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sc2-gamedata
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Jump. More...
#include <Behavior.h>


Jump.
| CGameTime CBehaviorJump::DurationMoveOut |
Duration (Move Out)
Amount of time before the unit can jump again
| CGameTime CBehaviorJump::DurationPostLand |
Duration After Landing.
Amount of time before the unit can move after landing
| CGameTime CBehaviorJump::DurationPreLaunch |
Duration Before Launching.
Amount of time it takes the unit to begin the jump
| CFixed CBehaviorJump::InitiateRangeDown |
Initiate Range Down.
Distance from the edge of the cliff at which the unit will jump down
| CFixed CBehaviorJump::InitiateRangeUp |
Initiate Range Up.
Distance from the edge of the cliff at which the unit will jump up
| CEffectLink CBehaviorJump::JumpEffectDown |
Jump Effect Down.
| CEffectLink CBehaviorJump::JumpEffectUp |
Jump Effect Up.
| CFixed CBehaviorJump::JumpRangeMax |
Jump Range Maximum.
| CFixed CBehaviorJump::LandAdjustmentDown |
Land Adjustment Down.
Distance from the cliff face the unit lands when it jumps down the cliff
| CFixed CBehaviorJump::LandAdjustmentUp |
Land Adjustment Up.
Distance from the cliff face the unit lands when it jumps up the cliff
| CFixed CBehaviorJump::LandArrivalRange |
Land Arrival Range.
| CFixed CBehaviorJump::LandCheckRadius |
Landing Check Radius.
| CEffectLink CBehaviorJump::LandEffectDown |
Land Effect Down.
| CEffectLink CBehaviorJump::LandEffectUp |
Land Effect Up.
| CMoverLink CBehaviorJump::Mover |
Mover.
| CMoverLink CBehaviorJump::MoverDown |
Mover Down.
Mover that controls the trajectory of the unit when jumping down.
| CMoverLink CBehaviorJump::MoverUp |
Mover Up.
Mover that controls the trajectory of the unit when jumping up.
| CUnitLink CBehaviorJump::Placeholder |
Placeholder.
The placeholder unit that is substituted during the jump.
| CFixed CBehaviorJump::TriggerHeightDeltaMax |
Height Delta Maximum.
The max change in height that can trigger a jump.
| CFixed CBehaviorJump::TriggerHeightDeltaMin |
Height Delta Minimum.
The minimum change in height that can trigger a jump.
1.8.14