| sc2-gamedata
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Click Response. More...
#include <Behavior.h>


| Public Attributes | |
| CFixed | Chance | 
| Chance.  More... | |
| uint32 | Count | 
| Count.  More... | |
| CGameTime | CountDelay | 
| Count Delay.  More... | |
| CEffectLink | CountEffect | 
| Count Effect.  More... | |
| CFlagArray< e_playerRelationshipCount > | Relationship | 
| Relationship.  More... | |
| CGameTime | ResetDelay | 
| Reset Delay.  More... | |
| CEffectLink | ResetEffect | 
| Reset Effect.  More... | |
Click Response.
| CFixed CBehaviorClickResponse::Chance | 
Chance.
The chance that the Count Effect will be executed once the player has clicked the Count number of times.
| uint32 CBehaviorClickResponse::Count | 
Count.
The number of clicks needed to trigger the click response
| CGameTime CBehaviorClickResponse::CountDelay | 
Count Delay.
Timer that resets every time the player clicks. If the player does not click again before the timer expires, the player's click count is reset.
| CEffectLink CBehaviorClickResponse::CountEffect | 
Count Effect.
Effect that occurs if the player clicks enough times and the Chance passes.
| CFlagArray<e_playerRelationshipCount> CBehaviorClickResponse::Relationship | 
Relationship.
The relationship the clicking player must have with this unit for the player's clicks to be registered.
| CGameTime CBehaviorClickResponse::ResetDelay | 
Reset Delay.
| CEffectLink CBehaviorClickResponse::ResetEffect | 
Reset Effect.
 1.8.14
 1.8.14