|
sc2-gamedata
|
Generic. More...
#include <Light.h>

Public Attributes | |
| CTimeOfDay | TimePerDay |
| Time Per Day. More... | |
| CTimeOfDay | TimePerLoop |
| Time Per Game Loop. More... | |
| CTimeOfDay | TimeStart |
| Time Start. More... | |
| std::vector< STimeEvent > | TimeEventArray |
| Time Events. More... | |
| std::vector< SLightInfo > | ToDInfoArray |
| Time of Day Info Array. More... | |
| TEditorCategories | EditorCategories |
| Editor Categories. More... | |
| CTexturePath | AmbientEnvironmentMap |
| Ambient Environment Map. More... | |
| CTexturePath | LightingRegionMap |
| Lighting Region Map. More... | |
Generic.
| CTexturePath CLight::AmbientEnvironmentMap |
Ambient Environment Map.
| TEditorCategories CLight::EditorCategories |
Editor Categories.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
| CTexturePath CLight::LightingRegionMap |
Lighting Region Map.
| std::vector<STimeEvent> CLight::TimeEventArray |
Time Events.
| CTimeOfDay CLight::TimePerDay |
Time Per Day.
| CTimeOfDay CLight::TimePerLoop |
Time Per Game Loop.
| CTimeOfDay CLight::TimeStart |
Time Start.
Time of day at which the light cycle begins for the light set
| std::vector<SLightInfo> CLight::ToDInfoArray |
Time of Day Info Array.
1.8.14