sc2-gamedata
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#include <Behavior.h>
Public Attributes | |
CFixed | ClampMaximum |
Maximum Clamp. More... | |
CFixed | ClampMinimum |
Minimum Clamp. More... | |
CEffectLink | Exhausted |
Exhausted. More... | |
flag8 | Fatal |
Fatal. More... | |
CEffectLink | Handled |
Handled. More... | |
std::vector< CFixed > | Ignore |
Ignore. More... | |
CFlagArray< e_damageKindCount > | Kind |
Kind. More... | |
EDamageLocation | Location |
Location. More... | |
CFixed | Maximum |
Maximum. More... | |
CFixed | Minimum |
Minimum. More... | |
CFixed | ModifyAmount |
Modify Amount. More... | |
CFixed | ModifyFraction |
Modify Fraction. More... | |
CFixed | ModifyLimit |
Modify Limit. More... | |
flag8 | ModifyMinimumDamage |
Modify Minimum Damage. More... | |
CTargetFilters | TargetFilters |
Target Filters. More... | |
std::vector< CEffectLink > | RequireEffectArray |
Require Effect Array. More... | |
std::vector< CEffectLink > | ExcludeEffectArray |
Exclude Effect Array. More... | |
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CFixed | Chance |
Chance. More... | |
SCost | Cost |
Cost. More... | |
CFixed SDamageResponse::ClampMaximum |
Maximum Clamp.
CFixed SDamageResponse::ClampMinimum |
Minimum Clamp.
std::vector<CEffectLink> SDamageResponse::ExcludeEffectArray |
Exclude Effect Array.
CEffectLink SDamageResponse::Exhausted |
Exhausted.
Effect that is applied to the unit when the amount of damage modified by the damage response reaches the modify limit specified
flag8 SDamageResponse::Fatal |
Fatal.
Response to the damage that is based on whether or not the damage to the unit is fatal
CEffectLink SDamageResponse::Handled |
Handled.
Effect that is applied to the unit when its damage response is running
std::vector<CFixed> SDamageResponse::Ignore |
CFlagArray<e_damageKindCount> SDamageResponse::Kind |
EDamageLocation SDamageResponse::Location |
Location.
Location of the unit when it responds to damage
CFixed SDamageResponse::Maximum |
Maximum.
Maximum damage response for the unit
CFixed SDamageResponse::Minimum |
Minimum.
Minimum damage response for the unit
CFixed SDamageResponse::ModifyAmount |
Modify Amount.
Amount of damage that is added or subtracted
CFixed SDamageResponse::ModifyFraction |
Modify Fraction.
Damage fraction modifier
CFixed SDamageResponse::ModifyLimit |
Modify Limit.
Limit to modifying damage
flag8 SDamageResponse::ModifyMinimumDamage |
Modify Minimum Damage.
std::vector<CEffectLink> SDamageResponse::RequireEffectArray |
Require Effect Array.
CTargetFilters SDamageResponse::TargetFilters |
Target Filters.
Units to which the damage response is applied