3674 std::vector<SAIDescription>
AI;
Rounded.
Definition: Game.h:2154
const int32 e_shieldImpactCount
Definition: Game.h:1970
EFidget
Fidget.
Definition: Game.h:2210
Invalid.
Definition: Game.h:2442
Ping.
Definition: Game.h:370
Upgrade Manager.
Definition: Game.h:58
CTargetFilters VeterancySearchFilters
Veterancy Search Filters.
Definition: Game.h:3726
Less Than.
Definition: Game.h:2182
Trigger Dialog.
Definition: Game.h:364
Under Construction.
Definition: Game.h:1334
Source Unit/Point.
Definition: Game.h:1700
CEffectLink SplashDamageEffect
Splash Damage Effect.
Definition: Game.h:3652
const int32 e_effectLocationCount
Definition: Game.h:1776
Queued.
Definition: Game.h:2080
const int32 e_planeCount
Definition: Game.h:1078
Mission Archives.
Definition: Game.h:406
Ground.
Definition: Game.h:650
Caster Unit/Point.
Definition: Game.h:1664
Hallucination.
Definition: Game.h:830
Enemy.
Definition: Game.h:2126
Target Outer Point.
Definition: Game.h:1748
Target Unit.
Definition: Game.h:1724
Worker.
Definition: Game.h:716
Mercenary.
Definition: Game.h:400
Cheats.
Definition: Game.h:70
Unit.
Definition: Game.h:1436
Damage.
Definition: Game.h:1960
Give Help.
Definition: Game.h:534
CRaceLink Race
Race.
Definition: Game.h:3057
Ambient Lighting Occlusion.
Definition: Game.h:1578
In Progress.
Definition: Game.h:2086
Trigger.
Definition: Game.h:268
Clear Extra.
Definition: Game.h:2566
Definition: UnderlyingTypes.h:619
Creep.
Definition: Game.h:94
Definition: UnderlyingTypes.h:119
CStringLink MenuTooltip
Menu Tooltip.
Definition: Game.h:3091
Control.
Definition: Game.h:510
CStringLink Name
Name.
Definition: Game.h:2705
Cloaked.
Definition: Game.h:788
Definition: UnderlyingTypes.h:861
Defensive.
Definition: Game.h:1188
Target Outer.
Definition: Game.h:1916
Morph.
Definition: Game.h:1304
Trigger State.
Definition: Game.h:250
CFixed DamageHistoryIntervalMax
Damage History Interval Max.
Definition: Game.h:3739
Outer.
Definition: Game.h:1840
CFixed Cooldown
Cooldown.
Definition: Game.h:2916
Object Groups.
Definition: Game.h:436
Hover.
Definition: Game.h:704
Seek Help.
Definition: Game.h:528
uint8 flag8
Definition: UnderlyingTypes.h:57
Cheer.
Definition: Game.h:2606
Freeze.
Definition: Game.h:1292
User.
Definition: Game.h:580
CFixed MixedFormationDiameter
Formation Diameter (Mixed)
Definition: Game.h:3616
CFourCC Id
Id.
Definition: Game.h:2699
Definition: UnderlyingTypes.h:91
Hidden.
Definition: Game.h:1618
SCharge Charge
Charge.
Definition: Game.h:2871
Stasis.
Definition: Game.h:800
Five.
Definition: Game.h:2426
Id.
Definition: Game.h:912
Trigger Variables.
Definition: Game.h:232
Target Unit/Point.
Definition: Game.h:1736
Life.
Definition: Game.h:2028
Passive.
Definition: Game.h:1182
None.
Definition: Game.h:1526
One.
Definition: Game.h:2356
Link.
Definition: Game.h:918
EEffectTimeScale Value
Value.
Definition: Game.h:3174
std::vector< STargetFilterResult > FilterResults
Filter Results.
Definition: Game.h:3686
SCooldown Cooldown
Cooldown.
Definition: Game.h:2877
EEquipmentDisplayFlag
Equipment Display Flag.
Definition: Game.h:2136
Trade.
Definition: Game.h:522
Definition: UnderlyingTypes.h:224
std::vector< uint8 > ChanceArray
Chance Array.
Definition: Game.h:3269
Structure.
Definition: Game.h:698
CFlags Clear
Clear.
Definition: Game.h:3340
Minerals.
Definition: Game.h:1492
Game Sync UI.
Definition: Game.h:424
Definition: UnderlyingTypes.h:336
TCmdResult Result
Result.
Definition: Game.h:3254
Fire.
Definition: Game.h:1286
EPlane
Plane.
Definition: Game.h:1062
EEffectPlayer
Effect Player.
Definition: Game.h:1810
Defeat.
Definition: Game.h:476
std::vector< CFixed > VitalFraction
Vital Fraction.
Definition: Game.h:2865
Complete.
Definition: Game.h:2092
CGameTime CallForHelpPeriod
Call For Help Period.
Definition: Game.h:3488
CGameTime AttackRevealTime
Reveal Time - Attack.
Definition: Game.h:3552
CFangle TurnAngle
Turn Angle.
Definition: Game.h:3301
Caster Outer.
Definition: Game.h:1834
EChargeLocation Location
Location.
Definition: Game.h:2783
Target Outer Unit.
Definition: Game.h:1742
Trigger Event Registry.
Definition: Game.h:226
CGameTime StalemateWarningTime
Stalemate Warning Time.
Definition: Game.h:3570
Idle.
Definition: Game.h:2222
Custom2.
Definition: Game.h:2322
Ground.
Definition: Game.h:958
Passive.
Definition: Game.h:498
std::vector< SMapSize > MapSizes
Map Sizes.
Definition: Game.h:3622
Auto Cast Off.
Definition: Game.h:2554
Source Unit.
Definition: Game.h:1688
Enemy.
Definition: Game.h:638
Energy.
Definition: Game.h:2040
Behavior.
Definition: Game.h:1454
std::vector< CFixed > VitalFraction
Vital Fraction.
Definition: Game.h:2897
const int32 e_beaconFlagCount
Definition: Game.h:2594
std::vector< SDifficultyLevel > DifficultyLevels
Difficulty Levels.
Definition: Game.h:3576
Shields.
Definition: Game.h:2678
Custom1.
Definition: Game.h:2316
EHeightMap
Height Map.
Definition: Game.h:940
CGameTime DelayMin
Delay Min.
Definition: Game.h:3281
Creep.
Definition: Game.h:1090
Late Three.
Definition: Game.h:2508
Late One.
Definition: Game.h:2496
Origin Unit.
Definition: Game.h:1760
ECliffLevelCompare
Cliff Level Compare.
Definition: Game.h:2638
EDeathType
Death Type.
Definition: Game.h:1238
Self.
Definition: Game.h:614
Purchase.
Definition: Game.h:352
std::vector< int32 > Resource
Technology Resource Cost.
Definition: Game.h:2838
Resource (Harvestable)
Definition: Game.h:728
CAlertLink Alert
Alert.
Definition: Game.h:3321
Custom4.
Definition: Game.h:2334
Detect.
Definition: Game.h:2286
Equal To.
Definition: Game.h:2170
Start Late.
Definition: Game.h:2490
Neutral.
Definition: Game.h:632
Vespene.
Definition: Game.h:1498
Caster.
Definition: Game.h:1362
Splash.
Definition: Game.h:1228
EBeaconFlag
Beacon Flag.
Definition: Game.h:2536
Ground.
Definition: Game.h:1068
Help.
Definition: Game.h:328
flag Enabled
Enabled.
Definition: Game.h:2990
Harvestable.
Definition: Game.h:1476
Air.
Definition: Game.h:1074
uint32 Value
Value.
Definition: Game.h:3425
Target.
Definition: Game.h:1910
qint32 int32
Definition: UnderlyingTypes.h:42
const int32 e_beaconCount
Definition: Game.h:2338
CGameTime CreepDecayTime
Creep Decay Time.
Definition: Game.h:3518
Density.
Definition: Game.h:100
Unit Finder.
Definition: Game.h:88
None.
Definition: Game.h:2542
const int32 e_pathCount
Definition: Game.h:1056
Three.
Definition: Game.h:2414
const int32 e_playerTypeCount
Definition: Game.h:602
const int32 e_playerRelationshipCount
Definition: Game.h:2130
Game Data.
Definition: Game.h:52
Energy.
Definition: Game.h:1160
std::vector< SResourceConvert > ResourceConvertArray
Resource Conversion.
Definition: Game.h:3733
Definition: UnderlyingTypes.h:504
Display Terrazine.
Definition: Game.h:2058
Visible.
Definition: Game.h:1636
CFixed AcquireMovementLimit
Acquire Movement Limit.
Definition: Game.h:3466
CStringLink Tooltip
Tooltip.
Definition: Game.h:3333
CEffectLink Effect
Effect.
Definition: Game.h:3148
Target Point.
Definition: Game.h:1730
Raw.
Definition: Game.h:1470
Remove.
Definition: Game.h:1250
Behaviors.
Definition: Game.h:178
Greater Than Or Equal To.
Definition: Game.h:2200
const int32 e_effectPlayerCount
Definition: Game.h:1874
Caster Outer Unit/Point.
Definition: Game.h:1682
Greater Than.
Definition: Game.h:2188
Player.
Definition: Game.h:1402
ECostCategory
Cost Category.
Definition: Game.h:1520
Uncommandable.
Definition: Game.h:752
ECustomCombinedBuildList
Combined Custom Build List.
Definition: Game.h:2436
CFixed AirFormationDiameter
Formation Diameter (Air)
Definition: Game.h:3610
Shrub Vision.
Definition: Game.h:1040
Channeler.
Definition: Game.h:184
Unlink.
Definition: Game.h:1328
CString IncludePath
Include Path.
Definition: Game.h:3400
End Open.
Definition: Game.h:2484
Block Structures.
Definition: Game.h:1572
Normal.
Definition: Game.h:1244
Casting Player.
Definition: Game.h:924
CFixed FoodCappedMax
Food Capped Max.
Definition: Game.h:3758
ECooldownLocation
Location.
Definition: Game.h:1424
Definition: UnderlyingTypes.h:161
Hidden.
Definition: Game.h:824
Cancel.
Definition: Game.h:1346
CFixed Factor
Factor.
Definition: Game.h:3432
Ability.
Definition: Game.h:1430
Outer Unit/Point.
Definition: Game.h:1718
Target Outer Unit/Point.
Definition: Game.h:1754
Density.
Definition: Game.h:1132
CBehaviorLink AttackRevealBehavior
Attack Reveal Behavior.
Definition: Game.h:3458
CMarkerFlags MatchFlags
Match Flags.
Definition: Game.h:2935
Player Origin.
Definition: Game.h:1816
CMarkerFlags MismatchFlags
Mismatch Flags.
Definition: Game.h:2942
CGameTime CreepBlendTime
Creep Blend Time.
Definition: Game.h:3504
Boost Height.
Definition: Game.h:1034
Caster Outer Unit.
Definition: Game.h:1670
int32 ActionsPerMinute
AI Actions Per Minute.
Definition: Game.h:3005
Ranged.
Definition: Game.h:1222
uint32 AspectWidth
Aspect Width.
Definition: Game.h:3370
Eviscerate.
Definition: Game.h:1280
Start Locations.
Definition: Game.h:166
EFogVisibility
Fog Visibility.
Definition: Game.h:1612
EVitalColor
Vital Color.
Definition: Game.h:2666
View Previous.
Definition: Game.h:2584
Definition: UnderlyingTypes.h:805
Minerals.
Definition: Game.h:2046
Terrazine.
Definition: Game.h:1504
EUnitTaunt
Unit Taunt.
Definition: Game.h:2600
Point.
Definition: Game.h:1794
Armored.
Definition: Game.h:662
const int32 e_acquireLevelCount
Definition: Game.h:1198
Generic.
Definition: Game.h:3451
Debug.
Definition: Game.h:40
Casting Unit.
Definition: Game.h:930
Can Rotate.
Definition: Game.h:1584
const int32 e_equipmentDisplayFlagCount
Definition: Game.h:2158
CFixed AcquireLeashResetRadius
Acquire Leash Reset Radius.
Definition: Game.h:3482
quint32 uint32
Definition: UnderlyingTypes.h:22
Boost Cliff.
Definition: Game.h:1028
Prevent Reveal.
Definition: Game.h:776
bool flag
Definition: UnderlyingTypes.h:62
std::vector< STriggerLib > TriggerLibs
Trigger Libraries.
Definition: Game.h:3680
Offensive.
Definition: Game.h:1194
Outer.
Definition: Game.h:896
Animation.
Definition: Game.h:2216
Source Point.
Definition: Game.h:1694
EUnitVital
Unit Vital.
Definition: Game.h:1142
Build.
Definition: Game.h:124
CStringLink MenuTooltip
Menu Tooltip.
Definition: Game.h:3045
Snapshot.
Definition: Game.h:1624
CStringLink Name
Name.
Definition: Game.h:2966
Block Vision.
Definition: Game.h:1022
Unstoppable.
Definition: Game.h:890
CEffectLink Effect
Effect.
Definition: Game.h:3186
EClassIdCGame
Gameplay Value Type.
Definition: Game.h:12
ETargetFilter
Target Filter.
Definition: Game.h:608
Caster Outer.
Definition: Game.h:1892
Trigger Queue.
Definition: Game.h:238
CFixed AcquireLeashRadius
Acquire Leash Radius.
Definition: Game.h:3474
View Next.
Definition: Game.h:2578
Call For Help.
Definition: Game.h:1982
EEffectLocationType
Effect Location Type.
Definition: Game.h:1782
Shields.
Definition: Game.h:1154
Has Shields.
Definition: Game.h:848
Salvage.
Definition: Game.h:1340
EEffectLocation
Effect Location.
Definition: Game.h:1646
CEffectLink Effect
Effect.
Definition: Game.h:3129
TCooldownLink Link
Link.
Definition: Game.h:2807
Heroic.
Definition: Game.h:710
Definition: UnderlyingTypes.h:652
Silent Kill.
Definition: Game.h:1310
AutoAI.
Definition: Game.h:2280
std::vector< SAspectMargin > CameraMarginAspectAdjust
Camera Margin Aspect Adjustment.
Definition: Game.h:3640
Brain.
Definition: Game.h:298
Ignore Invisible.
Definition: Game.h:1114
const int32 e_unitVitalCount
Definition: Game.h:1164
const int32 e_costCategoryCount
Definition: Game.h:1548
Biological.
Definition: Game.h:668
EEffectLocation Value
Value.
Definition: Game.h:3136
uint8 DefaultRebuildUnit
Default Rebuild Count (Units)
Definition: Game.h:3013
Origin Unit Or Point.
Definition: Game.h:1772
Melee.
Definition: Game.h:1216
Target.
Definition: Game.h:1368
const int32 e_fidgetCount
Definition: Game.h:2238
Defend.
Definition: Game.h:2256
Vision.
Definition: Game.h:504
Default To Neutral Player.
Definition: Game.h:1596
CFlags Display
Cost Display.
Definition: Game.h:2851
NNet::Game::TAIBuild AIBuildDefault
AI Build Default.
Definition: Game.h:3598
Economy.
Definition: Game.h:1538
Auto Cast On.
Definition: Game.h:2548
Passive.
Definition: Game.h:860
Psionic.
Definition: Game.h:686
CFixed DamageMinimum
Damage Minimum.
Definition: Game.h:3546
EPlacementTest
Placement Test.
Definition: Game.h:1084
Defeat.
Definition: Game.h:546
Target Outer.
Definition: Game.h:1858
Computer.
Definition: Game.h:586
std::vector< SHandicap > HandicapValues
Handicap Values.
Definition: Game.h:3604
CSoundLink CreepGrowSound
Creep Grow Sound.
Definition: Game.h:3524
Turn.
Definition: Game.h:2234
Portrait.
Definition: Game.h:334
Can Have Shields.
Definition: Game.h:764
CFangleRate TurningRate
Turning Rate.
Definition: Game.h:3309
Unit or Point.
Definition: Game.h:1800
Resource Request.
Definition: Game.h:322
const int32 e_classIdCGameCount
Definition: Game.h:22
Caster Point.
Definition: Game.h:1658
CStringLink Text
Text.
Definition: Game.h:3358
Detector.
Definition: Game.h:866
real32 HDRMultiplier
HDR Multiplier.
Definition: Game.h:3205
CGameTime StalemateTestTime
Stalemate Check Time.
Definition: Game.h:3564
const int32 e_effectUnitCount
Definition: Game.h:1926
Bank.
Definition: Game.h:382
Collapse Buffed.
Definition: Game.h:2142
CFixed VeterancySearchRadius
Veterancy Search Radius.
Definition: Game.h:3720
Unit Origin.
Definition: Game.h:1922
Definition: UnderlyingTypes.h:532
CString32 Suffix
Suffix.
Definition: Game.h:2717
Has Energy.
Definition: Game.h:842
Resource (Raw)
Definition: Game.h:722
Source.
Definition: Game.h:1846
CGameTime DensityDecayTime
Density Decay Time.
Definition: Game.h:3532
CFixed CallForHelpRadius
Call For Help Radius.
Definition: Game.h:3496
Center At Launch.
Definition: Game.h:1988
float real32
Definition: UnderlyingTypes.h:52
Open Three.
Definition: Game.h:2466
const int32 e_valueCompareCount
Definition: Game.h:2204
const int32 e_markerMatchCount
Definition: Game.h:934
ETechCountState
Tech Count State.
Definition: Game.h:2074
CGameTime TimeUse
Time Use.
Definition: Game.h:2795
Undecided.
Definition: Game.h:464
const int32 e_editorFlagCount
Definition: Game.h:1606
CFixed DistanceMax
Distance Maximum.
Definition: Game.h:3288
Persistent.
Definition: Game.h:202
Custom Resource.
Definition: Game.h:1510
Expand Upgraded.
Definition: Game.h:2148
Definition: UnderlyingTypes.h:903
CStringLink Name
Name.
Definition: Game.h:3111
ECostDisplay
Cost Display.
Definition: Game.h:2022
No Build.
Definition: Game.h:980
No Auto Rotate.
Definition: Game.h:1590
Height.
Definition: Game.h:106
Buried.
Definition: Game.h:782
Conversation.
Definition: Game.h:340
Creep.
Definition: Game.h:998
Internal.
Definition: Game.h:46
Resource Drop Off.
Definition: Game.h:992
Benign.
Definition: Game.h:854
Self.
Definition: Game.h:2108
Pathing.
Definition: Game.h:82
Zone.
Definition: Game.h:1120
Timeout.
Definition: Game.h:1322
CString Section
Section.
Definition: Game.h:2735
flag Enabled
Enabled.
Definition: Game.h:3051
CFlags Flags
Flags.
Definition: Game.h:2997
Clear All.
Definition: Game.h:2560
Diffuse.
Definition: Game.h:1938
const int32 e_gameResultCount
Definition: Game.h:486
CFourCC AttributeId
Attribuet Id.
Definition: Game.h:3033
CFixed Charge
Charge.
Definition: Game.h:2910
Unit Tables.
Definition: Game.h:142
CFixed UnitSightRangeDead
Unit Sight Range (Dead)
Definition: Game.h:3660
Five.
Definition: Game.h:2380
EEffectUnit Value
Value.
Definition: Game.h:3193
Global.
Definition: Game.h:1448
std::vector< CFixed > Vital
Vitals.
Definition: Game.h:2858
CFixed CountUse
Count (Use)
Definition: Game.h:2765
Air.
Definition: Game.h:946
CGameTime TimeUse
Time Use.
Definition: Game.h:2825
EEditorFlag
Editor Flag.
Definition: Game.h:1554
Dance.
Definition: Game.h:2612
EDifficultyFlag
Difficulty Flag.
Definition: Game.h:2622
CFixed UnitSightRangeUnderConstruction
Unit Sight Range (Under Construction)
Definition: Game.h:3668
Caster Unit.
Definition: Game.h:1652
uint32 TDifficulty
Definition: UnderlyingTypes.h:77
Placeholders.
Definition: Game.h:418
const int32 e_difficultyFlagCount
Definition: Game.h:2632
quint8 uint8
Definition: UnderlyingTypes.h:12
Conversation Driver.
Definition: Game.h:346
CGameTime PenaltyRevealTime
Reveal Time - Penalty.
Definition: Game.h:3558
Source.
Definition: Game.h:1904
CStringLink NameMelee
Melee Name.
Definition: Game.h:2978
CiQuad UnpathableMargin
Unpathable Margin.
Definition: Game.h:3628
Robotic.
Definition: Game.h:674
Victory.
Definition: Game.h:442
None.
Definition: Game.h:574
TMarkerCount Count
Count.
Definition: Game.h:2928
EAllianceId
Alliance Type.
Definition: Game.h:492
CEffectLink Effect
Effect.
Definition: Game.h:3167
Start Open.
Definition: Game.h:2448
const int32 e_customBuildOpeningCount
Definition: Game.h:2384
EDamageKind
Damage Kind.
Definition: Game.h:1204
CGameTime UncontestedCombatPeriod
Uncontested Combat Period.
Definition: Game.h:3705
Creator.
Definition: Game.h:1822
Unit.
Definition: Game.h:1788
EResourceType
Resource Type.
Definition: Game.h:1486
Chat.
Definition: Game.h:540
Victory.
Definition: Game.h:470
Planet.
Definition: Game.h:376
Masked.
Definition: Game.h:1010
const int32 e_resourceTypeCount
Definition: Game.h:1514
Origin Point.
Definition: Game.h:1766
Outer.
Definition: Game.h:1898
EGameResult
Game Result.
Definition: Game.h:458
uint32 MaxCells
Maximum Cells.
Definition: Game.h:3117
Emissive.
Definition: Game.h:1944
Energy.
Definition: Game.h:2684
Open Five.
Definition: Game.h:2478
Dropoff.
Definition: Game.h:2590
EBeacon
Beacon Type.
Definition: Game.h:2244
Beam.
Definition: Game.h:214
Dead.
Definition: Game.h:812
Random.
Definition: Game.h:64
Four.
Definition: Game.h:2374
uint32 AspectHeight
Aspect Height.
Definition: Game.h:3376
Hostile.
Definition: Game.h:1870
Shields.
Definition: Game.h:2034
EEffectUnit
Effect Unit.
Definition: Game.h:1880
Galaxy.
Definition: Game.h:292
TDifficultyLevel DifficultyDefault
Difficulty Default.
Definition: Game.h:3584
std::vector< CColor > ColorArray
Colors.
Definition: Game.h:3444
CFourCC AttributeId
Attribute Id.
Definition: Game.h:2960
Not Equal To.
Definition: Game.h:2176
Region Monitor.
Definition: Game.h:274
Unit.
Definition: Game.h:208
Late Twoo.
Definition: Game.h:2502
Prevent Defeat.
Definition: Game.h:770
Two.
Definition: Game.h:2362
Display Vespene.
Definition: Game.h:2052
Harass.
Definition: Game.h:2268
const int32 e_effectSearchFlagCount
Definition: Game.h:2016
Generic.
Definition: Game.h:18
Offset By Unit Radius.
Definition: Game.h:2000
Trigger Sound.
Definition: Game.h:262
Vision.
Definition: Game.h:112
EEffectTimeScale
Effect Time Scale.
Definition: Game.h:1356
const int32 e_unitTauntCount
Definition: Game.h:2616
const int32 e_damageKindCount
Definition: Game.h:1232
Life.
Definition: Game.h:1148
TMarkerLink Link
Link.
Definition: Game.h:2948
Invalid.
Definition: Game.h:2396
Neutral Player.
Definition: Game.h:1864
NNet::Game::TDifficulty MaxDiff
Max Diff.
Definition: Game.h:3073
No Creep.
Definition: Game.h:1004
Glide.
Definition: Game.h:952
Unit.
Definition: Game.h:1396
Caster.
Definition: Game.h:1886
uint32 TAIBuild
Definition: UnderlyingTypes.h:72
Ignore Blockers.
Definition: Game.h:1108
std::vector< SBeaconInfo > BeaconInfoArray
Beacon Info.
Definition: Game.h:3693
Two.
Definition: Game.h:2408
int32 TDifficultyLevel
Definition: UnderlyingTypes.h:694
SMeleePointThreshold MeleePointsThreshold
Melee Points Threshold.
Definition: Game.h:3745
Open Four.
Definition: Game.h:2472
CGameTime DelayMax
Delay Max.
Definition: Game.h:3275
NNet::Game::TDifficulty MinDiff
Min Diff.
Definition: Game.h:3065
Radar.
Definition: Game.h:872
Game Event.
Definition: Game.h:76
Destructible.
Definition: Game.h:740
Air.
Definition: Game.h:644
Four.
Definition: Game.h:2420
Army.
Definition: Game.h:1532
Tech Tree.
Definition: Game.h:130
Squish.
Definition: Game.h:1316
uint32 THandicap
Definition: UnderlyingTypes.h:82
ECustomBuildLateGame
Late Game.
Definition: Game.h:2390
Invalid.
Definition: Game.h:2350
Ground - No Spawn.
Definition: Game.h:974
Behavior.
Definition: Game.h:1414
Near Resources.
Definition: Game.h:986
Three.
Definition: Game.h:2368
Score.
Definition: Game.h:388
Definition: UnderlyingTypes.h:490
None.
Definition: Game.h:1176
Electrocute.
Definition: Game.h:1274
CIdentifier File
File.
Definition: Game.h:2711
CSoundLink CreepDecaySound
Creep Decay Sound.
Definition: Game.h:3510
Invulnerable.
Definition: Game.h:836
No Burrowing.
Definition: Game.h:1046
std::vector< uint32 > AIResourceRequest
AI Resource Request.
Definition: Game.h:3712
Player.
Definition: Game.h:148
EResourceState
Resource State.
Definition: Game.h:1464
Neutral.
Definition: Game.h:592
Technology.
Definition: Game.h:1544
Open One.
Definition: Game.h:2454
Stunned.
Definition: Game.h:878
Player.
Definition: Game.h:620
Power.
Definition: Game.h:1096
Life.
Definition: Game.h:2672
Ally.
Definition: Game.h:2114
std::vector< SAIDescription > AI
AI.
Definition: Game.h:3674
Definition: UnderlyingTypes.h:448
No Can See.
Definition: Game.h:1052
EEffectPlayer Value
Value.
Definition: Game.h:3155
ECustomBuildOpening
Opening.
Definition: Game.h:2344
CString File
File.
Definition: Game.h:2729
const int32 e_targetFilterCount
Definition: Game.h:900
Ability.
Definition: Game.h:1390
EMarkerMatch
Marker Match.
Definition: Game.h:906
ETeamColor
Team Color.
Definition: Game.h:1932
Mechanical.
Definition: Game.h:680
Disintegrate.
Definition: Game.h:1262
Global.
Definition: Game.h:1408
std::vector< C4Vector > Value
Value.
Definition: Game.h:3218
CFixed CountMax
Count (Max)
Definition: Game.h:2753
const int32 e_allianceIdCount
Definition: Game.h:562
Power.
Definition: Game.h:558
Conjoined.
Definition: Game.h:310
One.
Definition: Game.h:2402
const int32 e_placementTestCount
Definition: Game.h:1136
Item.
Definition: Game.h:746
const int32 e_fogVisibilityCount
Definition: Game.h:1640
Higher.
Definition: Game.h:2656
Move.
Definition: Game.h:2228
Fogged.
Definition: Game.h:1016
const int32 e_gameSyncCount
Definition: Game.h:452
End Late.
Definition: Game.h:2526
Impact.
Definition: Game.h:1298
Neutral.
Definition: Game.h:2120
const int32 e_resourceStateCount
Definition: Game.h:1480
Late Four.
Definition: Game.h:2514
Massive.
Definition: Game.h:692
const int32 e_vitalColorCount
Definition: Game.h:2688
uint32 MinKills
Minimum Kills.
Definition: Game.h:3352
NNet::Game::THandicap Percent
Percent.
Definition: Game.h:3099
Definition: UnderlyingTypes.h:1028
Under Construction.
Definition: Game.h:806
No Placement.
Definition: Game.h:1560
Spell.
Definition: Game.h:1210
flag UserChoice
User Choice.
Definition: Game.h:3224
Same Cliff Level.
Definition: Game.h:2012
EChargeLocation
Charge Location.
Definition: Game.h:1384
EPlayerRelationship
Player Relationship.
Definition: Game.h:2102
Definition: UnderlyingTypes.h:854
Player.
Definition: Game.h:1442
Trigger Thread.
Definition: Game.h:256
CFixed CountStart
Count (Start)
Definition: Game.h:2759
Trial Allowed.
Definition: Game.h:2628
Revivable.
Definition: Game.h:818
CStringLink Name
Name.
Definition: Game.h:3039
Trigger Placed Refs.
Definition: Game.h:220
Attack.
Definition: Game.h:2262
Caster Outer Point.
Definition: Game.h:1676
std::vector< CFixed > Vital
Vitals.
Definition: Game.h:2890
EShieldImpact
Shield Impact.
Definition: Game.h:1954
Summoned.
Definition: Game.h:884
Fizzle.
Definition: Game.h:1966
Can Have Energy.
Definition: Game.h:758
Selection.
Definition: Game.h:160
Custom3.
Definition: Game.h:2328
Global.
Definition: Game.h:1374
EGameSync
Game Sync Type.
Definition: Game.h:28
Cinematics Driver.
Definition: Game.h:430
int32 TMarkerCount
Definition: UnderlyingTypes.h:699
Definition: UnderlyingTypes.h:612
Abilities.
Definition: Game.h:172
Light.
Definition: Game.h:656
Eat.
Definition: Game.h:1268
Research.
Definition: Game.h:394
Draw.
Definition: Game.h:482
Marker.
Definition: Game.h:280
Lower.
Definition: Game.h:2644
CFixed DistanceMin
Distance Minimum.
Definition: Game.h:3295
uint8 DefaultRebuildStructure
Default Rebuild Count (Structures)
Definition: Game.h:3021
const int32 e_costDisplayCount
Definition: Game.h:2068
CFourCC AttributeId
Attribute Id.
Definition: Game.h:3236
Late Five.
Definition: Game.h:2520
std::vector< CFixed > RatioArray
Ratios.
Definition: Game.h:3413
int32 MinPlayerCount
Minimum Player Count.
Definition: Game.h:3230
CStringLink Name
Name.
Definition: Game.h:3211
Scout.
Definition: Game.h:2292
std::vector< CFixed > Resource
Resource.
Definition: Game.h:2904
Definition: UnderlyingTypes.h:1476
std::vector< STeamColor > TeamColors
Team Colors.
Definition: Game.h:3646
Extend By Unit Radius.
Definition: Game.h:1994
Definition: UnderlyingTypes.h:1266
Objectives.
Definition: Game.h:316
const int32 e_chargeLocationCount
Definition: Game.h:1418
Outer Point.
Definition: Game.h:1712
CStringLink MenuTooltip
Menu Tooltip.
Definition: Game.h:2984
Alliances.
Definition: Game.h:136
hostile
Definition: Game.h:598
CiQuad CameraMargin
Camera Margin.
Definition: Game.h:3634
Dimmed.
Definition: Game.h:1630
AI Core.
Definition: Game.h:304
Open Two.
Definition: Game.h:2460
const int32 e_techStateCount
Definition: Game.h:2096
Spend.
Definition: Game.h:516
Rally.
Definition: Game.h:2310
Definition: UnderlyingTypes.h:1364
Revealer.
Definition: Game.h:196
ECooldownLocation Location
Location.
Definition: Game.h:2813
Ally.
Definition: Game.h:626
CAbilLink TauntAbil
Taunt Ability.
Definition: Game.h:3699
EPlayerType
Player Type.
Definition: Game.h:568
Army.
Definition: Game.h:2250
Cliff.
Definition: Game.h:1126
Missile.
Definition: Game.h:734
Expand.
Definition: Game.h:2304
Caster.
Definition: Game.h:1828
const int32 e_effectLocationTypeCount
Definition: Game.h:1804
CGameTime TimeStart
Time Start.
Definition: Game.h:2789
Hostile Default.
Definition: Game.h:1602
Offset Area By Angle.
Definition: Game.h:2006
EAcquireLevel
Acquire Level.
Definition: Game.h:1170
EPath
Path.
Definition: Game.h:968
const int32 e_deathTypeCount
Definition: Game.h:1350
Transmission.
Definition: Game.h:358
const int32 e_customBuildLateGameCount
Definition: Game.h:2430
Pause.
Definition: Game.h:412
Claim.
Definition: Game.h:2298
CGameTime MeleePointsGameDurationMin
Melee Points Minimum Game Duration.
Definition: Game.h:3751
TTriggerLibId Id
Identifier.
Definition: Game.h:3394
CiQuad Margin
Margin.
Definition: Game.h:3382
std::vector< SAIBuild > AIBuilds
AI Builds.
Definition: Game.h:3590
const int32 e_customCombinedBuildListCount
Definition: Game.h:2530
Equal.
Definition: Game.h:2650
const int32 e_cooldownLocationCount
Definition: Game.h:1458
Terrain Sync.
Definition: Game.h:118
Idle.
Definition: Game.h:2274
Fog.
Definition: Game.h:1102
CStringLink NameCampaign
Name (Campaign)
Definition: Game.h:2972
Trigger Last Created.
Definition: Game.h:244
const int32 e_teamColorCount
Definition: Game.h:1948
flag HideCount
Hide Count.
Definition: Game.h:2771
Less Than Or Equal To.
Definition: Game.h:2194
Definition: UnderlyingTypes.h:378
CString Key
Key.
Definition: Game.h:2741
Outer Unit.
Definition: Game.h:1706
Galaxy Text.
Definition: Game.h:286
const int32 e_heightMapCount
Definition: Game.h:962
CGameTime TimeStart
Time Start.
Definition: Game.h:2819
No Palettes.
Definition: Game.h:1566
const int32 e_effectTimeScaleCount
Definition: Game.h:1378
Visible.
Definition: Game.h:794
flag8 DensityPersistent
Density Persistent.
Definition: Game.h:3540
CUnitLink Unit
Unit.
Definition: Game.h:3327
Run Synchronous Value.
Definition: Game.h:34
EEffectSearchFlag
Effect Search Flag.
Definition: Game.h:1976
CTargetFilters Filter
Filter.
Definition: Game.h:3248
Custom Build.
Definition: Game.h:2572
const int32 e_cliffLevelCompareCount
Definition: Game.h:2660
EValueCompare
Value Comparison.
Definition: Game.h:2164
TChargeLink Link
Link.
Definition: Game.h:2777
Effects.
Definition: Game.h:190
Target.
Definition: Game.h:1852
Display Custom Resources.
Definition: Game.h:2064
Blast.
Definition: Game.h:1256
Damage History.
Definition: Game.h:448
int32 BuildScriptNum
Build Script Number.
Definition: Game.h:3079
Pushable.
Definition: Game.h:552