sc2-gamedata
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#include <Actor.h>
Public Attributes | |
CActorLabelKey | Name |
Name. More... | |
CActorCreateKey | ActorModel |
Actor Model. More... | |
CModelLink | Model |
Model. More... | |
SActorSiteOpsData | ModelSiteOps |
Model Site Ops. More... | |
SAttachQuery | ModelAttachQuery |
Model Attach Query. More... | |
CActorCreateKey | ActorSound |
Actor Sound. More... | |
CSoundLink | Sound |
Sound. More... | |
SActorSiteOpsData | SoundSiteOps |
Sound Site Ops. More... | |
SAttachQuery | SoundAttachQuery |
Sound Attach Query. More... | |
CActorCreateKey SActorDeathBodySquib::ActorModel |
Actor Model.
The name of the actor that will be used to play the model associated with this body squib. This value can be overridden to customize how and when the model plays.
CActorCreateKey SActorDeathBodySquib::ActorSound |
Actor Sound.
The name of the actor that will be used to play the sound associated with this body squib. This value can be overridden to customize how and when the sound plays.
CModelLink SActorDeathBodySquib::Model |
Model.
The model to create for this body squib. If empty, no model is created, though this is rarely done.
SAttachQuery SActorDeathBodySquib::ModelAttachQuery |
Model Attach Query.
Used to control which attachment points play a body squib model. The Heart of the Swarm ragdoll deaths typically use Damage attach points for this.
SActorSiteOpsData SActorDeathBodySquib::ModelSiteOps |
Model Site Ops.
Used to customize the position and rotation of the body squib model.
CActorLabelKey SActorDeathBodySquib::Name |
Name.
The name of the body squib specified by this field and its sibling data. Makes it easy for custom deaths to share body squibs without duplicating data repeatedly.
CSoundLink SActorDeathBodySquib::Sound |
Sound.
The sound to play with this body squib. If empty, no sound plays. If this value is set, but SoundSiteOps and SoundAttachQuery are left empty, then a sound is created for and hosted off of each body squib model.
SAttachQuery SActorDeathBodySquib::SoundAttachQuery |
Sound Attach Query.
Used to control which attachment points play a body squib sound. It is often sufficient to simply play one on the Center attachment point. This is not exact for gib-style ragdolls where pieces fly everywhere, because the player might see a body part with a body squib model that does not have an associated sound, and conversely, he might see a body part with no body squib that plays a body squib sound. But in most cases it fairly accurate and it is hard to notice when it is not, so this technique is typically good enough.
SActorSiteOpsData SActorDeathBodySquib::SoundSiteOps |
Sound Site Ops.
Used to customize the position of the body squib sound.