5002 std::vector<TAttachPropIndex>
Keys;
C3Vector SelectionOffset
Selection Offset.
Definition: Model.h:5525
ESquibType SquibTypeDefault
Squib Type Default.
Definition: Model.h:5547
Fog Of War.
Definition: Model.h:95
CModelLink LowQualityModel
Low Quality Model.
Definition: Model.h:5333
Damage.
Definition: Model.h:3949
std::vector< SAnimFile > RequiredAnimsEx
Required Animations Ex.
Definition: Model.h:5351
Thrown.
Definition: Model.h:1091
Variation 84.
Definition: Model.h:2021
Default.
Definition: Model.h:353
CTextureProps PropsSet
Properties Set.
Definition: Model.h:5068
Looping.
Definition: Model.h:1415
const int32 e_modelQualityCount
Definition: Model.h:4909
Spiked.
Definition: Model.h:1457
8 (Eight)
Definition: Model.h:569
Silent Kill.
Definition: Model.h:1025
std::vector< STextureExpressionSpec > TextureExpressionsForEditor
Editor Texture Expressions.
Definition: Model.h:5603
CTextureSlot Slot
Slot.
Definition: Model.h:5110
Variation 47.
Definition: Model.h:1799
Variation 32.
Definition: Model.h:1709
EOcclusion Occlusion
Occlusion.
Definition: Model.h:5413
Turret.
Definition: Model.h:241
Variation 80.
Definition: Model.h:1997
Alternate.
Definition: Model.h:581
Stand.
Definition: Model.h:359
Variation 79.
Definition: Model.h:1991
Blink.
Definition: Model.h:617
Variation 37.
Definition: Model.h:1739
CLightLink Lighting
Lighting.
Definition: Model.h:5407
Set C.
Definition: Model.h:4105
Target.
Definition: Model.h:3075
Dance.
Definition: Model.h:695
Fear (Eyes)
Definition: Model.h:1181
Variation 26.
Definition: Model.h:1673
Download.
Definition: Model.h:59
Burrow.
Definition: Model.h:635
Definition: UnderlyingTypes.h:1063
Grow Bounds.
Definition: Model.h:101
Korhal.
Definition: Model.h:4237
Mar Sara.
Definition: Model.h:4243
CTextureSlot Source
Source.
Definition: Model.h:5158
Throw.
Definition: Model.h:1505
real32 RadiusLoose
Radius (Loose)
Definition: Model.h:5188
Block.
Definition: Model.h:623
Enemy.
Definition: Model.h:761
std::vector< CAnimsPath > RequiredAnims
Animations (Required)
Definition: Model.h:5339
uint8 Priority
Priority.
Definition: Model.h:5479
Surprise (Eyes)
Definition: Model.h:1211
EGraphicsOption
Graphics Option.
Definition: Model.h:4571
Transmission.
Definition: Model.h:3351
Closed Eyes.
Definition: Model.h:1175
None.
Definition: Model.h:4365
Power.
Definition: Model.h:4735
Variation 13.
Definition: Model.h:1595
Definition: UnderlyingTypes.h:308
const int32 e_animPropCount
Definition: Model.h:2121
Status Bar.
Definition: Model.h:4117
real32 RadiusLoose
Visual Radius.
Definition: Model.h:5493
Stage Fifth.
Definition: Model.h:1493
Variation 40.
Definition: Model.h:1757
Grass.
Definition: Model.h:4441
Spell.
Definition: Model.h:1049
Variation 77.
Definition: Model.h:1979
Model.
Definition: Model.h:4631
Large.
Definition: Model.h:905
Variation 16.
Definition: Model.h:1613
Any.
Definition: Model.h:4893
uint8 flag8
Definition: UnderlyingTypes.h:57
Gather.
Definition: Model.h:833
const int32 e_occlusionCount
Definition: Model.h:4485
Footprint Left.
Definition: Model.h:4787
Variation 35.
Definition: Model.h:1727
Dirt.
Definition: Model.h:4371
Variation 02.
Definition: Model.h:1529
Variation End.
Definition: Model.h:2117
Tyrador.
Definition: Model.h:4297
Definition: UnderlyingTypes.h:329
Variation 69.
Definition: Model.h:1931
EAnimLoadFlag
Animation Load Flag.
Definition: Model.h:159
Sad (Eyes)
Definition: Model.h:1199
Xil.
Definition: Model.h:4315
Evomaster.
Definition: Model.h:1253
Kerrigan.
Definition: Model.h:1265
Double.
Definition: Model.h:737
EPhysicsMaterial PhysicsMaterialInnate
Physics Material Innate.
Definition: Model.h:5307
Physics.
Definition: Model.h:4619
Attacher.
Definition: Model.h:3883
EAttachmentID Attachment
Attachment.
Definition: Model.h:5264
Hill.
Definition: Model.h:2355
At Rest.
Definition: Model.h:4829
Ultra.
Definition: Model.h:4555
Hover.
Definition: Model.h:875
X.
Definition: Model.h:503
Swann.
Definition: Model.h:2325
Talk.
Definition: Model.h:1079
EClassIdCModel
Model Type.
Definition: Model.h:13
Decay.
Definition: Model.h:1355
EModelEvent Type
Type.
Definition: Model.h:5251
Hanson.
Definition: Model.h:2319
W.
Definition: Model.h:497
Variation 39.
Definition: Model.h:1751
Ignorable.
Definition: Model.h:107
Disintegrate.
Definition: Model.h:725
Rally Point.
Definition: Model.h:2943
Stukov.
Definition: Model.h:2469
Chest.
Definition: Model.h:1223
Shield.
Definition: Model.h:2949
Adjutant To Raynor.
Definition: Model.h:2295
Medium.
Definition: Model.h:4039
Set B.
Definition: Model.h:4099
Right.
Definition: Model.h:4081
Protoss Scientist.
Definition: Model.h:2463
Variation 23.
Definition: Model.h:1655
Stand (Global Loop)
Definition: Model.h:857
Hanson To Raynor.
Definition: Model.h:2259
AlternateEX.
Definition: Model.h:1319
Miss.
Definition: Model.h:4425
Horner.
Definition: Model.h:1259
Raynor To Swann.
Definition: Model.h:2277
Slam.
Definition: Model.h:1451
Simple.
Definition: Model.h:1031
CModelPath Model
Model.
Definition: Model.h:5327
Prevented When Physics Performance Constrained.
Definition: Model.h:125
Footprint Right.
Definition: Model.h:4933
real32 ShadowRadius
Shadow Radius.
Definition: Model.h:5541
Marcus Cade.
Definition: Model.h:2343
CVariatorActorReal32 PhysicsDeathMotionFactor
Physics Death Motion Factor.
Definition: Model.h:5202
Generic.
Definition: Model.h:19
Head.
Definition: Model.h:4003
F.
Definition: Model.h:395
Unburrow.
Definition: Model.h:1109
Avernus.
Definition: Model.h:4201
Superior.
Definition: Model.h:1073
Swann To Raynor.
Definition: Model.h:2283
Vector UI.
Definition: Model.h:4753
Building.
Definition: Model.h:4717
Variation 60.
Definition: Model.h:1877
real32 DragCoefficient
Drag Coefficient.
Definition: Model.h:5675
Model Data.
Definition: Model.h:4805
ESquibType SquibType
Squib Type.
Definition: Model.h:5008
uint32 Quality
Quality.
Definition: Model.h:5499
Bottom.
Definition: Model.h:3907
Foliage.
Definition: Model.h:5650
std::vector< STextureMatchSpec > TextureMatchesForEditor
Editor Texture Matches.
Definition: Model.h:5220
Fade.
Definition: Model.h:4769
Variation 48.
Definition: Model.h:1805
Horner.
Definition: Model.h:2313
Eviscerate.
Definition: Model.h:773
Cover.
Definition: Model.h:677
Variation 64.
Definition: Model.h:1901
Variation 72.
Definition: Model.h:1949
Overhead.
Definition: Model.h:2937
CTextureProps PropsAdd
Properties Add.
Definition: Model.h:5056
Port Zion.
Definition: Model.h:4273
const int32 e_modelEventCount
Definition: Model.h:4943
Neutral Eyes.
Definition: Model.h:1193
Chest.
Definition: Model.h:181
R.
Definition: Model.h:467
Turret Y.
Definition: Model.h:4153
Q.
Definition: Model.h:461
Attacher.
Definition: Model.h:2487
Shield.
Definition: Model.h:1019
J.
Definition: Model.h:419
EAttachmentID
Attachment ID.
Definition: Model.h:2127
End.
Definition: Model.h:755
EGraphicsLevel
Graphics Level.
Definition: Model.h:4531
Variation 99.
Definition: Model.h:2111
Play Forever.
Definition: Model.h:4503
uint32 VariationCount
Variation Count.
Definition: Model.h:5637
EFoliageLayer Layer
Layer.
Definition: Model.h:5657
Mount.
Definition: Model.h:2931
Haven.
Definition: Model.h:4231
Click.
Definition: Model.h:659
Moderate.
Definition: Model.h:1427
EOcclusion
Occlusion.
Definition: Model.h:4463
Variation 09.
Definition: Model.h:1571
4 (Four)
Definition: Model.h:545
uint32 Probability
Probability.
Definition: Model.h:5122
uint32 Probability
Probability.
Definition: Model.h:5176
Defend.
Definition: Model.h:1361
Custom B.
Definition: Model.h:3937
Slow.
Definition: Model.h:1037
Jessica Hall.
Definition: Model.h:2337
qint32 int32
Definition: UnderlyingTypes.h:42
High.
Definition: Model.h:4549
Origin.
Definition: Model.h:4057
Spawn.
Definition: Model.h:4871
Asset Driven Looping.
Definition: Model.h:4515
real32 RadiusShield
Shield Radius.
Definition: Model.h:5032
CIdentifier TriggerOnSubstring
Trigger On Substring.
Definition: Model.h:5044
O.
Definition: Model.h:449
Set Location.
Definition: Model.h:2133
Kerrigan.
Definition: Model.h:2439
Aiur.
Definition: Model.h:3645
real32 Flexibility
Flexibility.
Definition: Model.h:5699
Variation 18.
Definition: Model.h:1625
Rally Point.
Definition: Model.h:4075
Fidget.
Definition: Model.h:791
const int32 e_modelFlagCount
Definition: Model.h:153
Variation 92.
Definition: Model.h:2069
Set A.
Definition: Model.h:4093
const int32 e_animLoadFlagCount
Definition: Model.h:169
Show.
Definition: Model.h:4481
Definition: UnderlyingTypes.h:1385
Variation 95.
Definition: Model.h:2087
Jump.
Definition: Model.h:887
Keyframe.
Definition: Model.h:4671
Variation 21.
Definition: Model.h:1643
Happy.
Definition: Model.h:1157
Tosh to Raynor.
Definition: Model.h:2271
Listen.
Definition: Model.h:917
std::vector< TAttachPropIndex > Keys
Keys.
Definition: Model.h:5002
CTextureSlot Slot
Slot.
Definition: Model.h:5134
flag8 AppliesToFile
Applies To File.
Definition: Model.h:5080
Off.
Definition: Model.h:1433
Variation 08.
Definition: Model.h:1565
Happy (Eyes)
Definition: Model.h:1187
EFoliageLayer
Foliage Layer.
Definition: Model.h:4435
Variation 74.
Definition: Model.h:1961
Teen Safe.
Definition: Model.h:137
Light.
Definition: Model.h:4033
Left.
Definition: Model.h:4027
Variation 61.
Definition: Model.h:1883
Variation 63.
Definition: Model.h:1895
Air.
Definition: Model.h:3889
Work.
Definition: Model.h:4177
Unpowered.
Definition: Model.h:1121
TEditorCategories EditorCategories
Editor Categories.
Definition: Model.h:5376
Engine.
Definition: Model.h:2733
Tree.
Definition: Model.h:4453
CTextureExpression Expression
Expression.
Definition: Model.h:5116
CAnimsPath FilePath
File Path.
Definition: Model.h:5288
Dialogue.
Definition: Model.h:719
Firebat.
Definition: Model.h:2373
Wounded.
Definition: Model.h:1145
Effector.
Definition: Model.h:3961
Tarsonis.
Definition: Model.h:3747
Variation 03.
Definition: Model.h:1535
Forward.
Definition: Model.h:821
Post Processing.
Definition: Model.h:4595
real32 WeightFactor
Weight Factor.
Definition: Model.h:5020
Variation 68.
Definition: Model.h:1925
Xil.
Definition: Model.h:3771
New Folsom.
Definition: Model.h:3723
Variation 07.
Definition: Model.h:1559
Haven.
Definition: Model.h:3687
Unload.
Definition: Model.h:1115
Random Start Offset.
Definition: Model.h:4521
Layer 0.
Definition: Model.h:4693
real32 Radius
Radius.
Definition: Model.h:5182
Stetmann.
Definition: Model.h:2421
CString UnitGlossaryCamera
Unit Glossary Camera.
Definition: Model.h:5615
Definition: UnderlyingTypes.h:805
Dylar.
Definition: Model.h:4225
1 (One)
Definition: Model.h:527
CFacialPath FacialController
Facial Controller.
Definition: Model.h:5388
Participates In Ragdoll On Ragdoll Collisions.
Definition: Model.h:119
Weapon.
Definition: Model.h:4171
Variation 01.
Definition: Model.h:1523
Y.
Definition: Model.h:509
Death (Global Loop)
Definition: Model.h:845
C3Vector ScaleMax
Scale Maximum.
Definition: Model.h:5506
Variation 44.
Definition: Model.h:1781
Head.
Definition: Model.h:3777
Variation 90.
Definition: Model.h:2057
Top.
Definition: Model.h:4135
Force Texture Search.
Definition: Model.h:89
const int32 e_glCount
Definition: Model.h:4565
quint32 uint32
Definition: UnderlyingTypes.h:22
Mar Sara.
Definition: Model.h:3699
std::vector< SModelDataEvent > Events
Events.
Definition: Model.h:5382
Upgrade.
Definition: Model.h:3375
Variation 29.
Definition: Model.h:1691
const int32 e_foliageLayerCount
Definition: Model.h:4457
const int32 e_classIdCModelCount
Definition: Model.h:29
bool flag
Definition: UnderlyingTypes.h:62
EModelPhysicsType
Model Physics Type.
Definition: Model.h:4325
Armor.
Definition: Model.h:3895
Shield.
Definition: Model.h:4419
Puke.
Definition: Model.h:1439
Variation 93.
Definition: Model.h:2075
Portraits.
Definition: Model.h:4637
Center.
Definition: Model.h:2481
Ground.
Definition: Model.h:3991
Variation 04.
Definition: Model.h:1541
Death.
Definition: Model.h:3955
CIdentifier Payload
Payload.
Definition: Model.h:5270
CAnimProps Anim
Animation.
Definition: Model.h:5238
real32 RadiusTarget
Radius Target.
Definition: Model.h:5026
Variation 55.
Definition: Model.h:1847
None.
Definition: Model.h:4469
Run.
Definition: Model.h:1007
const int32 e_boneCount
Definition: Model.h:335
Far.
Definition: Model.h:779
P.
Definition: Model.h:455
Stage First.
Definition: Model.h:1469
Hardpoint.
Definition: Model.h:3997
int32 Number
Number.
Definition: Model.h:5170
Disabled.
Definition: Model.h:4665
B.
Definition: Model.h:371
Blob Shadow.
Definition: Model.h:4723
Lasarra.
Definition: Model.h:1271
PU72516J.
Definition: Model.h:3735
Sequence End.
Definition: Model.h:4853
T.
Definition: Model.h:479
Variation 51.
Definition: Model.h:1823
Arm.
Definition: Model.h:1217
Protoss.
Definition: Model.h:1301
EModelFlag
Model Flag.
Definition: Model.h:35
Layer 3.
Definition: Model.h:4711
Sound.
Definition: Model.h:4865
Variation 66.
Definition: Model.h:1913
New Folsom.
Definition: Model.h:4267
Stage Second.
Definition: Model.h:1475
Definition: UnderlyingTypes.h:1378
Complex.
Definition: Model.h:665
Fling.
Definition: Model.h:809
Close.
Definition: Model.h:653
Birth (Global Loop)
Definition: Model.h:839
Low.
Definition: Model.h:4899
std::vector< STextureDeclare > TextureDeclares
Texture Declarations.
Definition: Model.h:5591
Metal.
Definition: Model.h:4413
Always Keyframed.
Definition: Model.h:4337
Footprint Right.
Definition: Model.h:4793
Zagara.
Definition: Model.h:1295
Primal.
Definition: Model.h:2457
Channel.
Definition: Model.h:641
Sequence Begin.
Definition: Model.h:4859
CString TechPurchaseCamera
Tech Purchase Camera.
Definition: Model.h:5553
Severe.
Definition: Model.h:1445
Stage Third.
Definition: Model.h:1481
Medium.
Definition: Model.h:4543
Vector UI (Fake)
Definition: Model.h:4747
Variation 33.
Definition: Model.h:1715
const int32 e_animFlagCount
Definition: Model.h:4525
Face.
Definition: Model.h:199
Definition: UnderlyingTypes.h:812
real32 WindInfluence
Wind Influence.
Definition: Model.h:5681
Freeze All.
Definition: Model.h:4973
uint8 UnitGlossaryVariation
Unit Glossary Variation.
Definition: Model.h:5623
const int32 e_slCount
Definition: Model.h:4757
flag8 AppliesToInnate
Applies To Innate.
Definition: Model.h:5074
U.
Definition: Model.h:485
Custom.
Definition: Model.h:4921
EModelQuality
Model Quality.
Definition: Model.h:4887
flag ForceNormalsUp
Force Normals Up.
Definition: Model.h:5687
CPhysicsMaterialLink PhysicsMaterialOverride
Physics Material Override.
Definition: Model.h:5313
Variation 41.
Definition: Model.h:1763
Definition: UnderlyingTypes.h:749
Birth.
Definition: Model.h:605
SSAO.
Definition: Model.h:4649
Fire.
Definition: Model.h:797
Engine.
Definition: Model.h:3967
Kill.
Definition: Model.h:893
Char.
Definition: Model.h:4219
real32 PhysicsForceFactor
Physics Force Factor.
Definition: Model.h:5461
Fall Into Water.
Definition: Model.h:4775
Tychus.
Definition: Model.h:2307
EEventID
Event ID.
Definition: Model.h:4763
Cloak.
Definition: Model.h:647
S.
Definition: Model.h:473
Variation 50.
Definition: Model.h:1817
Variation 06.
Definition: Model.h:1553
Umoja.
Definition: Model.h:4303
float real32
Definition: UnderlyingTypes.h:52
Mercenary 3.
Definition: Model.h:2361
Ignore.
Definition: Model.h:347
real32 Tipability
Tipability.
Definition: Model.h:5565
CTextureProps PropsRemove
Properties Remove.
Definition: Model.h:5062
Variation 27.
Definition: Model.h:1679
real32 PhysicsGravityFactor
Physics Gravity Factor.
Definition: Model.h:5453
Zagara.
Definition: Model.h:2451
EModelEvent
Model Event.
Definition: Model.h:4915
Tychus to Raynor.
Definition: Model.h:2235
Flesh.
Definition: Model.h:1391
Overhead.
Definition: Model.h:4063
Spin.
Definition: Model.h:1463
C3Vector ScaleMin
Scale Minimum.
Definition: Model.h:5513
Castanar.
Definition: Model.h:4213
Fast.
Definition: Model.h:785
Variation 46.
Definition: Model.h:1793
Variation 75.
Definition: Model.h:1967
EPausedParticleSystemBehavior
Particle Pause Behavior.
Definition: Model.h:4949
Layer 1.
Definition: Model.h:4699
Facial.
Definition: Model.h:71
real32 WeightExplicit
Weight.
Definition: Model.h:5014
Variation 98.
Definition: Model.h:2105
Origin.
Definition: Model.h:2475
PU72516J.
Definition: Model.h:4279
Albion.
Definition: Model.h:3651
Foliage.
Definition: Model.h:25
const int32 e_goCount
Definition: Model.h:4653
Effects.
Definition: Model.h:4613
Hardpoint.
Definition: Model.h:2739
Moria.
Definition: Model.h:4261
Angry.
Definition: Model.h:1151
Siege Tank.
Definition: Model.h:2379
Sand.
Definition: Model.h:4389
const int32 e_physicsCount
Definition: Model.h:4681
Valerian.
Definition: Model.h:1289
Dylar.
Definition: Model.h:3681
Tarsonis.
Definition: Model.h:4291
Build.
Definition: Model.h:629
Scared.
Definition: Model.h:1013
Show Creep Engulfment For Low Quality.
Definition: Model.h:131
Restart.
Definition: Model.h:995
Stage Fourth.
Definition: Model.h:1487
EPausedParticleSystemBehavior PausedParticleSystemBehavior
Particle Pause Behavior.
Definition: Model.h:5427
Water.
Definition: Model.h:4395
real32 SelectionRadius
Selection Radius.
Definition: Model.h:5533
CImagePath Image
Image.
Definition: Model.h:5401
EModelPhysicsType PhysicsType
Physics Type.
Definition: Model.h:5433
Eye.
Definition: Model.h:1229
D.
Definition: Model.h:383
Marauder.
Definition: Model.h:2415
Sound.
Definition: Model.h:4939
const int32 e_attachKeyCount
Definition: Model.h:4319
Movement.
Definition: Model.h:4051
Variation 57.
Definition: Model.h:1859
3 (Three)
Definition: Model.h:539
Stukov.
Definition: Model.h:1283
real32 SpringDampening
Spring Dampening.
Definition: Model.h:5663
Corrupted.
Definition: Model.h:671
Moria.
Definition: Model.h:3717
Dropship.
Definition: Model.h:2385
Variation 97.
Definition: Model.h:2099
quint8 uint8
Definition: UnderlyingTypes.h:12
Leg.
Definition: Model.h:1235
CTextureSlot Slot
Slot.
Definition: Model.h:5152
Variation 78.
Definition: Model.h:1985
Damage.
Definition: Model.h:2607
Flesh.
Definition: Model.h:4401
Pickup.
Definition: Model.h:959
Variation 91.
Definition: Model.h:2063
Definition: UnderlyingTypes.h:1434
K.
Definition: Model.h:425
Agria.
Definition: Model.h:4183
std::vector< SPhysicsMaterialMapping > PhysicsMaterialMappings
Physics Material Mappings.
Definition: Model.h:5439
Never.
Definition: Model.h:4349
Angry (Eyes)
Definition: Model.h:1169
Back.
Definition: Model.h:3901
Flail.
Definition: Model.h:803
Automatic.
Definition: Model.h:4955
Swim.
Definition: Model.h:1499
Entangle.
Definition: Model.h:1379
Weapon.
Definition: Model.h:3435
Berserk.
Definition: Model.h:1325
Turret Z.
Definition: Model.h:4159
Meinhoff.
Definition: Model.h:4249
Dynamic Z Changer.
Definition: Model.h:65
Variation 38.
Definition: Model.h:1745
real32 Time
Time.
Definition: Model.h:5257
Turret Y.
Definition: Model.h:3363
EAttachmentID Id
ID.
Definition: Model.h:4995
Variation 00.
Definition: Model.h:1517
Chain.
Definition: Model.h:1337
Highlight.
Definition: Model.h:869
Definition: UnderlyingTypes.h:826
Chest.
Definition: Model.h:3925
Adjutant.
Definition: Model.h:1241
Bartender.
Definition: Model.h:2433
Always Use Portrait Model.
Definition: Model.h:83
Eat Tree.
Definition: Model.h:1373
Valhalla.
Definition: Model.h:3765
Freeze Emission Rate.
Definition: Model.h:4979
Serious (Eyes)
Definition: Model.h:1205
Inferior.
Definition: Model.h:881
Variation 14.
Definition: Model.h:1601
Hit.
Definition: Model.h:4015
Penetrate.
Definition: Model.h:953
real32 TechPurchaseSpeed
Tech Purchase Speed.
Definition: Model.h:5559
Light.
Definition: Model.h:1409
Variation 19.
Definition: Model.h:1631
Land.
Definition: Model.h:899
Variation 25.
Definition: Model.h:1667
Port Zion.
Definition: Model.h:3729
Variation 11.
Definition: Model.h:1583
std::vector< STextureNameAdaption > Adaptions
Adaptions.
Definition: Model.h:5098
std::vector< CAnimsPath > OptionalAnims
Animations (Optional)
Definition: Model.h:5345
Variation 12.
Definition: Model.h:1589
EPhysicsState
Physics State.
Definition: Model.h:4659
Full Match.
Definition: Model.h:4497
Primary.
Definition: Model.h:4069
AO Data.
Definition: Model.h:47
Layer 2.
Definition: Model.h:4705
Pose.
Definition: Model.h:977
Movie Restart.
Definition: Model.h:4823
I.
Definition: Model.h:413
Area of Effect.
Definition: Model.h:4729
Turbo.
Definition: Model.h:1097
Sad.
Definition: Model.h:1163
Override.
Definition: Model.h:165
Valhalla.
Definition: Model.h:4309
EAttachKeyword
Attach Key.
Definition: Model.h:3871
EAnimFlags
Animation Flags.
Definition: Model.h:4491
Wait.
Definition: Model.h:149
std::vector< STextureMatchSpec > TextureMatchesForEditor
Editor Texture Matches.
Definition: Model.h:5609
Variation 15.
Definition: Model.h:1607
C.
Definition: Model.h:377
A.
Definition: Model.h:365
Bel'Shir.
Definition: Model.h:3663
Small.
Definition: Model.h:1043
Walk.
Definition: Model.h:1133
Variation 28.
Definition: Model.h:1685
Dead (Global Loop)
Definition: Model.h:851
Extreme.
Definition: Model.h:4561
CTextureProps TextureAppliedGroups
Texture Applied Groups.
Definition: Model.h:5208
Variation 88.
Definition: Model.h:2045
Raynor To Tychus.
Definition: Model.h:2229
Turn.
Definition: Model.h:1103
Victory.
Definition: Model.h:1127
int32 Variation
Variation.
Definition: Model.h:5232
Variation 43.
Definition: Model.h:1775
Variation 67.
Definition: Model.h:1919
2 (Two)
Definition: Model.h:533
Target Shield.
Definition: Model.h:4129
Front.
Definition: Model.h:3985
EModelQuality ModelQuality
Model Quality.
Definition: Model.h:5276
Meinhoff.
Definition: Model.h:3705
Definition: UnderlyingTypes.h:1371
Redstone.
Definition: Model.h:4285
Textures.
Definition: Model.h:4577
Variation 17.
Definition: Model.h:1619
Raynor To Horner.
Definition: Model.h:2241
Variation 87.
Definition: Model.h:2039
Continuous.
Definition: Model.h:4961
Zerg.
Definition: Model.h:1313
Attack.
Definition: Model.h:593
Tyrador.
Definition: Model.h:3753
Reflection.
Definition: Model.h:4607
Back.
Definition: Model.h:599
CFlags Flags
Flags.
Definition: Model.h:5295
Variation 56.
Definition: Model.h:1853
High.
Definition: Model.h:4905
Raynor To Adjutant.
Definition: Model.h:2289
Creep.
Definition: Model.h:683
Simulated.
Definition: Model.h:4677
Eat.
Definition: Model.h:743
CTextureExpression Expression
Expression.
Definition: Model.h:5140
Dominant.
Definition: Model.h:731
Turret.
Definition: Model.h:4147
CTextureProps TextureAppliedGroups
Texture Applied Groups.
Definition: Model.h:5585
Variation 30.
Definition: Model.h:1697
Start.
Definition: Model.h:1067
Foot.
Definition: Model.h:3979
Albion.
Definition: Model.h:4195
Custom C.
Definition: Model.h:3943
Portrait.
Definition: Model.h:971
Death.
Definition: Model.h:707
Variation 65.
Definition: Model.h:1907
Shader.
Definition: Model.h:4625
Light.
Definition: Model.h:4799
Elevator.
Definition: Model.h:2727
Blast.
Definition: Model.h:611
Light Armor.
Definition: Model.h:4407
Complete.
Definition: Model.h:1343
Variation 10.
Definition: Model.h:1577
Definition: UnderlyingTypes.h:1182
G.
Definition: Model.h:401
Variation 81.
Definition: Model.h:2003
Dead.
Definition: Model.h:701
Low.
Definition: Model.h:4537
Raynor.
Definition: Model.h:2301
Variation 58.
Definition: Model.h:1865
real32 OccludingOpacity
Occluding Opacity.
Definition: Model.h:5421
Fly.
Definition: Model.h:815
Adjust Terrain.
Definition: Model.h:41
Left.
Definition: Model.h:911
CVariatorActorReal32 PhysicsDeathMotionFactor
Physics Death Motion Factor.
Definition: Model.h:5467
Variation 70.
Definition: Model.h:1937
real32 AnimSpeed
Animation Speed.
Definition: Model.h:5364
uint32 UnitGlossaryTeamColorIndex
Unit Glossary Team Color Index.
Definition: Model.h:5629
Variation 89.
Definition: Model.h:2051
Ghost.
Definition: Model.h:2403
Variation 45.
Definition: Model.h:1787
Variation 85.
Definition: Model.h:2027
Variation 05.
Definition: Model.h:1547
real32 TipabilityLength
Tipability Length.
Definition: Model.h:5572
UI Layer.
Definition: Model.h:4741
Hit Point Bar.
Definition: Model.h:4021
CPhysicsMaterialLink PhysicsMaterialOverride
Physics Material Override.
Definition: Model.h:5445
E.
Definition: Model.h:389
Terrain.
Definition: Model.h:4601
real32 PhysicsForceFactor
Physics Force Factor.
Definition: Model.h:5196
Hide.
Definition: Model.h:4475
Non Looping.
Definition: Model.h:4509
Drain.
Definition: Model.h:1367
Hit.
Definition: Model.h:2871
Footprint Left.
Definition: Model.h:4927
Definition: UnderlyingTypes.h:854
5 (Five)
Definition: Model.h:551
Reload.
Definition: Model.h:989
Generic.
Definition: Model.h:5320
Always Simulated.
Definition: Model.h:4343
Lumber.
Definition: Model.h:1421
Warfield.
Definition: Model.h:2349
Upgrade.
Definition: Model.h:4165
CFlags Flags
Flags.
Definition: Model.h:5395
Custom.
Definition: Model.h:689
Variation 82.
Definition: Model.h:2009
const int32 e_modelPhysicsCount
Definition: Model.h:4353
Variation 71.
Definition: Model.h:1943
ESplatLayer
Splat Layer.
Definition: Model.h:4687
Detect.
Definition: Model.h:713
Marine.
Definition: Model.h:2427
Near Impact.
Definition: Model.h:947
Spider Mine.
Definition: Model.h:2397
Definition: UnderlyingTypes.h:612
Avernus.
Definition: Model.h:3657
Attached.
Definition: Model.h:587
0 (Zero)
Definition: Model.h:521
Variation 94.
Definition: Model.h:2081
CIdentifier Prefix
Prefix.
Definition: Model.h:5092
Variation 20.
Definition: Model.h:1637
Lighting.
Definition: Model.h:923
Simulation.
Definition: Model.h:4841
Movies.
Definition: Model.h:4643
Definition: UnderlyingTypes.h:784
Korhal.
Definition: Model.h:3693
Placement.
Definition: Model.h:965
Variation 52.
Definition: Model.h:1829
Raynor To Tosh.
Definition: Model.h:2265
Cargo.
Definition: Model.h:3913
Terran.
Definition: Model.h:1307
Redstone.
Definition: Model.h:3741
uint32 SelectionLayer
Selection Layer.
Definition: Model.h:5519
Monlyth.
Definition: Model.h:4255
Morph.
Definition: Model.h:941
Turret Z.
Definition: Model.h:3369
Transmission.
Definition: Model.h:4141
Fill.
Definition: Model.h:1385
Variation 76.
Definition: Model.h:1973
6 (Six)
Definition: Model.h:557
Turret.
Definition: Model.h:3357
std::vector< STextureExpressionSpec > TextureExpressionsForEditor
Editor Texture Expressions.
Definition: Model.h:5214
Ignore Aspect Ratio Scale.
Definition: Model.h:113
CString PlanetPanelCamera
Planet Panel Camera.
Definition: Model.h:5473
std::vector< SModelVariation > Variations
Variations.
Definition: Model.h:5643
9 (Nine)
Definition: Model.h:575
EAnimProp
Animation Property.
Definition: Model.h:341
Target.
Definition: Model.h:4123
EBoneID
Bone ID.
Definition: Model.h:175
Char.
Definition: Model.h:3675
Rock.
Definition: Model.h:4377
Taunt.
Definition: Model.h:1085
Type Check.
Definition: Model.h:4847
Squish.
Definition: Model.h:1055
Bel'Shir.
Definition: Model.h:4207
Freeze Particles On Animation Pause.
Definition: Model.h:77
Dehaka.
Definition: Model.h:1247
Variation 86.
Definition: Model.h:2033
M.
Definition: Model.h:437
Castanar.
Definition: Model.h:3669
std::vector< STextureInfo > TextureInfos
Texture Information.
Definition: Model.h:5597
Evolution Master.
Definition: Model.h:2445
Variation 53.
Definition: Model.h:1835
Final.
Definition: Model.h:3973
Freeze.
Definition: Model.h:827
Gold.
Definition: Model.h:1397
Medium.
Definition: Model.h:935
Custom A.
Definition: Model.h:3931
Horner To Raynor.
Definition: Model.h:2247
Variation 31.
Definition: Model.h:1703
Electrocute.
Definition: Model.h:749
const int32 e_eventCount
Definition: Model.h:4881
Hit.
Definition: Model.h:1403
const int32 e_attachCount
Definition: Model.h:3865
Movie Pause.
Definition: Model.h:4811
Heavy.
Definition: Model.h:4009
Banshee.
Definition: Model.h:2409
Work.
Definition: Model.h:1139
real32 SpringStrength
Spring Strength.
Definition: Model.h:5669
Variation 83.
Definition: Model.h:2015
Adjutant.
Definition: Model.h:2331
EPhysicsMaterial
Physics Material.
Definition: PhysicsMaterial.h:28
Mount.
Definition: Model.h:4045
Critical.
Definition: Model.h:1349
Bone.
Definition: Model.h:1331
Umoja.
Definition: Model.h:3759
7 (Seven)
Definition: Model.h:563
Variation 49.
Definition: Model.h:1811
Variation 59.
Definition: Model.h:1871
Ready.
Definition: Model.h:983
Fade.
Definition: Model.h:4967
Fog.
Definition: Model.h:4781
Secondary.
Definition: Model.h:4087
Status Bar.
Definition: Model.h:2955
Movie Play.
Definition: Model.h:4817
Variation Fallback.
Definition: Model.h:143
Variation 62.
Definition: Model.h:1889
Variation 36.
Definition: Model.h:1733
Definition: UnderlyingTypes.h:280
std::vector< SAttachProps > AttachProps
Attachment Properties.
Definition: Model.h:5370
ESquibType
Squib Type.
Definition: Model.h:4359
Aiur.
Definition: Model.h:4189
Variation 96.
Definition: Model.h:2093
Glow.
Definition: Model.h:863
real32 RandomDeviation
Random Deviation.
Definition: Model.h:5693
Center.
Definition: Model.h:3919
Equal.
Definition: Model.h:767
real32 TipabilityWidth
Tibability Width.
Definition: Model.h:5579
V.
Definition: Model.h:491
Monlyth.
Definition: Model.h:3711
Stand Up.
Definition: Model.h:1061
const int32 e_squibTypeCount
Definition: Model.h:4429
Variation 34.
Definition: Model.h:1721
Raynor.
Definition: Model.h:1277
Upgrade.
Definition: Model.h:1511
Auto Unload.
Definition: Model.h:53
Shield.
Definition: Model.h:4111
N.
Definition: Model.h:443
Variation 73.
Definition: Model.h:1955
H.
Definition: Model.h:407
Brush.
Definition: Model.h:4447
Shadows.
Definition: Model.h:4589
L.
Definition: Model.h:431
Impact.
Definition: Model.h:4835
Raynor To Hanson.
Definition: Model.h:2253
Viking.
Definition: Model.h:2391
Tosh.
Definition: Model.h:2367
CTextureSlot Slot
Slot.
Definition: Model.h:5050
Variation 24.
Definition: Model.h:1661
Ignored.
Definition: Model.h:3877
Chest.
Definition: Model.h:3825
Load.
Definition: Model.h:929
real32 AnimBlendTime
Animation Blend Time.
Definition: Model.h:5357
Automatic.
Definition: Model.h:4331
Splat.
Definition: Model.h:4877
Right.
Definition: Model.h:1001
real32 Radius
Radius.
Definition: Model.h:5486
Variation 54.
Definition: Model.h:1841
Variation 22.
Definition: Model.h:1649
Snow.
Definition: Model.h:4383
Z.
Definition: Model.h:515
Agria.
Definition: Model.h:3639
const int32 e_pausedParticleSystemBehaviorCount
Definition: Model.h:4983
Variation 42.
Definition: Model.h:1769
Lighting.
Definition: Model.h:4583
CIdentifier Name
Name.
Definition: Model.h:5244