sc2-gamedata
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#include <Light.h>
Public Attributes | |
CString | Id |
ID. More... | |
CTimeOfDay | TimeOfDay |
Time of Day. More... | |
C3Vector | AmbientColor |
Ambient Color. More... | |
flag8 | TerrainUseBackLight |
Terrain Uses Back Light. More... | |
std::vector< real32 > | Param |
Parameters. More... | |
std::vector< SDirectionalLight > | DirectionalLight |
Directional Lights. More... | |
int8 | OperatorHDR |
HDR Operator. More... | |
uint32 | TriggerTransition |
Transition. More... | |
flag | CorrectGamma |
Gamma Correction. More... | |
flag | Colorize |
Colored. More... | |
flag | UseSeparateDetailSSAO |
Use Separate Detail (Ambient Occlusion) More... | |
std::vector< SVariationConfig > | Variations |
Variations. More... | |
std::vector< SLightRegionInfo > | LightRegions |
Light Regions. More... | |
C3Vector SLightInfo::AmbientColor |
Ambient Color.
Ambient color of the light
flag SLightInfo::Colorize |
Colored.
Color of the light
flag SLightInfo::CorrectGamma |
Gamma Correction.
When enabled, gamma correction is applied to the light.
std::vector<SDirectionalLight> SLightInfo::DirectionalLight |
Directional Lights.
When enabled, the light is a directional cone.
CString SLightInfo::Id |
ID.
ID name for the light
std::vector<SLightRegionInfo> SLightInfo::LightRegions |
Light Regions.
int8 SLightInfo::OperatorHDR |
HDR Operator.
Lighting method used for HDR
std::vector<real32> SLightInfo::Param |
flag8 SLightInfo::TerrainUseBackLight |
Terrain Uses Back Light.
Back lighting for the terrain
CTimeOfDay SLightInfo::TimeOfDay |
Time of Day.
Time of day information for the light
uint32 SLightInfo::TriggerTransition |
Transition.
Duration of the light's transition
flag SLightInfo::UseSeparateDetailSSAO |
Use Separate Detail (Ambient Occlusion)
std::vector<SVariationConfig> SLightInfo::Variations |
Variations.
Variations in light for the different regions, sensitivity, and commands.