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sc2-gamedata
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Legacy. More...
#include <Weapon.h>


Public Attributes | |
| CFlags | LegacyOptions |
| Legacy Options. More... | |
| EWeaponLegacyMovement | AllowedMovement |
| Allowed Movement. More... | |
| CUnitLink | PathingAmmoUnit |
| Pathing Ammo Unit. More... | |
| CGameTime | ReloadDuration |
| Reload Duration. More... | |
| CGameTime | RandomDelayMin |
| Random Delay Minimum. More... | |
| CGameTime | RandomDelayMax |
| Random Delay Maximum. More... | |
| CEffectLink | Effect |
| Effect. More... | |
Legacy.
| EWeaponLegacyMovement CWeaponLegacy::AllowedMovement |
Allowed Movement.
Unit movements that are allowed when using the weapon
| CEffectLink CWeaponLegacy::Effect |
Effect.
Effect that occurs when the weapon is used.
| CFlags CWeaponLegacy::LegacyOptions |
Legacy Options.
| CUnitLink CWeaponLegacy::PathingAmmoUnit |
Pathing Ammo Unit.
Unit used as the missile when the weapon is fired. Not all weapons have missiles.
| CGameTime CWeaponLegacy::RandomDelayMax |
Random Delay Maximum.
Maximum random delay before firing the weapon
| CGameTime CWeaponLegacy::RandomDelayMin |
Random Delay Minimum.
Minimum random delay before firing the weapon
| CGameTime CWeaponLegacy::ReloadDuration |
Reload Duration.
1.8.14