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sc2-gamedata
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Generic. More...
#include <Footprint.h>

Public Attributes | |
| CFlagArray< e_footprintFlagCount > | Flags |
| Flags. More... | |
| std::vector< SFootprintLayer > | Layers |
| Layers. More... | |
| SFootprintShape | Shape |
| Shape. More... | |
| TEditorCategories | EditorCategories |
| Footprint Group. More... | |
Generic.
| TEditorCategories CFootprint::EditorCategories |
Footprint Group.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
| CFlagArray<e_footprintFlagCount> CFootprint::Flags |
Flags.
| std::vector<SFootprintLayer> CFootprint::Layers |
Layers.
Footprints have 3 layers: Pathing (affects unit pathing), Placement Apply (determines what placement flags are applied to cells), and Placement Check (determines placement flag requirements for cells when a unit with this footprint is being placed)
| SFootprintShape CFootprint::Shape |
Shape.
The shape of a footprint.
1.8.14