sc2-gamedata
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CBehaviorJump Class Reference

Jump. More...

#include <Behavior.h>

Inheritance diagram for CBehaviorJump:
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Collaboration diagram for CBehaviorJump:
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Public Attributes

CFixed TriggerHeightDeltaMin
 Height Delta Minimum. More...
 
CFixed TriggerHeightDeltaMax
 Height Delta Maximum. More...
 
CFixed InitiateRangeUp
 Initiate Range Up. More...
 
CFixed InitiateRangeDown
 Initiate Range Down. More...
 
CFixed JumpRangeMax
 Jump Range Maximum. More...
 
CEffectLink JumpEffectUp
 Jump Effect Up. More...
 
CEffectLink JumpEffectDown
 Jump Effect Down. More...
 
CMoverLink Mover
 Mover. More...
 
CMoverLink MoverUp
 Mover Up. More...
 
CMoverLink MoverDown
 Mover Down. More...
 
CGameTime DurationPreLaunch
 Duration Before Launching. More...
 
CGameTime DurationPostLand
 Duration After Landing. More...
 
CGameTime DurationMoveOut
 Duration (Move Out) More...
 
CUnitLink Placeholder
 Placeholder. More...
 
CFixed LandAdjustmentUp
 Land Adjustment Up. More...
 
CFixed LandAdjustmentDown
 Land Adjustment Down. More...
 
CFixed LandArrivalRange
 Land Arrival Range. More...
 
CFixed LandCheckRadius
 Landing Check Radius. More...
 
CEffectLink LandEffectUp
 Land Effect Up. More...
 
CEffectLink LandEffectDown
 Land Effect Down. More...
 

Detailed Description

Jump.

Remarks
Unknown

Member Data Documentation

◆ DurationMoveOut

CGameTime CBehaviorJump::DurationMoveOut

Duration (Move Out)

Amount of time before the unit can jump again

◆ DurationPostLand

CGameTime CBehaviorJump::DurationPostLand

Duration After Landing.

Amount of time before the unit can move after landing

◆ DurationPreLaunch

CGameTime CBehaviorJump::DurationPreLaunch

Duration Before Launching.

Amount of time it takes the unit to begin the jump

◆ InitiateRangeDown

CFixed CBehaviorJump::InitiateRangeDown

Initiate Range Down.

Distance from the edge of the cliff at which the unit will jump down

Remarks
minValue: 0
maxValue: 0

◆ InitiateRangeUp

CFixed CBehaviorJump::InitiateRangeUp

Initiate Range Up.

Distance from the edge of the cliff at which the unit will jump up

Remarks
minValue: 0
maxValue: 0

◆ JumpEffectDown

CEffectLink CBehaviorJump::JumpEffectDown

Jump Effect Down.

◆ JumpEffectUp

CEffectLink CBehaviorJump::JumpEffectUp

Jump Effect Up.

◆ JumpRangeMax

CFixed CBehaviorJump::JumpRangeMax

Jump Range Maximum.

Remarks
minValue: 0
maxValue: 0

◆ LandAdjustmentDown

CFixed CBehaviorJump::LandAdjustmentDown

Land Adjustment Down.

Distance from the cliff face the unit lands when it jumps down the cliff

◆ LandAdjustmentUp

CFixed CBehaviorJump::LandAdjustmentUp

Land Adjustment Up.

Distance from the cliff face the unit lands when it jumps up the cliff

◆ LandArrivalRange

CFixed CBehaviorJump::LandArrivalRange

Land Arrival Range.

Remarks
minValue: 0
maxValue: 0

◆ LandCheckRadius

CFixed CBehaviorJump::LandCheckRadius

Landing Check Radius.

Remarks
minValue: 0
maxValue: 0

◆ LandEffectDown

CEffectLink CBehaviorJump::LandEffectDown

Land Effect Down.

◆ LandEffectUp

CEffectLink CBehaviorJump::LandEffectUp

Land Effect Up.

◆ Mover

CMoverLink CBehaviorJump::Mover

Mover.

◆ MoverDown

CMoverLink CBehaviorJump::MoverDown

Mover Down.

Mover that controls the trajectory of the unit when jumping down.

◆ MoverUp

CMoverLink CBehaviorJump::MoverUp

Mover Up.

Mover that controls the trajectory of the unit when jumping up.

◆ Placeholder

CUnitLink CBehaviorJump::Placeholder

Placeholder.

The placeholder unit that is substituted during the jump.

◆ TriggerHeightDeltaMax

CFixed CBehaviorJump::TriggerHeightDeltaMax

Height Delta Maximum.

The max change in height that can trigger a jump.

◆ TriggerHeightDeltaMin

CFixed CBehaviorJump::TriggerHeightDeltaMin

Height Delta Minimum.

The minimum change in height that can trigger a jump.


The documentation for this class was generated from the following file: