScaleTarget,
e_effectTimeScaleGlobal
} |
| Effect Time Scale. More...
|
|
enum | EChargeLocation {
e_chargeLocationAbil,
e_chargeLocationUnit,
e_chargeLocationPlayer,
e_chargeLocationGlobal,
e_chargeLocationBehavior
} |
| Charge Location. More...
|
|
enum | ECooldownLocation {
e_cooldownLocationAbil,
e_cooldownLocationUnit,
e_cooldownLocationPlayer,
e_cooldownLocationGlobal,
e_cooldownLocationBehavior
} |
| Location. More...
|
|
enum | EResourceState { e_resourceStateRaw,
e_resourceStateHarvestable
} |
| Resource State. More...
|
|
enum | EResourceType { e_resourceTypeMinerals,
e_resourceTypeVespene,
e_resourceTypeTerrazine,
e_resourceTypeCustom
} |
| Resource Type. More...
|
|
enum | ECostCategory { e_costCategoryNone,
e_costCategoryArmy,
e_costCategoryEconomy,
e_costCategoryTechnology
} |
| Cost Category. More...
|
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enum | EEditorFlag {
e_editorFlagNoPlacement,
e_editorFlagNoPalettes,
e_editorFlagBlockStructures,
e_editorFlagAmbientOcclusion,
e_editorFlagCanRotate,
e_editorFlagNoAutoRotate,
e_editorFlagNeutralDefault,
e_editorFlagHostileDefault
} |
| Editor Flag. More...
|
|
enum | EFogVisibility { e_fogVisibilityHidden,
e_fogVisibilitySnapshot,
e_fogVisibilityDimmed,
e_fogVisibilityVisible
} |
| Fog Visibility. More...
|
|
enum | EEffectLocation {
e_effectLocationCasterUnit,
e_effectLocationCasterPoint,
e_effectLocationCasterUnitOrPoint,
e_effectLocationCasterOuterUnit,
e_effectLocationCasterOuterPoint,
e_effectLocationCasterOuterUnitOrPoint,
e_effectLocationSourceUnit,
e_effectLocationSourcePoint,
e_effectLocationSourceUnitOrPoint,
e_effectLocationOuterUnit,
e_effectLocationOuterPoint,
e_effectLocationOuterUnitOrPoint,
e_effectLocationTargetUnit,
e_effectLocationTargetPoint,
e_effectLocationTargetUnitOrPoint,
e_effectLocationTargetOuterUnit,
e_effectLocationTargetOuterPoint,
e_effectLocationTargetOuterUnitOrPoint,
e_effectLocationOriginUnit,
e_effectLocationOriginPoint,
e_effectLocationOriginUnitOrPoint
} |
| Effect Location. More...
|
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enum | EEffectLocationType { e_effectLocationTypeUnit,
e_effectLocationTypePoint,
e_effectLocationTypeUnitOrPoint
} |
| Effect Location Type. More...
|
|
enum | EEffectPlayer {
e_effectPlayerOrigin,
e_effectPlayerCreator,
e_effectPlayerCaster,
e_effectPlayerCasterOuter,
e_effectPlayerOuter,
e_effectPlayerSource,
e_effectPlayerTarget,
e_effectPlayerTargetOuter,
e_effectPlayerNeutral,
e_effectPlayerHostile
} |
| Effect Player. More...
|
|
enum | EEffectUnit {
e_effectUnitCaster,
e_effectUnitCasterOuter,
e_effectUnitOuter,
e_effectUnitSource,
e_effectUnitTarget,
e_effectUnitTargetOuter,
e_effectUnitOrigin
} |
| Effect Unit. More...
|
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enum | ETeamColor { e_teamColorDiffuse,
e_teamColorEmissive
} |
| Team Color. More...
|
|
enum | EShieldImpact { e_shieldImpactDamage,
e_shieldImpactFizzle
} |
| Shield Impact. More...
|
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enum | EEffectSearchFlag {
e_effectSearchFlagCallForHelp,
e_effectSearchFlagCenterAtLaunch,
e_effectSearchFlagExtendByUnitRadius,
e_effectSearchFlagOffsetByUnitRadius,
e_effectSearchFlagOffsetAreaByAngle,
e_effectSearchFlagSameCliff
} |
| Effect Search Flag. More...
|
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enum | ECostDisplay {
e_costDisplayLife,
e_costDisplayShields,
e_costDisplayEnergy,
e_costDisplayMinerals,
e_costDisplayVespene,
e_costDisplayTerrazine,
e_costDisplayCustom
} |
| Cost Display. More...
|
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enum | ETechCountState { e_techStateQueued,
e_techStateInProgress,
e_techStateComplete
} |
| Tech Count State. More...
|
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enum | EPlayerRelationship { e_playerRelationshipSelf,
e_playerRelationshipAlly,
e_playerRelationshipNeutral,
e_playerRelationshipEnemy
} |
| Player Relationship. More...
|
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enum | EEquipmentDisplayFlag { e_equipmentDisplayFlagCollapseBuffed,
e_equipmentDisplayFlagExpandUpgraded,
e_equipmentDisplayFlagDisplayRounded
} |
| Equipment Display Flag. More...
|
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enum | EValueCompare {
e_valueCompareEq,
e_valueCompareNE,
e_valueCompareLT,
e_valueCompareGT,
e_valueCompareLE,
e_valueCompareGE
} |
| Value Comparison. More...
|
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enum | EFidget { e_fidgetAnim,
e_fidgetIdle,
e_fidgetMove,
e_fidgetTurn
} |
| Fidget. More...
|
|
enum | EBeacon {
e_beaconArmy,
e_beaconDefend,
e_beaconAttack,
e_beaconHarass,
e_beaconIdle,
e_beaconAuto,
e_beaconDetect,
e_beaconScout,
e_beaconClaim,
e_beaconExpand,
e_beaconRally,
e_beaconCustom1,
e_beaconCustom2,
e_beaconCustom3,
e_beaconCustom4
} |
| Beacon Type. More...
|
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enum | ECustomBuildOpening {
e_customBuildOpeningInvalid,
e_customBuildOpeningOne,
e_customBuildOpeningTwo,
e_customBuildOpeningThree,
e_customBuildOpeningFour,
e_customBuildOpeningFive
} |
| Opening. More...
|
|
enum | ECustomBuildLateGame {
e_customBuildLateGameInvalid,
e_customBuildLateGameOne,
e_customBuildLateGameTwo,
e_customBuildLateGameThree,
e_customBuildLateGameFour,
e_customBuildLateGameFive
} |
| Late Game. More...
|
|
enum | ECustomCombinedBuildList {
e_customCombinedBuildListInvalid,
e_customCombinedBuildListStartOpen,
e_customCombinedBuildListOpenOne,
e_customCombinedBuildListOpenTwo,
e_customCombinedBuildListOpenThree,
e_customCombinedBuildListOpenFour,
e_customCombinedBuildListOpenFive,
e_customCombinedBuildListEndOpen,
e_customCombinedBuildListStartLate,
e_customCombinedBuildListLateOne,
e_customCombinedBuildListLateTwo,
e_customCombinedBuildListLateThree,
e_customCombinedBuildListLateFour,
e_customCombinedBuildListLateFive,
e_customCombinedBuildListEndLate
} |
| Combined Custom Build List. More...
|
|
enum | EBeaconFlag {
e_beaconFlagNone,
e_beaconFlagAutoCastOn,
e_beaconFlagAutoCastOff,
e_beaconFlagClearAll,
e_beaconFlagClearExtra,
e_beaconFlagCustomBuild,
e_beaconFlagViewNext,
e_beaconFlagViewPrev,
e_beaconFlagDropoff
} |
| Beacon Flag. More...
|
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enum | EUnitTaunt { e_unitTauntCheer,
e_unitTauntDance
} |
| Unit Taunt. More...
|
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enum | EDifficultyFlag { e_difficultyFlagTrialAllowed
} |
| Difficulty Flag. More...
|
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enum | ECliffLevelCompare { e_cliffLevelCompareLower,
e_cliffLevelCompareEqual,
e_cliffLevelCompareHigher
} |
| Cliff Level Compare. More...
|
|
enum | EVitalColor { e_vitalColorLife,
e_vitalColorShields,
e_vitalColorEnergy
} |
| Vital Color. More...
|
|