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sc2-gamedata
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Terrain Object. More...
#include <TerrainObject.h>


Public Attributes | |
| CModelPath | Model |
| Model. More... | |
| CFlagArray< e_editorFlagCount > | EditorFlags |
| Editor Flags. More... | |
| CModelLink | EditorModel |
| Editor Model. More... | |
| CImagePath | EditorIcon |
| Editor Icon. More... | |
| TEditorCategories | EditorCategories |
| Editor Categories. More... | |
| CFixed | EditorCursorOffset |
| Editor Cursor Offset. More... | |
| std::vector< CTerrainLink > | TexSets |
| Texture Sets. More... | |
| CFootprintLink | Footprint |
| Footprint. More... | |
| CFixed | Radius |
| Radius. More... | |
| CFixed | OccludeHeight |
| Occlude Height. More... | |
| TCliffLevel | BoostedCliffLevel |
| Boosted Cliff Level. More... | |
Terrain Object.
| TCliffLevel CTerrainObject::BoostedCliffLevel |
Boosted Cliff Level.
| TEditorCategories CTerrainObject::EditorCategories |
Editor Categories.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
| CFixed CTerrainObject::EditorCursorOffset |
Editor Cursor Offset.
| CFlagArray<e_editorFlagCount> CTerrainObject::EditorFlags |
Editor Flags.
Flags for the terrain object when it is placed in the StarCraft II Editor
| CImagePath CTerrainObject::EditorIcon |
Editor Icon.
Icon for the terrain object in the StarCraft II Editor
| CModelLink CTerrainObject::EditorModel |
Editor Model.
Model for the terrain object in the StarCraft II Editor
| CFootprintLink CTerrainObject::Footprint |
Footprint.
Footprint for the terrain object. The game uses the terrain's footprint for placement and collision.
| CModelPath CTerrainObject::Model |
Model.
Model for the terrain object in the game
| CFixed CTerrainObject::OccludeHeight |
Occlude Height.
| CFixed CTerrainObject::Radius |
Radius.
Collision range for the terrain object
| std::vector<CTerrainLink> CTerrainObject::TexSets |
Texture Sets.
Texture set for the terrain object. Used for organization in the terrain editor.
1.8.14