sc2-gamedata
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Set. More...
#include <Effect.h>
Public Attributes | |
std::vector< CEffectLink > | EffectArray |
Effects. More... | |
flag8 | Random |
Random. More... | |
uint32 | MinCount |
Minimum Count. More... | |
uint32 | MaxCount |
Maximum Count. More... | |
EEffectLocationType | TargetLocationType |
Target Location Type. More... | |
Set.
std::vector<CEffectLink> CEffectSet::EffectArray |
Effects.
List of effects that are executed when the set effect is executed
uint32 CEffectSet::MaxCount |
Maximum Count.
Specifies a maximum number of child effects to be executed. Used with the Min Count.
uint32 CEffectSet::MinCount |
Minimum Count.
Specifies a minimum number of child effects to be executed. Used with the Max Count.
flag8 CEffectSet::Random |
Random.
Specifies that the child effects are shuffled in a random order before being executed.
EEffectLocationType CEffectSet::TargetLocationType |
Target Location Type.
Specifies the type of targeting requirement this effect has when used with an ability. If set to Unknown (the default), then it will try to determine that requirement from the child effects.