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sc2-gamedata
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Click Response. More...
#include <Behavior.h>


Public Attributes | |
| CFixed | Chance |
| Chance. More... | |
| uint32 | Count |
| Count. More... | |
| CGameTime | CountDelay |
| Count Delay. More... | |
| CEffectLink | CountEffect |
| Count Effect. More... | |
| CFlagArray< e_playerRelationshipCount > | Relationship |
| Relationship. More... | |
| CGameTime | ResetDelay |
| Reset Delay. More... | |
| CEffectLink | ResetEffect |
| Reset Effect. More... | |
Click Response.
| CFixed CBehaviorClickResponse::Chance |
Chance.
The chance that the Count Effect will be executed once the player has clicked the Count number of times.
| uint32 CBehaviorClickResponse::Count |
Count.
The number of clicks needed to trigger the click response
| CGameTime CBehaviorClickResponse::CountDelay |
Count Delay.
Timer that resets every time the player clicks. If the player does not click again before the timer expires, the player's click count is reset.
| CEffectLink CBehaviorClickResponse::CountEffect |
Count Effect.
Effect that occurs if the player clicks enough times and the Chance passes.
| CFlagArray<e_playerRelationshipCount> CBehaviorClickResponse::Relationship |
Relationship.
The relationship the clicking player must have with this unit for the player's clicks to be registered.
| CGameTime CBehaviorClickResponse::ResetDelay |
Reset Delay.
| CEffectLink CBehaviorClickResponse::ResetEffect |
Reset Effect.
1.8.14