Behavior State.
Enumerator |
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e_behaviorStateBury | Bury.
|
e_behaviorStateCloak | Cloak.
|
e_behaviorStateGenerateThreat | Generate Threat.
|
e_behaviorStateHallucination | Hallucination.
|
e_behaviorStateInvulnerable | Invulnerable.
|
e_behaviorStateBenign | Benign.
|
e_behaviorStatePassive | Passive.
|
e_behaviorStateRevealProgress | Reveal Progress.
|
e_behaviorStateStasis | Stasis.
|
e_behaviorStateStun | Stun.
|
e_behaviorStateSummoned | Summoned.
|
e_behaviorStateSuppressAttack | Suppress Attack.
|
e_behaviorStateSuppressBuildOn | Suppress Build On.
|
e_behaviorStateSuppressCloak | Suppress Cloak.
|
e_behaviorStateSuppressCollision | Suppress Collision.
|
e_behaviorStateSuppressCombat | Suppress Combat.
|
e_behaviorStateSuppressDetection | Suppress Detection.
|
e_behaviorStateSuppressDropOff | Suppress Drop Off.
|
e_behaviorStateSuppressFidgeting | Suppress Fidgeting.
|
e_behaviorStateSuppressFoodMade | Suppress Food Made.
|
e_behaviorStateSuppressFoodUsed | Suppress Food Used.
|
e_behaviorStateSuppressInvulnerability | Suppress Invulnerability.
|
e_behaviorStateSuppressPassenger | Suppress Passenger.
|
e_behaviorStateSuppressRadar | Suppress Radar.
|
e_behaviorStateSuppressRequirements | Suppress Requirements.
|
e_behaviorStateSuppressTech | Suppress Tech.
|
e_behaviorStateSuppressThreat | Suppress Threat.
|
e_behaviorStateSuppressLife | Suppress Life.
|
e_behaviorStateSuppressShields | Suppress Shields.
|
e_behaviorStateSuppressEnergy | Suppress Energy.
|
e_behaviorStateSuppressLifeRegen | Suppress Life Regeneration.
|
e_behaviorStateSuppressShieldsRegen | Suppress Shield Regeneration.
|
e_behaviorStateSuppressEnergyRegen | Suppress Energy Regeneration.
|
e_behaviorStateNoDraw | No Draw.
|
e_behaviorStateTransientMorph | Transient Morph.
|
e_behaviorStateUncommandable | Uncommandable.
|
e_behaviorStateUndetectable | Undetectable.
|
e_behaviorStateUnradarable | Unradarable.
|
e_behaviorStateUnselectable | Unselectable.
|
e_behaviorStateUnstoppable | Unstoppable.
|
e_behaviorStateUntargetable | Untargetable.
|
e_behaviorStateLineMovement | Line Movement.
|
e_behaviorStateDetector | Detector.
|
e_behaviorStateRadar | Radar.
|