sc2-gamedata
Public Attributes | List of all members
SLightInfo Struct Reference

#include <Light.h>

Collaboration diagram for SLightInfo:
Collaboration graph
[legend]

Public Attributes

CString Id
 ID. More...
 
CTimeOfDay TimeOfDay
 Time of Day. More...
 
C3Vector AmbientColor
 Ambient Color. More...
 
flag8 TerrainUseBackLight
 Terrain Uses Back Light. More...
 
std::vector< real32Param
 Parameters. More...
 
std::vector< SDirectionalLightDirectionalLight
 Directional Lights. More...
 
int8 OperatorHDR
 HDR Operator. More...
 
uint32 TriggerTransition
 Transition. More...
 
flag CorrectGamma
 Gamma Correction. More...
 
flag Colorize
 Colored. More...
 
flag UseSeparateDetailSSAO
 Use Separate Detail (Ambient Occlusion) More...
 
std::vector< SVariationConfigVariations
 Variations. More...
 
std::vector< SLightRegionInfoLightRegions
 Light Regions. More...
 

Detailed Description

Remarks
Struct

Member Data Documentation

◆ AmbientColor

C3Vector SLightInfo::AmbientColor

Ambient Color.

Ambient color of the light

◆ Colorize

flag SLightInfo::Colorize

Colored.

Color of the light

◆ CorrectGamma

flag SLightInfo::CorrectGamma

Gamma Correction.

When enabled, gamma correction is applied to the light.

◆ DirectionalLight

std::vector<SDirectionalLight> SLightInfo::DirectionalLight

Directional Lights.

When enabled, the light is a directional cone.

Remarks
indexEnum: EDirectionalLight

◆ Id

CString SLightInfo::Id

ID.

ID name for the light

◆ LightRegions

std::vector<SLightRegionInfo> SLightInfo::LightRegions

Light Regions.

◆ OperatorHDR

int8 SLightInfo::OperatorHDR

HDR Operator.

Lighting method used for HDR

◆ Param

std::vector<real32> SLightInfo::Param

Parameters.

Parameters for the light

Remarks
indexEnum: ELightParam
minValue: -1.0f
maxValue: -1.0f

◆ TerrainUseBackLight

flag8 SLightInfo::TerrainUseBackLight

Terrain Uses Back Light.

Back lighting for the terrain

◆ TimeOfDay

CTimeOfDay SLightInfo::TimeOfDay

Time of Day.

Time of day information for the light

◆ TriggerTransition

uint32 SLightInfo::TriggerTransition

Transition.

Duration of the light's transition

◆ UseSeparateDetailSSAO

flag SLightInfo::UseSeparateDetailSSAO

Use Separate Detail (Ambient Occlusion)

◆ Variations

std::vector<SVariationConfig> SLightInfo::Variations

Variations.

Variations in light for the different regions, sensitivity, and commands.


The documentation for this struct was generated from the following file: