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sc2-gamedata
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#include <Light.h>

Public Attributes | |
| CString | Id |
| ID. More... | |
| CTimeOfDay | TimeOfDay |
| Time of Day. More... | |
| C3Vector | AmbientColor |
| Ambient Color. More... | |
| flag8 | TerrainUseBackLight |
| Terrain Uses Back Light. More... | |
| std::vector< real32 > | Param |
| Parameters. More... | |
| std::vector< SDirectionalLight > | DirectionalLight |
| Directional Lights. More... | |
| int8 | OperatorHDR |
| HDR Operator. More... | |
| uint32 | TriggerTransition |
| Transition. More... | |
| flag | CorrectGamma |
| Gamma Correction. More... | |
| flag | Colorize |
| Colored. More... | |
| flag | UseSeparateDetailSSAO |
| Use Separate Detail (Ambient Occlusion) More... | |
| std::vector< SVariationConfig > | Variations |
| Variations. More... | |
| std::vector< SLightRegionInfo > | LightRegions |
| Light Regions. More... | |
| C3Vector SLightInfo::AmbientColor |
Ambient Color.
Ambient color of the light
| flag SLightInfo::Colorize |
Colored.
Color of the light
| flag SLightInfo::CorrectGamma |
Gamma Correction.
When enabled, gamma correction is applied to the light.
| std::vector<SDirectionalLight> SLightInfo::DirectionalLight |
Directional Lights.
When enabled, the light is a directional cone.
| CString SLightInfo::Id |
ID.
ID name for the light
| std::vector<SLightRegionInfo> SLightInfo::LightRegions |
Light Regions.
| int8 SLightInfo::OperatorHDR |
HDR Operator.
Lighting method used for HDR
| std::vector<real32> SLightInfo::Param |
| flag8 SLightInfo::TerrainUseBackLight |
Terrain Uses Back Light.
Back lighting for the terrain
| CTimeOfDay SLightInfo::TimeOfDay |
Time of Day.
Time of day information for the light
| uint32 SLightInfo::TriggerTransition |
Transition.
Duration of the light's transition
| flag SLightInfo::UseSeparateDetailSSAO |
Use Separate Detail (Ambient Occlusion)
| std::vector<SVariationConfig> SLightInfo::Variations |
Variations.
Variations in light for the different regions, sensitivity, and commands.
1.8.14