sc2-gamedata
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Generic. More...
#include <Game.h>
Generic.
CFixed CGame::AcquireLeashRadius |
Acquire Leash Radius.
Maximum distance a unit will chase an auto-acquired target before leashing
CFixed CGame::AcquireLeashResetRadius |
Acquire Leash Reset Radius.
CFixed CGame::AcquireMovementLimit |
Acquire Movement Limit.
std::vector<SAIDescription> CGame::AI |
AI.
NNet::Game::TAIBuild CGame::AIBuildDefault |
AI Build Default.
std::vector<SAIBuild> CGame::AIBuilds |
AI Builds.
std::vector<uint32> CGame::AIResourceRequest |
AI Resource Request.
CFixed CGame::AirFormationDiameter |
Formation Diameter (Air)
CBehaviorLink CGame::AttackRevealBehavior |
Attack Reveal Behavior.
Behavior that is used to reveal an attacking unit
CGameTime CGame::AttackRevealTime |
Reveal Time - Attack.
std::vector<SBeaconInfo> CGame::BeaconInfoArray |
Beacon Info.
CGameTime CGame::CallForHelpPeriod |
Call For Help Period.
The period between calls for help.
CFixed CGame::CallForHelpRadius |
Call For Help Radius.
The radius that a call for help will be broadcast to
CiQuad CGame::CameraMargin |
Camera Margin.
std::vector<SAspectMargin> CGame::CameraMarginAspectAdjust |
Camera Margin Aspect Adjustment.
CGameTime CGame::CreepBlendTime |
Creep Blend Time.
Amount of time it takes for creep to blend with the terrain
CSoundLink CGame::CreepDecaySound |
Creep Decay Sound.
Sound that plays when creep is receding
CGameTime CGame::CreepDecayTime |
Creep Decay Time.
Period of time between creep receding
CSoundLink CGame::CreepGrowSound |
Creep Grow Sound.
Sound that plays when creep is growing
CFixed CGame::DamageHistoryIntervalMax |
Damage History Interval Max.
CFixed CGame::DamageMinimum |
Damage Minimum.
The minimum amount of damage that can be dealt
CGameTime CGame::DensityDecayTime |
Density Decay Time.
flag8 CGame::DensityPersistent |
Density Persistent.
TDifficultyLevel CGame::DifficultyDefault |
Difficulty Default.
Default difficulty level for AI players
std::vector<SDifficultyLevel> CGame::DifficultyLevels |
Difficulty Levels.
Parameters for AI difficulty levels
std::vector<STargetFilterResult> CGame::FilterResults |
Filter Results.
Defines error messages for failing target filter criteria
CFixed CGame::FoodCappedMax |
Food Capped Max.
std::vector<SHandicap> CGame::HandicapValues |
Handicap Values.
Handicap percentage values for the game
std::vector<SMapSize> CGame::MapSizes |
Map Sizes.
Map sizes for the game
CGameTime CGame::MeleePointsGameDurationMin |
Melee Points Minimum Game Duration.
SMeleePointThreshold CGame::MeleePointsThreshold |
Melee Points Threshold.
CFixed CGame::MixedFormationDiameter |
Formation Diameter (Mixed)
CGameTime CGame::PenaltyRevealTime |
Reveal Time - Penalty.
std::vector<SResourceConvert> CGame::ResourceConvertArray |
Resource Conversion.
CEffectLink CGame::SplashDamageEffect |
Splash Damage Effect.
Default splash damage effect for the game
CGameTime CGame::StalemateTestTime |
Stalemate Check Time.
CGameTime CGame::StalemateWarningTime |
Stalemate Warning Time.
CAbilLink CGame::TauntAbil |
Taunt Ability.
std::vector<STeamColor> CGame::TeamColors |
Team Colors.
Team color parameters for the game
std::vector<STriggerLib> CGame::TriggerLibs |
Trigger Libraries.
CGameTime CGame::UncontestedCombatPeriod |
Uncontested Combat Period.
CFixed CGame::UnitSightRangeDead |
Unit Sight Range (Dead)
Default sight range for dead units in the game
CFixed CGame::UnitSightRangeUnderConstruction |
Unit Sight Range (Under Construction)
Default sight range for units that are being built in the game
CiQuad CGame::UnpathableMargin |
Unpathable Margin.
CTargetFilters CGame::VeterancySearchFilters |
Veterancy Search Filters.
CFixed CGame::VeterancySearchRadius |
Veterancy Search Radius.