sc2-gamedata
Classes | Enumerations | Variables
ActorSupport.h File Reference
#include "UnderlyingTypes.h"
#include "Game.h"
#include "Camera.h"
#include "Model.h"
#include "Sound.h"
Include dependency graph for ActorSupport.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  SActorMsgAnim
 
struct  SActorMsgAnimProps
 
struct  SActorMsgAttachMethods
 
struct  SActorMsgName
 
struct  SActorMsgRefName
 
struct  SActorMsgSetFrom
 
struct  SActorMsgStatus
 
struct  SActorMsgTexture
 
struct  SActorMsgTextureProps
 
struct  SActorMsgActionDamagePhysics
 
struct  SActorMsgActionImpactPhysics
 
struct  SActorMsgAliasAdd
 
struct  SActorMsgAliasRemove
 
struct  SActorMsgAnimBlendTimeApply
 
struct  SActorMsgAnimBracketClear
 
struct  SActorMsgAnimBracketResume
 
struct  SActorMsgAnimBracketStart
 
struct  SActorMsgAnimBracketStop
 
struct  SActorMsgAnimClear
 
struct  SActorMsgAnimClearAllBut
 
struct  SActorMsgAnimClearTimeScaleGlobal
 
struct  SActorMsgAnimCopy
 
struct  SActorMsgAnimGlobalLoopsClear
 
struct  SActorMsgAnimGlobalLoopsStop
 
struct  SActorMsgAnimGroupApply
 
struct  SActorMsgAnimGroupRemove
 
struct  SActorMsgAnimPlaySequence
 
struct  SActorMsgAnimPlay
 
struct  SActorMsgAnimSetCompletion
 
struct  SActorMsgAnimSetDuration
 
struct  SActorMsgAnimSetLockedAll
 
struct  SActorMsgAnimSetPaused
 
struct  SActorMsgAnimSetPausedAll
 
struct  SActorMsgAnimSetTime
 
struct  SActorMsgAnimSetTimeScale
 
struct  SActorMsgAnimSetTimeScaleAbsolute
 
struct  SActorMsgAnimSetTimeScaleGlobal
 
struct  SActorMsgAnimSetUserWeight
 
struct  SActorMsgArcSetAngle
 
struct  SActorMsgAttach
 
struct  SActorMsgAttachModel
 
struct  SActorMsgAttachModelOffset
 
struct  SActorMsgAttachOffset
 
struct  SActorMsgAttachSetBearings
 
struct  SActorMsgAttachSetBearingsFrom
 
struct  SActorMsgAttachSetPosition
 
struct  SActorMsgAttachSetPositionFrom
 
struct  SActorMsgAttachSetRotation
 
struct  SActorMsgAttachSetRotationFrom
 
struct  SActorMsgCameraSetActive
 
struct  SActorMsgCameraSetClipToBounds
 
struct  SActorMsgCameraSetEyePosition
 
struct  SActorMsgCameraSetLink
 
struct  SActorMsgCameraSetParam
 
struct  SActorMsgClearOpacity
 
struct  SActorMsgClearScale
 
struct  SActorMsgClearTeamColor
 
struct  SActorMsgClearTintColor
 
struct  SActorMsgCreate
 
struct  SActorMsgCombatRevealComplete
 
struct  SActorMsgCreateCopy
 
struct  SActorMsgCreepEngulfmentStart
 
struct  SActorMsgCreepEngulfmentStartTransition
 
struct  SActorMsgCreepEngulfmentStopTransition
 
struct  SActorMsgDeathCustomize
 
struct  SActorMsgDeathCustomsEnablePhysics
 
struct  SActorMsgDeathSequencePrepare
 
struct  SActorMsgDestroy
 
struct  SActorMsgDoodadPreserve
 
struct  SActorMsgForceSetAngle
 
struct  SActorMsgForceSetHeight
 
struct  SActorMsgForceSetLength
 
struct  SActorMsgForceSetMagnitude
 
struct  SActorMsgForceSetRadius
 
struct  SActorMsgForceSetWidth
 
struct  SActorMsgHaloSetColor
 
struct  SActorMsgHaloSetColorFromAllianceType
 
struct  SActorMsgHostedPropDump
 
struct  SActorMsgHostedPropDumpAll
 
struct  SActorMsgHostSetOffset
 
struct  SActorMsgHostSiteOpsSet
 
struct  SActorMsgLightSetAmbientOcclusion
 
struct  SActorMsgLightSetAttenuationStart
 
struct  SActorMsgLightSetColorMultiplier
 
struct  SActorMsgLightSetFalloff
 
struct  SActorMsgLightSetHotspot
 
struct  SActorMsgLightSetLightOpaque
 
struct  SActorMsgLightSetLightTransparent
 
struct  SActorMsgLightSetRange
 
struct  SActorMsgLightSetShadowCasting
 
struct  SActorMsgLightSetSpecular
 
struct  SActorMsgLightSetSpecularColor
 
struct  SActorMsgListAdd
 
struct  SActorMsgListPopulateDone
 
struct  SActorMsgListRemove
 
struct  SActorMsgMessageThinkActivate
 
struct  SActorMsgMessageUpdateActivate
 
struct  SActorMsgMinimapIcon
 
struct  SActorMsgMinimapIconBackground
 
struct  SActorMsgMinimapIconBackgroundScale
 
struct  SActorMsgMinimapIconScale
 
struct  SActorMsgMinimapTooltip
 
struct  SActorMsgMissileTentacleReturn
 
struct  SActorMsgModelAllowHitTest
 
struct  SActorMsgModelEventSuppress
 
struct  SActorMsgModelLinkCustomize
 
struct  SActorMsgModelSwap
 
struct  SActorMsgMovementTrackingStart
 
struct  SActorMsgMoverSetAcceleration
 
struct  SActorMsgMoverSetDeceleration
 
struct  SActorMsgMoverSetDestination2D
 
struct  SActorMsgMoverSetDestinationFrom
 
struct  SActorMsgMoverSetDestinationH
 
struct  SActorMsgMoverSetDestinationZ
 
struct  SActorMsgMoverSetSpeed
 
struct  SActorMsgMoverSetSpeedMax
 
struct  SActorMsgPlayUnitSound
 
struct  SActorMsgPhysicsImpactCustomize
 
struct  SActorMsgPhysicsImpactsEnable
 
struct  SActorMsgPhysicsMatchKeysOrderedSet
 
struct  SActorMsgPortraitAnimSetTimeFrom
 
struct  SActorMsgPortraitCustomize
 
struct  SActorMsgPreTargetingUpdate
 
struct  SActorMsgPrint
 
struct  SActorMsgPropertyCurveAdd
 
struct  SActorMsgPropertyCurveAddLabel
 
struct  SActorMsgPropertyCurveAddPoint
 
struct  SActorMsgPropertyCurveStart
 
struct  SActorMsgPropertyCurveStop
 
struct  SActorMsgPropertyCurveStopLooping
 
struct  SActorMsgQueryPersistent
 
struct  SActorMsgQueryRadius
 
struct  SActorMsgQueryRegion
 
struct  SActorMsgRefClear
 
struct  SActorMsgRefCreate
 
struct  SActorMsgRefDestroy
 
struct  SActorMsgRefDump
 
struct  SActorMsgRefNotify
 
struct  SActorMsgRefSet
 
struct  SActorMsgRefSetFromActor
 
struct  SActorMsgRefSetFromMsg
 
struct  SActorMsgRefSetFromRequest
 
struct  SActorMsgRefSetRefreshName
 
struct  SActorMsgRefTableDump
 
struct  SActorMsgSceneDeathCustomSetSyncPassChance
 
struct  SActorMsgSceneHaloSetColor
 
struct  SActorMsgSceneHaloSetEmission
 
struct  SActorMsgSceneHaloSetWidth
 
struct  SActorMsgSceneParticlesDestroy
 
struct  SActorMsgScenePhysicsImpactSpy
 
struct  SActorMsgScenePowerShowAll
 
struct  SActorMsgSceneRibbonsDestroy
 
struct  SActorMsgSceneStrobeSetCycleLength
 
struct  SActorMsgSceneStrobeSetFalloff
 
struct  SActorMsgSceneStrobeSetHeight
 
struct  SActorMsgSetBearings
 
struct  SActorMsgSetBearingsFrom
 
struct  SActorMsgSetBearingsH
 
struct  SActorMsgSetCastShadows
 
struct  SActorMsgSetFacing
 
struct  SActorMsgSetHeight
 
struct  SActorMsgSetLocalTintColor
 
struct  SActorMsgSetMinimapVisibility
 
struct  SActorMsgSetOpacity
 
struct  SActorMsgSetPhysicsState
 
struct  SActorMsgSetPosition
 
struct  SActorMsgSetPosition2D
 
struct  SActorMsgSetPosition2DH
 
struct  SActorMsgSetPositionFrom
 
struct  SActorMsgSetPositionH
 
struct  SActorMsgSetRenderToTextureEnabled
 
struct  SActorMsgSetRotation
 
struct  SActorMsgSetRotationFrom
 
struct  SActorMsgSetScale
 
struct  SActorMsgSetScaleAbsolute
 
struct  SActorMsgSetShowStatusBar
 
struct  SActorMsgSetSoundSuffix
 
struct  SActorMsgSetStatusBarOn
 
struct  SActorMsgSetTeamColor
 
struct  SActorMsgSetTeamColorBlendPair
 
struct  SActorMsgSetText
 
struct  SActorMsgSetTextLocalized
 
struct  SActorMsgSetTextColor
 
struct  SActorMsgSetTextSize
 
struct  SActorMsgSetTintColor
 
struct  SActorMsgSetTintColorBlendPair
 
struct  SActorMsgSetTransferOverrideAnim
 
struct  SActorMsgSetVisibility
 
struct  SActorMsgSetWalkAnimMoveSpeed
 
struct  SActorMsgSetZ
 
struct  SActorMsgSignal
 
struct  SActorMsgSoundAddDSP
 
struct  SActorMsgSoundLinkCustomize
 
struct  SActorMsgSoundSetMuted
 
struct  SActorMsgSoundSetOffset
 
struct  SActorMsgSoundSetPaused
 
struct  SActorMsgSoundSetPitch
 
struct  SActorMsgSoundSetReverbBalanceDirect
 
struct  SActorMsgSoundSetReverbBalanceRoom
 
struct  SActorMsgSoundSetVolume
 
struct  SActorMsgStatusDecrement
 
struct  SActorMsgStatusIncrement
 
struct  SActorMsgStatusSet
 
struct  SActorMsgTextureGroupApply
 
struct  SActorMsgTextureGroupApplyGlobal
 
struct  SActorMsgTextureGroupRemove
 
struct  SActorMsgTextureGroupRemoveGlobal
 
struct  SActorMsgTextureSelectById
 
struct  SActorMsgTextureSelectByMatch
 
struct  SActorMsgTextureSelectBySlot
 
struct  SActorMsgTextureSelectByUpdateLink
 
struct  SActorMsgTextureVideoEnableTimeOverride
 
struct  SActorMsgTextureVideoPlay
 
struct  SActorMsgTextureVideoSetFrame
 
struct  SActorMsgTextureVideoSetPaused
 
struct  SActorMsgTextureVideoSetTime
 
struct  SActorMsgTextureVideoSetTimeAll
 
struct  SActorMsgTextureVideoStop
 
struct  SActorMsgTextureVideoStopAll
 
struct  SActorMsgTimerSet
 
struct  SActorMsgTimerKill
 
struct  SActorMsgTransition
 
struct  SActorMsgUIStatusFlagSet
 
struct  SActorMsgTerrainPhysicsMaterialOverride
 
struct  SActorMsgTerrainPhysicsMaterialRestore
 
struct  SActorMsgTerrainSquibActivateGroup
 
struct  SActorTermKeys
 
struct  SActorTermValidateBase
 
struct  SActorTermAbilCmd
 
struct  SActorTermAbilKey
 
struct  SActorTermAbilKeyAny
 
struct  SActorTermAbilLevel
 
struct  SActorTermAbilTrainProduced
 
struct  SActorTermAbilTransport
 
struct  SActorTermAge
 
struct  SActorTermAIUIMode
 
struct  SActorTermAnimBaselineState
 
struct  SActorTermAnimFinished
 
struct  SActorTermAnimName
 
struct  SActorTermAnimPlayable
 
struct  SActorTermAnimPlaying
 
struct  SActorTermAt
 
struct  SActorTermAttach
 
struct  SActorTermBlockedBy
 
struct  SActorTermCanApplyActionPhysics
 
struct  SActorTermCap
 
struct  SActorTermCompareField
 
struct  SActorTermCreepCanEngulf
 
struct  SActorTermCreepEngulfs
 
struct  SActorTermCreepIntersects
 
struct  SActorTermDeath
 
struct  SActorTermEffectPeriodIndex
 
struct  SActorTermEffectExecuteIndex
 
struct  SActorTermEffectParent
 
struct  SActorTermExclude
 
struct  SActorTermFlyerHelper
 
struct  SActorTermFromEffectTreeDescendant
 
struct  SActorTermGame
 
struct  SActorTermGameTime
 
struct  SActorTermHasAllianceTypeWith
 
struct  SActorTermHasStatus
 
struct  SActorTermHasScopeFlag
 
struct  SActorTermHeight
 
struct  SActorTermIsDuringReplay
 
struct  SActorTermIsKnownAs
 
struct  SActorTermIsStatus
 
struct  SActorTermIsUnderwater
 
struct  SActorTermKilledBy
 
struct  SActorTermKilledByEffect
 
struct  SActorTermLevel
 
struct  SActorTermMissileTentacle
 
struct  SActorTermMissileTentacleIsReturning
 
struct  SActorTermModelEventName
 
struct  SActorTermModelIsLowQuality
 
struct  SActorTermModelName
 
struct  SActorTermModelSwapFrom
 
struct  SActorTermModelSwapTo
 
struct  SActorTermModelVariation
 
struct  SActorTermMorphFrom
 
struct  SActorTermMorphTo
 
struct  SActorTermMotionPhase
 
struct  SActorTermMovementNetOverInterval
 
struct  SActorTermMoverLink
 
struct  SActorTermMsg
 
struct  SActorTermOption
 
struct  SActorTermOrphaned
 
struct  SActorTermOverkillType
 
struct  SActorTermPassChance
 
struct  SActorTermPhysicsImpactClassify
 
struct  SActorTermPhysicsImpactClassifyCombo
 
struct  SActorTermPhysicsImpactCollisionArea
 
struct  SActorTermPhysicsImpactDensity
 
struct  SActorTermPhysicsImpactEnvironment
 
struct  SActorTermPhysicsImpactFromFloating
 
struct  SActorTermPhysicsImpactImpulse
 
struct  SActorTermPhysicsImpactMaterial
 
struct  SActorTermPhysicsImpactMaterialCombo
 
struct  SActorTermPhysicsImpactMaterialRelativeHardness
 
struct  SActorTermPhysicsImpactParticipantIsKnownAs
 
struct  SActorTermPhysicsImpactRelativeApproachSpeed
 
struct  SActorTermPlayerHasReward
 
struct  SActorTermPortraitActor
 
struct  SActorTermPortraitModel
 
struct  SActorTermPropertyCurveName
 
struct  SActorTermRequire
 
struct  SActorTermScope
 
struct  SActorTermScopeContains
 
struct  SActorTermSelected
 
struct  SActorTermSpeed
 
struct  SActorTermStateChanged
 
struct  SActorTermStateValid
 
struct  SActorTermSquib
 
struct  SActorTermSubName
 
struct  SActorTermSupportedBy
 
struct  SActorTermTaunt
 
struct  SActorTermTerrainPhysicsMaterial
 
struct  SActorTermTerrainPhysicsMaterialAtActor
 
struct  SActorTermTimerName
 
struct  SActorTermTextureGroupsGlobal
 
struct  SActorTermTextureSlotSatisfiesExpression
 
struct  SActorTermTextureUpdateLink
 
struct  SActorTermTextureUpdateSlot
 
struct  SActorTermUnitWalking
 
struct  SActorTermValidateCreationEffect
 
struct  SActorTermValidateEffect
 
struct  SActorTermValidateMorphFrom
 
struct  SActorTermValidateMorphTo
 
struct  SActorTermValidatePlayer
 
struct  SActorTermValidatePortraitUnit
 
struct  SActorTermValidateUnit
 
struct  SActorTermValidateUnitType
 
struct  SActorTermViewerTreatsUnitAs
 
struct  SActorTermWeaponTargetAngle
 
struct  SActorTermWeaponTargetDistance
 
struct  SActorTermWeaponTargetElevation
 

Enumerations

enum  EClassIdCActorSupport
 Actor Support. More...
 
enum  EActorMsgType {
  e_actorMsgNULL, e_actorMsgABSTRACT, e_actorMsgParams, e_actorMsgAction,
  e_actorMsgActor, e_actorMsgAnim, e_actorMsgAnimProps, e_actorMsgAttachMethods,
  e_actorMsgBehaviorBase, e_actorMsgEffectAction, e_actorMsgEffectBase, e_actorMsgLookAt,
  e_actorMsgMissile, e_actorMsgMotionPhase, e_actorMsgName, e_actorMsgRefName,
  e_actorMsgSetFrom, e_actorMsgStatus, e_actorMsgTerrain, e_actorMsgTexture,
  e_actorMsgTextureProps, e_actorMsgTurret, e_actorMsgUnit, e_actorMsgWeaponBase,
  e_actorMsgINTERNAL, e_actorMsgAnimLoaded, e_actorMsgAnimSetSlavedTime, e_actorMsgAnimSetResetOtherBlocks,
  e_actorMsgEffectActionCenter, e_actorMsgEffectActionCommence, e_actorMsgEffectActionImpactUpdate, e_actorMsgEffectActionParticipants,
  e_actorMsgFacialPlay, e_actorMsgFacialStop, e_actorMsgLookAtStart, e_actorMsgLookAtStop,
  e_actorMsgMissilePreHost, e_actorMsgOverrideAge, e_actorMsgQuerySetCaster, e_actorMsgSetQueriedSpawn,
  e_actorMsgSetMimicPlayer, e_actorMsgSetSelectionColor, e_actorMsgSetTeamColorIndex, e_actorMsgUpdateTeamColor,
  e_actorMsgUpdateVisibility, e_actorMsgSYSTEM, e_actorMsgAbil, e_actorMsgAbilMorph,
  e_actorMsgAbilRally, e_actorMsgAbilTrain, e_actorMsgAbilTransport, e_actorMsgActorCopy,
  e_actorMsgActorCreation, e_actorMsgActorDestruction, e_actorMsgActorOrphan, e_actorMsgActorThink,
  e_actorMsgActorUpdate, e_actorMsgAgeReached, e_actorMsgAIUIUpdate, e_actorMsgAnimDone,
  e_actorMsgAnimBracketState, e_actorMsgAssetPreInit, e_actorMsgBehavior, e_actorMsgBehaviorLevel,
  e_actorMsgCameraProximityUpdate, e_actorMsgConfirmation, e_actorMsgCreep, e_actorMsgCursorUpdate,
  e_actorMsgDeathModelInitializeDone, e_actorMsgEditorMapInitialize, e_actorMsgEffect, e_actorMsgFlyerHelperChange,
  e_actorMsgGameInitialize, e_actorMsgHerdLevel, e_actorMsgHerdSpeed, e_actorMsgItem,
  e_actorMsgMissileTentacleRetracted, e_actorMsgModelEvent, e_actorMsgModelSwapped, e_actorMsgMotionPhaseStart,
  e_actorMsgMotionPhaseStop, e_actorMsgMoverArrived, e_actorMsgOptionsChange, e_actorMsgPhysicsImpact,
  e_actorMsgPhysicsImpactTerrainValidate, e_actorMsgPortraitThink, e_actorMsgPortraitUpdate, e_actorMsgPreSelectionUpdate,
  e_actorMsgProgressLevel, e_actorMsgPropertyCurveDone, e_actorMsgRegionSubject, e_actorMsgSelectionLocalFlash,
  e_actorMsgSelectionLocalSubgroupUpdate, e_actorMsgSelectionLocalUpdate, e_actorMsgSelectionSyncFlash, e_actorMsgSelectionSyncSubgroupUpdate,
  e_actorMsgSelectionSyncUpdate, e_actorMsgSnapshotCreation, e_actorMsgSoundDone, e_actorMsgSquibChoice,
  e_actorMsgStateChange, e_actorMsgStatusOff, e_actorMsgStatusOn, e_actorMsgSupporterDestruction,
  e_actorMsgTerrainPhysicsMaterialEnter, e_actorMsgTerrainPhysicsMaterialLeave, e_actorMsgTerrainSquib, e_actorMsgTextureUpdate,
  e_actorMsgTimerExpired, e_actorMsgTransmissionPlay, e_actorMsgTransmissionStop, e_actorMsgTurretDisable,
  e_actorMsgTurretEnable, e_actorMsgTurretFidget, e_actorMsgTurretRotation, e_actorMsgTurretRotationUpdate,
  e_actorMsgUnitAttacked, e_actorMsgUnitAttacker, e_actorMsgUnitBirth, e_actorMsgUnitBlipUpdate,
  e_actorMsgUnitCallForHelp, e_actorMsgUnitClick, e_actorMsgUnitClickLocal, e_actorMsgUnitConstruction,
  e_actorMsgUnitCreation, e_actorMsgUnitDamaged, e_actorMsgUnitDeath, e_actorMsgUnitDeathWhileHidden,
  e_actorMsgUnitDeathCustomize, e_actorMsgUnitDetectedByViewer, e_actorMsgUnitFidget, e_actorMsgUnitHeightUpdate,
  e_actorMsgUnitHighlight, e_actorMsgUnitHighlightLocal, e_actorMsgUnitMovementUpdate, e_actorMsgUnitPlayerChange,
  e_actorMsgUnitPoints, e_actorMsgUnitPortrait, e_actorMsgUnitRefund, e_actorMsgUnitRegen,
  e_actorMsgUnitRevive, e_actorMsgUnitShrubUpdate, e_actorMsgUnitTaunt, e_actorMsgUpgrade,
  e_actorMsgWeaponStart, e_actorMsgWeaponStop, e_actorMsgUSER, e_actorMsgActionDamage,
  e_actorMsgActionDamagePhysics, e_actorMsgActionImpact, e_actorMsgActionImpactPhysics, e_actorMsgAliasAdd,
  e_actorMsgAliasDump, e_actorMsgAliasRemove, e_actorMsgAnimBaselineStart, e_actorMsgAnimBaselineStop,
  e_actorMsgAnimBlendTimeApply, e_actorMsgAnimBlendTimeRemove, e_actorMsgAnimBracketClear, e_actorMsgAnimBracketResume,
  e_actorMsgAnimBracketStart, e_actorMsgAnimBracketStop, e_actorMsgAnimCancelActiveBlends, e_actorMsgAnimClear,
  e_actorMsgAnimClearAllBut, e_actorMsgAnimClearTimeScaleGlobal, e_actorMsgAnimCopy, e_actorMsgAnimDumpDB,
  e_actorMsgAnimGlobalLoopsClear, e_actorMsgAnimGlobalLoopsStart, e_actorMsgAnimGlobalLoopsStop, e_actorMsgAnimGroupApply,
  e_actorMsgAnimGroupRemove, e_actorMsgAnimGroupRemoveAll, e_actorMsgAnimPlay, e_actorMsgAnimPlaySequence,
  e_actorMsgAnimSetCompletion, e_actorMsgAnimSetDuration, e_actorMsgAnimSetLockedAll, e_actorMsgAnimSetPaused,
  e_actorMsgAnimSetPausedAll, e_actorMsgAnimSetTime, e_actorMsgAnimSetTimeScale, e_actorMsgAnimSetTimeScaleAbsolute,
  e_actorMsgAnimSetTimeScaleGlobal, e_actorMsgAnimSetUserWeight, e_actorMsgArcSetAngle, e_actorMsgAttach,
  e_actorMsgAttachDump, e_actorMsgAttachModel, e_actorMsgAttachModelOffset, e_actorMsgAttachOffset,
  e_actorMsgAttachSetBearings, e_actorMsgAttachSetBearingsFrom, e_actorMsgAttachSetPosition, e_actorMsgAttachSetPositionFrom,
  e_actorMsgAttachSetRotation, e_actorMsgAttachSetRotationFrom, e_actorMsgCameraSetActive, e_actorMsgCameraSetClipToBounds,
  e_actorMsgCameraSetEyePosition, e_actorMsgCameraSetLink, e_actorMsgCameraSetParam, e_actorMsgClearOpacity,
  e_actorMsgClearScale, e_actorMsgClearTeamColor, e_actorMsgClearTintColor, e_actorMsgCombatRevealComplete,
  e_actorMsgCreate, e_actorMsgCreateCopy, e_actorMsgCreepEngulfmentStart, e_actorMsgCreepEngulfmentStartTransition,
  e_actorMsgCreepEngulfmentStop, e_actorMsgCreepEngulfmentStopTransition, e_actorMsgDeathCustomize, e_actorMsgDeathCustomsDump,
  e_actorMsgDeathCustomsEnablePhysics, e_actorMsgDeathSequencePrepare, e_actorMsgDeathSequenceExecute, e_actorMsgDestroy,
  e_actorMsgDestroyParticles, e_actorMsgDestroyRibbons, e_actorMsgDoodadPreserve, e_actorMsgExternalFinderAdd,
  e_actorMsgExternalFinderRemove, e_actorMsgFilterUpdate, e_actorMsgForceSetAngle, e_actorMsgForceSetHeight,
  e_actorMsgForceSetLength, e_actorMsgForceSetMagnitude, e_actorMsgForceSetRadius, e_actorMsgForceSetWidth,
  e_actorMsgGlowStart, e_actorMsgGlowStop, e_actorMsgHaloClearColor, e_actorMsgHaloSetColor,
  e_actorMsgHaloSetColorFromAllianceType, e_actorMsgHaloStart, e_actorMsgHaloStop, e_actorMsgHostedPropDump,
  e_actorMsgHostedPropDumpAll, e_actorMsgHostSetOffset, e_actorMsgHostSiteOpsSet, e_actorMsgLightSetAmbientOcclusion,
  e_actorMsgLightSetAttenuationStart, e_actorMsgLightSetColorMultiplier, e_actorMsgLightSetFalloff, e_actorMsgLightSetHotspot,
  e_actorMsgLightSetLightOpaque, e_actorMsgLightSetLightTransparent, e_actorMsgLightSetRange, e_actorMsgLightSetShadowCasting,
  e_actorMsgLightSetSpecular, e_actorMsgLightSetSpecularColor, e_actorMsgListAdd, e_actorMsgListRemove,
  e_actorMsgMessageThinkActivate, e_actorMsgMessageUpdateActivate, e_actorMsgMinimapIcon, e_actorMsgMinimapIconBackground,
  e_actorMsgMinimapIconBackgroundScale, e_actorMsgMinimapIconScale, e_actorMsgMinimapTooltip, e_actorMsgMissileTentacleReturn,
  e_actorMsgModelAllowHitTest, e_actorMsgModelEventSuppress, e_actorMsgModelLinkCustomize, e_actorMsgModelSuddenMotionStart,
  e_actorMsgModelSuddenMotionStop, e_actorMsgModelSwap, e_actorMsgMovementTrackingStart, e_actorMsgMovementTrackingStop,
  e_actorMsgMoverMove, e_actorMsgMoverSetAcceleration, e_actorMsgMoverSetDeceleration, e_actorMsgMoverSetDestination2D,
  e_actorMsgMoverSetDestinationFrom, e_actorMsgMoverSetDestinationH, e_actorMsgMoverSetDestinationZ, e_actorMsgMoverSetSpeed,
  e_actorMsgMoverSetSpeedMax, e_actorMsgMoverStop, e_actorMsgMoverStopNow, e_actorMsgPhysicsBodyDump,
  e_actorMsgPhysicsImpactCustomize, e_actorMsgPhysicsImpactsEnable, e_actorMsgPhysicsImpactTerrainReject, e_actorMsgPhysicsMatchKeysOrderedDump,
  e_actorMsgPhysicsMatchKeysOrderedSet, e_actorMsgPhysicsTerminate, e_actorMsgPlayUnitSound, e_actorMsgPortraitAnimSetTimeFrom,
  e_actorMsgPortraitCustomize, e_actorMsgPreTargetingUpdate, e_actorMsgPrint, e_actorMsgPropertyCurveAdd,
  e_actorMsgPropertyCurveAddLabel, e_actorMsgPropertyCurveAddPoint, e_actorMsgPropertyCurveStart, e_actorMsgPropertyCurveStop,
  e_actorMsgPropertyCurveStopLooping, e_actorMsgQueryPersistent, e_actorMsgQueryRadius, e_actorMsgQueryRegion,
  e_actorMsgRangeUpdate, e_actorMsgRefClear, e_actorMsgRefCreate, e_actorMsgRefDestroy,
  e_actorMsgRefDump, e_actorMsgRefNotify, e_actorMsgRefSet, e_actorMsgRefSetFromActor,
  e_actorMsgRefSetFromMsg, e_actorMsgRefSetFromRequest, e_actorMsgRefSetRefreshName, e_actorMsgRefTableDump,
  e_actorMsgSceneDeathCustomSetSyncPassChance, e_actorMsgSceneHaloSetColor, e_actorMsgSceneHaloSetEmission, e_actorMsgSceneHaloSetWidth,
  e_actorMsgSceneParticlesDestroy, e_actorMsgScenePhysicsImpactSpy, e_actorMsgScenePhysicsInitFailureSpy, e_actorMsgScenePowerShowAll,
  e_actorMsgSceneRibbonsDestroy, e_actorMsgSceneStrobeSetCycleLength, e_actorMsgSceneStrobeSetFalloff, e_actorMsgSceneStrobeSetHeight,
  e_actorMsgSetBearings, e_actorMsgSetBearingsFrom, e_actorMsgSetBearingsH, e_actorMsgSetCastShadows,
  e_actorMsgSetFacing, e_actorMsgSetHeight, e_actorMsgSetLocalTintColor, e_actorMsgSetMinimapVisibility,
  e_actorMsgSetOpacity, e_actorMsgSetPhysicsState, e_actorMsgSetPosition, e_actorMsgSetPosition2D,
  e_actorMsgSetPosition2DH, e_actorMsgSetPositionFrom, e_actorMsgSetPositionH, e_actorMsgSetRenderToTextureEnabled,
  e_actorMsgSetRotation, e_actorMsgSetRotationFrom, e_actorMsgSetScale, e_actorMsgSetScaleAbsolute,
  e_actorMsgSetShowStatusBar, e_actorMsgSetSoundSuffix, e_actorMsgSetStatusBarOn, e_actorMsgSetTeamColor,
  e_actorMsgSetTeamColorBlendPair, e_actorMsgSetText, e_actorMsgSetTextColor, e_actorMsgSetTextLocalized,
  e_actorMsgSetTextSize, e_actorMsgSetTintColor, e_actorMsgSetTintColorBlendPair, e_actorMsgSetTransferOverrideAnim,
  e_actorMsgSetVisibility, e_actorMsgSetWalkAnimMoveSpeed, e_actorMsgSetZ, e_actorMsgSignal,
  e_actorMsgSoundAddDSP, e_actorMsgSoundLinkCustomize, e_actorMsgSoundSetMuted, e_actorMsgSoundSetOffset,
  e_actorMsgSoundSetPaused, e_actorMsgSoundSetPitch, e_actorMsgSoundSetReverbBalanceDirect, e_actorMsgSoundSetReverbBalanceRoom,
  e_actorMsgSoundSetVolume, e_actorMsgStatusDecrement, e_actorMsgStatusIncrement, e_actorMsgStatusSet,
  e_actorMsgStrobeStart, e_actorMsgStrobeStop, e_actorMsgTakeSnapshot, e_actorMsgTerrainPhysicsMaterialOverride,
  e_actorMsgTerrainPhysicsMaterialRestore, e_actorMsgTerrainPhysicsReinitialize, e_actorMsgTerrainSquibActivateGroup, e_actorMsgTerrainSquibDeactivate,
  e_actorMsgTextureDumpDB, e_actorMsgTextureDump, e_actorMsgTextureGroupApply, e_actorMsgTextureGroupApplyGlobal,
  e_actorMsgTextureGroupRemove, e_actorMsgTextureGroupRemoveGlobal, e_actorMsgTextureResetToDefault, e_actorMsgTextureSelectById,
  e_actorMsgTextureSelectByMatch, e_actorMsgTextureSelectBySlot, e_actorMsgTextureSelectByUpdateLink, e_actorMsgTextureSelectDecalByPlayer,
  e_actorMsgTextureVideoEnableTimeOverride, e_actorMsgTextureVideoPlay, e_actorMsgTextureVideoSetFrame, e_actorMsgTextureVideoSetPaused,
  e_actorMsgTextureVideoSetTime, e_actorMsgTextureVideoSetTimeAll, e_actorMsgTextureVideoStop, e_actorMsgTextureVideoStopAll,
  e_actorMsgTimerSet, e_actorMsgTimerKill, e_actorMsgTransition, e_actorMsgUIStatusFlagSet
}
 Actor Message. More...
 
enum  EActorTermType {
  e_actorTermNULL, e_actorTermABSTRACT, e_actorTermKeys, e_actorTermValidateBase,
  e_actorTermCONCRETE, e_actorTermAbilCmd, e_actorTermAbilKey, e_actorTermAbilKeyAny,
  e_actorTermAbilLevel, e_actorTermAbilTrainProduced, e_actorTermAbilTransport, e_actorTermAge,
  e_actorTermAIUIMode, e_actorTermAnimBaselineState, e_actorTermAnimName, e_actorTermAnimPlayable,
  e_actorTermAnimPlaying, e_actorTermAt, e_actorTermAttach, e_actorTermCanApplyActionPhysics,
  e_actorTermCap, e_actorTermCompareField, e_actorTermCreepCanEngulf, e_actorTermCreepEngulfs,
  e_actorTermCreepIntersects, e_actorTermDeath, e_actorTermEffectParent, e_actorTermEffectPeriodIndex,
  e_actorTermEffectExecuteIndex, e_actorTermExclude, e_actorTermFlyerHelper, e_actorTermFromEffectTreeDescendant,
  e_actorTermGame, e_actorTermGameTime, e_actorTermHasAllianceTypeWith, e_actorTermHasStatus,
  e_actorTermHasScopeFlag, e_actorTermHeight, e_actorTermIsDuringReplay, e_actorTermIsKnownAs,
  e_actorTermIsStatus, e_actorTermIsUnderwater, e_actorTermKilledBy, e_actorTermKilledByEffect,
  e_actorTermLevel, e_actorTermMissileTentacle, e_actorTermMissileTentacleIsReturning, e_actorTermModelEventName,
  e_actorTermModelIsLowQuality, e_actorTermModelName, e_actorTermModelSwapFrom, e_actorTermModelSwapTo,
  e_actorTermModelVariation, e_actorTermMorphFrom, e_actorTermMorphTo, e_actorTermMotionPhase,
  e_actorTermMovementNetOverInterval, e_actorTermMoverLink, e_actorTermMsg, e_actorTermOption,
  e_actorTermOrphaned, e_actorTermOverkillType, e_actorTermPassChance, e_actorTermPhysicsImpactClassify,
  e_actorTermPhysicsImpactClassifyCombo, e_actorTermPhysicsImpactCollisionArea, e_actorTermPhysicsImpactDensity, e_actorTermPhysicsImpactEnvironment,
  e_actorTermPhysicsImpactFromFloating, e_actorTermPhysicsImpactImpulse, e_actorTermPhysicsImpactMaterial, e_actorTermPhysicsImpactMaterialCombo,
  e_actorTermPhysicsImpactMaterialRelativeHardness, e_actorTermPhysicsImpactParticipantIsKnownAs, e_actorTermPhysicsImpactRelativeApproachSpeed, e_actorTermPlayerHasReward,
  e_actorTermPortraitActor, e_actorTermPortraitModel, e_actorTermPropertyCurveName, e_actorTermRequire,
  e_actorTermScope, e_actorTermScopeContains, e_actorTermSelected, e_actorTermSpeed,
  e_actorTermSquib, e_actorTermStateChanged, e_actorTermStateValid, e_actorTermSubName,
  e_actorTermSupportedBy, e_actorTermTaunt, e_actorTermTerrainPhysicsMaterial, e_actorTermTerrainPhysicsMaterialAtActor,
  e_actorTermTextureGroupsGlobal, e_actorTermTextureSlotSatisfiesExpression, e_actorTermTextureUpdateLink, e_actorTermTextureUpdateSlot,
  e_actorTermTimerName, e_actorTermUnitWalking, e_actorTermValidateCreationEffect, e_actorTermValidateEffect,
  e_actorTermValidateMorphFrom, e_actorTermValidateMorphTo, e_actorTermValidatePlayer, e_actorTermValidatePortraitUnit,
  e_actorTermValidateUnit, e_actorTermValidateUnitType, e_actorTermViewerTreatsUnitAs, e_actorTermWeaponTargetAngle,
  e_actorTermWeaponTargetDistance, e_actorTermWeaponTargetElevation
}
 Actor Term Type. More...
 
enum  EActorFilter { e_actorFilterSelf, e_actorFilterAlly, e_actorFilterNeutral, e_actorFilterEnemy }
 Actor Filter. More...
 
enum  EAnimSetTimeFromSource { e_animSetTimeFromCloakChangeStart, e_animSetTimeFromMorphStart }
 Animation Time Source. More...
 
enum  EAnimSetTimeFlag { e_animSetTimeFlagScaled, e_animSetTimeFlagTriggerEventsOnScrub }
 Animation Time Flag. More...
 
enum  EAnimTimeVariantType { e_animTimeVariantAsAutomatic, e_animTimeVariantAsDuration, e_animTimeVariantAsTimeScale, e_animTimeVariantAsTimeScaleAbsolute }
 Animation Time Variant. More...
 
enum  EAnimTransitionFlag { e_animTransitionFlagInstant }
 Animation Transition Flag. More...
 
enum  EAnimBracketStartFlag {
  e_animBracketStartFlagClosingFull, e_animBracketStartFlagContentNonLooping, e_animBracketStartFlagContentPlayOnce, e_animBracketStartFlagOpeningPlayForever,
  e_animBracketStartFlagInstant
}
 Animation Bracket Start Flag. More...
 
enum  EAnimGroupApplyFlag { e_animGroupApplyFlagClosingFull, e_animGroupApplyFlagInstant }
 Animation Group Apply Flag. More...
 
enum  EActorBaselineState {
  e_actorBaselineStateStand, e_actorBaselineStateWalk, e_actorBaselineStateWalkIntro, e_actorBaselineStateWalkMiddle,
  e_actorBaselineStateWalkOutro
}
 Actor Baseline State. More...
 
enum  EActorBlendType { e_actorBlendBounce, e_actorBlendCycle, e_actorBlendOneShot }
 Actor Blend Type. More...
 
enum  ETextureSelectByUpdateLinkOp { e_textureSelectByUpdateLinkOpAppend, e_textureSelectByUpdateLinkOpReplace }
 
enum  ETexturePropsOp { e_texturePropsOpContainsAll, e_texturePropsOpContainsAny, e_texturePropsOpEquals }
 
enum  ETextureVideoPlayFlag { e_textureVideoPlayFlagLooping, e_textureVideoPlayFlagSynced }
 Play Flag. More...
 
enum  ETextureVideoSoundType { e_textureVideoSound2D, e_textureVideoSound3DAtAttach, e_textureVideoSound3DAtOrigin, e_textureVideoSoundNone }
 Texture Video Sound Type. More...
 
enum  EActorResponseScope { e_actorResponseScopeQueryDirector, e_actorResponseScopeQuerySubject }
 Actor Response Scope. More...
 
enum  EActorScopeFlags { e_actorScopeFlagDisableSoundEmitters }
 Actor Scope Flags. More...
 
enum  EActorThresholdTest { e_actorThresholdTestBelow, e_actorThresholdTestAbove }
 Threshold Test. More...
 
enum  EActorRefSpace { e_actorRefSpaceAny, e_actorRefSpaceGlobal, e_actorRefSpaceScope, e_actorRefSpaceActor }
 Reference Space. More...
 
enum  EActorIntersectType { e_actorIntersectAgainstCenter, e_actorIntersectAgainstRadiusContact, e_actorIntersectAgainstRadiusGame, e_actorIntersectAgainstRadiusVisual }
 Actor Intersect Type. More...
 
enum  EActorScopeType {
  e_actorScopeEffect, e_actorScopePortrait, e_actorScopeStandalone, e_actorScopeUnit,
  e_actorScopeUnitEditor
}
 Actor Scope Type. More...
 
enum  EActorRequestScope {
  e_actorRequestScopeImplicit, e_actorRequestScopeCaster, e_actorRequestScopeCasterOuter, e_actorRequestScopeEffect,
  e_actorRequestScopeMissile, e_actorRequestScopeOuter, e_actorRequestScopeSource, e_actorRequestScopeTarget,
  e_actorRequestScopeTargetOuter
}
 Actor Request Scope. More...
 
enum  EActorRequestActor { e_actorRequestActorImplicit, e_actorRequestActorCreate, e_actorRequestActorFind }
 Actor Request Actor. More...
 
enum  EActorHostedProp {
  e_actorHostedPropBaseModelScale, e_actorHostedPropCastShadows, e_actorHostedPropCloakEffect, e_actorHostedPropCreepEngulfment,
  e_actorHostedPropDecal, e_actorHostedPropLocalTintColor, e_actorHostedPropOpacity, e_actorHostedPropPhysicsState,
  e_actorHostedPropScale, e_actorHostedPropTeamColor, e_actorHostedPropTimeScale, e_actorHostedPropTintColor,
  e_actorHostedPropVisibility, e_actorHostedPropWarpGroup
}
 Actor Hosted Prop. More...
 
enum  EActorViewerTreatsAs { e_actorViewerTreatsAsDetected }
 Actor Viewer Interpretation. More...
 
enum  EActorValidateUnitFlag { e_actorValidateUnitFlagIncludeDerivedSnapshot }
 Validate Unit Flag. More...
 
enum  EActorTransitionType { e_actorTransitionIn, e_actorTransitionOut }
 Transition Type. More...
 
enum  EActorEffectScope {
  e_actorEffectScopeCaster, e_actorEffectScopeCasterOuter, e_actorEffectScopeEffect, e_actorEffectScopeMissile,
  e_actorEffectScopeOuter, e_actorEffectScopeOuterContainer, e_actorEffectScopeSource, e_actorEffectScopeSourceInside,
  e_actorEffectScopeSourceOutside, e_actorEffectScopeTarget, e_actorEffectScopeTargetOuter
}
 Actor Effect Scope. More...
 
enum  EActorGame { e_actorGameLocal, e_actorGameSync }
 Actor Game Type. More...
 
enum  EActorCloakEffect { e_actorCloakEffectNone, e_actorCloakEffectAlly, e_actorCloakEffectDetected, e_actorCloakEffectEnemy }
 Cloak Effect. More...
 
enum  EActorPropertyCurveType {
  e_actorPropertyCurveCameraEyePosition, e_actorPropertyCurveCameraParams, e_actorPropertyCurveOffset, e_actorPropertyCurvePosition,
  e_actorPropertyCurveRotation, e_actorPropertyCurveScale, e_actorPropertyCurveTeamColor, e_actorPropertyCurveTintColor,
  e_actorPropertyCurveSoundParams
}
 Curve Type. More...
 
enum  EActorPropertyCurveFlag { e_actorPropertyCurveFlagLooping }
 Curve Flag. More...
 
enum  EActorPropertyCurveTangentType {
  e_actorPropertyCurveTangentCustom, e_actorPropertyCurveTangentFast, e_actorPropertyCurveTangentFlat, e_actorPropertyCurveTangentLinear,
  e_actorPropertyCurveTangentSlow, e_actorPropertyCurveTangentSmooth, e_actorPropertyCurveTangentStep, e_actorPropertyCurveTangentAuto
}
 Curve Tangent Type. More...
 
enum  EUIStatusFlagType { e_uiStatusFlagTypeIncapacitated }
 UI Status Flag. More...
 
enum  EUnitStatus {
  e_unitStatusShields, e_unitStatusLife, e_unitStatusEnergy, e_unitStatusCargo,
  e_unitStatusProgress, e_unitStatusDuration, e_unitStatusMagazine, e_unitStatusWorkers,
  e_unitStatusCustom
}
 Unit Status. More...
 
enum  EActorDestroyType { e_actorDestroyTypeNormal, e_actorDestroyTypeImmediate }
 Actor Destroy Type. More...
 
enum  EFlyerDisplay { e_flyerDisplayNone, e_flyerDisplaySelected, e_flyerDisplayAll }
 Flyer Display. More...
 
enum  EAIUIMode { e_AIUIModeHidden, e_AIUIModeVisible, e_AIUIModeSelectable }
 AI UI Mode. More...
 
enum  EActorPhysicsImpactMember { e_actorPhysicsImpactMemberSelf, e_actorPhysicsImpactMemberOther }
 Actor Physics Impact Member. More...
 
enum  EActorPhysicsImpactSpyType { e_actorPhysicsImpactSpyOff, e_actorPhysicsImpactSpyAutomatic, e_actorPhysicsImpactSpyTerrainOnly, e_actorPhysicsImpactSpyModelsOnly }
 Spy Type. More...
 
enum  EActorPhysicsImpactEnvironment { e_actorPhysicsImpactEnvironmentOnLand, e_actorPhysicsImpactEnvironmentUnderwater, e_actorPhysicsImpactEnvironmentAny }
 Environment. More...
 
enum  EActorPhysicsImpactMaterialRelativeHardness {
  e_actorPhysicsImpactMaterialRelativeHardnessDontCare, e_actorPhysicsImpactMaterialRelativeHardnessSofter, e_actorPhysicsImpactMaterialRelativeHardnessSofterOrEqual, e_actorPhysicsImpactMaterialRelativeHardnessEqual,
  e_actorPhysicsImpactMaterialRelativeHardnessHarderOrEqual, e_actorPhysicsImpactMaterialRelativeHardnessHarder
}
 Material Relative Hardness. More...
 
enum  EActorPhysicsImpactRangeType { e_actorPhysicsImpactRangeDontCare, e_actorPhysicsImpactRangeCollisionArea, e_actorPhysicsImpactRangeImpulse, e_actorPhysicsImpactRangeRelativeApproachSpeed }
 Range Type. More...
 
enum  EActorDeathSequenceFlag { e_actorDeathSequenceFlagPreventKill }
 Actor Death Sequence Flag. More...
 
enum  EActorOverkillType { e_actorOverkillDamagePastRemainingHealth, e_actorOverkillDamageOverInterval }
 Actor Overkill Type. More...
 
enum  EActorOverkillTestType { e_actorOverkillTestPercentageOfMaxLife, e_actorOverkillTestPercentageOfMaxLifePlusShields, e_actorOverkillTestFixed }
 Overkill Test Type. More...
 
enum  EUnitSound {
  e_unitSoundBirth, e_unitSoundReady, e_unitSoundHelp, e_unitSoundWhat,
  e_unitSoundYes, e_unitSoundAttack, e_unitSoundPissed, e_unitSoundMovement,
  e_unitSoundTurning, e_unitSoundBoard, e_unitSoundConstruction, e_unitSoundClick,
  e_unitSoundClickError, e_unitSoundHighlight
}
 Unit Sound. More...
 

Variables

const int32 e_classIdCActorSupportCount = 0
 
const int32 e_actorMsgCount = 408
 
const int32 e_actorTermCount = 110
 
const int32 e_actorFilterCount = 4
 
const int32 e_animSetTimeFromCount = 2
 
const int32 e_animSetTimeFlagCount = 2
 
const int32 e_animTimeVariantCount = 4
 
const int32 e_animTransitionFlagCount = 1
 
const int32 e_animBracketStartFlagCount = 5
 
const int32 e_animGroupApplyFlagCount = 2
 
const int32 e_actorBaselineStateCount = 5
 
const int32 e_actorBlendCount = 3
 
const int32 e_textureSelectByUpdateLinkOpCount = 2
 
const int32 e_texturePropsOpCount = 3
 
const int32 e_textureVideoPlayFlagCount = 2
 
const int32 e_textureVideoSoundCount = 4
 
const int32 e_actorResponseScopeCount = 2
 
const int32 e_actorScopeFlagCount = 1
 
const int32 e_actorThresholdTestCount = 2
 
const int32 e_actorRefSpaceCount = 4
 
const int32 e_actorIntersectCount = 4
 
const int32 e_actorScopeCount = 5
 
const int32 e_actorRequestScopeCount = 9
 
const int32 e_actorRequestActorCount = 3
 
const int32 e_actorHostedPropCount = 14
 
const int32 e_actorViewerTreatsAsCount = 1
 
const int32 e_actorValidateUnitFlagCount = 1
 
const int32 e_actorTransitionCount = 2
 
const int32 e_actorEffectScopeCount = 11
 
const int32 e_actorGameCount = 2
 
const int32 e_actorCloakEffectCount = 4
 
const int32 e_actorPropertyCurveCount = 9
 
const int32 e_actorPropertyCurveFlagCount = 1
 
const int32 e_actorPropertyCurveTangentCount = 8
 
const int32 e_uiStatusFlagTypeCount = 1
 
const int32 e_unitStatusCount = 9
 
const int32 e_actorDestroyTypeCount = 2
 
const int32 e_flyerDisplayCount = 3
 
const int32 e_AIUIModeCount = 3
 
const int32 e_actorPhysicsImpactMemberCount = 2
 
const int32 e_actorPhysicsImpactSpyCount = 4
 
const int32 e_actorPhysicsImpactEnvironmentCount = 3
 
const int32 e_actorPhysicsImpactMaterialRelativeHardnessCount = 6
 
const int32 e_actorPhysicsImpactRangeCount = 4
 
const int32 e_actorDeathSequenceFlagCount = 1
 
const int32 e_actorOverkillCount = 2
 
const int32 e_actorOverkillTestCount = 3
 
const int32 e_unitSoundCount = 14
 

Enumeration Type Documentation

◆ EActorBaselineState

Actor Baseline State.

Remarks
Enum
Enumerator
e_actorBaselineStateStand 

Stand.

e_actorBaselineStateWalk 

Walk.

e_actorBaselineStateWalkIntro 

Walk Intro.

e_actorBaselineStateWalkMiddle 

Walk Middle.

e_actorBaselineStateWalkOutro 

Walk Outro.

◆ EActorBlendType

Actor Blend Type.

Remarks
Enum
Enumerator
e_actorBlendBounce 

Bounce.

e_actorBlendCycle 

Cycle.

e_actorBlendOneShot 

One Shot.

◆ EActorCloakEffect

Cloak Effect.

Remarks
Unknown
Enumerator
e_actorCloakEffectNone 

None.

e_actorCloakEffectAlly 

Ally.

e_actorCloakEffectDetected 

Detected.

e_actorCloakEffectEnemy 

Enemy.

◆ EActorDeathSequenceFlag

Actor Death Sequence Flag.

Remarks
Unknown
Enumerator
e_actorDeathSequenceFlagPreventKill 

Prevent Kill.

◆ EActorDestroyType

Actor Destroy Type.

Remarks
Enum
Enumerator
e_actorDestroyTypeNormal 

Normal.

e_actorDestroyTypeImmediate 

Immediate.

◆ EActorEffectScope

Actor Effect Scope.

Remarks
Enum
Enumerator
e_actorEffectScopeCaster 

Caster.

e_actorEffectScopeCasterOuter 

Caster Outer.

e_actorEffectScopeEffect 

Effect.

e_actorEffectScopeMissile 

Missile.

e_actorEffectScopeOuter 

Outer.

e_actorEffectScopeOuterContainer 

Outer Container.

e_actorEffectScopeSource 

Source.

e_actorEffectScopeSourceInside 

Source Inside.

e_actorEffectScopeSourceOutside 

Source Outside.

e_actorEffectScopeTarget 

Scope Target.

e_actorEffectScopeTargetOuter 

Target Outer.

◆ EActorFilter

Actor Filter.

Remarks
Enum
Enumerator
e_actorFilterSelf 

Self.

e_actorFilterAlly 

Ally.

e_actorFilterNeutral 

Neutral.

e_actorFilterEnemy 

Enemy.

◆ EActorGame

enum EActorGame

Actor Game Type.

Remarks
Enum
Enumerator
e_actorGameLocal 

Local.

e_actorGameSync 

Synchronous.

◆ EActorHostedProp

Actor Hosted Prop.

Remarks
Enum
Enumerator
e_actorHostedPropBaseModelScale 

Model Scale.

e_actorHostedPropCastShadows 

Cast Shadows.

e_actorHostedPropCloakEffect 

Cloak Effect.

e_actorHostedPropCreepEngulfment 

Creep Engulfment.

e_actorHostedPropDecal 

Decal.

e_actorHostedPropLocalTintColor 

Local Tint Color.

e_actorHostedPropOpacity 

Opacity.

e_actorHostedPropPhysicsState 

Physics State.

e_actorHostedPropScale 

Scale.

e_actorHostedPropTeamColor 

Team Color.

e_actorHostedPropTimeScale 

Time Scale.

e_actorHostedPropTintColor 

Tint Color.

e_actorHostedPropVisibility 

Visibility.

e_actorHostedPropWarpGroup 

Warp Group.

◆ EActorIntersectType

Actor Intersect Type.

Remarks
Enum
Enumerator
e_actorIntersectAgainstCenter 

Center.

e_actorIntersectAgainstRadiusContact 

Radius Contact.

e_actorIntersectAgainstRadiusGame 

Radius Game.

e_actorIntersectAgainstRadiusVisual 

Radius Visual.

◆ EActorMsgType

Actor Message.

Remarks
Unknown
Enumerator
e_actorMsgNULL 

None.

e_actorMsgABSTRACT 

Abstract.

e_actorMsgParams 

Parameters.

e_actorMsgAction 

Action.

e_actorMsgActor 

Actor.

e_actorMsgAnim 

Animation.

e_actorMsgAnimProps 

Animation Properties.

e_actorMsgAttachMethods 

Attachment Methods.

e_actorMsgBehaviorBase 

Behavior.

e_actorMsgEffectAction 

Effect Action.

e_actorMsgEffectBase 

Effect.

e_actorMsgLookAt 

Look At.

e_actorMsgMissile 

Missile.

e_actorMsgMotionPhase 

Motion Phase.

e_actorMsgName 

Name.

e_actorMsgRefName 

Reference Name.

e_actorMsgSetFrom 

Set From.

e_actorMsgStatus 

Status.

e_actorMsgTerrain 

Terrain.

e_actorMsgTexture 

Generic.

e_actorMsgTextureProps 

Texture Properties.

e_actorMsgTurret 

Turret.

e_actorMsgUnit 

Unit.

e_actorMsgWeaponBase 

Weapon.

e_actorMsgINTERNAL 

Internal.

e_actorMsgAnimLoaded 

Animation Loaded.

e_actorMsgAnimSetSlavedTime 

Animation Set Slaved Time.

e_actorMsgAnimSetResetOtherBlocks 

Reset Other Blocks.

e_actorMsgEffectActionCenter 

Action Center.

e_actorMsgEffectActionCommence 

Action Commence.

e_actorMsgEffectActionImpactUpdate 

Effect Impact Update.

e_actorMsgEffectActionParticipants 

Action Participants.

e_actorMsgFacialPlay 

Facial Play.

e_actorMsgFacialStop 

Facial Stop.

e_actorMsgLookAtStart 

Look At Start.

e_actorMsgLookAtStop 

Look At Stop.

e_actorMsgMissilePreHost 

Missile (Pre Host)

e_actorMsgOverrideAge 

Override Age.

e_actorMsgQuerySetCaster 

Query Set Caster.

e_actorMsgSetQueriedSpawn 

Set Queried Spawn.

e_actorMsgSetMimicPlayer 

Set Mimic Player.

e_actorMsgSetSelectionColor 

Set Selection Color.

e_actorMsgSetTeamColorIndex 

Set Team Color Index.

e_actorMsgUpdateTeamColor 

Update Team Color.

e_actorMsgUpdateVisibility 

Update Visibility.

e_actorMsgSYSTEM 

System.

e_actorMsgAbil 

Ability.

e_actorMsgAbilMorph 

Ability Morph.

e_actorMsgAbilRally 

Ability Rally.

e_actorMsgAbilTrain 

Ability Train.

e_actorMsgAbilTransport 

Transport.

e_actorMsgActorCopy 

Actor Copy.

e_actorMsgActorCreation 

Actor Creation.

e_actorMsgActorDestruction 

Actor Destruction.

e_actorMsgActorOrphan 

Actor Orphan.

e_actorMsgActorThink 

Actor Think.

e_actorMsgActorUpdate 

Actor Update.

e_actorMsgAgeReached 

Age Reached.

e_actorMsgAIUIUpdate 

AI UI Update.

e_actorMsgAnimDone 

Animation Done.

e_actorMsgAnimBracketState 

Animation Bracket State.

e_actorMsgAssetPreInit 

Asset Pre Initialization.

e_actorMsgBehavior 

Behavior.

e_actorMsgBehaviorLevel 

Behavior Level.

e_actorMsgCameraProximityUpdate 

Camera Proximity Update.

e_actorMsgConfirmation 

Confirmation.

e_actorMsgCreep 

Creep.

e_actorMsgCursorUpdate 

Cursor Update.

e_actorMsgDeathModelInitializeDone 

Death Model Initialize Done.

e_actorMsgEditorMapInitialize 

Editor Map Initialize.

e_actorMsgEffect 

Effect.

e_actorMsgFlyerHelperChange 

Flyer Helper Change.

e_actorMsgGameInitialize 

Game Initialize.

e_actorMsgHerdLevel 

Herd Level.

e_actorMsgHerdSpeed 

Herd Speed.

e_actorMsgItem 

Item.

e_actorMsgMissileTentacleRetracted 

Missile Tentacle Retracted.

e_actorMsgModelEvent 

Model Event.

e_actorMsgModelSwapped 

Model Swapped.

e_actorMsgMotionPhaseStart 

Motion Phase Start.

e_actorMsgMotionPhaseStop 

Motion Phase Stop.

e_actorMsgMoverArrived 

Arrived.

e_actorMsgOptionsChange 

Options Changed.

e_actorMsgPhysicsImpact 

Physics Impact.

e_actorMsgPhysicsImpactTerrainValidate 

Physics Impact Terrain Validate.

e_actorMsgPortraitThink 

Portrait Think.

e_actorMsgPortraitUpdate 

Portrait Update.

e_actorMsgPreSelectionUpdate 

Pre Selection Update.

e_actorMsgProgressLevel 

Progress Level.

e_actorMsgPropertyCurveDone 

Curve Done.

e_actorMsgRegionSubject 

Region Subject.

e_actorMsgSelectionLocalFlash 

Selection Flash (Local)

e_actorMsgSelectionLocalSubgroupUpdate 

Selection Subgroup Update (Local)

e_actorMsgSelectionLocalUpdate 

Selection Update (Local)

e_actorMsgSelectionSyncFlash 

Selection Flash (Sync)

e_actorMsgSelectionSyncSubgroupUpdate 

Selection Subgroup Update (Sync)

e_actorMsgSelectionSyncUpdate 

Selection Update (Sync)

e_actorMsgSnapshotCreation 

Snapshot Creation.

e_actorMsgSoundDone 

Sound Done.

e_actorMsgSquibChoice 

Squib Choice.

e_actorMsgStateChange 

State Change.

e_actorMsgStatusOff 

Status Off.

e_actorMsgStatusOn 

Status On.

e_actorMsgSupporterDestruction 

Supporter Destruction.

e_actorMsgTerrainPhysicsMaterialEnter 

Terrain Physics Material Enter.

e_actorMsgTerrainPhysicsMaterialLeave 

Terrain Physics Material Leave.

e_actorMsgTerrainSquib 

Terrain Squib.

e_actorMsgTextureUpdate 
e_actorMsgTimerExpired 

Timer Expired.

e_actorMsgTransmissionPlay 

Transmission Play.

e_actorMsgTransmissionStop 

Transmission Stop.

e_actorMsgTurretDisable 

Turret Disable.

e_actorMsgTurretEnable 

Turret Enable.

e_actorMsgTurretFidget 

Turret Fidget.

e_actorMsgTurretRotation 

Turret Rotation.

e_actorMsgTurretRotationUpdate 

Turret Rotation Update.

e_actorMsgUnitAttacked 

Unit Attacked.

e_actorMsgUnitAttacker 

Unit Attacker.

e_actorMsgUnitBirth 

Unit Birth.

e_actorMsgUnitBlipUpdate 

Unit Blip Update.

e_actorMsgUnitCallForHelp 

Unit Call For Help.

e_actorMsgUnitClick 

Unit Click.

e_actorMsgUnitClickLocal 

Unit Click Local.

e_actorMsgUnitConstruction 

Unit Construction.

e_actorMsgUnitCreation 

Unit Creation.

e_actorMsgUnitDamaged 

Unit Damaged.

e_actorMsgUnitDeath 

Unit Death.

e_actorMsgUnitDeathWhileHidden 
e_actorMsgUnitDeathCustomize 

Unit Death Custom.

e_actorMsgUnitDetectedByViewer 

Unit Detected By Viewer.

e_actorMsgUnitFidget 

Unit Fidget.

e_actorMsgUnitHeightUpdate 

Unit Height Update.

e_actorMsgUnitHighlight 

Unit Highlight.

e_actorMsgUnitHighlightLocal 

Unit Highlight Local.

e_actorMsgUnitMovementUpdate 

Unit Movement Update.

e_actorMsgUnitPlayerChange 

Unit Player Change.

e_actorMsgUnitPoints 

Unit Points.

e_actorMsgUnitPortrait 

Unit Portrait.

e_actorMsgUnitRefund 

Unit Refund.

e_actorMsgUnitRegen 

Unit Regeneration.

e_actorMsgUnitRevive 

Unit Revive.

e_actorMsgUnitShrubUpdate 

Unit Shrub Update.

e_actorMsgUnitTaunt 

Unit Taunt.

e_actorMsgUpgrade 

Upgrade.

e_actorMsgWeaponStart 

Weapon Start.

e_actorMsgWeaponStop 

Weapon Stop.

e_actorMsgUSER 

User.

e_actorMsgActionDamage 

Action Damage.

e_actorMsgActionDamagePhysics 

Action Damage Physics.

e_actorMsgActionImpact 

Action Impact.

e_actorMsgActionImpactPhysics 

Action Impact Physics.

e_actorMsgAliasAdd 

Alias Add.

e_actorMsgAliasDump 

Alias Dump.

e_actorMsgAliasRemove 

Alias Remove.

e_actorMsgAnimBaselineStart 

Animation Baseline Start.

e_actorMsgAnimBaselineStop 

Animation Baseline Stop.

e_actorMsgAnimBlendTimeApply 

Apply Animation Blend Time.

e_actorMsgAnimBlendTimeRemove 

Remove Animation Blend Time.

e_actorMsgAnimBracketClear 

Animation Bracket Clear.

e_actorMsgAnimBracketResume 

Animation Bracket Resume.

e_actorMsgAnimBracketStart 

Animation Bracket Start.

e_actorMsgAnimBracketStop 

Animation Bracket Stop.

e_actorMsgAnimCancelActiveBlends 

Cancel Active Animation Blends.

e_actorMsgAnimClear 

Animation Clear.

e_actorMsgAnimClearAllBut 

Animation Clear Except.

e_actorMsgAnimClearTimeScaleGlobal 

Clear Global Animation Time Scale.

e_actorMsgAnimCopy 

Animation Copy.

e_actorMsgAnimDumpDB 

Animation Dump Data.

e_actorMsgAnimGlobalLoopsClear 

Animation Global Loop Clear.

e_actorMsgAnimGlobalLoopsStart 

Animation Global Loop Start.

e_actorMsgAnimGlobalLoopsStop 

Animation Global Loop Stop.

e_actorMsgAnimGroupApply 

Animation Group Apply.

e_actorMsgAnimGroupRemove 

Animation Group Remove.

e_actorMsgAnimGroupRemoveAll 

Animation Group Remove All.

e_actorMsgAnimPlay 

Animation Play.

e_actorMsgAnimPlaySequence 

Play Sequence.

e_actorMsgAnimSetCompletion 

Animation Set Completion.

e_actorMsgAnimSetDuration 

Animation Set Duration.

e_actorMsgAnimSetLockedAll 

Animation Set Locked.

e_actorMsgAnimSetPaused 

Animation Set Paused.

e_actorMsgAnimSetPausedAll 

Animation Set Paused All.

e_actorMsgAnimSetTime 

Animation Set Time.

e_actorMsgAnimSetTimeScale 

Animation Set Time Scale.

e_actorMsgAnimSetTimeScaleAbsolute 

Animation Set Time Scale (Absolute)

e_actorMsgAnimSetTimeScaleGlobal 

Set Time Scale Global.

e_actorMsgAnimSetUserWeight 

Animation Set User Weight.

e_actorMsgArcSetAngle 

Set Angle.

e_actorMsgAttach 

Attach.

e_actorMsgAttachDump 

Attach Dump.

e_actorMsgAttachModel 

Attach Model.

e_actorMsgAttachModelOffset 

Attach Model Offset.

e_actorMsgAttachOffset 

Attach Offset.

e_actorMsgAttachSetBearings 

Attachment Set Bearings.

e_actorMsgAttachSetBearingsFrom 

Attach Set Bearings.

e_actorMsgAttachSetPosition 

Attachment Set Position.

e_actorMsgAttachSetPositionFrom 

Attachment Set Position From.

e_actorMsgAttachSetRotation 

Attachment Set Rotation.

e_actorMsgAttachSetRotationFrom 

Attachment Set Rotation From.

e_actorMsgCameraSetActive 

Camera Set Active.

e_actorMsgCameraSetClipToBounds 

Set Camera Clip To Bounds.

e_actorMsgCameraSetEyePosition 

Camera Set Eye Position.

e_actorMsgCameraSetLink 

Camera Set Link.

e_actorMsgCameraSetParam 

Camera Set Parameter.

e_actorMsgClearOpacity 

Clear Opacity.

e_actorMsgClearScale 

Clear Scale.

e_actorMsgClearTeamColor 

Clear Team Color.

e_actorMsgClearTintColor 

Clear Tint Color.

e_actorMsgCombatRevealComplete 

Combat Reveal Complete.

e_actorMsgCreate 

Create.

e_actorMsgCreateCopy 

Create Copy.

e_actorMsgCreepEngulfmentStart 

Creep Engulfment Start.

e_actorMsgCreepEngulfmentStartTransition 

Creep Engulfment Start Transition.

e_actorMsgCreepEngulfmentStop 

Creep Engulfment Stop.

e_actorMsgCreepEngulfmentStopTransition 

Creep Engulfment Stop Transition.

e_actorMsgDeathCustomize 

Death Custom.

e_actorMsgDeathCustomsDump 

Death Customs Dump.

e_actorMsgDeathCustomsEnablePhysics 
e_actorMsgDeathSequencePrepare 

Prepare.

e_actorMsgDeathSequenceExecute 

Execute.

e_actorMsgDestroy 

Destroy.

e_actorMsgDestroyParticles 

Destroy Particles.

e_actorMsgDestroyRibbons 

Destroy Ribbons.

e_actorMsgDoodadPreserve 

Doodad Preserve.

e_actorMsgExternalFinderAdd 

External Finder Add.

e_actorMsgExternalFinderRemove 

External Finder Remove.

e_actorMsgFilterUpdate 

Filter Update.

e_actorMsgForceSetAngle 

Force Set Angle.

e_actorMsgForceSetHeight 

Force Set Height.

e_actorMsgForceSetLength 

Force Set Length.

e_actorMsgForceSetMagnitude 

Force Set Magnitude.

e_actorMsgForceSetRadius 

Force Set Radius.

e_actorMsgForceSetWidth 

Force Set Width.

e_actorMsgGlowStart 

Glow Start.

e_actorMsgGlowStop 

Glow Stop.

e_actorMsgHaloClearColor 

Halo Clear Color.

e_actorMsgHaloSetColor 

Halo Set Color.

e_actorMsgHaloSetColorFromAllianceType 

Halo Set Color From Alliance Type.

e_actorMsgHaloStart 

Halo Start.

e_actorMsgHaloStop 

Halo Stop.

e_actorMsgHostedPropDump 

Hosted Property Dump.

e_actorMsgHostedPropDumpAll 

Hosted Properties Dump All.

e_actorMsgHostSetOffset 

Host Set Offset.

e_actorMsgHostSiteOpsSet 

Host Site Operations Set.

e_actorMsgLightSetAmbientOcclusion 

Light Set Ambient Occlusion.

e_actorMsgLightSetAttenuationStart 

Light Set Attenuation Start.

e_actorMsgLightSetColorMultiplier 

Light Set Color Multiplier.

e_actorMsgLightSetFalloff 

Light Set Falloff.

e_actorMsgLightSetHotspot 

Light Set Hotspot.

e_actorMsgLightSetLightOpaque 

Light Set Opaque.

e_actorMsgLightSetLightTransparent 

Light Set Transparent.

e_actorMsgLightSetRange 

Light Set Range.

e_actorMsgLightSetShadowCasting 

Light Set Shadow Casting.

e_actorMsgLightSetSpecular 

Light Set Specular.

e_actorMsgLightSetSpecularColor 

Light Set Specular Color.

e_actorMsgListAdd 

List Add.

e_actorMsgListRemove 

List Remove.

e_actorMsgMessageThinkActivate 

Activate Think Message.

e_actorMsgMessageUpdateActivate 

Activate Update Message.

e_actorMsgMinimapIcon 

Minimap Icon.

e_actorMsgMinimapIconBackground 

Minimap Icon Background.

e_actorMsgMinimapIconBackgroundScale 

Minimap Icon Background Scale.

e_actorMsgMinimapIconScale 

Minimap Icon Scale.

e_actorMsgMinimapTooltip 

Minimap Tooltip.

e_actorMsgMissileTentacleReturn 

Tentacle Return.

e_actorMsgModelAllowHitTest 

Model Allow Hit Test.

e_actorMsgModelEventSuppress 

Model Event Suppress.

e_actorMsgModelLinkCustomize 

Model Link Customize.

e_actorMsgModelSuddenMotionStart 

Model Sudden Motion Start.

e_actorMsgModelSuddenMotionStop 

Model Sudden Motion Stop.

e_actorMsgModelSwap 

Model Swap.

e_actorMsgMovementTrackingStart 

Movement Tracking Start.

e_actorMsgMovementTrackingStop 

Movement Tracking Stop.

e_actorMsgMoverMove 

Move.

e_actorMsgMoverSetAcceleration 

Set Acceleration.

e_actorMsgMoverSetDeceleration 

Set Deceleration.

e_actorMsgMoverSetDestination2D 

Set Destination Position.

e_actorMsgMoverSetDestinationFrom 

Set Destination From.

e_actorMsgMoverSetDestinationH 

Set Destination Height (Relative)

e_actorMsgMoverSetDestinationZ 

Set Destination Height (Absolute)

e_actorMsgMoverSetSpeed 

Set Speed.

e_actorMsgMoverSetSpeedMax 

Set Speed Maximum.

e_actorMsgMoverStop 

Stop.

e_actorMsgMoverStopNow 

Stop Immediately.

e_actorMsgPhysicsBodyDump 

Physics Body Dump.

e_actorMsgPhysicsImpactCustomize 

Physics Impact Customize.

e_actorMsgPhysicsImpactsEnable 

Physics Impacts Enable.

e_actorMsgPhysicsImpactTerrainReject 

Physics Impact Terrain Reject.

e_actorMsgPhysicsMatchKeysOrderedDump 

Physics Match Keys Ordered Dump.

e_actorMsgPhysicsMatchKeysOrderedSet 

Physics Match Keys Ordered Set.

e_actorMsgPhysicsTerminate 

Physics Terminate.

e_actorMsgPlayUnitSound 

Play Unit Sound.

e_actorMsgPortraitAnimSetTimeFrom 

Portrait Animation Set Time.

e_actorMsgPortraitCustomize 

Custom Portrait.

e_actorMsgPreTargetingUpdate 

Pre Targeting Update.

e_actorMsgPrint 

Print.

e_actorMsgPropertyCurveAdd 

Curve Add.

e_actorMsgPropertyCurveAddLabel 

Curve Add Label.

e_actorMsgPropertyCurveAddPoint 

Curve Add Point.

e_actorMsgPropertyCurveStart 

Curve Start.

e_actorMsgPropertyCurveStop 

Curve Stop.

e_actorMsgPropertyCurveStopLooping 

Curve Stop Looping.

e_actorMsgQueryPersistent 

Query Persistent.

e_actorMsgQueryRadius 

Query Radius.

e_actorMsgQueryRegion 

Query Region.

e_actorMsgRangeUpdate 

Range Update.

e_actorMsgRefClear 

Reference Clear.

e_actorMsgRefCreate 

Reference Create.

e_actorMsgRefDestroy 

Reference Destroy.

e_actorMsgRefDump 

Reference Dump.

e_actorMsgRefNotify 

Reference Notify.

e_actorMsgRefSet 

Reference Set.

e_actorMsgRefSetFromActor 

Set Reference From Actor.

e_actorMsgRefSetFromMsg 

Reference Set From Msg.

e_actorMsgRefSetFromRequest 

Reference Set From Request.

e_actorMsgRefSetRefreshName 

Reference Set Refresh Name.

e_actorMsgRefTableDump 

Reference Table Dump.

e_actorMsgSceneDeathCustomSetSyncPassChance 

Death Custom Set Synchronous Pass Chance.

e_actorMsgSceneHaloSetColor 

Scene Halo Set Color.

e_actorMsgSceneHaloSetEmission 

Scene Halo Set Emission.

e_actorMsgSceneHaloSetWidth 

Scene Halo Set Width.

e_actorMsgSceneParticlesDestroy 

Scene Particles Destroy.

e_actorMsgScenePhysicsImpactSpy 

Scene Physics Impact Spy.

e_actorMsgScenePhysicsInitFailureSpy 
e_actorMsgScenePowerShowAll 

Scene Power Show All.

e_actorMsgSceneRibbonsDestroy 

Scene Ribbons Destroy.

e_actorMsgSceneStrobeSetCycleLength 

Scene Strobe Set Cycle Length.

e_actorMsgSceneStrobeSetFalloff 

Scene Strobe Set Falloff.

e_actorMsgSceneStrobeSetHeight 

Scene Strobe Set Height.

e_actorMsgSetBearings 

Set Bearings.

e_actorMsgSetBearingsFrom 

Set Bearings From.

e_actorMsgSetBearingsH 

Set Bearings (Height)

e_actorMsgSetCastShadows 

Set Cast Shadows.

e_actorMsgSetFacing 

Set Facing.

e_actorMsgSetHeight 

Set Height.

e_actorMsgSetLocalTintColor 

Set Tint Color (Local)

e_actorMsgSetMinimapVisibility 

Set Minimap Visibility.

e_actorMsgSetOpacity 

Set Opacity.

e_actorMsgSetPhysicsState 

Set Physics State.

e_actorMsgSetPosition 

Set Position.

e_actorMsgSetPosition2D 

Set Position 2D.

e_actorMsgSetPosition2DH 

Set Position Height (Relative)

e_actorMsgSetPositionFrom 

Set Position From.

e_actorMsgSetPositionH 

Set Position (Height)

e_actorMsgSetRenderToTextureEnabled 

Enable Render To Texture.

e_actorMsgSetRotation 

Set Rotation.

e_actorMsgSetRotationFrom 

Set Rotation From.

e_actorMsgSetScale 

Set Scale.

e_actorMsgSetScaleAbsolute 

Set Scale Absolute.

e_actorMsgSetShowStatusBar 

Show Status Bar.

e_actorMsgSetSoundSuffix 

Set Sound Suffix.

e_actorMsgSetStatusBarOn 

Set Status Bar On.

e_actorMsgSetTeamColor 

Set Team Color.

e_actorMsgSetTeamColorBlendPair 

Set Team Color Blend.

e_actorMsgSetText 

Set Text.

e_actorMsgSetTextColor 

Set Text Color.

e_actorMsgSetTextLocalized 

Set Text (Localized)

e_actorMsgSetTextSize 

Set Text Size.

e_actorMsgSetTintColor 

Set Tint Color.

e_actorMsgSetTintColorBlendPair 

Set Tint Color Blend.

e_actorMsgSetTransferOverrideAnim 

Set Transfer Override Animation.

e_actorMsgSetVisibility 

Set Visibility.

e_actorMsgSetWalkAnimMoveSpeed 

Set Walk Animation Move Speed.

e_actorMsgSetZ 

Set Position Height (Absolute)

e_actorMsgSignal 

Signal.

e_actorMsgSoundAddDSP 

Sound Add Digital Effect.

e_actorMsgSoundLinkCustomize 

Sound Link Customize.

e_actorMsgSoundSetMuted 

Sound Set Muted.

e_actorMsgSoundSetOffset 

Sound Set Offset.

e_actorMsgSoundSetPaused 

Sound Set Paused.

e_actorMsgSoundSetPitch 

Sound Set Pitch.

e_actorMsgSoundSetReverbBalanceDirect 

Set Sound Reverb Balance (Direct)

e_actorMsgSoundSetReverbBalanceRoom 

Set Sound Reverb Balance (Room)

e_actorMsgSoundSetVolume 

Sound Set Volume.

e_actorMsgStatusDecrement 

Status Decrement.

e_actorMsgStatusIncrement 

Status Increment.

e_actorMsgStatusSet 

Status Set.

e_actorMsgStrobeStart 

Strobe Start.

e_actorMsgStrobeStop 

Strobe Stop.

e_actorMsgTakeSnapshot 

Take Snapshot.

e_actorMsgTerrainPhysicsMaterialOverride 

Physics Material Override.

e_actorMsgTerrainPhysicsMaterialRestore 

Physics Material Restore.

e_actorMsgTerrainPhysicsReinitialize 

Terrain Physics Reinitialize.

e_actorMsgTerrainSquibActivateGroup 

Terrain Squib Activate Group.

e_actorMsgTerrainSquibDeactivate 

Terrain Squib Deactivate.

e_actorMsgTextureDumpDB 

Texture Dump Database.

e_actorMsgTextureDump 

Texture Dump.

e_actorMsgTextureGroupApply 

Texture Group Apply.

e_actorMsgTextureGroupApplyGlobal 

Texture Group Apply Global.

e_actorMsgTextureGroupRemove 

Texture Group Remove.

e_actorMsgTextureGroupRemoveGlobal 

Texture Group Remove Global.

e_actorMsgTextureResetToDefault 

Texture Reset.

e_actorMsgTextureSelectById 

Texture Select By Id.

e_actorMsgTextureSelectByMatch 

Select By Match.

e_actorMsgTextureSelectBySlot 

Select By Slot.

e_actorMsgTextureSelectByUpdateLink 
e_actorMsgTextureSelectDecalByPlayer 

Texture Select Decal By Player.

e_actorMsgTextureVideoEnableTimeOverride 

Texture Video Time Override.

e_actorMsgTextureVideoPlay 

Texture Video Play.

e_actorMsgTextureVideoSetFrame 

Texture Video Set Frame.

e_actorMsgTextureVideoSetPaused 

Texture Video Set Paused.

e_actorMsgTextureVideoSetTime 

Texture Video Set Time.

e_actorMsgTextureVideoSetTimeAll 

Texture Video Set Time.

e_actorMsgTextureVideoStop 

Texture Video Stop.

e_actorMsgTextureVideoStopAll 

Texture Video Stop All.

e_actorMsgTimerSet 

Timer Set.

e_actorMsgTimerKill 

Timer Kill.

e_actorMsgTransition 

Transition.

e_actorMsgUIStatusFlagSet 

UI Status Flag Set.

◆ EActorOverkillTestType

Overkill Test Type.

Remarks
Unknown
Enumerator
e_actorOverkillTestPercentageOfMaxLife 

Test Percentage Of Max Life.

e_actorOverkillTestPercentageOfMaxLifePlusShields 

Test Percentage Of Max Life Plus Shields.

e_actorOverkillTestFixed 

Test Fixed.

◆ EActorOverkillType

Actor Overkill Type.

Remarks
Unknown
Enumerator
e_actorOverkillDamagePastRemainingHealth 

Damage Past Remaining Health.

e_actorOverkillDamageOverInterval 

Damage Over Interval.

◆ EActorPhysicsImpactEnvironment

Environment.

Remarks
Enum
Enumerator
e_actorPhysicsImpactEnvironmentOnLand 

On Land.

e_actorPhysicsImpactEnvironmentUnderwater 

Underwater.

e_actorPhysicsImpactEnvironmentAny 

Any.

◆ EActorPhysicsImpactMaterialRelativeHardness

Material Relative Hardness.

Remarks
Enum
Enumerator
e_actorPhysicsImpactMaterialRelativeHardnessDontCare 

Don't Care.

e_actorPhysicsImpactMaterialRelativeHardnessSofter 

Softer.

e_actorPhysicsImpactMaterialRelativeHardnessSofterOrEqual 

Softer Or Equal.

e_actorPhysicsImpactMaterialRelativeHardnessEqual 

Equal.

e_actorPhysicsImpactMaterialRelativeHardnessHarderOrEqual 

Harder Or Equal.

e_actorPhysicsImpactMaterialRelativeHardnessHarder 

Harder.

◆ EActorPhysicsImpactMember

Actor Physics Impact Member.

Remarks
Enum
Enumerator
e_actorPhysicsImpactMemberSelf 

Self.

e_actorPhysicsImpactMemberOther 

Other.

◆ EActorPhysicsImpactRangeType

Range Type.

Remarks
Enum
Enumerator
e_actorPhysicsImpactRangeDontCare 

Don't Care.

e_actorPhysicsImpactRangeCollisionArea 

Collision Area.

e_actorPhysicsImpactRangeImpulse 

Impulse.

e_actorPhysicsImpactRangeRelativeApproachSpeed 

Relative Approach Speed.

◆ EActorPhysicsImpactSpyType

Spy Type.

Remarks
Enum
Enumerator
e_actorPhysicsImpactSpyOff 

Off.

e_actorPhysicsImpactSpyAutomatic 

Automatic.

e_actorPhysicsImpactSpyTerrainOnly 

Terrain Only.

e_actorPhysicsImpactSpyModelsOnly 

Models Only.

◆ EActorPropertyCurveFlag

Curve Flag.

Remarks
Unknown
Enumerator
e_actorPropertyCurveFlagLooping 

Looping.

◆ EActorPropertyCurveTangentType

Curve Tangent Type.

Remarks
Enum
Enumerator
e_actorPropertyCurveTangentCustom 

Custom.

e_actorPropertyCurveTangentFast 

Fast.

e_actorPropertyCurveTangentFlat 

Flat.

e_actorPropertyCurveTangentLinear 

Linear.

e_actorPropertyCurveTangentSlow 

Slow.

e_actorPropertyCurveTangentSmooth 

Smooth.

e_actorPropertyCurveTangentStep 

Step.

e_actorPropertyCurveTangentAuto 

Automatic Curve Tangent.

◆ EActorPropertyCurveType

Curve Type.

Remarks
Enum
Enumerator
e_actorPropertyCurveCameraEyePosition 

Camera Eye Position.

e_actorPropertyCurveCameraParams 

Camera Parameters.

e_actorPropertyCurveOffset 

Curve Offset.

e_actorPropertyCurvePosition 

Position.

e_actorPropertyCurveRotation 

Curve Rotation.

e_actorPropertyCurveScale 

Scale.

e_actorPropertyCurveTeamColor 

Curve Team Color.

e_actorPropertyCurveTintColor 

Tint Color.

e_actorPropertyCurveSoundParams 

Sound Parameters.

◆ EActorRefSpace

Reference Space.

Remarks
Enum
Enumerator
e_actorRefSpaceAny 

Any.

e_actorRefSpaceGlobal 

Global.

e_actorRefSpaceScope 

Scope.

e_actorRefSpaceActor 

Actor.

◆ EActorRequestActor

Actor Request Actor.

Remarks
Enum
Enumerator
e_actorRequestActorImplicit 

Implicit.

e_actorRequestActorCreate 

Creation.

e_actorRequestActorFind 

Actor Find.

◆ EActorRequestScope

Actor Request Scope.

Remarks
Enum
Enumerator
e_actorRequestScopeImplicit 

Implicit.

e_actorRequestScopeCaster 

Scope Caster.

e_actorRequestScopeCasterOuter 

Caster Outer.

e_actorRequestScopeEffect 

Scope Effect.

e_actorRequestScopeMissile 

Scope Missile.

e_actorRequestScopeOuter 

Scope Outer.

e_actorRequestScopeSource 

Scope Source.

e_actorRequestScopeTarget 

Scope Target.

e_actorRequestScopeTargetOuter 

Target Outer.

◆ EActorResponseScope

Actor Response Scope.

Remarks
Enum
Enumerator
e_actorResponseScopeQueryDirector 

Query Director.

e_actorResponseScopeQuerySubject 

Query Subject.

◆ EActorScopeFlags

Actor Scope Flags.

Remarks
Enum
Enumerator
e_actorScopeFlagDisableSoundEmitters 

Disable Sound Emitters.

◆ EActorScopeType

Actor Scope Type.

Remarks
Enum
Enumerator
e_actorScopeEffect 

Effect.

e_actorScopePortrait 

Portrait.

e_actorScopeStandalone 

Stand Alone.

e_actorScopeUnit 

Unit.

e_actorScopeUnitEditor 

Unit (Editor)

◆ EActorTermType

Actor Term Type.

Remarks
Unknown
Enumerator
e_actorTermNULL 

None.

e_actorTermABSTRACT 

Abstract.

e_actorTermKeys 

Keys.

e_actorTermValidateBase 

Validate Base.

e_actorTermCONCRETE 

Concrete.

e_actorTermAbilCmd 

Ability Command.

e_actorTermAbilKey 

Ability.

e_actorTermAbilKeyAny 

Any.

e_actorTermAbilLevel 

Ability Level.

e_actorTermAbilTrainProduced 

Ability Train Produced.

e_actorTermAbilTransport 

Transport.

e_actorTermAge 

Age.

e_actorTermAIUIMode 

AI UI Mode.

e_actorTermAnimBaselineState 

Animation Baseline State.

e_actorTermAnimName 

Animation Name.

e_actorTermAnimPlayable 

Animation Playable.

e_actorTermAnimPlaying 

Animation Playing.

e_actorTermAt 

At.

e_actorTermAttach 

Attach.

e_actorTermCanApplyActionPhysics 

Can Apply Action Physics.

e_actorTermCap 

Cap.

e_actorTermCompareField 

Compare Field.

e_actorTermCreepCanEngulf 

Creep Engulf Enabled.

e_actorTermCreepEngulfs 

Creep Engulf.

e_actorTermCreepIntersects 

Creep Intersect.

e_actorTermDeath 

Death.

e_actorTermEffectParent 

Effect Parent.

e_actorTermEffectPeriodIndex 

Effect Period Index.

e_actorTermEffectExecuteIndex 

Execute Index.

e_actorTermExclude 

Exclude.

e_actorTermFlyerHelper 

Flyer Helper.

e_actorTermFromEffectTreeDescendant 

From Effect Tree Descendant.

e_actorTermGame 

Game Type.

e_actorTermGameTime 

Game Time.

e_actorTermHasAllianceTypeWith 

Has Alliance Type With.

e_actorTermHasStatus 

Has Status.

e_actorTermHasScopeFlag 

Scope Flag.

e_actorTermHeight 

Height.

e_actorTermIsDuringReplay 

Is During Replay.

e_actorTermIsKnownAs 

Is Known As.

e_actorTermIsStatus 

Check Status.

e_actorTermIsUnderwater 

Is Underwater.

e_actorTermKilledBy 

Killed By.

e_actorTermKilledByEffect 

Killed By Effect.

e_actorTermLevel 

Level.

e_actorTermMissileTentacle 

Missile Tentacle.

e_actorTermMissileTentacleIsReturning 

Missile Tentacle Is Returning.

e_actorTermModelEventName 

Model Event Name.

e_actorTermModelIsLowQuality 

Model Is Low Quality.

e_actorTermModelName 

Model Name.

e_actorTermModelSwapFrom 

Model Swap From.

e_actorTermModelSwapTo 

Model Swap To.

e_actorTermModelVariation 

Model Variation.

e_actorTermMorphFrom 

Morph From.

e_actorTermMorphTo 

Morph To.

e_actorTermMotionPhase 

Motion Phase.

e_actorTermMovementNetOverInterval 

Movement Net Over Interval.

e_actorTermMoverLink 

Mover Link.

e_actorTermMsg 

Message.

e_actorTermOption 

Option.

e_actorTermOrphaned 

Orphaned.

e_actorTermOverkillType 

Overkill Type.

e_actorTermPassChance 

Pass Chance.

e_actorTermPhysicsImpactClassify 

Physics Impact Classify.

e_actorTermPhysicsImpactClassifyCombo 

Physics Impact Classify Combination.

e_actorTermPhysicsImpactCollisionArea 

Physics Impact Collision Area.

e_actorTermPhysicsImpactDensity 

Physics Impact Density.

e_actorTermPhysicsImpactEnvironment 

Physics Impact Environment.

e_actorTermPhysicsImpactFromFloating 

Physics Impact From Floating.

e_actorTermPhysicsImpactImpulse 

Physics Impact Pulse.

e_actorTermPhysicsImpactMaterial 

Physics Impact Material.

e_actorTermPhysicsImpactMaterialCombo 

Physics Impact Material Combo.

e_actorTermPhysicsImpactMaterialRelativeHardness 

Physics Impact Material Relative Hardness.

e_actorTermPhysicsImpactParticipantIsKnownAs 

Physics Impact Participant Is Known As.

e_actorTermPhysicsImpactRelativeApproachSpeed 

Physics Impact Relative Approach Speed.

e_actorTermPlayerHasReward 

Player Has Reward.

e_actorTermPortraitActor 

Portrait Actor.

e_actorTermPortraitModel 

Portrait Model.

e_actorTermPropertyCurveName 

Curve Name.

e_actorTermRequire 

Require.

e_actorTermScope 

Scope.

e_actorTermScopeContains 

Scope Contains.

e_actorTermSelected 

Selected.

e_actorTermSpeed 

Speed.

e_actorTermSquib 

Squib.

e_actorTermStateChanged 

State Changed.

e_actorTermStateValid 

State Valid.

e_actorTermSubName 

Sub Name.

e_actorTermSupportedBy 

Supported By.

e_actorTermTaunt 

Taunt.

e_actorTermTerrainPhysicsMaterial 

Terrain Physics Material.

e_actorTermTerrainPhysicsMaterialAtActor 

Terrain Physics Material At Actor.

e_actorTermTextureGroupsGlobal 
e_actorTermTextureSlotSatisfiesExpression 

Texture Slot Matches.

e_actorTermTextureUpdateLink 
e_actorTermTextureUpdateSlot 
e_actorTermTimerName 

Timer Name.

e_actorTermUnitWalking 

Unit Walking.

e_actorTermValidateCreationEffect 

Validate Creation Effect.

e_actorTermValidateEffect 

Validate Effect.

e_actorTermValidateMorphFrom 

Validate Morph From.

e_actorTermValidateMorphTo 

Validate Morph To.

e_actorTermValidatePlayer 

Validate Player.

e_actorTermValidatePortraitUnit 

Validate Portrait Unit.

e_actorTermValidateUnit 

Validate Unit.

e_actorTermValidateUnitType 

Validate Unit Type.

e_actorTermViewerTreatsUnitAs 

Viewer Interpretation.

e_actorTermWeaponTargetAngle 

Weapon Target Angle.

e_actorTermWeaponTargetDistance 

Weapon Target Distance.

e_actorTermWeaponTargetElevation 

Weapon Target Elevation.

◆ EActorThresholdTest

Threshold Test.

Remarks
Enum
Enumerator
e_actorThresholdTestBelow 

Below.

e_actorThresholdTestAbove 

Above.

◆ EActorTransitionType

Transition Type.

Remarks
Enum
Enumerator
e_actorTransitionIn 

Transition In.

e_actorTransitionOut 

Transition Out.

◆ EActorValidateUnitFlag

Validate Unit Flag.

Remarks
Unknown
Enumerator
e_actorValidateUnitFlagIncludeDerivedSnapshot 

Include Derived Snapshot.

◆ EActorViewerTreatsAs

Actor Viewer Interpretation.

Remarks
Enum
Enumerator
e_actorViewerTreatsAsDetected 

Detected.

◆ EAIUIMode

enum EAIUIMode

AI UI Mode.

Remarks
Enum
Enumerator
e_AIUIModeHidden 

Hidden.

e_AIUIModeVisible 

Visible.

e_AIUIModeSelectable 

Selectable.

◆ EAnimBracketStartFlag

Animation Bracket Start Flag.

Remarks
Unknown
Enumerator
e_animBracketStartFlagClosingFull 

Closing Full.

e_animBracketStartFlagContentNonLooping 

Non Looping.

e_animBracketStartFlagContentPlayOnce 

Play Once.

e_animBracketStartFlagOpeningPlayForever 

Play Forever.

e_animBracketStartFlagInstant 

Instant.

◆ EAnimGroupApplyFlag

Animation Group Apply Flag.

Remarks
Unknown
Enumerator
e_animGroupApplyFlagClosingFull 

Closing Full.

e_animGroupApplyFlagInstant 

Instant.

◆ EAnimSetTimeFlag

Animation Time Flag.

Remarks
Unknown
Enumerator
e_animSetTimeFlagScaled 

Scaled.

e_animSetTimeFlagTriggerEventsOnScrub 

Scrub Event.

◆ EAnimSetTimeFromSource

Animation Time Source.

Remarks
Enum
Enumerator
e_animSetTimeFromCloakChangeStart 

Cloak Start.

e_animSetTimeFromMorphStart 

Morph Start.

◆ EAnimTimeVariantType

Animation Time Variant.

Remarks
Enum
Enumerator
e_animTimeVariantAsAutomatic 

Automatic.

e_animTimeVariantAsDuration 

Duration.

e_animTimeVariantAsTimeScale 

Time Scale.

e_animTimeVariantAsTimeScaleAbsolute 

Time Scale (Absolute)

◆ EAnimTransitionFlag

Animation Transition Flag.

Remarks
Unknown
Enumerator
e_animTransitionFlagInstant 

Instant.

◆ EClassIdCActorSupport

Actor Support.

Remarks
Unknown

◆ EFlyerDisplay

Flyer Display.

Remarks
Enum
Enumerator
e_flyerDisplayNone 

None.

e_flyerDisplaySelected 

Selected.

e_flyerDisplayAll 

All.

◆ ETexturePropsOp

Remarks
Unknown
Enumerator
e_texturePropsOpContainsAll 
e_texturePropsOpContainsAny 
e_texturePropsOpEquals 

◆ ETextureSelectByUpdateLinkOp

Remarks
Enum
Enumerator
e_textureSelectByUpdateLinkOpAppend 
e_textureSelectByUpdateLinkOpReplace 

◆ ETextureVideoPlayFlag

Play Flag.

Remarks
Unknown
Enumerator
e_textureVideoPlayFlagLooping 

Play Flag Looping.

e_textureVideoPlayFlagSynced 

Play Flag Synced.

◆ ETextureVideoSoundType

Texture Video Sound Type.

Remarks
Enum
Enumerator
e_textureVideoSound2D 

2D

e_textureVideoSound3DAtAttach 

3D Attached

e_textureVideoSound3DAtOrigin 

3D Origin

e_textureVideoSoundNone 

None.

◆ EUIStatusFlagType

UI Status Flag.

Remarks
Enum
Enumerator
e_uiStatusFlagTypeIncapacitated 

Incapacitated.

◆ EUnitSound

enum EUnitSound

Unit Sound.

Remarks
Enum
Enumerator
e_unitSoundBirth 

Birth.

e_unitSoundReady 

Ready.

e_unitSoundHelp 

Sound Help.

e_unitSoundWhat 

What.

e_unitSoundYes 

Yes.

e_unitSoundAttack 

Attack.

e_unitSoundPissed 

Pissed.

e_unitSoundMovement 

Movement.

e_unitSoundTurning 

Turning.

e_unitSoundBoard 

Board.

e_unitSoundConstruction 

Construction.

e_unitSoundClick 

Click.

e_unitSoundClickError 

Click Error.

e_unitSoundHighlight 

Highlight.

◆ EUnitStatus

Unit Status.

Remarks
Enum
Enumerator
e_unitStatusShields 

Shields.

e_unitStatusLife 

Life.

e_unitStatusEnergy 

Energy.

e_unitStatusCargo 

Cargo.

e_unitStatusProgress 

Progress.

e_unitStatusDuration 

Duration.

e_unitStatusMagazine 

Magazine.

e_unitStatusWorkers 

Workers.

e_unitStatusCustom 

Custom.

Variable Documentation

◆ e_actorBaselineStateCount

const int32 e_actorBaselineStateCount = 5

◆ e_actorBlendCount

const int32 e_actorBlendCount = 3

◆ e_actorCloakEffectCount

const int32 e_actorCloakEffectCount = 4

◆ e_actorDeathSequenceFlagCount

const int32 e_actorDeathSequenceFlagCount = 1

◆ e_actorDestroyTypeCount

const int32 e_actorDestroyTypeCount = 2

◆ e_actorEffectScopeCount

const int32 e_actorEffectScopeCount = 11

◆ e_actorFilterCount

const int32 e_actorFilterCount = 4

◆ e_actorGameCount

const int32 e_actorGameCount = 2

◆ e_actorHostedPropCount

const int32 e_actorHostedPropCount = 14

◆ e_actorIntersectCount

const int32 e_actorIntersectCount = 4

◆ e_actorMsgCount

const int32 e_actorMsgCount = 408

◆ e_actorOverkillCount

const int32 e_actorOverkillCount = 2

◆ e_actorOverkillTestCount

const int32 e_actorOverkillTestCount = 3

◆ e_actorPhysicsImpactEnvironmentCount

const int32 e_actorPhysicsImpactEnvironmentCount = 3

◆ e_actorPhysicsImpactMaterialRelativeHardnessCount

const int32 e_actorPhysicsImpactMaterialRelativeHardnessCount = 6

◆ e_actorPhysicsImpactMemberCount

const int32 e_actorPhysicsImpactMemberCount = 2

◆ e_actorPhysicsImpactRangeCount

const int32 e_actorPhysicsImpactRangeCount = 4

◆ e_actorPhysicsImpactSpyCount

const int32 e_actorPhysicsImpactSpyCount = 4

◆ e_actorPropertyCurveCount

const int32 e_actorPropertyCurveCount = 9

◆ e_actorPropertyCurveFlagCount

const int32 e_actorPropertyCurveFlagCount = 1

◆ e_actorPropertyCurveTangentCount

const int32 e_actorPropertyCurveTangentCount = 8

◆ e_actorRefSpaceCount

const int32 e_actorRefSpaceCount = 4

◆ e_actorRequestActorCount

const int32 e_actorRequestActorCount = 3

◆ e_actorRequestScopeCount

const int32 e_actorRequestScopeCount = 9

◆ e_actorResponseScopeCount

const int32 e_actorResponseScopeCount = 2

◆ e_actorScopeCount

const int32 e_actorScopeCount = 5

◆ e_actorScopeFlagCount

const int32 e_actorScopeFlagCount = 1

◆ e_actorTermCount

const int32 e_actorTermCount = 110

◆ e_actorThresholdTestCount

const int32 e_actorThresholdTestCount = 2

◆ e_actorTransitionCount

const int32 e_actorTransitionCount = 2

◆ e_actorValidateUnitFlagCount

const int32 e_actorValidateUnitFlagCount = 1

◆ e_actorViewerTreatsAsCount

const int32 e_actorViewerTreatsAsCount = 1

◆ e_AIUIModeCount

const int32 e_AIUIModeCount = 3

◆ e_animBracketStartFlagCount

const int32 e_animBracketStartFlagCount = 5

◆ e_animGroupApplyFlagCount

const int32 e_animGroupApplyFlagCount = 2

◆ e_animSetTimeFlagCount

const int32 e_animSetTimeFlagCount = 2

◆ e_animSetTimeFromCount

const int32 e_animSetTimeFromCount = 2

◆ e_animTimeVariantCount

const int32 e_animTimeVariantCount = 4

◆ e_animTransitionFlagCount

const int32 e_animTransitionFlagCount = 1

◆ e_classIdCActorSupportCount

const int32 e_classIdCActorSupportCount = 0

◆ e_flyerDisplayCount

const int32 e_flyerDisplayCount = 3

◆ e_texturePropsOpCount

const int32 e_texturePropsOpCount = 3

◆ e_textureSelectByUpdateLinkOpCount

const int32 e_textureSelectByUpdateLinkOpCount = 2

◆ e_textureVideoPlayFlagCount

const int32 e_textureVideoPlayFlagCount = 2

◆ e_textureVideoSoundCount

const int32 e_textureVideoSoundCount = 4

◆ e_uiStatusFlagTypeCount

const int32 e_uiStatusFlagTypeCount = 1

◆ e_unitSoundCount

const int32 e_unitSoundCount = 14

◆ e_unitStatusCount

const int32 e_unitStatusCount = 9