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sc2-gamedata
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#include <Water.h>

Public Attributes | |
| CString32 | Name |
| Name. More... | |
| real32 | Height |
| Height. More... | |
| C4Vector | Color |
| Color. More... | |
| real32 | ColorFallOff |
| Color Fall Off. More... | |
| real32 | CausticsFallOff |
| Caustics Fall Off. More... | |
| real32 | Specularity |
| Specularity. More... | |
| real32 | SpecularScaler |
| Specular Scale. More... | |
| C4Vector | UvRate |
| UV Rate. More... | |
| real32 | UvRotate |
| UV Rotate. More... | |
| real32 | MeshRoughness |
| Mesh Roughness. More... | |
| real32 | TextureRoughness |
| Texture Roughness. More... | |
| real32 | ReflectionDistortion |
| Reflection Distortion. More... | |
| real32 | RefractionDistortion |
| Refraction Distortion. More... | |
| real32 | ShadowDistortion |
| Shadow Distortion. More... | |
| real32 | MinReflection |
| Minimum Reflection. More... | |
| real32 | ReflectivityPower |
| Reflectivity Power. More... | |
| real32 SWaterStateDesc::CausticsFallOff |
Caustics Fall Off.
| C4Vector SWaterStateDesc::Color |
Color.
Color of the water
| real32 SWaterStateDesc::ColorFallOff |
Color Fall Off.
Color fade for the water depending on its depth
| real32 SWaterStateDesc::Height |
Height.
| real32 SWaterStateDesc::MeshRoughness |
Mesh Roughness.
Roughness of the water's surface
| real32 SWaterStateDesc::MinReflection |
Minimum Reflection.
Minimum amount of reflection on the water's surface
| CString32 SWaterStateDesc::Name |
Name.
| real32 SWaterStateDesc::ReflectionDistortion |
Reflection Distortion.
| real32 SWaterStateDesc::ReflectivityPower |
Reflectivity Power.
Power or glow of the reflection off the water
| real32 SWaterStateDesc::RefractionDistortion |
Refraction Distortion.
Distortion of the ground texture below the water
| real32 SWaterStateDesc::ShadowDistortion |
Shadow Distortion.
| real32 SWaterStateDesc::Specularity |
Specularity.
| real32 SWaterStateDesc::SpecularScaler |
Specular Scale.
Specular multiplier
| real32 SWaterStateDesc::TextureRoughness |
Texture Roughness.
Roughness filter applied to the texture
| C4Vector SWaterStateDesc::UvRate |
UV Rate.
Flow rate for the water
| real32 SWaterStateDesc::UvRotate |
UV Rotate.
1.8.14