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sc2-gamedata
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#include <Behavior.h>


Public Attributes | |
| CFixed | ClampMaximum |
| Maximum Clamp. More... | |
| CFixed | ClampMinimum |
| Minimum Clamp. More... | |
| CEffectLink | Exhausted |
| Exhausted. More... | |
| flag8 | Fatal |
| Fatal. More... | |
| CEffectLink | Handled |
| Handled. More... | |
| std::vector< CFixed > | Ignore |
| Ignore. More... | |
| CFlagArray< e_damageKindCount > | Kind |
| Kind. More... | |
| EDamageLocation | Location |
| Location. More... | |
| CFixed | Maximum |
| Maximum. More... | |
| CFixed | Minimum |
| Minimum. More... | |
| CFixed | ModifyAmount |
| Modify Amount. More... | |
| CFixed | ModifyFraction |
| Modify Fraction. More... | |
| CFixed | ModifyLimit |
| Modify Limit. More... | |
| flag8 | ModifyMinimumDamage |
| Modify Minimum Damage. More... | |
| CTargetFilters | TargetFilters |
| Target Filters. More... | |
| std::vector< CEffectLink > | RequireEffectArray |
| Require Effect Array. More... | |
| std::vector< CEffectLink > | ExcludeEffectArray |
| Exclude Effect Array. More... | |
Public Attributes inherited from SBehaviorResponse | |
| CFixed | Chance |
| Chance. More... | |
| SCost | Cost |
| Cost. More... | |
| CFixed SDamageResponse::ClampMaximum |
Maximum Clamp.
| CFixed SDamageResponse::ClampMinimum |
Minimum Clamp.
| std::vector<CEffectLink> SDamageResponse::ExcludeEffectArray |
Exclude Effect Array.
| CEffectLink SDamageResponse::Exhausted |
Exhausted.
Effect that is applied to the unit when the amount of damage modified by the damage response reaches the modify limit specified
| flag8 SDamageResponse::Fatal |
Fatal.
Response to the damage that is based on whether or not the damage to the unit is fatal
| CEffectLink SDamageResponse::Handled |
Handled.
Effect that is applied to the unit when its damage response is running
| std::vector<CFixed> SDamageResponse::Ignore |
| CFlagArray<e_damageKindCount> SDamageResponse::Kind |
| EDamageLocation SDamageResponse::Location |
Location.
Location of the unit when it responds to damage
| CFixed SDamageResponse::Maximum |
Maximum.
Maximum damage response for the unit
| CFixed SDamageResponse::Minimum |
Minimum.
Minimum damage response for the unit
| CFixed SDamageResponse::ModifyAmount |
Modify Amount.
Amount of damage that is added or subtracted
| CFixed SDamageResponse::ModifyFraction |
Modify Fraction.
Damage fraction modifier
| CFixed SDamageResponse::ModifyLimit |
Modify Limit.
Limit to modifying damage
| flag8 SDamageResponse::ModifyMinimumDamage |
Modify Minimum Damage.
| std::vector<CEffectLink> SDamageResponse::RequireEffectArray |
Require Effect Array.
| CTargetFilters SDamageResponse::TargetFilters |
Target Filters.
Units to which the damage response is applied
1.8.14