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CBehaviorClickResponse Class Reference

Click Response. More...

#include <Behavior.h>

Inheritance diagram for CBehaviorClickResponse:
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Collaboration diagram for CBehaviorClickResponse:
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Public Attributes

CFixed Chance
 Chance. More...
 
uint32 Count
 Count. More...
 
CGameTime CountDelay
 Count Delay. More...
 
CEffectLink CountEffect
 Count Effect. More...
 
CFlagArray< e_playerRelationshipCountRelationship
 Relationship. More...
 
CGameTime ResetDelay
 Reset Delay. More...
 
CEffectLink ResetEffect
 Reset Effect. More...
 

Detailed Description

Click Response.

Remarks
Unknown

Member Data Documentation

◆ Chance

CFixed CBehaviorClickResponse::Chance

Chance.

The chance that the Count Effect will be executed once the player has clicked the Count number of times.

Remarks
minValue: 0
maxValue: 0

◆ Count

uint32 CBehaviorClickResponse::Count

Count.

The number of clicks needed to trigger the click response

◆ CountDelay

CGameTime CBehaviorClickResponse::CountDelay

Count Delay.

Timer that resets every time the player clicks. If the player does not click again before the timer expires, the player's click count is reset.

Remarks
minValue: 0

◆ CountEffect

CEffectLink CBehaviorClickResponse::CountEffect

Count Effect.

Effect that occurs if the player clicks enough times and the Chance passes.

◆ Relationship

CFlagArray<e_playerRelationshipCount> CBehaviorClickResponse::Relationship

Relationship.

The relationship the clicking player must have with this unit for the player's clicks to be registered.

Remarks
indexEnum: EPlayerRelationship

◆ ResetDelay

CGameTime CBehaviorClickResponse::ResetDelay

Reset Delay.

Remarks
minValue: 0

◆ ResetEffect

CEffectLink CBehaviorClickResponse::ResetEffect

Reset Effect.


The documentation for this class was generated from the following file: