CTimeOfDay TimePerDay
Time Per Day.
Definition: Light.h:645
More Saturation.
Definition: Light.h:386
real32 ColorMultiplier
Color Multiplier.
Definition: Light.h:431
Highlight.
Definition: Light.h:316
ETonemapRegionTypes
Tonemap Region Types.
Definition: Light.h:298
Detail Occlusion Power.
Definition: Light.h:288
flag Colorize
Colored.
Definition: Light.h:588
Occlusion Power.
Definition: Light.h:264
Definition: UnderlyingTypes.h:1063
HDR Specular Multiplier.
Definition: Light.h:114
Midtone.
Definition: Light.h:310
ETonemapRegionTypes Region
Region.
Definition: Light.h:474
std::vector< real32 > Param
Parameters.
Definition: Light.h:557
Creep HDR Specular Multiplier.
Definition: Light.h:168
uint8 flag8
Definition: UnderlyingTypes.h:57
flag UseAmbientOcclusion
Use Ambient Occlusion.
Definition: Light.h:419
CTimeOfDay TimeOfDay
Time of Day.
Definition: Light.h:536
C3Vector SpecularColor
Specular Color.
Definition: Light.h:512
EVariationCommands Command
Command.
Definition: Light.h:462
CTimeOfDay TimePerLoop
Time Per Game Loop.
Definition: Light.h:652
CString Id
ID.
Definition: Light.h:530
More Green.
Definition: Light.h:332
flag CorrectGamma
Gamma Correction.
Definition: Light.h:582
std::vector< real32 > DiffuseMultiplier
Diffuse Multiplier.
Definition: Light.h:506
More Magenta.
Definition: Light.h:362
Terrain Specular Exponent.
Definition: Light.h:138
std::vector< SVariationConfig > Variations
Variations.
Definition: Light.h:600
std::vector< SLightInfo > ToDInfoArray
Time of Day Info Array.
Definition: Light.h:672
Output High.
Definition: Light.h:204
Terrain HDR Specular Multiplier.
Definition: Light.h:150
qint32 int32
Definition: UnderlyingTypes.h:42
EGameTimeEvent
Time Event.
Definition: Light.h:28
Input Gamma.
Definition: Light.h:192
Back Light.
Definition: Light.h:68
More Cyan.
Definition: Light.h:344
More Blue.
Definition: Light.h:356
Full Occlusion Threshold.
Definition: Light.h:258
Input High.
Definition: Light.h:186
qint8 int8
Definition: UnderlyingTypes.h:32
std::vector< SLightRegionInfo > LightRegions
Light Regions.
Definition: Light.h:606
C3Vector AmbientColor
Ambient Color.
Definition: Light.h:492
HDR Ambient Multiplier.
Definition: Light.h:96
Definition: UnderlyingTypes.h:931
const int32 e_gameTimeEventCount
Definition: Light.h:44
quint32 uint32
Definition: UnderlyingTypes.h:22
uint32 TriggerTransition
Transition.
Definition: Light.h:576
bool flag
Definition: UnderlyingTypes.h:62
CTimeOfDay Time
Time.
Definition: Light.h:401
const int32 e_directionalLightCount
Definition: Light.h:72
int8 OperatorHDR
HDR Operator.
Definition: Light.h:570
TEditorCategories EditorCategories
Editor Categories.
Definition: Light.h:678
C3Vector Color
Color.
Definition: Light.h:425
Blend.
Definition: Light.h:240
Hue.
Definition: Light.h:222
Lighter.
Definition: Light.h:368
flag UseSeparateDetailSSAO
Use Separate Detail (Ambient Occlusion)
Definition: Light.h:594
uint32 Sensitivity
Sensitivity.
Definition: Light.h:468
Generic.
Definition: Light.h:18
HDR Exposure.
Definition: Light.h:84
Creep HDR Diffuse Multiplier.
Definition: Light.h:162
No Occlusion Threshold.
Definition: Light.h:252
flag8 TerrainUseBackLight
Terrain Uses Back Light.
Definition: Light.h:548
Definition: UnderlyingTypes.h:1406
HDR Bloom Threshold.
Definition: Light.h:90
Saturation.
Definition: Light.h:228
float real32
Definition: UnderlyingTypes.h:52
Creep Specular Exponent.
Definition: Light.h:156
Definition: UnderlyingTypes.h:903
Creep HDR Emissive Multiplier.
Definition: Light.h:174
ELightParam
Light Parameter.
Definition: Light.h:78
Terrain HDR Diffuse Multiplier.
Definition: Light.h:144
real32 SpecColorMultiplier
Specular Color Multiplier.
Definition: Light.h:443
EVariationCommands
Variation Commands.
Definition: Light.h:326
Less Saturation.
Definition: Light.h:380
std::vector< C3Vector > DiffuseColor
Diffuse Color.
Definition: Light.h:499
HDR Diffuse Multiplier.
Definition: Light.h:102
EClassIdCLight
Light Type.
Definition: Light.h:12
flag UseDefault
Use Default.
Definition: Light.h:486
std::vector< SVariationConfig > Variations
Variations.
Definition: Light.h:630
Darker.
Definition: Light.h:374
CTexturePath AmbientEnvironmentMap
Ambient Environment Map.
Definition: Light.h:684
HDR White Point.
Definition: Light.h:108
Fill Light.
Definition: Light.h:62
CTexturePath LightingRegionMap
Lighting Region Map.
Definition: Light.h:690
EDirectionalLight
Directional Light.
Definition: Light.h:50
SLightInfo LightInfo
Light Info.
Definition: Light.h:618
std::vector< STimeEvent > TimeEventArray
Time Events.
Definition: Light.h:666
C3Vector Direction
Direction.
Definition: Light.h:449
Dusk.
Definition: Light.h:40
std::vector< SDirectionalLight > DirectionalLight
Directional Lights.
Definition: Light.h:564
Full Detail Occlusion Threshold.
Definition: Light.h:282
const int32 e_hcCount
Definition: Light.h:390
CStringLink Name
Name.
Definition: Light.h:407
Dark.
Definition: Light.h:304
Definition: UnderlyingTypes.h:854
More Red.
Definition: Light.h:350
HDR Scale.
Definition: Light.h:132
Generic.
Definition: Light.h:637
CTimeOfDay TimeStart
Time Start.
Definition: Light.h:659
real32 SpecularMultiplier
Specular Multiplier.
Definition: Light.h:518
Brightness.
Definition: Light.h:210
More Yellow.
Definition: Light.h:338
Output Low.
Definition: Light.h:198
const int32 e_classIdCLightCount
Definition: Light.h:22
Lightness.
Definition: Light.h:234
const int32 e_trCount
Definition: Light.h:320
Occlusion Radius.
Definition: Light.h:246
Detail Occlusion Radius.
Definition: Light.h:270
Dawn.
Definition: Light.h:34
uint32 VariationCount
Variation Count.
Definition: Light.h:624
Input Low.
Definition: Light.h:180
No Detail Occlusion Threshold.
Definition: Light.h:276
Key Light.
Definition: Light.h:56
C3Vector AmbientColor
Ambient Color.
Definition: Light.h:542
HDR Gain.
Definition: Light.h:126
Contrast.
Definition: Light.h:216
HDR Emissive Multiplier.
Definition: Light.h:120
C3Vector SpecularColor
Specular Color.
Definition: Light.h:437
const int32 e_lightParamCount
Definition: Light.h:292