sc2-gamedata
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Click Response. More...
#include <Behavior.h>
Public Attributes | |
CFixed | Chance |
Chance. More... | |
uint32 | Count |
Count. More... | |
CGameTime | CountDelay |
Count Delay. More... | |
CEffectLink | CountEffect |
Count Effect. More... | |
CFlagArray< e_playerRelationshipCount > | Relationship |
Relationship. More... | |
CGameTime | ResetDelay |
Reset Delay. More... | |
CEffectLink | ResetEffect |
Reset Effect. More... | |
Click Response.
CFixed CBehaviorClickResponse::Chance |
Chance.
The chance that the Count Effect will be executed once the player has clicked the Count number of times.
uint32 CBehaviorClickResponse::Count |
Count.
The number of clicks needed to trigger the click response
CGameTime CBehaviorClickResponse::CountDelay |
Count Delay.
Timer that resets every time the player clicks. If the player does not click again before the timer expires, the player's click count is reset.
CEffectLink CBehaviorClickResponse::CountEffect |
Count Effect.
Effect that occurs if the player clicks enough times and the Chance passes.
CFlagArray<e_playerRelationshipCount> CBehaviorClickResponse::Relationship |
Relationship.
The relationship the clicking player must have with this unit for the player's clicks to be registered.
CGameTime CBehaviorClickResponse::ResetDelay |
Reset Delay.
CEffectLink CBehaviorClickResponse::ResetEffect |
Reset Effect.