Behavior State.
| Enumerator |
|---|
| e_behaviorStateBury | Bury.
|
| e_behaviorStateCloak | Cloak.
|
| e_behaviorStateGenerateThreat | Generate Threat.
|
| e_behaviorStateHallucination | Hallucination.
|
| e_behaviorStateInvulnerable | Invulnerable.
|
| e_behaviorStateBenign | Benign.
|
| e_behaviorStatePassive | Passive.
|
| e_behaviorStateRevealProgress | Reveal Progress.
|
| e_behaviorStateStasis | Stasis.
|
| e_behaviorStateStun | Stun.
|
| e_behaviorStateSummoned | Summoned.
|
| e_behaviorStateSuppressAttack | Suppress Attack.
|
| e_behaviorStateSuppressBuildOn | Suppress Build On.
|
| e_behaviorStateSuppressCloak | Suppress Cloak.
|
| e_behaviorStateSuppressCollision | Suppress Collision.
|
| e_behaviorStateSuppressCombat | Suppress Combat.
|
| e_behaviorStateSuppressDetection | Suppress Detection.
|
| e_behaviorStateSuppressDropOff | Suppress Drop Off.
|
| e_behaviorStateSuppressFidgeting | Suppress Fidgeting.
|
| e_behaviorStateSuppressFoodMade | Suppress Food Made.
|
| e_behaviorStateSuppressFoodUsed | Suppress Food Used.
|
| e_behaviorStateSuppressInvulnerability | Suppress Invulnerability.
|
| e_behaviorStateSuppressPassenger | Suppress Passenger.
|
| e_behaviorStateSuppressRadar | Suppress Radar.
|
| e_behaviorStateSuppressRequirements | Suppress Requirements.
|
| e_behaviorStateSuppressTech | Suppress Tech.
|
| e_behaviorStateSuppressThreat | Suppress Threat.
|
| e_behaviorStateSuppressLife | Suppress Life.
|
| e_behaviorStateSuppressShields | Suppress Shields.
|
| e_behaviorStateSuppressEnergy | Suppress Energy.
|
| e_behaviorStateSuppressLifeRegen | Suppress Life Regeneration.
|
| e_behaviorStateSuppressShieldsRegen | Suppress Shield Regeneration.
|
| e_behaviorStateSuppressEnergyRegen | Suppress Energy Regeneration.
|
| e_behaviorStateNoDraw | No Draw.
|
| e_behaviorStateTransientMorph | Transient Morph.
|
| e_behaviorStateUncommandable | Uncommandable.
|
| e_behaviorStateUndetectable | Undetectable.
|
| e_behaviorStateUnradarable | Unradarable.
|
| e_behaviorStateUnselectable | Unselectable.
|
| e_behaviorStateUnstoppable | Unstoppable.
|
| e_behaviorStateUntargetable | Untargetable.
|
| e_behaviorStateLineMovement | Line Movement.
|
| e_behaviorStateDetector | Detector.
|
| e_behaviorStateRadar | Radar.
|