sc2-gamedata
Actor.h
Go to the documentation of this file.
1 // Actor.h generated from model.xml using generate-code.xsl
2 
3 #ifndef ACTOR_H
4 #define ACTOR_H
5 
6 #include "UnderlyingTypes.h"
7 #include "Game.h"
8 #include "ActorSupport.h"
9 #include "AttachMethod.h"
10 #include "Error.h"
11 #include "Model.h"
12 
17 typedef enum
18 {
24 
30 
36 
42 
48 
54 
60 
66 
72 
78 
84 
90 
96 
102 
108 
114 
120 
126 
132 
138 
144 
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282 
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294 
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306 
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330 
336 
342 
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354 
360 
366 
372 
378 
384 
390 
396 
402 
408 
414 
420 
426 
432 
438 
444 
450 
456 
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468 
474 
480 
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492 
498 
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510 
516 
522 
528 
534 
540 
546 
552 
558 
564 
570 
576 
582 
588 
594 
600 
606 
612 
618 
624 
630 
636 
642 
648 
650 
652 
657 typedef enum
658 {
664 
670 
672 
674 
679 typedef enum
680 {
686 
692 
698 
704 
710 
712 
714 
719 typedef enum
720 {
726 
732 
738 
739 } EActorFlag;
740 
742 
747 typedef enum
748 {
754 
760 
762 
764 
769 typedef enum
770 {
776 
782 
788 
790 
792 
797 typedef enum
798 {
804 
810 
816 
822 
828 
834 
840 
846 
852 
858 
860 
862 
867 typedef enum
868 {
874 
880 
886 
892 
894 
896 
901 typedef enum
902 {
908 
914 
920 
926 
932 
938 
944 
946 
948 
953 typedef enum
954 {
960 
966 
972 
974 
976 
981 typedef enum
982 {
988 
994 
1000 
1002 
1004 
1009 typedef enum
1010 {
1016 
1022 
1028 
1034 
1040 
1046 
1052 
1058 
1064 
1070 
1076 
1082 
1088 
1094 
1100 
1106 
1108 
1110 
1115 typedef enum
1116 {
1122 
1128 
1134 
1136 
1138 
1143 typedef enum
1144 {
1150 
1156 
1158 
1160 
1165 typedef enum
1166 {
1172 
1178 
1184 
1186 
1188 
1193 typedef enum
1194 {
1200 
1206 
1212 
1214 
1216 
1221 typedef enum
1222 {
1228 
1234 
1240 
1246 
1252 
1258 
1264 
1270 
1272 
1274 
1279 typedef enum
1280 {
1286 
1288 
1290 
1295 typedef enum
1296 {
1302 
1308 
1310 
1312 
1317 typedef enum
1318 {
1324 
1330 
1332 
1334 
1339 typedef enum
1340 {
1346 
1352 
1354 
1356 
1361 typedef enum
1362 {
1368 
1374 
1380 
1382 
1384 
1389 typedef enum
1390 {
1396 
1402 
1408 
1410 
1412 
1417 typedef enum
1418 {
1424 
1430 
1436 
1442 
1444 
1446 
1451 typedef enum
1452 {
1458 
1464 
1470 
1476 
1482 
1488 
1494 
1500 
1506 
1508 
1510 
1515 typedef enum
1516 {
1522 
1528 
1534 
1540 
1546 
1548 
1550 
1555 typedef enum
1556 {
1562 
1568 
1574 
1576 
1578 
1583 typedef enum
1584 {
1590 
1596 
1597 } EActorOnOffType;
1598 
1600 
1605 typedef enum
1606 {
1612 
1618 
1624 
1630 
1636 
1638 
1640 
1645 typedef enum
1646 {
1652 
1658 
1659 } EActorRangeFlag;
1660 
1662 
1667 typedef enum
1668 {
1674 
1676 
1678 
1683 typedef enum
1684 {
1690 
1696 
1702 
1708 
1710 
1712 
1717 typedef enum
1718 {
1724 
1730 
1736 
1738 
1740 
1745 typedef enum
1746 {
1752 
1758 
1760 
1762 
1767 typedef enum
1768 {
1774 
1775 } EActorSoundFlag;
1776 
1778 
1783 typedef enum
1784 {
1790 
1796 
1802 
1808 
1814 
1816 
1818 
1823 typedef enum
1824 {
1830 
1836 
1842 
1848 
1854 
1856 
1858 
1863 typedef enum
1864 {
1870 
1876 
1877 } EActorProximity;
1878 
1880 
1885 typedef enum
1886 {
1892 
1898 
1899 } EActorForceFlag;
1900 
1902 
1907 typedef enum
1908 {
1914 
1920 
1922 
1924 
1929 typedef enum
1930 {
1936 
1942 
1944 
1946 
1951 typedef enum
1952 {
1958 
1964 
1966 
1968 
1973 typedef enum
1974 {
1980 
1986 
1988 
1990 
1995 typedef enum
1996 {
2002 
2008 
2009 } ESerpentType;
2010 
2012 
2017 typedef enum
2018 {
2024 
2025 } ESerpentFlag;
2026 
2028 
2033 typedef enum
2034 {
2040 
2042 
2044 
2049 typedef enum
2050 {
2056 
2062 
2063 } EMinimapShape;
2064 
2066 
2071 {
2077 
2083 
2089 
2095 
2101 };
2102 
2107 {
2113 
2119 
2125 };
2126 
2131 {
2137 
2143 
2149 };
2150 
2155 {
2161 
2167 
2173 
2179 };
2180 
2185 {
2191 
2199 
2207 };
2208 
2213 {
2219 
2226 
2232 
2238 };
2239 
2244 {
2250 
2256 
2263 };
2264 
2269 {
2275 
2282 };
2283 
2288 {
2294 
2300 };
2301 
2306 {
2312 };
2313 
2318 {
2324 };
2325 
2330 {
2336 
2342 
2348 
2354 
2360 
2366 
2372 
2378 
2384 };
2385 
2390 {
2396 
2402 
2408 
2414 
2420 
2426 
2431  std::vector<SActorDeathBodySquib> BodySquibs;
2432 };
2433 
2438 {
2444 
2450 
2456 
2462 };
2463 
2468 {
2474 
2480 
2486 
2494 };
2495 
2500 {
2506 
2512 
2518 
2524 
2530 };
2531 
2536 {
2542 
2548 
2554 
2560 
2566 
2572 
2578 
2585 
2592 
2598 
2604 
2611 
2617 };
2618 
2623 {
2629 
2635 };
2636 
2641 {
2647 
2655 
2661 };
2662 
2667 {
2673 
2679 };
2680 
2685 {
2691  std::vector<SActorCloakState> StateArray;
2692 };
2693 
2698 {
2704 
2710 };
2711 
2716 {
2722 
2728 };
2729 
2734 {
2740 };
2741 
2746 {
2752 
2758 
2764 
2769  std::vector<SActorSendBasics> OnResponse;
2770 };
2771 
2776 {
2782 
2788 };
2789 
2794 {
2800 
2806 
2813 
2820 };
2821 
2826 {
2832 
2839 };
2840 
2845 {
2851 
2857 
2862  std::vector<CColor> ColorArray;
2863 };
2864 
2869 {
2876 
2882 };
2883 
2888 {
2895 
2902 
2908 };
2909 
2914 {
2920 
2926 
2932 };
2933 
2938 {
2944 
2950 };
2951 
2956 {
2961  std::vector<CImagePath> Image;
2962 };
2963 
2968 {
2974 };
2975 
2980 {
2985  std::vector<CImagePath> Image;
2986 };
2987 
2992 {
2998 };
2999 
3004 {
3010 
3016 
3022 
3028 };
3029 
3034 {
3040 
3047 
3054 
3061 
3068 
3075 
3082 
3089 
3097 
3105 
3112 
3119 
3126 
3133 };
3134 
3139 {
3146 };
3147 
3152 {
3158 
3164 
3170 
3176 
3183 };
3184 
3189 {
3195 
3201 
3207 
3213 
3219 
3226 
3232 
3239 
3244  std::vector<STerrainSquibVisual> Visuals;
3245 };
3246 
3251 {
3257 
3263 
3271 };
3272 
3277 {
3283 
3291 
3297 
3303 
3309 
3315 
3321 
3327 
3333 
3341 };
3342 
3347 class CActor
3348 {
3349 public:
3355 
3361 
3366  std::vector<CActorKey> Aliases;
3367 
3372  std::vector<CActorKey> Macros;
3373 
3379 
3386 
3393 
3399 
3406 
3413 
3420 
3426 
3432 
3438 };
3439 
3445 {
3446 public:
3451  std::vector<SActorEvent> Remove;
3452 
3457  std::vector<SActorEvent> On;
3458 };
3459 
3465 {
3466 public:
3472 
3478 
3484 
3490 
3496 };
3497 
3503 {
3504 public:
3510 
3516 
3522 };
3523 
3529 {
3530 public:
3536 
3543 
3549 
3555 
3563 
3568  std::vector<SActorHostedAttach> HostedAttaches;
3569 
3575 
3582 
3587  std::vector<SEventDataFootprint> EventDataFootprint;
3588 
3594 
3599  std::vector<SEventDataSound> EventDataSound;
3600 
3606 
3612 
3618 
3624 
3630 
3636 
3641  std::vector<SActorPhysicsImpactData> PhysicsImpacts;
3642 };
3643 
3649 {
3650 public:
3656 
3663 
3669 
3676 
3682 
3689 
3695 
3702 
3709 };
3710 
3716 {
3717 public:
3723 
3729 
3735 
3741 
3748 };
3749 
3755 {
3756 public:
3762 
3768 };
3769 
3775 {
3776 public:
3782 
3788 
3794 
3800 };
3801 
3807 {
3808 public:
3814 
3820 
3826 
3832 
3838 
3844 
3850 
3856 
3863 
3870 };
3871 
3877 {
3878 public:
3884 
3890 
3896 
3903 
3909 
3915 
3921 
3928 };
3929 
3935 {
3936 public:
3937 };
3938 
3944 {
3945 public:
3951 
3957 };
3958 
3964 {
3965 public:
3966 };
3967 
3973 {
3974 public:
3980 
3987 };
3988 
3994 {
3995 public:
4001 
4007 
4013 
4019 
4025 
4031 
4038 
4044 
4050 
4056 };
4057 
4063 {
4064 public:
4070 
4076 
4082 
4088 
4094 
4100 
4106 
4112 
4118 
4124 
4130 
4135  std::vector<SActorActionTerrainSquib> LaunchTerrainSquibMap;
4136 
4142 
4148 
4154 
4160 
4166 
4172 
4178 
4184 
4189  std::vector<SActorActionTerrainSquib> ContainerTerrainSquibMap;
4190 
4196 
4202 
4208 
4214 
4220 
4226 
4232 
4238 
4244 
4250 
4256 
4262 
4268  std::vector<SActorAVCluster> ImpactMap;
4269 
4275 
4281 
4287 
4292  std::vector<SActorPhysicsData> ImpactPhysics;
4293 
4299 
4305 
4310  std::vector<SActorActionTerrainSquib> ImpactTerrainSquibMap;
4311 
4317 
4323 
4329 
4335 
4341 
4347  std::vector<SActorAVCluster> DamageMap;
4348 
4354 
4360 
4366 
4371  std::vector<SActorPhysicsData> DamagePhysics;
4372 
4378 
4384 
4389  std::vector<SActorActionTerrainSquib> DamageTerrainSquibMap;
4390 
4396 
4402 
4408 
4414 
4420 
4426 
4433 
4439 
4445 
4451 
4457 
4463 };
4464 
4470 {
4471 public:
4477 
4483 
4489 };
4490 
4496 {
4497 public:
4498 };
4499 
4505 {
4506 public:
4512 };
4513 
4519 {
4520 public:
4526 };
4527 
4533 {
4534 public:
4540 
4545  std::vector<SActorQuerySubjectResponse> SubjectResponses;
4546 };
4547 
4553 {
4554 public:
4561 
4568 
4574 
4580 
4586 
4591  std::vector<CTerrainLink> TexSets;
4592 
4600 
4608 
4614 
4622 
4628 
4635 
4643 
4650  std::vector<CFixed> BoostedHeight;
4651 
4657 
4663 
4669 
4675 
4681 
4687 
4693 
4699 
4707 
4715 };
4716 
4722 {
4723 public:
4724 };
4725 
4731 {
4732 public:
4738 
4744 };
4745 
4751 {
4752 public:
4753 };
4754 
4760 {
4761 public:
4762 };
4763 
4769 {
4770 public:
4771 };
4772 
4778 {
4779 public:
4785 
4791 
4797 
4803 };
4804 
4810 {
4811 public:
4817 
4823 };
4824 
4830 {
4831 public:
4837 
4843 };
4844 
4850 {
4851 public:
4857 
4863 
4869 };
4870 
4876 {
4877 public:
4883 
4889 
4895 
4901 
4907 
4912  std::vector<SActorDeathBodySquib> BodySquibs;
4913 
4919 
4925 
4931  std::vector<SActorCloakTransition> CloakTransitionArray;
4932 
4938 
4944 
4949  std::vector<SActorCreepHeightClass> CreepHeightClasses;
4950 
4955  std::vector<SActorCreepRate> CreepRates;
4956 
4961  std::vector<CActorKey> DeathCustomPriorityList;
4962 
4967  std::vector<SActorDeathDataCustom> DeathCustoms;
4968 
4974 
4981 
4986  std::vector<CActorKey> MinimapRenderPriorityList;
4987 
4993 
4999 
5005 
5011 };
5012 
5018 {
5019 public:
5020 };
5021 
5027 {
5028 public:
5029 };
5030 
5036 {
5037 public:
5038 };
5039 
5045 {
5046 public:
5052 };
5053 
5059 {
5060 public:
5061 };
5062 
5068 {
5069 public:
5070 };
5071 
5077 {
5078 public:
5079 };
5080 
5086 {
5087 public:
5093 };
5094 
5100 {
5101 public:
5107 
5113 };
5114 
5120 {
5121 public:
5127 
5132  std::vector<CActorCreateKey> VisualArray;
5133 };
5134 
5140 {
5141 public:
5146  std::vector<SActorProgressStage> StageArray;
5147 };
5148 
5154 {
5155 public:
5156 };
5157 
5163 {
5164 public:
5170 
5175  std::vector<SActorQueryResponse> OnResponse;
5176 };
5177 
5183 {
5184 public:
5191 
5198 };
5199 
5205 {
5206 public:
5213 };
5214 
5220 {
5221 public:
5226  std::vector<CActorCreateKey> ChildArray;
5227 };
5228 
5234 {
5235 public:
5236 };
5237 
5243 {
5244 public:
5249  std::vector<C2Vector> PointArray;
5250 };
5251 
5257 {
5258 public:
5264 
5271 
5278 };
5279 
5285 {
5286 public:
5287 };
5288 
5294 {
5295 public:
5296 };
5297 
5303 {
5304 public:
5310 
5316 
5322 
5328 
5334 
5340 
5346 
5352 
5358 
5364 
5370 
5376 
5382 
5389 };
5390 
5396 {
5397 public:
5403 
5409 
5415 };
5416 
5422 {
5423 public:
5429 
5435 
5441 
5447 
5453 };
5454 
5460 {
5461 public:
5467 
5473 
5479 
5485 
5491 };
5492 
5498 {
5499 public:
5505 
5511 
5517 
5523 
5529 
5535 
5541 
5547 };
5548 
5554 {
5555 public:
5556 };
5557 
5563 {
5564 public:
5570 
5577 
5585 
5593 };
5594 
5600 {
5601 public:
5607 
5614 
5621 
5628 };
5629 
5635 {
5636 public:
5642 
5648 
5654 
5660 
5666 
5672 };
5673 
5679 {
5680 public:
5681 };
5682 
5688 {
5689 public:
5695 };
5696 
5702 {
5703 public:
5709 
5715 
5721 
5727 };
5728 
5734 {
5735 public:
5741 
5747 
5753 
5760 
5767 };
5768 
5774 {
5775 public:
5781 
5787 
5793 
5799 };
5800 
5806 {
5807 public:
5813 
5821 
5827 
5833 };
5834 
5840 {
5841 public:
5847 
5853 };
5854 
5860 {
5861 public:
5867 
5873 
5880 };
5881 
5887 {
5888 public:
5895 
5901 };
5902 
5908 {
5909 public:
5915 
5921 
5927 
5933 };
5934 
5940 {
5941 public:
5947 
5953 };
5954 
5960 {
5961 public:
5967 
5974 };
5975 
5981 {
5982 public:
5988 
5994 };
5995 
6001 {
6002 public:
6008 
6014 };
6015 
6021 {
6022 public:
6028 
6034 
6040 
6046 
6052 };
6053 
6059 {
6060 public:
6066 
6072 };
6073 
6079 {
6080 public:
6086 
6092 
6098 
6104 
6110 };
6111 
6117 {
6118 public:
6124 };
6125 
6131 {
6132 public:
6138 
6144 
6150 
6156 
6162 
6168 };
6169 
6175 {
6176 public:
6182 
6188 
6194 };
6195 
6201 {
6202 public:
6208 
6214 
6220 
6226 
6232 };
6233 
6239 {
6240 public:
6246 
6252 
6258 };
6259 
6265 {
6266 public:
6274 
6282 };
6283 
6289 {
6290 public:
6296 
6302 
6308 };
6309 
6315 {
6316 public:
6322 
6328 
6334 
6340 };
6341 
6347 {
6348 public:
6354 
6360 
6366 };
6367 
6373 {
6374 public:
6375 };
6376 
6382 {
6383 public:
6389 
6395 };
6396 
6402 {
6403 public:
6409 
6415 };
6416 
6422 {
6423 public:
6429 
6435 
6441 
6446  std::vector<C2Vector> CliffTests;
6447 
6452  std::vector<C2Vector> HeightTests;
6453 
6459 };
6460 
6466 {
6467 public:
6474 };
6475 
6481 {
6482 public:
6488 
6494 
6500 
6506 };
6507 
6513 {
6514 public:
6520 };
6521 
6527 {
6528 public:
6529 };
6530 
6536 {
6537 public:
6542  std::vector<SActorStateInfo> StateArray;
6543 
6549 };
6550 
6556 {
6557 public:
6563  std::vector<SActorAVPair> Map;
6564 
6570 
6576 };
6577 
6583 {
6584 public:
6590 
6595  std::vector<SActorPhysicsImpactData> PhysicsImpacts;
6596 };
6597 
6603 {
6604 public:
6610 
6616 
6622 
6628 
6635 
6641 };
6642 
6648 {
6649 public:
6655 
6661 
6667 
6673 
6679 
6685 
6691 
6698 
6704 };
6705 
6711 {
6712 public:
6718 
6724 
6730 };
6731 
6737 {
6738 public:
6744  std::vector<SActorBaseline> Baselines;
6745 
6751 
6757  std::vector<SActorDeathData> DeathArray;
6758 
6763  std::vector<SActorDeathDataCustom> DeathCustoms;
6764 
6769  std::vector<SActorDeathDataCustomGroup> DeathCustomData;
6770 
6776 
6782 
6788 
6794 
6800 
6806 
6812 
6818 
6824 
6830 
6836 
6842 
6848 
6854 
6860 
6866 
6872 
6879 
6886 
6891  std::vector<STerrainSquib> TerrainSquibs;
6892 
6900 
6908 
6916 
6924 
6932 
6939 
6945 
6950  std::vector<SUnitAbilSound> AbilSoundArray;
6951 
6957 
6963 
6971 
6979 
6987 
6993 
6998  std::vector<CAbilCommand> CooldownDisplay;
6999 
7005 
7010  std::vector<SErrorOverride> ErrorArray;
7011 
7017 
7023 
7028  std::vector<SLayerIconVariation> GroupIconVariations;
7029 
7035  std::vector<CSoundLink> GroupSoundArray;
7036 
7042 
7048 
7053  std::vector<SIconVariation> HeroIconVariations;
7054 
7060 
7066 
7072 
7078 
7084 
7090 
7096 
7102 
7108 
7114 
7120 
7126 
7132 
7138 
7144 
7150 
7158 
7164 
7170 
7176 
7182  std::vector<CSoundLink> SoundArray;
7183 
7190 
7197 
7204 
7210  std::vector<SStatusColor> StatusColors;
7211 
7217 
7223 
7229 
7235 
7242 
7248 
7253  std::vector<SIconVariation> UnitIconVariations;
7254 
7259  std::vector<SUnitKillRank> UnitKillRank;
7260 
7266 
7272  std::vector<SVitalColor> VitalColors;
7273 
7279  std::vector<CStringLink> VitalNames;
7280 
7286 
7291  std::vector<SLayerIconVariation> WireframeVariations;
7292 
7298 
7304 
7309  std::vector<SLayerIconShieldVariation> WireframeShieldVariations;
7310 };
7311 
7317 {
7318 public:
7324 
7330 
7338 
7344 };
7345 
7346 #endif // ACTOR_H
EActorModelFlag
Actor Model Flag.
Definition: Actor.h:797
Snapshot.
Definition: Actor.h:6526
real32 FadeOut
Fade Out.
Definition: Actor.h:4012
CModelLink ModelLink
Model Link.
Definition: Actor.h:2559
Site Operation (Rotator)
Definition: Actor.h:6314
CVariatorActorReal32 Height
Height.
Definition: Actor.h:4784
real32 HeightOffset
Height Offset.
Definition: Actor.h:6684
Doodad Preserver.
Definition: Actor.h:161
Definition: UnderlyingTypes.h:1133
const int32 e_actorUnitFlagCount
Definition: Actor.h:947
std::vector< CTerrainLink > TexSets
Texture Sets.
Definition: Actor.h:4591
Stacking.
Definition: Actor.h:1897
CVariatorActorReal32 MovementDistance
Movement Distance.
Definition: Actor.h:3206
SActorRequest HostZ
Host Z.
Definition: Actor.h:6519
Scene.
Definition: Actor.h:5293
const int32 e_actorSiteOpPhysicsImpactCount
Definition: Actor.h:1289
Definition: Actor.h:2825
real32 Mean
Mean.
Definition: Actor.h:6219
CActorTerms Terms
Terms.
Definition: Actor.h:2727
Force.
Definition: Actor.h:59
Generic.
Definition: Actor.h:23
Suppress Walk Outro.
Definition: Actor.h:937
Synchronous Ground.
Definition: Actor.h:1707
real32 Deceleration
Deceleration.
Definition: Actor.h:5879
std::vector< SActorEvent > On
Events.
Definition: Actor.h:3457
const int32 e_actorCombatRevealDurationCount
Definition: Actor.h:1989
Definition: Actor.h:2868
SActorSiteOpsData SoundSiteOps
Sound Site Ops.
Definition: Actor.h:2377
CImagePath Image
Image.
Definition: Actor.h:2949
Definition: UnderlyingTypes.h:1154
std::vector< SActorAVCluster > DamageMap
Damage Map.
Definition: Actor.h:4347
Power.
Definition: Actor.h:275
Shield.
Definition: Actor.h:5459
Force (Line Segment)
Definition: Actor.h:3754
Outer Unit.
Definition: Actor.h:1093
Region (Arc)
Definition: Actor.h:5182
CActorCreateKey CommandUIActor
Command Actor.
Definition: Actor.h:4937
CColorRGB UnitBorderSubgroupColor
Unit Border Subgroup Color.
Definition: Actor.h:7234
real32 LaunchHeight
Launch Height.
Definition: Actor.h:3662
Definition: UnderlyingTypes.h:1427
CFixed OccludeHeight
Occlusion Height.
Definition: Actor.h:4634
uint32 Number
Number.
Definition: Actor.h:2997
CActorCreateKey DeathActorModel
Death Actor Model.
Definition: Actor.h:6775
std::vector< CActorKey > Macros
Macros.
Definition: Actor.h:3372
Banker.
Definition: Actor.h:425
Center.
Definition: Actor.h:1533
CScaleVector Scale
Scale.
Definition: Actor.h:2225
CVariatorActorReal32 Elevation
Elevation.
Definition: Actor.h:5641
Definition: Actor.h:3276
Definition: Actor.h:2979
CActorCreateKey ContainerTerrainSquibSound
Container Terrain Squib Sound.
Definition: Actor.h:4183
CActorCreateKey EventDataFootprintActor
Event Footprint Actor.
Definition: Actor.h:3593
Falloff.
Definition: Actor.h:1891
Definition: UnderlyingTypes.h:577
Portrait.
Definition: Actor.h:5099
real32 FallOff
Fall Off.
Definition: Actor.h:5315
EActorFlag
Actor Flag.
Definition: Actor.h:719
real32 TurnSmoothingRadiusMax
Turn Smoothing Radius max.
Definition: Actor.h:3111
CFixed Value
Value.
Definition: Actor.h:2894
Definition: UnderlyingTypes.h:1063
CFangleRate Acceleration
Acceleration.
Definition: Actor.h:6353
EActorEffectScope
Actor Effect Scope.
Definition: ActorSupport.h:3926
CColor EdgeColor
Edge Color.
Definition: Actor.h:3320
std::vector< CActorCreateKey > ChildArray
Child Array.
Definition: Actor.h:5226
CVariatorActorReal32 Length
Length.
Definition: Actor.h:4790
real32 SwimmingUndulationStartOffset
Swimming Undulation Start Offset.
Definition: Actor.h:3067
Definition: UnderlyingTypes.h:721
Definition: UnderlyingTypes.h:584
Generic.
Definition: Actor.h:3347
real32 Radius
Radius.
Definition: Actor.h:6137
Definition: UnderlyingTypes.h:1238
real32 Radius
Radius.
Definition: Actor.h:3145
real32 FadeIn
Fade In.
Definition: Actor.h:4006
Suppress Creation Errors.
Definition: Actor.h:731
Accumulate And Set Rotation.
Definition: Actor.h:1323
EActorRequestScope
Actor Request Scope.
Definition: ActorSupport.h:3686
EActorScopeBearingsTrackingType ScopeBearingsTracking
Scope Bearings Tracking.
Definition: Actor.h:3495
SActorSiteOpsData SiteOps
Site Operations.
Definition: Actor.h:2597
uint32 FontSize
Font Size.
Definition: Actor.h:3308
Normal.
Definition: Actor.h:987
CActorAngle Rate
Rate.
Definition: Actor.h:6327
SAttachQuery DamageAttachQuery
Damage Attachment Query.
Definition: Actor.h:4334
Shadow.
Definition: Actor.h:5421
CActorLabelKey Group
Group.
Definition: Actor.h:2547
CActorAngle SegmentRotationRate
Segment Rotation Rate.
Definition: Actor.h:3053
EActorCombatRevealDurationType CombatRevealDurationType
Combat Reveal Duration Type.
Definition: Actor.h:4456
CSoundLink PlacementSound
Placement Sound.
Definition: Actor.h:6835
flag8 HoldRotation
Hold Rotation.
Definition: Actor.h:3956
std::vector< SUnitAbilSound > AbilSoundArray
Ability Sounds.
Definition: Actor.h:6950
Actor Minimum.
Definition: Actor.h:993
flag8 FailOnNoHost
Fail If No Host.
Definition: Actor.h:2100
Definition: Actor.h:2844
Splat.
Definition: Actor.h:113
Definition: UnderlyingTypes.h:1098
CRefKey AnimTargets
Animation Targets.
Definition: Actor.h:5112
Site Operation (Up Vector)
Definition: Actor.h:6480
CActorCreateKey EventDataSoundActor
Event Sound Actor.
Definition: Actor.h:3605
uint8 flag8
Definition: UnderlyingTypes.h:57
real32 SolidHeight
Solid Height.
Definition: Actor.h:2812
Align Impact And Damage.
Definition: Actor.h:1611
CFixed SearchRadius
Search Radius.
Definition: Actor.h:3270
Missile.
Definition: Actor.h:647
ESerpentType Type
Type.
Definition: Actor.h:3039
Terrain Minimum.
Definition: Actor.h:999
CActorCreateKey Physics
Physics.
Definition: Actor.h:2529
std::vector< SActorActionTerrainSquib > LaunchTerrainSquibMap
Launch Terrain Squib Map.
Definition: Actor.h:4135
CImagePath BackgroundImage
Background Image.
Definition: Actor.h:3332
EActorCombatRevealDurationType
Combat Reveal Duration Type.
Definition: Actor.h:1973
Suppress Missing Attachment Errors.
Definition: Actor.h:827
SAttachQuery PitchQuery
Pitch Query.
Definition: Actor.h:6717
Event Macro.
Definition: Actor.h:4768
CActorAngle RollInActivationAngle
Roll In Activation Angle.
Definition: Actor.h:5820
CActorClassFilters Filters
Filters.
Definition: Actor.h:2721
flag8 RestrictToCircumference
Restrict To Circumference.
Definition: Actor.h:6161
Doodad Effect Spawner.
Definition: Actor.h:4730
None.
Definition: Actor.h:1441
EActorIncomingType Type
Type.
Definition: Actor.h:6039
std::vector< SVitalColor > VitalColors
Vital Colors.
Definition: Actor.h:7272
Site Operation (Incoming)
Definition: Actor.h:485
EActorForceField
Force Field.
Definition: Actor.h:1907
Site (Rocker)
Definition: Actor.h:5634
CActorTableKeys1x3 PhysicsMatchKeysOrdered
Physics Match Keys Ordered.
Definition: Actor.h:2449
Definition: Actor.h:2622
CColor BackgroundColor
Background Color.
Definition: Actor.h:3326
Textures.
Definition: Actor.h:1499
real32 HalfHeight
Half Height.
Definition: Actor.h:5351
EActorHeightTestType HeightTestType
Height Test Type.
Definition: Actor.h:6458
Use Constant Synchronous Seed.
Definition: Actor.h:845
real32 RangeUp
Range Up.
Definition: Actor.h:3218
CActorAngle ForwardAngle
Forward Angle.
Definition: Actor.h:6295
CActorKey LaunchGuideAlias
Launch Guide Alias.
Definition: Actor.h:4069
EActorTransferFlag
Actor Transfer Flag.
Definition: Actor.h:1451
std::vector< CImagePath > Image
Image.
Definition: Actor.h:2961
Definition: Actor.h:2212
CVariatorActorReal32 PitchPeriod
Pitch Period.
Definition: Actor.h:5659
Billboard.
Definition: Actor.h:383
CFlags ModelFlags
Model Flags.
Definition: Actor.h:3581
Origin At Center.
Definition: Actor.h:1963
CAnimProps Loop
Loop.
Definition: Actor.h:2678
Terrain.
Definition: Actor.h:617
CFacing Facing
Facing.
Definition: Actor.h:4599
C3Vector Up
Up.
Definition: Actor.h:6251
const int32 e_actorForceFieldCount
Definition: Actor.h:1923
CStringLink Text
Text.
Definition: Actor.h:3282
CFlags SoundFlags
Sound Flags.
Definition: Actor.h:3986
Region (Polygon)
Definition: Actor.h:5242
EActorSiteBillboardType BillboardType
Billboard Type.
Definition: Actor.h:5569
const int32 e_actorSiteOpActionCount
Definition: Actor.h:1187
CActorCreateKey ImpactTerrainSquibModel
Impact Terrain Squib Model.
Definition: Actor.h:4298
CBehaviorLink PowerSource
Power Source.
Definition: Actor.h:5126
Physics Impact.
Definition: Actor.h:503
EUnitStatusGroup
Unit Status Group.
Definition: Actor.h:1823
Site Operation (Site Operation Base)
Definition: Actor.h:3963
std::vector< SActorAVCluster > ImpactMap
Impact Map.
Definition: Actor.h:4268
Definition: Actor.h:2106
SSerpentAggregate Aggregate
Aggregate.
Definition: Actor.h:6388
Up.
Definition: Actor.h:587
SAttachQuery AttachQuery
Attachment Query.
Definition: Actor.h:2166
real32 InnerBoundaryRatio
Inner Boundary Ratio.
Definition: Actor.h:5327
std::vector< SIconVariation > UnitIconVariations
Unit Icon Variations.
Definition: Actor.h:7253
SLayerIconShield WireframeShield
Wireframe Shield.
Definition: Actor.h:7297
Site Operation (Effect)
Definition: Actor.h:5886
CActorLabelKey CreepHeightClass
Creep Height Class.
Definition: Actor.h:3617
real32 Mean
Mean.
Definition: Actor.h:6149
const int32 e_actorBaselineCount
Definition: Actor.h:673
CActorLink AttachHarnessSOpRotationExplicit
Attach Harness Site Op Rotation Explicit.
Definition: Actor.h:4906
Synchronous Selection.
Definition: Actor.h:873
real32 StandAnimTurnTimeScaleMin
Stand Animation Turn Time Scale Minimum.
Definition: Actor.h:6885
EActorHostedPropInheritType InheritType
Inherit Type.
Definition: Actor.h:3398
const int32 e_actorTransferFlagCount
Definition: Actor.h:1509
real32 Attenuation
Attenuation.
Definition: Actor.h:5446
CModelLink CloakModel
Cloak Model.
Definition: Actor.h:4918
SActorSiteOpsData HostBearingsSiteOps
Host Bearings Site Operations.
Definition: Actor.h:5993
Force (Sphere)
Definition: Actor.h:209
CActorCreateKey ActorModel
Actor Model.
Definition: Actor.h:2553
Definition: Actor.h:2154
CActorTerms Terms
Terms.
Definition: Actor.h:2763
EActorForceOrigin Origin
Origin.
Definition: Actor.h:4802
CActorAngle UncoilingWhileIdleRotationRateMax
Uncoiling While Idle Rotation Rate Max.
Definition: Actor.h:3125
CActorCreateKey SpawnTarget
Spawn Target.
Definition: Actor.h:5414
Event Macro.
Definition: Actor.h:185
Beam.
Definition: Actor.h:3774
CActorAngle TurnSmoothingActivationAngleMax
Turn Smoothing Activation Angle Max.
Definition: Actor.h:3104
std::vector< SErrorOverride > ErrorArray
Errors.
Definition: Actor.h:7010
SActorRequest HostUp
Host Up.
Definition: Actor.h:6493
Use Walkable Height.
Definition: Actor.h:1573
const int32 e_actorSelectionFlagCount
Definition: Actor.h:895
Definition: UnderlyingTypes.h:1056
EActorHeightTestType
Actor Height Test.
Definition: Actor.h:1717
Site Operation (Random Point In Sphere)
Definition: Actor.h:6200
Site Operation (Basic)
Definition: Actor.h:5839
Doodad.
Definition: Actor.h:4552
real32 Deceleration
Deceleration.
Definition: Actor.h:5613
CStringLink Text
Text.
Definition: Actor.h:3015
SStatusHarvesterData StatusHarvesterData
Status Harvester Data.
Definition: Actor.h:7216
Missile.
Definition: Actor.h:7316
Patch.
Definition: Actor.h:497
CCameraLink PortraitCamera
Portrait Camera.
Definition: Actor.h:6865
Highest.
Definition: Actor.h:1729
real32 InnerOffsetRatio
Inner Offset Ratio.
Definition: Actor.h:5333
real32 RadiusMax
Radius Maximum.
Definition: Actor.h:5490
Up.
Definition: Actor.h:1935
CAnimProps AnimPropsReaction
Animation Properties Reaction.
Definition: Actor.h:2255
real32 Radius
Radius.
Definition: Actor.h:4482
CVariatorActorReal32 IdlePeriod
Idle Period.
Definition: Actor.h:3212
SActorRequest LaunchRequest
Launch Request.
Definition: Actor.h:4099
Outer Unit or Point.
Definition: Actor.h:1105
SActorSiteOpsData LaunchSiteOps
Launch Site Ops.
Definition: Actor.h:4075
Editor Point.
Definition: Actor.h:179
CVariatorActorAngle Angle
Angle.
Definition: Actor.h:4816
Suppress Player Decals.
Definition: Actor.h:833
CBehaviorLink Behavior
Behavior.
Definition: Actor.h:3819
real32 AutoVolumeRangeMin
Auto Volume Range Min.
Definition: Actor.h:2584
Banker (Unit)
Definition: Actor.h:5805
SAttachQuery ImpactAttachQuery
Impact Attachment Query.
Definition: Actor.h:4243
Definition: Actor.h:2243
EFogVisibility FogVisibility
Fog Visibility.
Definition: Actor.h:3425
CActorAngle RollInRate
Roll In Rate.
Definition: Actor.h:5786
EAttachmentID Attachment
Attachment.
Definition: Actor.h:3302
SActorRequest HostOffset
Host Offset.
Definition: Actor.h:6007
Site Effect.
Definition: Actor.h:449
Light (Spot)
Definition: Actor.h:233
const int32 e_actorSoundFlagCount
Definition: Actor.h:1777
std::vector< SActorCloakState > StateArray
State.
Definition: Actor.h:2691
flag8 MinimapIconBackgroundIsTeamColored
Minimap Icon Background Is Team Colored.
Definition: Actor.h:7107
Rotation (2D)
Definition: Actor.h:401
Definition: Actor.h:2955
CRefKey NotifyRadiusKey
Notify Radius Key.
Definition: Actor.h:3908
Restore On Movement.
Definition: Actor.h:1807
real32 VarianceWindowStandIntro
Variance Window Stand Intro.
Definition: Actor.h:6899
Site Operation (Serpent Head)
Definition: Actor.h:6381
EAttachmentID
Attachment ID.
Definition: Model.h:2127
Missile Unit or Point.
Definition: Actor.h:1069
CModelLink Model
Model.
Definition: Actor.h:2347
Target Point.
Definition: Actor.h:1081
SActorPhysicsImpactData PhysicsImpactDefault
Physics Impact Default.
Definition: Actor.h:6589
EActorSplatHeight
Actor Splat Height.
Definition: Actor.h:981
CActorAngle PatchAngle
Patch Angle.
Definition: Actor.h:6085
CScaleVector ScaleReaction
Scale Reaction.
Definition: Actor.h:2262
Bearings.
Definition: Actor.h:35
CActorCreateKey ImpactSite
Impact Site.
Definition: Actor.h:4231
Force (Line Segment)
Definition: Actor.h:65
std::vector< C2Vector > HeightTests
Height Tests.
Definition: Actor.h:6452
CFixed MaxSpeedForSound
Maximum Sound Speed.
Definition: Actor.h:4980
CActorCreateKey DeathActorVoice
Death Actor Voice.
Definition: Actor.h:6793
const int32 e_minimapShapeCount
Definition: Actor.h:2065
real32 Height
Height.
Definition: Actor.h:3701
Basic Position.
Definition: Actor.h:1239
Add To External Finder.
Definition: Actor.h:725
Update Visibility.
Definition: Actor.h:839
Light (Spot)
Definition: Actor.h:5035
EActorProximity
Actor Proximity.
Definition: Actor.h:1863
Squib.
Definition: Actor.h:6555
Site Operation.
Definition: Actor.h:3943
EActorSelectionFlag
Actor Selection Flag.
Definition: Actor.h:867
Site Operation Height.
Definition: Actor.h:461
CRefKey AttackAnimSource
Attack Animation Source.
Definition: Actor.h:4438
Shield Impact.
Definition: Actor.h:5497
Site Operation (Random Point In Circle)
Definition: Actor.h:6130
SAttachQuery ModelAttachQuery
Model Attach Query.
Definition: Actor.h:2359
CTargetFilters QueryFilters
Query Filters.
Definition: Actor.h:3895
qint32 int32
Definition: UnderlyingTypes.h:42
Center.
Definition: Actor.h:1171
uint32 TCliffLevel
Definition: UnderlyingTypes.h:679
const int32 e_actorCount
Definition: Actor.h:1599
EActorEffectLocation Location
Location.
Definition: Actor.h:5894
Position.
Definition: Actor.h:1487
real32 VisibleOpacity
Visible Opacity.
Definition: Actor.h:4692
CSoundLink Sound
Sound.
Definition: Actor.h:2323
EActorRequestScope Scope
Scope.
Definition: Actor.h:2082
flag8 MinimapIconIsTeamColored
Minimap Icon Is Team Colored.
Definition: Actor.h:7089
CFootprintLink Footprint
Footprint.
Definition: Actor.h:6609
C2Vector MaxSize
Maximum Word Size.
Definition: Actor.h:6660
EActorHeightSourceType HeightSourceType
Height Source Type.
Definition: Actor.h:5966
Game Region.
Definition: Actor.h:317
CActorAngle AcquisitionYawHalfArc
Acquisition Yaw Half Arc.
Definition: Actor.h:4395
flag8 MinimapFlashWhenAttacked
Minimap Flash When Attacked.
Definition: Actor.h:7137
CActorCreateKey DamageModel
Damage Model.
Definition: Actor.h:4353
real32 MinimapIconBackgroundScale
Minimap Icon Background Scale.
Definition: Actor.h:7113
SActorSiteOpsData HostForwardSiteOps
Host Forward Site Operations.
Definition: Actor.h:5926
Definition: UnderlyingTypes.h:504
const int32 e_actorSiteOpTerrainAndWaterFlagCount
Definition: Actor.h:1311
Region (Water)
Definition: Actor.h:5284
Site Shadow.
Definition: Actor.h:575
real32 HostRadiusPercent
Host Radius Percent.
Definition: Actor.h:5363
CFlagArray< e_editorFlagCount > EditorFlags
Editor Flags.
Definition: Actor.h:4567
CSoundLink Sound
Sound.
Definition: Actor.h:3979
real32 AutoScaleFromSelectionFactor
Auto Scale From Selection Factor.
Definition: Actor.h:3554
CActorMsgPayloadPtr Send
Send.
Definition: Actor.h:2709
std::vector< SActorStateInfo > StateArray
States.
Definition: Actor.h:6542
Random Point In Circle.
Definition: Actor.h:509
CGameRate WalkAnimMoveSpeed
Walk Animation Movement Speed.
Definition: Actor.h:6938
Source Unit.
Definition: Actor.h:1051
CColor Color
Color.
Definition: Actor.h:4000
Definition: Actor.h:2991
C2Vector MinimapSize
Minimap Size.
Definition: Actor.h:4668
uint32 PopulationLimitModel
Population Limit Model.
Definition: Actor.h:4998
SActorRequest HostImpact
Host Impact.
Definition: Actor.h:3793
real32 AutoScaleFactor
Auto Scale Factor.
Definition: Actor.h:3548
Generic.
Definition: Actor.h:89
real32 BlendTime
Blend Time.
Definition: Actor.h:6621
Wireframe Render.
Definition: Actor.h:857
real32 SwimmingUndulationWavelength
Swimming Undulation Wavelength.
Definition: Actor.h:3081
CStringLink HighlightTooltip
Highlight Tooltip.
Definition: Actor.h:7059
real32 SpeedMax
Speed Maximum.
Definition: Actor.h:5627
CFixed SyncPassChance
Synchronous Pass Chance.
Definition: Actor.h:2493
real32 RotationSpeed
Rotation Speed.
Definition: Actor.h:5369
SActorRequest HostImpact
Host Impact.
Definition: Actor.h:6027
real32 Lifetime
Lifetime.
Definition: Actor.h:4462
SActorRequest HostIncoming
Host Incoming.
Definition: Actor.h:5740
Definition: UnderlyingTypes.h:1231
CStringLink Text
Text.
Definition: Actor.h:6703
Restore On Hidden.
Definition: Actor.h:1801
Lowest.
Definition: Actor.h:1735
Definition: UnderlyingTypes.h:1105
std::vector< SLayerIconShieldVariation > WireframeShieldVariations
Wireframe Shield Variations.
Definition: Actor.h:7309
Enemy.
Definition: Actor.h:1841
const int32 e_actorProximityCount
Definition: Actor.h:1879
real32 SwimmingUndulationAmplitudePerUnit
Swimming Undulation Amplitude Per Unit.
Definition: Actor.h:3074
CVariatorActorReal32 OverridingLength
Overriding Length.
Definition: Actor.h:6071
CModelLink CloakModelLow
Cloak Model Low.
Definition: Actor.h:4924
Always.
Definition: Actor.h:965
CPhysicsMaterialLink TerrainPhysicsMaterial
Terrain Physics Material.
Definition: Actor.h:3157
CActorTerms Terms
Terms.
Definition: Actor.h:3360
std::vector< SActorDeathDataCustomGroup > DeathCustomData
Death Custom Data.
Definition: Actor.h:6769
Flash Animation.
Definition: Actor.h:879
CActorAngle AcquisitionPitchHalfArc
Acquisition Pitch Half Arc.
Definition: Actor.h:4401
Site Operation (Random Point In Crossbar)
Definition: Actor.h:6174
CActorCreateKey VisualDirectionless
Visual Directionless.
Definition: Actor.h:5516
CModelLink Model
Model.
Definition: Actor.h:2218
CRefKey Target
Target.
Definition: Actor.h:2703
Update Visibility.
Definition: Actor.h:1773
CFlagArray< e_cliffLevelCompareCount > CliffLevelFlags
Cliff Level Flags.
Definition: Actor.h:3869
CVariatorActorReal32 Length
Length.
Definition: Actor.h:4842
Impact Force Site.
Definition: Actor.h:1623
State Monitor.
Definition: Actor.h:6535
CActorCreateKey ContainerModel
Container Model.
Definition: Actor.h:4165
CModelLink Model
Model.
Definition: Actor.h:4030
EActorHeightSourceType HeightSourceType
Height Source.
Definition: Actor.h:5946
Use Effect Range.
Definition: Actor.h:1673
const int32 e_classIdCActorCount
Definition: Actor.h:651
std::vector< CColor > ColorArray
Colors.
Definition: Actor.h:2862
CActorLink AttachHarnessSOpLocalOffset
Attach Harness Site Op Local Offset.
Definition: Actor.h:4900
Use Synchronous Seed.
Definition: Actor.h:851
EActorScopeBearingsTrackingType
Actor Scope Bearings Tracking Type.
Definition: Actor.h:769
Site Operation (Attachment Volume)
Definition: Actor.h:5733
real32 BlendOut
Blend Out.
Definition: Actor.h:2206
CActorAngle TurnSmoothingActivationAngleMin
Turn Smoothing Activation Angle Min.
Definition: Actor.h:3096
Selection.
Definition: Actor.h:5302
real32 ShieldRippleScaleFactor
Shield Ripple Scale Factor.
Definition: Actor.h:4425
std::vector< SActorDeathBodySquib > BodySquibs
Body Squibs.
Definition: Actor.h:2431
CActorAngle RollAngleMax
Roll Angle Maximum.
Definition: Actor.h:5780
CActorAngle UpAngle
Up Angle.
Definition: Actor.h:6301
real32 Range
Range.
Definition: Actor.h:3837
EActorRequestActor
Actor Request Actor.
Definition: ActorSupport.h:3750
Definition: Actor.h:2937
Mover.
Definition: Actor.h:389
Header.
Definition: Actor.h:1435
CActorCreateKey LaunchTerrainSquibModel
Launch Terrain Squib Model.
Definition: Actor.h:4123
Quad.
Definition: Actor.h:53
Pause Animations While Fogged.
Definition: Actor.h:753
EActorHeightSourceType
Actor Height Source.
Definition: Actor.h:1683
SActorSiteOpsData HostIncomingSiteOps
Host Incoming Site Operations.
Definition: Actor.h:5746
real32 AnimBlendTime
Animation Blend Time.
Definition: Actor.h:3562
const int32 e_actorRequestCreateSharingCount
Definition: Actor.h:975
Needs Volume Monitor.
Definition: Actor.h:821
SActorSiteOpsData HostReturnSiteOps
Host Return Site Operations.
Definition: Actor.h:7329
SActorRequest HostReturn
Host Return.
Definition: Actor.h:7323
CFixed Interval
Interval.
Definition: Actor.h:2901
CFlagArray< e_unitStatusCount > StatusBarOn
Status Bar Forced On.
Definition: Actor.h:7203
real32 RangeDown
Range Down.
Definition: Actor.h:3231
CRefKey NotifyArcKey
Notify Arc Key.
Definition: Actor.h:3914
std::vector< SActorCreepHeightClass > CreepHeightClasses
Creep Height Classes.
Definition: Actor.h:4949
EFogVisibility
Fog Visibility.
Definition: Game.h:1612
EActorForceOrigin
Force Origin.
Definition: Actor.h:1951
Scope Position.
Definition: Actor.h:1269
CAnimProps AnimProps
Animation Properties.
Definition: Actor.h:2231
std::vector< CSoundLink > GroupSoundArray
Group Sounds.
Definition: Actor.h:7035
Host Bearings.
Definition: Actor.h:473
Definition: Actor.h:1617
Bottom.
Definition: Actor.h:1545
real32 Mean
Mean.
Definition: Actor.h:6103
CVariatorActorReal32 Radius
Radius.
Definition: Actor.h:4856
Direct.
Definition: Actor.h:1751
Site.
Definition: Actor.h:3934
C3Vector Forward
Forward.
Definition: Actor.h:5914
real32 BaseElementLengthMax
Base Element Length Max.
Definition: Actor.h:3046
EActorSiteBillboardType
Actor Billboard Type.
Definition: Actor.h:1143
CActorCreateKey PortraitActor
Portrait Actor.
Definition: Actor.h:6853
CFixed NoFlyZoneSoftRadius
No Fly Zone Soft Radius.
Definition: Actor.h:4706
Definition: Actor.h:2733
uint32 TAbilCmdIndex
Definition: UnderlyingTypes.h:664
Replay.
Definition: Actor.h:1853
Site Operation (2D Rotation)
Definition: Actor.h:5678
CStringLink MinimapTooltip
Minimap Tooltip.
Definition: Actor.h:7125
CFlags Filter
Filter.
Definition: Actor.h:3392
SActorRequest HostIncoming
Host Incoming.
Definition: Actor.h:6033
real32 ImpactHeight
Impact Height.
Definition: Actor.h:3688
Definition: Actor.h:2389
CStringLink Text
Text.
Definition: Actor.h:3256
CVariatorActorReal32 OccuranceThrottlingDistance
Occurance Throttling Distance.
Definition: Actor.h:2603
CRefKey Target
Target.
Definition: Actor.h:2118
std::vector< SActorDeathDataCustom > DeathCustoms
Custom Death.
Definition: Actor.h:6763
SActorSiteOpsData HostImpactSiteOps
Host Impact Site Ops.
Definition: Actor.h:3799
quint32 uint32
Definition: UnderlyingTypes.h:22
Site Operation (Attachment)
Definition: Actor.h:5701
Shield.
Definition: Actor.h:365
CVariatorActorAngle RollInArc
Roll In Arc.
Definition: Actor.h:5826
const int32 e_actorRegionFlagCount
Definition: Actor.h:1677
SActorSiteOpsData HostOffsetSiteOps
Host Offset Site Ops.
Definition: Actor.h:6013
const int32 e_actorTerrainDeformerFlagCount
Definition: Actor.h:1817
Outer Point.
Definition: Actor.h:1099
Fog Of War Color.
Definition: Actor.h:1469
CColor TextColor
Text Color.
Definition: Actor.h:3314
C3Vector WorldPosition
World Position.
Definition: Actor.h:5852
Creator Position.
Definition: Actor.h:1251
CEffectLink QueryEffect
Query Effect.
Definition: Actor.h:3889
CAnimProps AngleAnimProps
Angle Anim Props.
Definition: Actor.h:4488
Center Actor.
Definition: Actor.h:1869
EActorEffectLocation
Actor Effect Location.
Definition: Actor.h:1009
Per Effect Tree.
Definition: Actor.h:971
Tipability.
Definition: Actor.h:581
CQuad Quad
Quad.
Definition: Actor.h:3694
flag8 AddToProximitySystem
Add To Proximity System.
Definition: Actor.h:3471
EActorOnOffType
On Off Type.
Definition: Actor.h:1583
Definition: UnderlyingTypes.h:735
CAnimProps AttackAnimProps
Attack Anim Props.
Definition: Actor.h:2523
Pass Through If No Water.
Definition: Actor.h:1307
CActorCreateKey ImpactPointSite
Impact Point Site.
Definition: Actor.h:4261
real32 HeightDelta
Height Delta.
Definition: Actor.h:6627
std::vector< SActorDeathBodySquib > BodySquibs
Body Squibs.
Definition: Actor.h:4912
Rocker.
Definition: Actor.h:395
CVariatorActorReal32 OccuranceThrottlingPeriod
Occurance Throttling Period.
Definition: Actor.h:2616
CImagePath MinimapIcon
Minimap Icon.
Definition: Actor.h:7083
std::vector< SActorCreepRate > CreepRates
Creep Rates.
Definition: Actor.h:4955
Definition: UnderlyingTypes.h:1336
CActorCreateKey ActorSound
Actor Sound.
Definition: Actor.h:2365
CStringLink AddonIndicator
Addon Indicator.
Definition: Actor.h:6956
Site (Mover)
Definition: Actor.h:5599
CAnimProps Enter
Enter.
Definition: Actor.h:2672
CActorCreateKey ActorModelLow
Actor Model Low.
Definition: Actor.h:3169
Beam (Standard)
Definition: Actor.h:137
real32 PatchRadius
Patch Radius.
Definition: Actor.h:6091
CActorKey ImpactGuideAlias
Impact Guide Alias.
Definition: Actor.h:4213
Left.
Definition: Actor.h:1521
std::vector< SActorActionTerrainSquib > ContainerTerrainSquibMap
Container Terrain Squib Map.
Definition: Actor.h:4189
CActorCreateKey ContainerSite
Container Site.
Definition: Actor.h:4147
uint32 BarDistance
Bar Distance.
Definition: Actor.h:6962
real32 VisibleOpacityBlendDuration
Visible Opacity Blend Duration.
Definition: Actor.h:4698
CVariatorActorReal32 RollOutDuration
Roll Out Duration.
Definition: Actor.h:5832
Definition: Actor.h:2684
real32 Width
Width.
Definition: Actor.h:3708
std::vector< SActorPhysicsImpactData > PhysicsImpacts
Physics Impacts.
Definition: Actor.h:3641
CRange RandomScaleRange
Random Scale Range.
Definition: Actor.h:6871
Actor Base.
Definition: Actor.h:3444
Walk.
Definition: Actor.h:669
real32 Speed
Speed.
Definition: Actor.h:5620
C3Vector LocalOffset
Local Offset.
Definition: Actor.h:6065
CActorLabelKey CreepRateShrink
Creep Rate Shrink.
Definition: Actor.h:3629
EActorRadialDistribution Distribution
Distribution.
Definition: Actor.h:6213
Definition: UnderlyingTypes.h:742
Beam (Simple)
Definition: Actor.h:131
CActorHostedPropTransferFlags AcceptedHostedPropTransfers
Accepted Property Transfers.
Definition: Actor.h:3419
Definition: Actor.h:2640
flag8 ForceSoftAttach
Force Soft Attach.
Definition: Actor.h:5720
Definition: UnderlyingTypes.h:1329
CStringLink CantSelectUncontrollableTooltip
Can&#39;t Select Uncontrollable Tooltip.
Definition: Actor.h:6992
C3Vector Forward
Forward.
Definition: Actor.h:6245
Definition: Actor.h:3003
EActorCrossbarDistribution Distribution
Distribution.
Definition: Actor.h:6187
CColorHDR RevealTint
Reveal Tint.
Definition: Actor.h:5004
EActorTextAlignment AlignV
Alignment (Vertical)
Definition: Actor.h:6678
Text.
Definition: Actor.h:6647
CFlags Flags
Flags.
Definition: Actor.h:3182
CEffectLink ForceCommencementFrom
Force Commencement From.
Definition: Actor.h:4450
CActorMsgPayloadPtr Send
Send.
Definition: Actor.h:2124
STextTagParameters StatusTextInfo
Status Text Info.
Definition: Actor.h:7222
CActorTableKeys1x3 PhysicsMatchKeysOrdered
Physics Match Keys Ordered.
Definition: Actor.h:6823
Site Operation Selection Offset.
Definition: Actor.h:557
const int32 e_actorSiteOpAttachSourceCount
Definition: Actor.h:1215
real32 Height
Height.
Definition: Actor.h:5270
SAttachQuery SoundAttachQuery
Sound Attach Query.
Definition: Actor.h:2383
real32 HalfHeight
Half Height.
Definition: Actor.h:5440
CVariatorActorReal32 Duration
Duration.
Definition: Actor.h:3734
Light.
Definition: Actor.h:221
SActorRequest HostEye
Host Eye.
Definition: Actor.h:3515
const int32 e_actorBaselinePhaseCount
Definition: Actor.h:713
Suppress Stand Intro.
Definition: Actor.h:925
C3Vector Up
Up.
Definition: Actor.h:6487
const int32 e_actorShieldFlashTypeCount
Definition: Actor.h:1445
Higher Of Terrain And Water.
Definition: Actor.h:467
real32 HeightOffset
Height Offset.
Definition: Actor.h:6434
Editor Point.
Definition: Actor.h:4759
Stand Animation Birth Variation.
Definition: Actor.h:913
SAttachQuery YawQuery
Yaw Query.
Definition: Actor.h:6723
SActorSiteOpsData HostSiteOps
Host Site Operations.
Definition: Actor.h:2178
CImagePath EditorIcon
Editor Icon.
Definition: Actor.h:4585
CActorLabelKey InheritsFrom
Inherits From.
Definition: Actor.h:2455
Asynchronous Fast.
Definition: Actor.h:1689
Once.
Definition: Actor.h:1127
Progress.
Definition: Actor.h:281
CVariatorActorReal32 Radius
Radius.
Definition: Actor.h:4836
CActorCreateKey LaunchModel
Launch Model.
Definition: Actor.h:4111
CActorLabelKey Name
Name.
Definition: Actor.h:2628
CEffectLink Effect
Effect.
Definition: Actor.h:2094
real32 Radius
Radius.
Definition: Actor.h:5197
TCliffLevel BoostedCliffLevel
Boosted Cliff Level.
Definition: Actor.h:4642
EActorPhysicsImpactRangeType
Range Type.
Definition: ActorSupport.h:4484
Light (Model)
Definition: Actor.h:5044
flag8 Invert
Invert.
Definition: Actor.h:6505
Rotation Random.
Definition: Actor.h:533
SDamagePastRemainingHealth OverkillByDamagePastRemainingHealth
Overkill By Damage Past Remaining Health.
Definition: Actor.h:6811
Continuous.
Definition: Actor.h:1133
CActorCreateKey FoliageFXDeathSpawnTarget
Foliage Death Spawn Target.
Definition: Actor.h:6640
int32 BarHeight
Bar Height.
Definition: Actor.h:6970
CActorKey SceneActor
Scene Actor.
Definition: Actor.h:5010
Definition: UnderlyingTypes.h:812
const int32 e_actorSplatHeightCount
Definition: Actor.h:1003
CHerdNodeLink MovementHerdNode
Movement Herd Node.
Definition: Actor.h:7131
EActorShieldFlashType
Shield Flash Type.
Definition: Actor.h:1417
CImagePath MinimapIcon
Minimap Icon.
Definition: Actor.h:4656
SActorSiteOpsData ContainerSiteOps
Container Site Operations.
Definition: Actor.h:4141
Terrain Deformer.
Definition: Actor.h:6602
real32 Width
Width.
Definition: Actor.h:5277
std::vector< SActorQuerySubjectResponse > SubjectResponses
Subject Responses.
Definition: Actor.h:4545
CTargetFilters SearchFilters
Search Filters.
Definition: Actor.h:3262
EActorTerrainDeformerFlag
Terrain Deformation Flag.
Definition: Actor.h:1783
CColor EmptyColor
Empty Color.
Definition: Actor.h:2856
CModelLink EditorModel
Model (Editor)
Definition: Actor.h:6799
SActorRequest Supporter
Host Supporter.
Definition: Actor.h:3437
CActorLabelKey Name
Name.
Definition: Actor.h:2335
EActorForceDirection Direction
Direction.
Definition: Actor.h:4868
Force (Cylinder)
Definition: Actor.h:4829
CFlagArray< e_unitStatusCount > StatusBarFlags
Status Bar Flags.
Definition: Actor.h:7189
CActorKey MinimapRenderPriority
Minimap Render Priority.
Definition: Actor.h:7119
Impact.
Definition: Actor.h:1177
uint32 FixedSize
Fixed Font Size.
Definition: Actor.h:6666
real32 HalfWidth
Half Width.
Definition: Actor.h:6181
Billboard.
Definition: Actor.h:5562
uint32 MaxCountSmall
Maximum Count (Small)
Definition: Actor.h:5534
uint32 GroupSoundThreshold
Group Sound Threshold.
Definition: Actor.h:7041
Light (Omni Model)
Definition: Actor.h:245
Region (Arc)
Definition: Actor.h:299
real32 BlendIn
Blend In.
Definition: Actor.h:2198
CColorRGB UnitBorderNormalColor
Unit Border Normal Color.
Definition: Actor.h:7228
Site Operation Serpent Segment.
Definition: Actor.h:569
Action.
Definition: Actor.h:4062
Site Operation.
Definition: Actor.h:95
EActorOverkillTestType
Overkill Test Type.
Definition: ActorSupport.h:4556
SActorRequest TurretBody
Turret Body.
Definition: Actor.h:6729
Launch.
Definition: Actor.h:1183
CActorLabelKey Name
Name.
Definition: Actor.h:2505
None.
Definition: Actor.h:959
const int32 e_actorForceFlagCount
Definition: Actor.h:1901
EActorBaselineType
Actor Baseline Type.
Definition: Actor.h:657
real32 Rate
Rate.
Definition: Actor.h:2838
Selection.
Definition: Actor.h:347
Definition: UnderlyingTypes.h:532
CActorLabelKey Name
Name.
Definition: Actor.h:2293
Region (Combine)
Definition: Actor.h:311
CActorCreateKey PlacementActorModel
Placement Model.
Definition: Actor.h:6841
SActorRequest Host
Host.
Definition: Actor.h:3483
Region (Circle)
Definition: Actor.h:305
const int32 e_actorActionFlagCount
Definition: Actor.h:1639
CRange RandomScaleRange
Random Scale Range.
Definition: Actor.h:4627
Site Attachment.
Definition: Actor.h:413
Host.
Definition: Actor.h:1211
SActorSiteOpsData DamageSiteOpsReaction
Damage Site Operations Reaction.
Definition: Actor.h:4322
Site Operation (Variance Rotation)
Definition: Actor.h:6288
Creep.
Definition: Actor.h:149
float real32
Definition: UnderlyingTypes.h:52
std::vector< CActorKey > MinimapRenderPriorityList
Minimap Render Prioirty List.
Definition: Actor.h:4986
EActorTextAlignment
Text Alignment.
Definition: Actor.h:1515
Chain.
Definition: Actor.h:1205
EActorShieldFlashType ShieldFlashType
Shield Flash Type.
Definition: Actor.h:4419
CAbilCommand QueryAbilCmd
Query Abil Cmd.
Definition: Actor.h:3883
Site Operation (Death Motion)
Definition: Actor.h:443
const int32 e_actorCrossbarDistributionCount
Definition: Actor.h:1411
Site Operation (Host Bearings)
Definition: Actor.h:5980
Uniform.
Definition: Actor.h:1395
CString CustomUnitStatusFrame
Custom Unit Status Frame.
Definition: Actor.h:7004
real32 AutoVolumeRangeMax
Auto Volume Range Max.
Definition: Actor.h:2591
flag8 HoldPosition
Hold Position.
Definition: Actor.h:3950
flag8 UpwardVisibilityEnhancement
Upward Visibility Enhancement.
Definition: Actor.h:5752
Force (Cylinder)
Definition: Actor.h:203
CVariatorActorAngle RollMax
Roll Maximum.
Definition: Actor.h:5812
Definition: Actor.h:3250
CFlags Flags
Flags.
Definition: Actor.h:3385
Definition: Actor.h:2715
real32 HeightOffsetOnCliff
Height Offset (Cliff)
Definition: Actor.h:6440
Definition: UnderlyingTypes.h:518
Force (Box)
Definition: Actor.h:4777
std::vector< SUnitKillRank > UnitKillRank
Unit Kill Rank.
Definition: Actor.h:7259
EActorRequestActor Actor
Actor.
Definition: Actor.h:2088
EActorEffectScope BeamScope
Beam Scope.
Definition: Actor.h:4201
EActorForceFlag
Force Flag.
Definition: Actor.h:1885
Range.
Definition: Actor.h:3806
CActorLabelKey Name
Name.
Definition: Actor.h:2473
SActorRequest Receiver
Receiver.
Definition: Actor.h:3722
CAbilLink Link
Link.
Definition: Actor.h:2781
Site Operation (Tipability)
Definition: Actor.h:6465
CFlagArray< e_unitStatusGroupCount > StatusBarGroups
Status Bar Groups.
Definition: Actor.h:7196
CActorTransferFlags AcceptedTransfers
Accepted Transfers.
Definition: Actor.h:3412
Site Base.
Definition: Actor.h:101
CSoundLink VoiceLink
Voice Link.
Definition: Actor.h:2425
SActorSiteOpsData HostEndSiteOps
Host End Site Ops.
Definition: Actor.h:3767
EActorResponseScope
Actor Response Scope.
Definition: ActorSupport.h:3518
CActorCreateKey ImpactSound
Impact Sound.
Definition: Actor.h:4286
flag8 FreezePositionAtImpact
Freeze Position At Impact.
Definition: Actor.h:6051
real32 Radius
Radius.
Definition: Actor.h:5212
Off.
Definition: Actor.h:1589
SActorSiteOpsData ImpactPointSiteOps
Impact Point Site Operations.
Definition: Actor.h:4255
int32 NameOffset
Name Offset.
Definition: Actor.h:7157
Conform To Terrain.
Definition: Actor.h:1561
C3Vector Alpha
Alpha.
Definition: Actor.h:5428
CImagePath ShieldArmorIcon
Shield Armor Icon.
Definition: Actor.h:7169
EActorActionFlag
Actor Action Flag.
Definition: Actor.h:1605
Status.
Definition: Actor.h:1505
CActorSiteOps Ops
Operations.
Definition: Actor.h:2136
flag8 HoldRotation
Hold Rotation.
Definition: Actor.h:5584
std::vector< SEventDataFootprint > EventDataFootprint
Event Footprint.
Definition: Actor.h:3587
CActorKey MainActor
Main Actor.
Definition: Actor.h:4973
C2iVector Offset
Offset.
Definition: Actor.h:3296
SAttachQuery AttachQuery
Attachment Query.
Definition: Actor.h:5408
const int32 e_actorSerpentFlagCount
Definition: Actor.h:2027
Use Unit Footprint.
Definition: Actor.h:1795
Definition: Actor.h:2184
Definition: Actor.h:3138
flag8 MinimapUseSelectionColor
Minimap Use Selection Color.
Definition: Actor.h:7149
Walk.
Definition: Actor.h:703
CActorLabelKey GroupName
Group Name.
Definition: Actor.h:3194
CModelLink CreepEngulfmentModel
Creep Engulfment Model.
Definition: Actor.h:4943
std::vector< STerrainSquibVisual > Visuals
Visuals.
Definition: Actor.h:3244
const int32 e_actorHeightTestCount
Definition: Actor.h:1739
ESerpentType
Serpent Type.
Definition: Actor.h:1995
Restore On Destroy.
Definition: Actor.h:1813
Region (Combine)
Definition: Actor.h:5219
SAttachQuery AttachQuery
Attachment Query.
Definition: Actor.h:5708
Show Blob Shadow.
Definition: Actor.h:907
Rotation.
Definition: Actor.h:1493
real32 VarianceWindowStand
Variance Window Stand.
Definition: Actor.h:6907
Basic.
Definition: Actor.h:437
CActorAngle InitialAngle
Initial Angle.
Definition: Actor.h:6339
SDamageOverInterval OverkillByDamageOverInterval
Overkill By Damage Over Interval.
Definition: Actor.h:6817
CRefKey NotifyClosestScaleKey
Notify Closest Scale Key.
Definition: Actor.h:3920
const int32 e_actorHeightSourceCount
Definition: Actor.h:1711
CFangle EditorFacingAlignment
Editor Facing Alignment.
Definition: Actor.h:4607
Forward.
Definition: Actor.h:455
CActorLabelKey Name
Name.
Definition: Actor.h:2160
std::vector< SActorAVPair > Map
Map.
Definition: Actor.h:6563
const int32 e_actorSiteOpRotatorCount
Definition: Actor.h:1333
Definition: Actor.h:2287
real32 Attenuation
Attenuation.
Definition: Actor.h:5357
CActorCreateKey ActorModel
Actor Model.
Definition: Actor.h:2341
Definition: Actor.h:2329
Definition: Actor.h:2437
EActorSiteOpTerrainAndWaterFlag
Terrain Flags.
Definition: Actor.h:1295
SActorSiteOpsData HostInitialSiteOps
Host Initial Site Ops.
Definition: Actor.h:5872
CAnimProps AnimProps
Animation Properties.
Definition: Actor.h:2646
Unit.
Definition: Actor.h:6736
CActorCreateKey LaunchSiteFallback
Launch Site Fallback.
Definition: Actor.h:4087
CActorCreateKey ImpactActor
Impact Actor.
Definition: Actor.h:3681
CFlags TipabilityFlags
Tipability Flags.
Definition: Actor.h:6473
On.
Definition: Actor.h:1595
real32 RangeDownFade
Range Down Fade.
Definition: Actor.h:3238
real32 HostRadiusPercent
Host Radius Percent.
Definition: Actor.h:5452
CActorLabelKey Name
Name.
Definition: Actor.h:2541
CActorKey MinimapRenderPriority
Minimap Render Priority.
Definition: Actor.h:4662
CActorCreateKey LaunchActor
Launch Actor.
Definition: Actor.h:3655
CActorLabelKey Name
Name.
Definition: Actor.h:2443
Light (Spot Model)
Definition: Actor.h:5067
EActorIntersectType
Actor Intersect Type.
Definition: ActorSupport.h:3612
const int32 e_serpentCount
Definition: Actor.h:2011
Definition: Actor.h:2887
CActorAngle AccuracyHalfArc
Accuracy Half Arc.
Definition: Actor.h:4407
real32 VarianceWindowWalkOutro
Variance Window Walk Outro.
Definition: Actor.h:6931
CColor MinimapColor
Minimap Color.
Definition: Actor.h:4680
EActorRadialDistribution
Actor Radial Distribution.
Definition: Actor.h:1361
CFlags ActionFlags
Action Flags.
Definition: Actor.h:4432
Quad.
Definition: Actor.h:2055
CFlagArray< e_actorDoodadFlagCount > DoodadFlags
Doodad Flags.
Definition: Actor.h:4560
EActorHostedPropInheritType
Actor Host Property Inherit Type.
Definition: Actor.h:1115
SActorSiteOpsData HostSiteOps
Host Site Operations.
Definition: Actor.h:3489
Site Operation (Death Motion)
Definition: Actor.h:5859
real32 RangeUpFade
Range Up Fade.
Definition: Actor.h:3225
std::vector< SActorBaseline > Baselines
Baselines.
Definition: Actor.h:6744
std::vector< CActorKey > DeathCustomPriorityList
Custom Death Priority.
Definition: Actor.h:4961
Global Configuration.
Definition: Actor.h:4875
CFixed NoFlyZoneHardRadius
No Fly Zone Hard Radius.
Definition: Actor.h:4714
flag8 IsAbstract
Is Abstract.
Definition: Actor.h:2461
CActorCreateKey Actor
Actor.
Definition: Actor.h:2299
Definition: UnderlyingTypes.h:1434
Global Configuration.
Definition: Actor.h:215
Definition: Actor.h:2913
real32 Variance
Variance.
Definition: Actor.h:6193
Force (Sphere)
Definition: Actor.h:4849
Region (Water)
Definition: Actor.h:335
Queried.
Definition: Actor.h:353
flag8 HoldPosition
Hold Position.
Definition: Actor.h:2142
Region (Polygon)
Definition: Actor.h:323
SActorSiteOpsData HostEyeSiteOps
Host Eye Site Operations.
Definition: Actor.h:3521
SLayerIcon Wireframe
Wireframe.
Definition: Actor.h:7285
Victim Reveals Attacker.
Definition: Actor.h:1635
std::vector< SActorPhysicsData > DamagePhysics
Damage Physics.
Definition: Actor.h:4371
Scope Bearings.
Definition: Actor.h:1263
EActorSiteOpRotatorType Type
Type.
Definition: Actor.h:6333
CActorAngle PitchHalfAngle
Pitch Half Angle.
Definition: Actor.h:6281
ECmdResult Error
Error.
Definition: Actor.h:3009
CActorAngle UpwardVisibilityEnhancementVarianceUp
Upward Visibility Enhancement Variance Up.
Definition: Actor.h:5759
EActorSiteOpPhysicsImpactType
Site Operation Physics Impact Type.
Definition: Actor.h:1279
Game World.
Definition: Actor.h:1651
std::vector< SActorDeathDataCustom > DeathCustoms
Death Customs.
Definition: Actor.h:4967
Definition: UnderlyingTypes.h:728
Definition: Actor.h:2666
CActorCreateKey ActorModel
Actor Model.
Definition: Actor.h:3163
real32 CenterHeight
Center Height.
Definition: Actor.h:3675
CActorLabelKey Name
Name.
Definition: Actor.h:2831
SActorSiteOpsData HostUpSiteOps
Host Up Site Operations.
Definition: Actor.h:6499
EActorCrossbarDistribution
Crossbar Distribution.
Definition: Actor.h:1389
real32 HoldTime
Hold Duration.
Definition: Actor.h:4018
CVariatorActorReal32 ElevationPeriod
Elevation Period.
Definition: Actor.h:5647
Site Operation (Action)
Definition: Actor.h:5687
Sound.
Definition: Actor.h:3972
Stand.
Definition: Actor.h:663
SSerpentSegment Segment
Segment.
Definition: Actor.h:6414
CImagePath UnitIcon
Unit Icon.
Definition: Actor.h:7247
CSoundLink SoundLink
Sound.
Definition: Actor.h:2419
Initial Bearings.
Definition: Actor.h:1257
Definition: Actor.h:2467
Definition: Actor.h:3151
Origin Unit.
Definition: Actor.h:1015
Terrain Deformer.
Definition: Actor.h:623
Cannot Be Obstructed.
Definition: Actor.h:1149
CImagePath Icon
Icon.
Definition: Actor.h:3849
flag8 IsTentacle
Is Tentacle.
Definition: Actor.h:7337
CFlags UnitFlags
Unit Flags.
Definition: Actor.h:7241
real32 VarianceWindowWalkIntro
Variance Window Walk Intro.
Definition: Actor.h:6915
real32 Variance
Variance.
Definition: Actor.h:6225
Caster Unit or Point.
Definition: Actor.h:1045
real32 StartOffset
Start Offset.
Definition: Actor.h:2805
Suppress Creation Errors.
Definition: Actor.h:919
CAnimProps EditorAnim
Editor Animation.
Definition: Actor.h:6805
Target Unit.
Definition: Actor.h:1075
Definition: Actor.h:2305
Site Operation (Incoming)
Definition: Actor.h:6020
real32 IconArcLength
Icon Arc Length.
Definition: Actor.h:3855
CFlags Flags
Flags.
Definition: Actor.h:3132
OneShot.
Definition: Actor.h:2039
CActorDeathMembers Members
Members.
Definition: Actor.h:2479
Facer.
Definition: Actor.h:1423
SActorRequest HostInitial
Host Initial.
Definition: Actor.h:5866
Launch Force Site.
Definition: Actor.h:1629
SLayerIcon GroupIcon
Group Icon.
Definition: Actor.h:7022
CActorKey PreHost
Pre Host.
Definition: Actor.h:7343
CModelLink ModelLink
Model Link.
Definition: Actor.h:3175
Attachment Volume.
Definition: Actor.h:419
CGameTime StateThinkInterval
Think Interval.
Definition: Actor.h:6548
real32 ScaleDamageMin
Scale Damage Minimum.
Definition: Actor.h:5472
CActorTerms Terms
Terms.
Definition: Actor.h:2634
Rotator.
Definition: Actor.h:545
CSoundLink Sound
Sound.
Definition: Actor.h:2925
CActorCreateKey ActorModel
Actor Model.
Definition: Actor.h:2395
real32 DistanceMaxFromTerrainToCreate
Distance Max From Terrain To Create.
Definition: Actor.h:2281
Look At.
Definition: Actor.h:5076
Site Operation (Random Point In Crossbar)
Definition: Actor.h:515
Definition: Actor.h:2697
Region.
Definition: Actor.h:83
EActorTextAlignment AlignH
Alignment (Horizontal)
Definition: Actor.h:6672
Doodad Preserver.
Definition: Actor.h:4721
Simple.
Definition: Actor.h:377
Synchronous Air.
Definition: Actor.h:1701
Definition: UnderlyingTypes.h:840
Rotation Smooth.
Definition: Actor.h:551
flag8 ZOnly
Height Only.
Definition: Actor.h:5900
CActorCreateKey FoliageSpawnTarget
Foliage Spawn Target.
Definition: Actor.h:4539
Camera Model.
Definition: Actor.h:143
CFixed Value
Value.
Definition: Actor.h:2875
CActorAngle UpwardVisibilityEnhancementVarianceDown
Upward Visibility Enhancement Variance Down.
Definition: Actor.h:5766
CRefKey Head
Head.
Definition: Actor.h:6408
Beam (Simple)
Definition: Actor.h:4495
std::vector< SActorPhysicsData > ImpactPhysics
Impact Physics.
Definition: Actor.h:4292
CActorLabelKey CreepRateGrow
Creep Rate Grow.
Definition: Actor.h:3623
Force On.
Definition: Actor.h:781
CActorCreateKey LaunchSound
Launch Sound.
Definition: Actor.h:4117
Light (Omni Model)
Definition: Actor.h:5058
CCameraLink Camera
Camera.
Definition: Actor.h:3509
CActorCreateKey Ripple
Ripple.
Definition: Actor.h:5466
Animator.
Definition: Actor.h:1457
Region (Circle)
Definition: Actor.h:5204
Site Operation (Patch)
Definition: Actor.h:6078
Arc.
Definition: Actor.h:125
CActorCreateKey ActorSound
Actor Sound.
Definition: Actor.h:2565
SActorRequest HostLaunch
Host Launch.
Definition: Actor.h:3781
Stand Intro.
Definition: Actor.h:685
EActorIncomingType
Incoming Type.
Definition: Actor.h:1745
std::vector< CStringLink > VitalNames
Vital Names.
Definition: Actor.h:7279
Footprint Only.
Definition: Actor.h:759
EActorRequestCreateSharing
Actor Request Create Sharing.
Definition: Actor.h:953
SActorRequest Host
Host.
Definition: Actor.h:2172
std::vector< CFixed > BoostedHeight
Boosted Height.
Definition: Actor.h:4650
CActorCreateKey ContainerSound
Container Sound.
Definition: Actor.h:4171
uint32 SegmentCount
Segment Count.
Definition: Actor.h:5375
Definition: UnderlyingTypes.h:1119
Model.
Definition: Actor.h:1481
real32 TowardsCameraDistance
Distance Towards Camera.
Definition: Actor.h:5576
Target Unit or Point.
Definition: Actor.h:1087
CRefKey Light
Light.
Definition: Actor.h:5051
Site Operation (Higher Of Terrain And Water)
Definition: Actor.h:5959
real32 RadiusLarge
Radius (Large)
Definition: Actor.h:5528
real32 OuterWidth
Outer Width.
Definition: Actor.h:5345
SActorSiteOpsData ImpactSiteOpsReaction
Impact Site Operations Reaction.
Definition: Actor.h:4225
Look At.
Definition: Actor.h:257
CSoundLink GroupSound
Group Sound.
Definition: Actor.h:2931
CImagePath LifeArmorIcon
Life Armor Icon.
Definition: Actor.h:7077
CActorAngle RollOutRate
Roll Out Rate.
Definition: Actor.h:5792
EActorSiteOpRotatorType
Site Op Rotator Type.
Definition: Actor.h:1317
real32 MinimapIconScale
Minimap Icon Scale.
Definition: Actor.h:7095
CAnimNameKey AttackAnimName
Attack Animation Name.
Definition: Actor.h:4444
Site Operation (Forward Vector)
Definition: Actor.h:5907
Definition: Actor.h:2070
CModelLink PortraitModel
Model (Portrait)
Definition: Actor.h:6859
EActorSoundFlag
Actor Sound Flag.
Definition: Actor.h:1767
CActorAngle UncoilingWhileIdleRotationRateMin
Uncoiling While Idle Rotation Rate Min.
Definition: Actor.h:3118
SActorPhysicsImpactData PhysicsImpactDefault
Physics Impact Default.
Definition: Actor.h:3635
CActorCreateKey DamageSound
Damage Sound.
Definition: Actor.h:4365
TEditorCategories EditorCategories
Editor Categories.
Definition: Actor.h:3431
real32 InnerBoundaryFallOffRatio
Inner Boundary Fall Off Ratio.
Definition: Actor.h:5321
const int32 e_actorFlagCount
Definition: Actor.h:741
CUnitLink Sight
Sight.
Definition: Actor.h:3825
EActorRangeFlag
Actor Range Flag.
Definition: Actor.h:1645
Text.
Definition: Actor.h:629
CModelLink ModelLink
Model.
Definition: Actor.h:2413
EActorSplatHeight Height
Height.
Definition: Actor.h:4055
Basic Bearings.
Definition: Actor.h:1233
real32 InfluenceRange
Influence Range.
Definition: Actor.h:6615
std::vector< SActorCloakTransition > CloakTransitionArray
Cloak Transition.
Definition: Actor.h:4931
Uniform.
Definition: Actor.h:1367
CScaleVector Scale
Scale.
Definition: Actor.h:4037
CGameTime StandAnimTurnTime
Animation Turn Duration.
Definition: Actor.h:6878
flag8 Invert
Invert.
Definition: Actor.h:5932
real32 QueryRange
Query Range.
Definition: Actor.h:3902
Site Operation (Random Point In Sphere)
Definition: Actor.h:521
Definition: Actor.h:2130
std::vector< C2Vector > PointArray
Rectangle.
Definition: Actor.h:5249
CActorKey Beam
Beam.
Definition: Actor.h:4195
const int32 e_actorModelFlagCount
Definition: Actor.h:861
Duration By Victim.
Definition: Actor.h:1985
Caster Unit.
Definition: Actor.h:1033
real32 AutoScaleFromSelectionFactor
Auto Scale From Selection Factor.
Definition: Actor.h:4049
Terrain.
Definition: Actor.h:6582
SActorRequest HostBearings
Host Bearings.
Definition: Actor.h:5987
CColor Color
Color.
Definition: Actor.h:6690
Actor Base.
Definition: Actor.h:29
CActorCreateKey DamageTerrainSquibModel
Damage Terrain Squib Model.
Definition: Actor.h:4377
CActorTerms Terms
Terms.
Definition: Actor.h:2112
EActorResponseScope Scope
Scope.
Definition: Actor.h:2739
C3Vector Alpha
Alpha.
Definition: Actor.h:5309
real32 VarianceWindowWalk
Variance Window Walk.
Definition: Actor.h:6923
flag8 IsUpDominantWhenOrthogonalized
Is Up Dominant When Orthogonalizing.
Definition: Actor.h:6307
Model.
Definition: Actor.h:3528
real32 ScaleDamageMax
Scale Damage Maximum.
Definition: Actor.h:5478
Asynchronous Precise.
Definition: Actor.h:1695
CAbilCommand AbilCmd
Ability Command.
Definition: Actor.h:2919
SActorAVPair LaunchAssets
Launch Assets.
Definition: Actor.h:4105
Origin Unit Or Point.
Definition: Actor.h:1027
std::vector< SActorHostedAttach > HostedAttaches
Hosted Attachments.
Definition: Actor.h:3568
Guassian Inverse.
Definition: Actor.h:1407
Definition: Actor.h:2268
CSoundLink Sound
Sound.
Definition: Actor.h:2371
CActorCreateKey PlaceholderActorModel
Placeholder Actor Model.
Definition: Actor.h:6847
CSoundLink Sound
Sound.
Definition: Actor.h:2660
flag8 MinimapUseSelfColor
Minimap Use Self Color.
Definition: Actor.h:7143
Beam (Standard)
Definition: Actor.h:4504
std::vector< STerrainSquib > TerrainSquibs
Terrain Squibs.
Definition: Actor.h:6891
EActorSiteOpActionLocation
Site Operation Action Location.
Definition: Actor.h:1165
CSoundLink Sound
Sound.
Definition: Actor.h:2237
Unit.
Definition: Actor.h:641
Site Operation (Selection Offset)
Definition: Actor.h:6372
CActorTableKeys1x3 Supersedes
Supersedes.
Definition: Actor.h:2485
EActorSiteOpAttachSource Source
Source.
Definition: Actor.h:5726
Site Operation (Physics Impact)
Definition: Actor.h:6116
std::vector< SActorActionTerrainSquib > ImpactTerrainSquibMap
Impact Terrain Squib Map.
Definition: Actor.h:4310
Caster Point.
Definition: Actor.h:1039
CModelLink Model
Model.
Definition: Actor.h:3535
Query Response.
Definition: Actor.h:293
Curve Set.
Definition: Actor.h:5153
CModelLink EditorModel
Editor Model.
Definition: Actor.h:4573
const int32 e_actorTerrainSquibVisualFlagCount
Definition: Actor.h:2043
Creator Bearings.
Definition: Actor.h:1245
Definition: UnderlyingTypes.h:490
CActorCreateKey HarnessSound
Harness Sound.
Definition: Actor.h:6575
CPhysicsMaterialLinks TerrainPhysicsMaterial
Terrain Physics Material.
Definition: Actor.h:2274
Light (Omni)
Definition: Actor.h:227
real32 RadiusMedium
Radius (Medium)
Definition: Actor.h:5522
real32 Angle
Angle.
Definition: Actor.h:5190
Radial.
Definition: Actor.h:1919
SActorSiteOpsData HostLaunchSiteOps
Host Launch Site Ops.
Definition: Actor.h:3787
Sound.
Definition: Actor.h:107
Towards Camera Distance.
Definition: Actor.h:1155
SActorRequest HostForward
Host Forward.
Definition: Actor.h:5920
C3Vector LocalAxis
Local Axis.
Definition: Actor.h:6321
CModelLink ModelReaction
Model Reaction.
Definition: Actor.h:2249
const int32 e_actorTextOptionCount
Definition: Actor.h:1577
const int32 e_actorSiteOpBasicCount
Definition: Actor.h:1273
Scene.
Definition: Actor.h:341
int32 BarWidth
Bar Width.
Definition: Actor.h:6986
CActorCreateKey ImpactModelReaction
Impact Model Reaction.
Definition: Actor.h:4280
const int32 e_actorRadialDistributionCount
Definition: Actor.h:1383
CActorCreateKey HarnessModel
Harness Model.
Definition: Actor.h:6569
C3Vector LocalOffsetFor2ndVisibilityTest
Local Offset For 2nd Visibility Test.
Definition: Actor.h:3574
Progress.
Definition: Actor.h:5139
real32 Variance
Variance.
Definition: Actor.h:6155
SAttachQuery ReattachQuery
Reattachment Query.
Definition: Actor.h:5714
Walk Outro.
Definition: Actor.h:709
CVariatorActorFangle Pitch
Pitch.
Definition: Actor.h:5653
flag8 UpdateDriveBearings
Update Drive Bearings.
Definition: Actor.h:5592
Actor List.
Definition: Actor.h:263
Turret.
Definition: Actor.h:635
std::vector< CImagePath > Image
Image.
Definition: Actor.h:2985
None.
Definition: Actor.h:1121
CFlags Inherits
Inherited Properties.
Definition: Actor.h:3405
const int32 e_actorScopeBearingsTrackingCount
Definition: Actor.h:791
real32 AutoScaleFactor
Auto Scale Factor.
Definition: Actor.h:4043
CVariatorActorReal32 RollPeriod
Roll Period.
Definition: Actor.h:5671
Suppress Default Status Bar.
Definition: Actor.h:943
Basic.
Definition: Actor.h:2001
CRefKey FaceFXTarget
FaceFX Target.
Definition: Actor.h:5106
Snapshot.
Definition: Actor.h:599
Light (Model)
Definition: Actor.h:239
Definition: UnderlyingTypes.h:1182
Site Operation (Height)
Definition: Actor.h:5939
SActorRequest HostForProps
Host For Properties.
Definition: Actor.h:3477
Forward.
Definition: Actor.h:1941
std::vector< SActorProgressStage > StageArray
Stages.
Definition: Actor.h:5146
CModelLink Model
Model.
Definition: Actor.h:2311
Creep.
Definition: Actor.h:4532
const int32 e_unitStatusGroupCount
Definition: Actor.h:1857
Region.
Definition: Actor.h:3876
CActorLabelKey Name
Name.
Definition: Actor.h:2799
SActorRequest HostEnd
Host End.
Definition: Actor.h:3761
const int32 e_actorRangeFlagCount
Definition: Actor.h:1661
EActorSiteOpTipabilityFlag
Tipability Flag.
Definition: Actor.h:1339
std::vector< SLayerIconVariation > GroupIconVariations
Group Icon Variations.
Definition: Actor.h:7028
std::vector< SActorDeathData > DeathArray
Death Effects.
Definition: Actor.h:6757
CString GlossaryAnim
Glossary Animation.
Definition: Actor.h:7016
EClassIdCActor
Actor Type.
Definition: Actor.h:17
EActorOverkillTestType TestType
Test Type.
Definition: Actor.h:2907
CVariatorActorReal32 Length
Length.
Definition: Actor.h:4822
Definition: Actor.h:3033
Region (Rectangle)
Definition: Actor.h:329
CActorCreateKey DamageModelReaction
Damage Model Reaction.
Definition: Actor.h:4359
One Shot.
Definition: Actor.h:1979
CRefKey Camera
Camera.
Definition: Actor.h:4525
EActorSiteOpBasicType
Site Operation Basic Type.
Definition: Actor.h:1221
Fog Of War Shader.
Definition: Actor.h:1475
Region (Game)
Definition: Actor.h:5233
Swimming.
Definition: Actor.h:2007
CActorKey CopySource
Copy Source.
Definition: Actor.h:3354
Walk Intro.
Definition: Actor.h:697
Definition: Actor.h:3188
CSoundLink GroupSound
Group Sound.
Definition: Actor.h:3027
Camera Model.
Definition: Actor.h:4518
EActorDoodadFlag
Actor Doodad Flag.
Definition: Actor.h:747
flag8 IsLocal
Is Local.
Definition: Actor.h:6257
Definition: Actor.h:2967
EActorIntersectType IntersectType
Intersect Type.
Definition: Actor.h:2757
Site Operation (Local Offset)
Definition: Actor.h:6058
EActorPhysicsImpactRangeType AutoVolumeRange
Auto Volume Range.
Definition: Actor.h:2577
CModelLink BuildModel
Model (Build)
Definition: Actor.h:6750
CVariatorActorReal32 Width
Width.
Definition: Actor.h:4796
real32 WeaponFireTrackingTimeWindow
Weapon Fire Tracking Time.
Definition: Actor.h:4413
CActorTableKeys1x3 MatchKeys
Match Keys.
Definition: Actor.h:2511
CStringLink HighlightSubTooltip
Highlight Sub Tooltip.
Definition: Actor.h:7065
Definition: UnderlyingTypes.h:1140
CColor WireframeShieldColor
Wireframe Shield Color.
Definition: Actor.h:7303
EActorForceField Field
Field.
Definition: Actor.h:3728
Query Response.
Definition: Actor.h:5162
Light (Spot Model)
Definition: Actor.h:251
Site Operation (Shadow)
Definition: Actor.h:6421
real32 Acceleration
Acceleration.
Definition: Actor.h:5606
Simple.
Definition: Actor.h:5553
CActorCreateKey LaunchTerrainSquibSound
Launch Terrain Squib Sound.
Definition: Actor.h:4129
Follow Waves.
Definition: Actor.h:1301
EActorSiteOpActionLocation Location
Location.
Definition: Actor.h:5694
CWeaponLink Weapon
Weapon.
Definition: Actor.h:3831
Full.
Definition: Actor.h:1429
EActorBaselinePhase
Actor Baseline Phase.
Definition: Actor.h:679
CActorCreateKey SpawnTarget
Spawn Target.
Definition: Actor.h:4743
flag8 BackgroundImageTiled
Background Image Tiled.
Definition: Actor.h:3340
ESerpentFlag
Serpent Flag.
Definition: Actor.h:2017
CAnimProps AnimProps
Animation Properties.
Definition: Actor.h:2407
EActorRadialDistribution Distribution
Distribution.
Definition: Actor.h:6097
Definition: Actor.h:2535
CScaleVector Scale
Scale.
Definition: Actor.h:3542
std::vector< C2Vector > CliffTests
Cliff Tests.
Definition: Actor.h:6446
flag8 IsAutoDestroy
Auto Destroy.
Definition: Actor.h:5092
CImagePath HeroIcon
Hero Icon.
Definition: Actor.h:7047
Definition: UnderlyingTypes.h:1420
int32 BarOffset
Bar Offset.
Definition: Actor.h:6978
std::vector< SStatusColor > StatusColors
Status Colors.
Definition: Actor.h:7210
Definition: UnderlyingTypes.h:854
CBeamLink Beam
Beam.
Definition: Actor.h:4511
const int32 e_actorForceOriginCount
Definition: Actor.h:1967
Action.
Definition: Actor.h:119
Automatic.
Definition: Actor.h:1199
Guassian.
Definition: Actor.h:1401
EActorSiteOpBasicType BasicType
Basic Type.
Definition: Actor.h:5846
Top.
Definition: Actor.h:1527
CActorCreateKey ActorUnitFallback
Actor Unit Fallback.
Definition: Actor.h:4882
EActorRequestCreateSharing Sharing
Sharing.
Definition: Actor.h:3378
flag8 RestrictToSurface
Restrict To Surface.
Definition: Actor.h:6231
SActorQuerySubject Subject
Subject.
Definition: Actor.h:5169
std::vector< CAbilCommand > CooldownDisplay
Cooldown Display.
Definition: Actor.h:6998
std::vector< SActorEvent > Remove
Remove.
Definition: Actor.h:3451
Gaussian.
Definition: Actor.h:1379
real32 Radius
Radius.
Definition: Actor.h:4737
SAttachQuery ContainerAttachQuery
Container Attachment Query.
Definition: Actor.h:4153
ESplatLayer
Splat Layer.
Definition: Model.h:4687
const int32 e_actorIncomingCount
Definition: Actor.h:1761
Site Operation Serpent Head.
Definition: Actor.h:563
SActorSiteOpsData ModelSiteOps
Model Site Ops.
Definition: Actor.h:2353
EMinimapShape
Minimap Shape.
Definition: Actor.h:2049
Definition: UnderlyingTypes.h:612
Animation Properties.
Definition: Actor.h:1463
Use Quad Splat.
Definition: Actor.h:885
EActorOverkillTestType TestType
Test Type.
Definition: Actor.h:2881
Force.
Definition: Actor.h:3715
CImagePath MinimapIconBackground
Minimap Icon Background.
Definition: Actor.h:7101
real32 BlendTime
Blend Time.
Definition: Actor.h:2654
Automatic By Situation.
Definition: Actor.h:775
CAbilCommand SelectAbilCmd
Select Ability Command.
Definition: Actor.h:7163
flag8 WalkAnimTimeScalingAsFlyer
Walk Animation Time Scaling As Flyer.
Definition: Actor.h:6944
CStringLink InfoText
Info Text.
Definition: Actor.h:7071
Automate Global Loops.
Definition: Actor.h:809
real32 SwimmingUndulationElementLength
Swimming Undulation Element Length.
Definition: Actor.h:3060
All.
Definition: Actor.h:1847
CActorCreateKey ImpactTerrainSquibSound
Impact Terrain Squib Sound.
Definition: Actor.h:4304
CColor BackgroundColor
Background Color.
Definition: Actor.h:2850
const int32 e_actorEffectLocationCount
Definition: Actor.h:1109
CFlags SelectionFlags
Selection Flags.
Definition: Actor.h:5388
flag8 TextShadow
Text Shadow.
Definition: Actor.h:3290
std::vector< CSoundLink > SoundArray
Sounds.
Definition: Actor.h:7182
Light (Omni)
Definition: Actor.h:5026
State Monitor.
Definition: Actor.h:605
CActorCreateKey CenterActor
Center Actor.
Definition: Actor.h:3668
No Lower Than Base Height.
Definition: Actor.h:1345
flag8 ObserveRotation
Observe Rotation.
Definition: Actor.h:6167
CActorCreateKey ImpactSiteFallback
Impact Site Fallback.
Definition: Actor.h:4237
Curve Set.
Definition: Actor.h:287
Camera.
Definition: Actor.h:41
real32 FallOff
Fall Off.
Definition: Actor.h:5434
EActorRadialDistribution Distribution
Distribution.
Definition: Actor.h:6143
CImagePath MinimapImage
Minimap Image.
Definition: Actor.h:4686
std::vector< SActorSendBasics > OnResponse
On Response.
Definition: Actor.h:2769
Banker (Unit)
Definition: Actor.h:431
Owner.
Definition: Actor.h:1829
real32 InnerWidth
Inner Width.
Definition: Actor.h:5339
CFangleRate Deceleration
Deceleration.
Definition: Actor.h:6359
CAnimProps AnimProps
Animation Properties.
Definition: Actor.h:2190
Doodad Effect Spawner.
Definition: Actor.h:167
Definition: UnderlyingTypes.h:1266
SAttachQuery AttachQuery
Attach Query.
Definition: Actor.h:3200
CActorCreateKey VisualDirectionalHeader
Visual Directional Header.
Definition: Actor.h:5510
EActorTerrainSquibVisualFlag
Actor Terrain Squib Visual Flag.
Definition: Actor.h:2033
Allied.
Definition: Actor.h:1835
CActorKey Missile
Missile.
Definition: Actor.h:4207
CSoundLink Sound
Sound.
Definition: Actor.h:3021
CActorCreateKey DamageSite
Damage Site.
Definition: Actor.h:4328
CRefKey Subject
Subject.
Definition: Actor.h:2076
std::vector< SActorActionTerrainSquib > DamageTerrainSquibMap
Damage Terrain Squib Map.
Definition: Actor.h:4389
real32 Arc
Arc.
Definition: Actor.h:3843
CFlags RangeFlags
Range Flags.
Definition: Actor.h:3862
Destroys Foliage.
Definition: Actor.h:1789
const int32 e_actorForceDirectionCount
Definition: Actor.h:1945
Source Point.
Definition: Actor.h:1057
Shield Impact.
Definition: Actor.h:371
Center Model Bounds.
Definition: Actor.h:1875
CFlags TerrainAndWaterFlags
Terrain Flags.
Definition: Actor.h:5973
Force (Box)
Definition: Actor.h:191
Site Operation (Z)
Definition: Actor.h:593
SAttachQuery ImpactReattachQuery
Impact Reattachment Query.
Definition: Actor.h:4249
CQuad Quad
Rectangle.
Definition: Actor.h:5263
TAbilCmdIndex Index
Index.
Definition: Actor.h:2787
CActorCreateKey AttachHarnessActor
Attach Harness Actor.
Definition: Actor.h:4888
Definition: Actor.h:2499
CActorCreateKey DeathActorModelLow
Death Actor Model Low.
Definition: Actor.h:6781
EActorSiteOpAttachSource
Attachment Source.
Definition: Actor.h:1193
real32 Variance
Variance.
Definition: Actor.h:6109
SActorRangeAbil Abil
Ability.
Definition: Actor.h:3813
Definition: UnderlyingTypes.h:1112
Power.
Definition: Actor.h:5119
Rotation (Variance)
Definition: Actor.h:539
Site Operation (Banker)
Definition: Actor.h:5773
Ignore Walkables.
Definition: Actor.h:815
Force Off.
Definition: Actor.h:787
uint32 MaxCountMedium
Maximum Count (Medium)
Definition: Actor.h:5540
CModelLink PlacementModel
Model (Placement)
Definition: Actor.h:6829
flag8 HoldRotation
Hold Rotation.
Definition: Actor.h:2148
CVariatorActorFangle Roll
Roll.
Definition: Actor.h:5665
Definition: UnderlyingTypes.h:1364
Use Crescent.
Definition: Actor.h:891
Origin Point.
Definition: Actor.h:1021
real32 OccuranceThrottlingDistanceTimeout
Occurance Throttling Distance Timeout.
Definition: Actor.h:2610
uint32 MaxCountLarge
Maximum Count (Large)
Definition: Actor.h:5546
SActorAVPair ContainerAssets
Container Assets.
Definition: Actor.h:4159
Bearings.
Definition: Actor.h:3464
ESplatLayer Layer
Layer.
Definition: Actor.h:4024
real32 RadiusMin
Radius Minimum.
Definition: Actor.h:5484
Average.
Definition: Actor.h:1723
CActorCreateKey SnapshotActor
Snapshot Actor.
Definition: Actor.h:7175
CAnimProps EditorAnim
Editor Animation.
Definition: Actor.h:4579
Definition: Actor.h:2745
real32 Radius
Radius.
Definition: Actor.h:4621
No Lower Than Scope.
Definition: Actor.h:1351
Missile.
Definition: Actor.h:1757
real32 RollOutRemainderFractionForLevelOff
Roll Out Remainder Fraction.
Definition: Actor.h:5798
const int32 e_actorSiteOpTipabilityFlagCount
Definition: Actor.h:1355
Beam.
Definition: Actor.h:71
EActorForceDirection
Force Direction.
Definition: Actor.h:1929
const int32 e_actorHostedPropInheritCount
Definition: Actor.h:1137
EActorRegionFlag
Region Flag.
Definition: Actor.h:1667
real32 MissileBoundsOptSpeedThreshold
Missile Bounds Speed Threshold.
Definition: Actor.h:4992
Circle.
Definition: Actor.h:2061
const int32 e_actorDoodadFlagCount
Definition: Actor.h:763
Exponential.
Definition: Actor.h:1373
CActorCreateKey VisualDirectionalFacer
Visual Directional Facer.
Definition: Actor.h:5504
Site Operation (Z)
Definition: Actor.h:6512
Add Rotation Change.
Definition: Actor.h:1329
std::vector< SActorQueryResponse > OnResponse
On Response.
Definition: Actor.h:5175
Force (Cone Rounded End)
Definition: Actor.h:197
SAttachQuery LaunchAttachQuery
Launch Attachment Query.
Definition: Actor.h:4093
EActorProximity ProximityPosition
Proximity Position.
Definition: Actor.h:3611
Arc.
Definition: Actor.h:4469
Definition: Actor.h:2793
uint32 Number
Number.
Definition: Actor.h:2943
Stand.
Definition: Actor.h:691
Actor List.
Definition: Actor.h:5085
EActorUnitFlag
Actor Unit Flag.
Definition: Actor.h:901
CFlags ForceFlags
Force Flags.
Definition: Actor.h:3747
Definition: Actor.h:2775
Range Flag Minimap.
Definition: Actor.h:1657
Region (Rectangle)
Definition: Actor.h:5256
CActorCreateKey ContainerTerrainSquibModel
Container Terrain Squib Model.
Definition: Actor.h:4177
Shadow.
Definition: Actor.h:359
real32 Radius
Radius.
Definition: Actor.h:6207
CSoundLink SoundLink
Sound Link.
Definition: Actor.h:2571
Definition: UnderlyingTypes.h:483
Definition: UnderlyingTypes.h:1042
CFlags Options
Options.
Definition: Actor.h:6697
Origin At Bottom.
Definition: Actor.h:1957
Use Attach Distances.
Definition: Actor.h:2023
std::vector< SEventDataSound > EventDataSound
Event Sound.
Definition: Actor.h:3599
real32 PullBack
Pull Back.
Definition: Actor.h:6045
CFangleRate MaxSpeed
Maximum Speed.
Definition: Actor.h:6365
EActorHeightSourceType HeightSourceType
Height Source.
Definition: Actor.h:6428
SAttachQuery DamageReattachQuery
Damage Reattachment Query.
Definition: Actor.h:4340
std::vector< CActorCreateKey > VisualArray
Visual Array.
Definition: Actor.h:5132
Doodad.
Definition: Actor.h:155
Directional.
Definition: Actor.h:1913
real32 SegmentPercentSolid
Segment Percent Solid.
Definition: Actor.h:5381
CActorCreateKey UnitModelFrameActor
Unit Model Frame Actor.
Definition: Actor.h:7265
Camera.
Definition: Actor.h:3502
Site Operation (Explicit Rotation)
Definition: Actor.h:6238
EActorTextOption
Text Option.
Definition: Actor.h:1555
CActorLink AttachHarnessSOpAttach
Attach Harness Site Op Attach.
Definition: Actor.h:4894
Quad.
Definition: Actor.h:3648
flag8 IsHemisphere
Is Hemisphere.
Definition: Actor.h:4862
Allow Hit Test.
Definition: Actor.h:803
real32 Angle
Angle.
Definition: Actor.h:4476
Site Operation Action.
Definition: Actor.h:407
CFlags RegionFlags
Region Flags.
Definition: Actor.h:3927
CActorCreateKey LaunchSite
Launch Site.
Definition: Actor.h:4081
std::vector< SIconVariation > HeroIconVariations
Hero Icon Variations.
Definition: Actor.h:7053
const int32 e_actorSiteOpBillboardCount
Definition: Actor.h:1159
CActorCreateKey ImpactModel
Impact Model.
Definition: Actor.h:4274
CActorCreateKey DamageTerrainSquibSound
Damage Terrain Squib Sound.
Definition: Actor.h:4383
std::vector< SLayerIconVariation > WireframeVariations
Wireframe Variations.
Definition: Actor.h:7291
EMinimapShape MinimapShape
Minimap Shape.
Definition: Actor.h:4674
Range.
Definition: Actor.h:77
Portrait.
Definition: Actor.h:269
CFootprintLink Footprint
Footprint.
Definition: Actor.h:4613
ECmdResult
Command Result.
Definition: Error.h:21
CFlags TerrainDeformerFlags
Terrain Deformation Flags.
Definition: Actor.h:6634
Rotation (Explicit)
Definition: Actor.h:527
Light.
Definition: Actor.h:5017
Definition: Actor.h:2317
World Position.
Definition: Actor.h:1227
Suppress Walk Intro.
Definition: Actor.h:931
Local Offset.
Definition: Actor.h:491
Normal.
Definition: Actor.h:1285
const int32 e_actorTextAlignmentCount
Definition: Actor.h:1549
Site Operation (Hosted Offset)
Definition: Actor.h:6000
SSerpentSegment Segment
Segment.
Definition: Actor.h:6394
std::vector< CActorKey > Aliases
Aliases.
Definition: Actor.h:3366
CActorAngle YawHalfAngle
Yaw Half Angle.
Definition: Actor.h:6273
Definition: UnderlyingTypes.h:1357
Use Terrain Height.
Definition: Actor.h:1567
Queried.
Definition: Actor.h:5395
Splat.
Definition: Actor.h:3993
SActorRequest HostHeight
Host Height.
Definition: Actor.h:5952
real32 SwimmingUndulationIdlePhaseVelocity
Swimming Undulation Idle Phase Velocity.
Definition: Actor.h:3088
Site Operation (Rotation Random)
Definition: Actor.h:6264
EActorSiteOpPhysicsImpactType Type
Type.
Definition: Actor.h:6123
Editor Camera.
Definition: Actor.h:4750
real32 TextScale
Text Scale.
Definition: Actor.h:6654
Definition: UnderlyingTypes.h:1224
Not Saved.
Definition: Actor.h:737
Definition: AttachMethod.h:443
CActorClassFilters Filters
Filters.
Definition: Actor.h:2751
Model.
Definition: Actor.h:47
Editor Camera.
Definition: Actor.h:173
Site Operation (Smooth Rotation)
Definition: Actor.h:6346
Force (Cone Rounded End)
Definition: Actor.h:4809
Definition: UnderlyingTypes.h:1084
CActorCreateKey DeathActorSound
Death Actor Sound.
Definition: Actor.h:6787
SActorRequest Host
Host.
Definition: Actor.h:5402
CActorCreateKey ActorModelLow
Actor Model (Low)
Definition: Actor.h:2401
CVariatorActorReal32 Magnitude
Magnitude.
Definition: Actor.h:3740
SActorSiteOpsData DamageSiteOps
Damage Site Ops.
Definition: Actor.h:4316
Site Operation (Hosted Offset)
Definition: Actor.h:479
Site Operation (Serpent Segment)
Definition: Actor.h:6401
int32 Number
Number.
Definition: Actor.h:2973
Turret.
Definition: Actor.h:6710
std::vector< SActorPhysicsImpactData > PhysicsImpacts
Physics Impacts.
Definition: Actor.h:6595
real32 FadeHeight
Fade Height.
Definition: Actor.h:2819
Squib.
Definition: Actor.h:611
SActorSiteOpsData ImpactSiteOps
Impact Site Ops.
Definition: Actor.h:4219
Source Unit or Point.
Definition: Actor.h:1063
int32 AttackModelVariation
Attack Model Variation.
Definition: Actor.h:2517
Right.
Definition: Actor.h:1539