#include "UnderlyingTypes.h"
#include "Game.h"
Go to the source code of this file.
◆ EClassIdCFootprint
Footprint Type.
| Enumerator |
|---|
| e_classIdCFootprint | Generic.
|
◆ EFootprintFlag
Footprint Flag.
| Enumerator |
|---|
| e_footprintFlagCheckAll | Check All.
|
◆ EFootprintLayer
Footprint Layer.
| Enumerator |
|---|
| e_footprintLayerCheck | Check.
|
| e_footprintLayerPlace | Place.
|
| e_footprintLayerPathing | Pathing.
|
◆ EFootprintShapeMode
Footprint Shape Mode.
| Enumerator |
|---|
| e_footprintShapeModeRegular | Regular.
|
| e_footprintShapeModeOverlay | Overlay.
|
| e_footprintShapeModePersist | Persist.
|
◆ e_classIdCFootprintCount
| const int32 e_classIdCFootprintCount = 1 |
◆ e_footprintFlagCount
| const int32 e_footprintFlagCount = 1 |
◆ e_footprintLayerCount
| const int32 e_footprintLayerCount = 3 |
◆ e_footprintShapeModeCount
| const int32 e_footprintShapeModeCount = 3 |