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sc2-gamedata
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Generic. More...
#include <Game.h>

Generic.
| CFixed CGame::AcquireLeashRadius |
Acquire Leash Radius.
Maximum distance a unit will chase an auto-acquired target before leashing
| CFixed CGame::AcquireLeashResetRadius |
Acquire Leash Reset Radius.
| CFixed CGame::AcquireMovementLimit |
Acquire Movement Limit.
| std::vector<SAIDescription> CGame::AI |
AI.
| NNet::Game::TAIBuild CGame::AIBuildDefault |
AI Build Default.
| std::vector<SAIBuild> CGame::AIBuilds |
AI Builds.
| std::vector<uint32> CGame::AIResourceRequest |
AI Resource Request.
| CFixed CGame::AirFormationDiameter |
Formation Diameter (Air)
| CBehaviorLink CGame::AttackRevealBehavior |
Attack Reveal Behavior.
Behavior that is used to reveal an attacking unit
| CGameTime CGame::AttackRevealTime |
Reveal Time - Attack.
| std::vector<SBeaconInfo> CGame::BeaconInfoArray |
Beacon Info.
| CGameTime CGame::CallForHelpPeriod |
Call For Help Period.
The period between calls for help.
| CFixed CGame::CallForHelpRadius |
Call For Help Radius.
The radius that a call for help will be broadcast to
| CiQuad CGame::CameraMargin |
Camera Margin.
| std::vector<SAspectMargin> CGame::CameraMarginAspectAdjust |
Camera Margin Aspect Adjustment.
| CGameTime CGame::CreepBlendTime |
Creep Blend Time.
Amount of time it takes for creep to blend with the terrain
| CSoundLink CGame::CreepDecaySound |
Creep Decay Sound.
Sound that plays when creep is receding
| CGameTime CGame::CreepDecayTime |
Creep Decay Time.
Period of time between creep receding
| CSoundLink CGame::CreepGrowSound |
Creep Grow Sound.
Sound that plays when creep is growing
| CFixed CGame::DamageHistoryIntervalMax |
Damage History Interval Max.
| CFixed CGame::DamageMinimum |
Damage Minimum.
The minimum amount of damage that can be dealt
| CGameTime CGame::DensityDecayTime |
Density Decay Time.
| flag8 CGame::DensityPersistent |
Density Persistent.
| TDifficultyLevel CGame::DifficultyDefault |
Difficulty Default.
Default difficulty level for AI players
| std::vector<SDifficultyLevel> CGame::DifficultyLevels |
Difficulty Levels.
Parameters for AI difficulty levels
| std::vector<STargetFilterResult> CGame::FilterResults |
Filter Results.
Defines error messages for failing target filter criteria
| CFixed CGame::FoodCappedMax |
Food Capped Max.
| std::vector<SHandicap> CGame::HandicapValues |
Handicap Values.
Handicap percentage values for the game
| std::vector<SMapSize> CGame::MapSizes |
Map Sizes.
Map sizes for the game
| CGameTime CGame::MeleePointsGameDurationMin |
Melee Points Minimum Game Duration.
| SMeleePointThreshold CGame::MeleePointsThreshold |
Melee Points Threshold.
| CFixed CGame::MixedFormationDiameter |
Formation Diameter (Mixed)
| CGameTime CGame::PenaltyRevealTime |
Reveal Time - Penalty.
| std::vector<SResourceConvert> CGame::ResourceConvertArray |
Resource Conversion.
| CEffectLink CGame::SplashDamageEffect |
Splash Damage Effect.
Default splash damage effect for the game
| CGameTime CGame::StalemateTestTime |
Stalemate Check Time.
| CGameTime CGame::StalemateWarningTime |
Stalemate Warning Time.
| CAbilLink CGame::TauntAbil |
Taunt Ability.
| std::vector<STeamColor> CGame::TeamColors |
Team Colors.
Team color parameters for the game
| std::vector<STriggerLib> CGame::TriggerLibs |
Trigger Libraries.
| CGameTime CGame::UncontestedCombatPeriod |
Uncontested Combat Period.
| CFixed CGame::UnitSightRangeDead |
Unit Sight Range (Dead)
Default sight range for dead units in the game
| CFixed CGame::UnitSightRangeUnderConstruction |
Unit Sight Range (Under Construction)
Default sight range for units that are being built in the game
| CiQuad CGame::UnpathableMargin |
Unpathable Margin.
| CTargetFilters CGame::VeterancySearchFilters |
Veterancy Search Filters.
| CFixed CGame::VeterancySearchRadius |
Veterancy Search Radius.
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